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XBox (Games) Entertainment Games

XTango Takes The Xbox Sports Dancing 19

Thanks to Watch Impress for its news story covering the novel Korean Xbox game, XTango [Japanese-language link], shown at the Kentia Hall during last week's E3. The official English-language XTango webpage has more information, explaining the "new-concepted sports dance game in which there's fantastic ballroom [dancing], music, and handsome and beautiful characters." The gameplay is also sketched out: "Collaborating 1 or 2 Players fight against computer couples. 1P is the leader in couple dance, he or she inputs next 'step command' for dance motions, like as command input system of fighting games. [The] follower, 2P presses the same 'step command' right after."
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XTango Takes The Xbox Sports Dancing

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  • by MrIrwin ( 761231 ) on Monday May 17, 2004 @04:55AM (#9171702) Journal
    How about being able to lamp other players on the nose for eyeing up your dancing partner?
  • by MrIrwin ( 761231 ) on Monday May 17, 2004 @05:04AM (#9171733) Journal
    ....this would be just the game for Tux!

    Then the BSD deamon could be thrown in at random moments to spice things up a bit!

  • "handsome and beautiful characters?" Yeah, *there's* a new concept.
  • Is this a ploy by Arthur Murray's Dance Studios to get young'ns interested in ballroom dancing? I can't imagine there is going to be much interest in this game in the arcades.

    The website doesn't mention anything about controls (as far as I could see): will it be a touch sensitive pad to step on? As the phrase goes, it takes two to tango: will single players have to pretend they're holding a partner? And what about women's versus men's steps: will the player lead or will the computer?

    This should be inte
    • This game was cool from a gameplay perspective, not just from an aesthetic one.

      One player leads, the other follows. The person who leads puts in a key combo - maybe up + X, or left + Y + A, or something. Different combos cause different dance steps, and more complicated combos create more points.

      The next player follows - which means she has to repeat the combination input by the first player.

      So the lead needs to come up with a combination that is complicated enough to give lots of points, but not so comp
  • From Mike Hawk's journal dated 5/14:

    First off will be the two most homosexual games of E3:
    #2 DDR with EyeToy support. You dance as per previous versions of DDR, but now you are dancing with yourself on the screen. Like some lame Billy Idol. Rather an even lamer Billy Idol.
    #1 Tango X. Its a tango game. You and your buddy enter button combinations together in rhythm to make the characters on the screen dance together. You dance together. The characters are touching and holding and dipping. Sometime in th
  • I started by mentally stripping away the theme of the game itself and looking at what the game action seems to consist of. And that didn't look so bad: a sort of DDR where the pattern is dictated by one person for another person to follow. I still know nothing of the game (the site wasn't terribly descriptive about mechanics), but I could see where this is a challenging concept. It's not just pattern matching (like DDR), but coordination: how complex a pattern does the one person dare to create for the seco
    • I actually know how to dance tango, and the theme is a big plus for me. Tango is an intense, dark, very passionate dance - and a difficult one. One dance turns strangers into lovers and lovers into foes.

      In Japan and Korea, ballroom dance is already huge. Gaming couples or gamers with dates will be a big market (and one for which virtually no games exist, apart from the usual music-games that require bringing out the dance pad.)

      This could be gaming as foreplay.

      This was definitely my favorite game at E3.
      • OK, but why would you play the game rather than actually going dancing?
        • 1. Living room not big enough for dance floor.

          2. Never said I was good at tango.

          It's kind of like asking why you would play Gran Turismo instead of going driving.
          • There is a huge difference from driving a car and playing GT, I don't/can't drive my car 200+ mph and screwing up won't cost me thousands of $ and possibly my life.

            • Applies to snowboarding, golf, football, pretty much everything that one could do in real life and can do in a game - it isn't as if the pleasures of the game are identical with the pleasures of the simulation target. (And you can go racing karts without the same risks.)

              And, your protest about cost can be extended - going to a real milonga costs money, as does appropriate clothes, etc.

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