Rare Working On The Nintendo DS 74
Sean O'Neill writes "Ken Lobb mentioned to a GCAdvanced writer that Rare is already working on titles for the Nintendo DS. "After him mentioning that, I began to speak to him about the Nintendo DS. He loves the DS and confirmed with me that Rare does have DS development kits and that two titles are in the works for the DS."
Conker (Score:5, Funny)
(Then again, I'm curious to see how twisted they'd get with those....)
Re:Conker (Score:5, Interesting)
Conker is a neat game on the surface, but the problems gradually chased me away: it pushed the hardware too hard, making the game choppy and ugly (a problem that all the Rare games seem to suffer from). It was just plain ugly (again, common Rare problem) and the gameplay was painfully frustrating and often very slow. Slightly convoluted controls, slightly sticky view angles, other frustrating, clumsy little features. Thinking back to Diddy Kong racing and Golden Eye, I see the same problems.
Of course, ymmv - I personally find the continued popularity of Goldeneye utterly perplexing for what I find to be a mediocre - if groundbreaking - FPS. Dreamcast's Outtrigger stilll stands out to me as the best console FPS ever. Goldeneye is frustratingly painful in comparison. To me Goldeneye is the Wolfenstein of the console FPS world - yeah, it was the first, but I never want to touch it again.
Now lets be realistic - Rare's games are only really popular because of their groundbreaking natures and their hype. Donkey Kong Country (a very hyped game) for being the first large-scale rendered-graphics platformer, Diddy Racing (another hyped game) for being an adventure-kart hybrid, and Goldeneye for being the first console FPS. That, and they're always frustrating, and always very very long.
Of course, this is the perfect element for making games *memorable* - they break new ground, so people pick them up. They take forever, so the players pour lots of time into them. Also, they're frustrating, so the players really get emotionally involved in trying to succeed. This makes the games get carved into the mass psyche of players. I've gotten lost in many Rare titles. The games are such that your life gets sucked into them, so of course you become attached. No wonder everyone loves them so much.
But the fact I think about when I think back to them is: did I actually *enjoy* playing them? All too often, the answer is, well, no. They were more of a habit and a task, with small rewards to keep me going. But rarely actually fun. Sure, they have their moments, but they tend to be short and fleeting rewards for endless perseverance.
Other players may have different opinions, but I've come to mine, and I'm happy with it. Microsoft can have them.
Re:Conker (Score:1)
Thinking back, every Rare game I can remember had these exact problems. N.A.R.C., Cobra Triangle, RC Pro Am, Cabal, Time Lord, Donkey Kong Country, DKC2, DKC3, Killer Instinct, KI2... The
Re:Conker (Score:2)
A large segment of those games aren't even really Rare games - merely ports of arcade games they did for the NES. (Example: I wonder why Midway is putting out that new NARC game, and not Nintendo?) Games like Cabal are classic because they were great arcade games - Nintendo had nothing to do with that.
Goldeneye (Score:1)
Re:Conker (Score:2)
Wow. Never thought I would see the day when someone admitted they like Outtrigger. Do any AM2 guys even admit that?
Not to be nasty, but after that comment I wasn't surprised you find Rare's best games to not be fun. Or suggesting that Conker was ugly (I do admit a higher framerate would have been nice, but that was a problem in every N64 game save F-Zero, IMO). You have rarified (ha ha), if not unique, tastes in gaming...
Re:Conker (Score:2)
Microsoft can have them? What, do you work for Nintendo? Most gamers I know have at least 2 consoles (if not all 3 from this generation). I'll play Rare games no matter what the platform.
Microsoft Handheld (Score:5, Interesting)
I'd like to know if they (or other MS studios) are also working on PSP games. It could be significant if they are supporting Nintendo only. Tactical?
Re:Microsoft Handheld (Score:5, Interesting)
Given how slowly Rare release titles, MS must be in this for the long haul (it was a $375 million purchase), as it'll take years before Rare even comes close to selling that much product. particularly if they've got a significant portion of their workforce developing Nintendo handheld games...
Golden-Eye, please? (Score:5, Informative)
Re:Golden-Eye, please? (Score:2, Insightful)
I would love to see a DS version though.
Re:Golden-Eye, please? (Score:1)
You pose an interesting question, but an easy answer would be no. Rare lost the James Bond license to EA after GoldenEye was completed (which is why Perfect Dark wasn't a Bond game). It would be much more likely to see a Perfect Dark game on the DS, because Rare owns the IP for it.
Hmm.... that would be awesome! :)
Re:Golden-Eye, please? (Score:5, Interesting)
The major limitations would be the number of characters each DS can display on screen at each time and the practical number you can have on each map without it being unplayable
All in all it would be far better than the original multiplayer and thats saying something!
Re:Golden-Eye, please? (Score:1)
Goldeneye would be a good idea, but I think bomberman would be a better one.
Re:Golden-Eye, please? (Score:1)
Re:Golden-Eye, please? (Score:1)
Re:Golden-Eye, please? (Score:3, Funny)
Re:Golden-Eye, please? (Score:2, Informative)
You use the dpad or buttons for movement. All aiming, weapon switching and other stuff is done with the touchscreen. Aiming is point & click, for most other things (like switch to morph ball) you have icons on your HUD which you touch to activate.
Not just DS titles, either (Score:3, Insightful)
So its definitely looking like we're on target to see more Rare releases on Nintendo hardware this year than we are Microsoft (with GBA Sabre Wulf already on shelves). Oops.
Perfect Dark: DS (Score:5, Interesting)
To this day I still play Perfect Dark quite a bit. It's about the only N64 game my friends and I still play. One thing the GC lacks is a good multi-player shooter. The EA shooters just aren't as good as what Rare has made in the past. EA has really butchered the Bond games, Golden Eye is by far the best Bond shooter.
Re:Perfect Dark: DS (Score:2)
From what I remember it was only really useful in one or two levels, but if they made it available in all levels it could alter the gameplay completely
Timesplitters 2? (Score:2)
Haven't played it myself, though watched it in action and it looks very fast-paced. At any rate, it's made by the same team that made Goldeneye, and seems to be highly regarded by those who played it.
Re:Timesplitters 2? (Score:1)
After getting and playing TS2, I can compare it with Perfect Dark. One of the things that I liked most about PD is the menu set up. Very intuitive and
Re:Perfect Dark: DS (Score:1)
Re:Perfect Dark: DS (Score:1)
Plasticky (Score:1, Interesting)
nick...
Re:Plasticky (Score:5, Insightful)
Then it occured to me, the UMD is not going to be a writable media and any movie you're going to play on it is going to be purchased. That means I don't get to toss my divx movies onto my handheld and watch them while waiting in the dentist office. The PSP won't be the new walkman without a harddrive or writable media, maybe the new gameboy, but not the walkman.
Re:Plasticky (Score:3, Interesting)
Re:Plasticky (Score:1)
Re:Plasticky (Score:1)
Re:Plasticky (Score:1, Informative)
Re:Plasticky (Score:2)
Well, AFAIK, they've said that you won't be able to write to the disks in the PSP, but they haven't mentioned whether or not it will play disks that were written to on another system (like maybe a computer). Remember that Sony intends to push this as the new century's floppy standard or something so I'm sure there will be writable UMDs for PCs and such.
Another cool thing is the no region coding thing (for games at least; obviously they'd have to do it for the movies).
Re:Plasticky (Score:5, Interesting)
Of course that means you'll have to muck it up with finger prints, but that's not too big of a deal.
The interface to Metroid Prime: Hunters (DS) is as follows. You can use either the D-Pad + L button for some basic control and then touchscreen/stylus to complement or rather than using the D-Pad you can use XYAB/R for the same thing.
The control has been thought through. Trust Nintendo, you have reason to.
Re:VB (Score:2, Insightful)
The only ones that really were bad were the IR controllers(which all sucked) and the Powerglove(which worked ok with precisely ONE game, which was pretty much standard for peripherals[super scope, powerpad, etc.]).
As to system control, well, I haven't seen a bad one yet. Gameboy, NES, Virtual Boy, SNES, Gameboy Advance, N64, GCN. All of the included controls have been useable.
Re:VB (Score:1)
Re:VB (Score:1)
Can't get near the efficency out of it as you can with a dual-shock or S controller, but it's very simple to just pick up and play.
The c-stick works great for what it's meant to be used for, camera control, I almost never touch the d-pad, and I haven't noticed a problem with hitting anything. Everything seems pretty well-laid out to me. Heck I can toss a cube controlle
Re:VB (Score:1)
Re:Plasticky (Score:1)
Re:Plasticky (Score:2, Insightful)
Re:Plasticky (Score:3, Insightful)
You don't like having an extra PocketPC'esque dedicated touch screen for interface doodads, on-line chat, etc? Sorry to be blunt, but I think it is just you. Try imagining taking the PSP on-line and tell me you wouldn't miss that screen.
Can't comment on the 'plasticy' bit, though, other than Nintendo's stated that the design's still being worked on. The basic design is t
Rare too much like Nintendo (Score:3, Interesting)
Perhaps this is just Microsoft making the most out of a potentially failing investment... perhaps Nintendo knew that Rare's image would be hard to re-shape... and knew getting rid of them would kill Rare... perhaps I'm just rambling.
This is news? (Score:2, Interesting)
Second, why is Rare news and not a bigger developer like Square-Enix, or Konami? It is widely known that the talented development team left Rare several years ago (hence talk of "the Goldeneye team" making games for various non-Rare studios). Look at the big console games Rare released this generation; Star Fox Adventures and Grabbed by the Ghoulies. Tw
Re:This is news? (Score:5, Informative)
Konami is still TBA/TBD for the DS and is doing 1+ PSP title last I heard.
And yes, who cares about Rare? The only property I think they own is Conker(who has had one good game thus far), and it looks like they're wasting that by doing a mindless shooter. Nintendo retains the PD property, the Donkey Kong property, and pretty much every other bit of IP that rare used to make good games.
Re:This is news? (Score:2)
I, personally, believe that, aside from Blast Corps, Goldeneye, and Conker weren't very impressive. I had no fun at all with Diddy Kong Racing or DK64. Perfect Dark was not as fun, or pleasing as Goldeneye. So much slowdown with an explosion, it reminded me of NES days.
Overall, much too long of a wait for a lot of unimpressive and a few great games.
Re:This is news? (Score:2)
Re:This is news? (Score:1)
Re:This is news? (Score:2)
Do any of you anti-Rare trolls realize how big Rare is? Three people from the Goldeneye team (only one being a major creator of it) creating Free Radical does not equal the only talented people at Rare...
Re:Check out this picture! (Score:3, Insightful)
The G&W didn't use the screens in the same way the DS does, the G&W's screens were just extensions of the playing field and essentially one big screen split up for cost and portability reasons, for the DS one scr
No thread... (Score:2)
It would be in Microsoft's best interests to help Nindendo get stronger on the handheld front so that Sony does not get stronger. April was the first month EVER that xbox sales exceeded PS2 sales. If MS is catching them on the console front, they certainly don't want Sony to earn revenue on a
Re:No threat... (Score:2)
Re:No thread... (Score:2, Insightful)
Re:No thread... (Score:1, Insightful)
I think you and tprime fall into the common error of overestimating Microsoft's strength in one market because of both their size and their performance in an unrelated market. Yeah, I know, what else is new, but to think that Microsoft has a strong hand on Nintendo in any way (and that the hand is supporting Nintendo as opposed to trying to fight them off) is quite distant from reality.
The situation is simple, and there seem to be no cunning undertones to Rare's sup
Microsoft's Rumored Handheld (Score:2)
Remeber that little thing about Rare being bought by Microsoft?
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Re:Microsoft's Rumored Handheld (Score:3, Funny)
Possibly. Or it means that said rumored handheld isn't expected to make it to market any time near the release of the DS or the titles that Rare's developing.
Personally, I find the prospect of a Microsoft-designed handheld to be a little scary, considering what the original XBox controller looked like.
I'd be more interested if this were 4 years ago. (Score:2)
I do believe that somewhere in the last console generation, most of their development talent disappeared.