Hollywood Courting the Gaming Industry 201
beatleadam writes "In a trend that we all seem to already be hyper-aware of... 'The video game industry was once an afterthought in Hollywood, at most an ancillary source of revenue like action figures. The people passionately developing the computer-based form of entertainment were seen as dorks compared with the celebrities. Not anymore. Now that games have matured into a $11 billion business, topping movie box-office sales and siphoning television viewers, the lucrative and increasingly influential genre has attracted more star power than ever.'" We did another story about this a month ago.
zork? (Score:5, Funny)
Re:zork? (Score:2)
Re:zork? (Score:2)
The movie theatre is dark. They're likely to be eaten by a grue...
Courting? (Score:5, Interesting)
Re:Courting? (Score:5, Insightful)
What would we have gotten if Atari had continued to dominate back-in-the-day? More Atari 2600 Pac-Man probably. That brief recession allowed us to get the NES. Cool upgrade, eh? But,now we're getting yet another stupid James Bond game on PS-2. It needs to die so people will at least try to reinvent gaming into something better instead of continuing to push hollywoodfied, star-studded crap.
TW
Re:Courting? (Score:2)
Games and Movies are halfway steps (Score:5, Insightful)
Both video games and movies are basically 20th century mediums. And as such they are now halfway steps to a new 21st century medium: an interactive digitally-generated photography.
Combine synthetic animation such as the AnaNova newscaster with quasi-AI like the classic Eliza program, voice recognition, on-line anonymous interaction with thousands of strangers presenting their image to you as 'avatars'. Have it semi-scripted by Hollywood screenwriters and directors. Run it on multiprocessor systems that are 1 or 2 orders of magnitude more powerful than today's systems.
You get an entirely new medium that makes today's movies and games look as dull as Super-8 family movies and silent film tricks from a hundred years ago. There are some people in Hollywood that realize that movies are about to go the way of Vaudeville in the next twenty years
.
Re:Games and Movies are halfway steps (Score:2, Insightful)
Re:Games and Movies are halfway steps (Score:3, Interesting)
Vaudeville didn't die. It just passed off the stage and onto movies and television. Especially in comedy, early movie guys like WC Fields, the Marx brothers, and the Three Stooges were all straight off Vaudeville. Early TV guys like Sid Caesar, Uncle Miltie and Jerry Lewis were all right off the Catskills circuit.
Peoples' basic desire for short, funny, dramatic situations never cha
"and siphoning television viewers" (Score:5, Funny)
Sounds like a threat to our precious bodily fluids!
Re:"and siphoning television viewers" (Score:2)
Actually, it sounds more like this guy [dailyrecord.co.uk].
Thank God... (Score:5, Funny)
Re:Thank God... (Score:4, Interesting)
Re:Thank God... (Score:3, Interesting)
Those were great games.
Re:Thank God... (Score:4, Interesting)
And McDowell hanging himself in that ending just showed the real cowardice of the character he was playing.
I think that game came as close as you could come to an interactive movie, even letting you choose what to say during talks and happenings outside (shooting aliens/enemies, choosing which wingman with whom to fly) influencing the story and the way your comrades look at you.
Again: I loved that game
Re:Thank God... (Score:2)
i remember alot of other people hated those games. i loved them. ive searched for other space sims that play as good as those did and havent been able to find one. also i heard that WC4 took $19 million to make, which was alot back in the day, but they got a really cool movie/game out of it.
Re:Thank God... (Score:2)
i did try freelancer, and although i read it got really good ratings, i simply couldnt get over the fact that you couldnt use a joystick. i dont think i can play a flight sim w/o a joystick
Re:Thank God... (Score:2)
Those were great games. Later, when the WC movie came out, it seemed a bit funny that the games had used better actors.
Re:Thank God... (Score:2)
Re:Thank God... (Score:3, Interesting)
Sims movie (Score:3, Interesting)
Re:Sims movie (Score:3, Interesting)
It would be trickier with a movie star. Would you force them to sign an exclusive deal just to allow EA to use their likeness, or would they be able to license their likeness to other publishers. Would the image only cover a particular set of clothes/hairstyle or would it cover all possibilities?
Re:Sims movie (Score:3, Insightful)
it sounds like the early days on the movie industry where studios would sign actors/personalities and they wouldnt be allowed to go work on things outside the studio's movies.
Hey, (Score:5, Funny)
Re:Hey, (Score:2)
Great (Score:4, Insightful)
Stuck up "actors" I don't like doing their normal piss-poor job of acting on high budget, yet poorly designed ( technologically and cinamantically ) games that I will never play, opting for net hack.
Further, let's turn a cheezy game into a movie! Yeah, it'll be slop, so people will pay us MILLIONS to bad mouth it.
And you know what? We will. At the end of the day, the execs know that we will fork over our cash for crap because we are told to do so.
In closing, let me leave you with this thought: Moo.
Re:Great (Score:5, Interesting)
Fundamentally, computer games and movies are such different mediums - games are obviously all about interaction and using your brain (somewhat), while movies are about sitting back and eating popcorn, maybe throwing an arm around a lovely lass, and so forth.
I think what they're really doing here is utilizing name branding. Wow, that Day After Tomorrow movie was really good. Oh, there's a game named that too? Perhaps it'll be good too. By the time you figure out it sucks, there's $50 down the drain.
Re:Great (Score:2)
Moo! is right.
Can we expect game prices to rise with hollywood stars on the credits? probably
Re:Great (Score:2)
Yes!!! Leisure Suit Larry... (Score:5, Funny)
Re:Yes!!! Leisure Suit Larry... (Score:3, Funny)
Great... (Score:4, Interesting)
HA ha! (Score:2)
wasn't there one with brad pit in it? Set in New Orleans?
interactive content (Score:4, Insightful)
MHO is that hollywood is seeing the dollars. you make a bunch of CGI movies or even real movie like ROTK and TTT and you add some animated version of the main hero that you control doing some punching/sword swinging and they get $50 for their DVD/Movie vs $15-$30 for their movie.
Re:interactive content (Score:3, Insightful)
yeah, but hopefully you'll get more than 2 hours of enjoyment out of the game.
My fear is when real high speed broadband is every where. Then I think video games and movies will be on a pay per play/view system.
Imagine $$$$/mont
Sounds about right (Score:3, Funny)
So, they followed the movies pretty closely then, you say!
Does this mean we'll get to see (Score:5, Funny)
Of course if they play the movie too loud in the theater the next movie over will accuse it of wallhacking.
Re:Does this mean we'll get to see (Score:4, Funny)
I'm hoppin' for "Frogger: The Musical"!
(man I hope no Hollywood exec reads this. I was kidding, OK. KIDDING!)
You bastard (Score:5, Funny)
Act 1: The highway.
Scene 1: Intro
into musical number: Hoppin into history
Scene 2: The side of the road
musical number: where is my lovely lass?
Scene 3: a sighting of the lovely lass across the way.
Scene 4: our hero decides to cross the road
Scene 5: musical number: dodgin' cars!
Act 2: The Median
Scene 1: Our hero rests, and swears to never drive again.
Scene 2: We meet the snake (musical number: I ssseee you!)
Scene 3: We look over the river: the lovely lass is moving.
Act 3: The River
Scene 1: Our hero meets a turtle (musical number: take a ride on me)
Scene 2: Our hero rides a log (musical number: Logs ain't so bad...)
Scene 3: The Log Sinks!
Scene 4: Our hero meets his lovely lass. (musical number: You're better than a fly!)
Curtain.
It almost writes itself.
Re:You bastard (Score:2)
I said don't give them ideas! PLEASE don't give them ideas!
Now someone might make it! Save me.
*sobs*
Re:Does this mean we'll get to see (Score:3, Informative)
CounterStrike the movie [imdb.com]
they are going to be more similar in the future (Score:5, Insightful)
With the level of detail and complexity of new games this will slow down to 3 or 4 games a year per company. Time will tell when small computer game developers will join efforts in order to deliver huge games quick ($$$) ending with like about 4 mayor gaming factories, with fictional characters, some celebrities and some young programmer waiting to get his(her) big break. Is this where games are going?
Just look at the site for Van Helsing... (Score:5, Insightful)
If shitty advertisements disguised as films are the best Hollywood can put out, it's no wonder they need the video game industry. I'll take an Enix or Blizzard (well, make that ArenaNet) game over another Matrix sequel any day.
Cart before the horse (Score:2)
Not only that, but I saw commercials for the video game before the freaking movie was even out yet. I think that might be a first.
Weaselmancer
Re:Just look at the site for Van Helsing... (Score:2)
Transylvania, a dramatic fantasy television series conceived by Stephen Sommers and inspired by the world he's created for Van Helsing, his feature-film epic which will be released on May 7, 2004.
Transylvania will be connected in spirit and style to his big-budget feature film but will not share any major characte
Vice City (Score:5, Informative)
William Fichtner
Tom Sizemore
Dennis Hopper
Burt Reynolds
Robert Davi
Gary Busey
To name a few from GTA:Vice City [imdb.com] and I thought it made the game funnier.
Re:Vice City (Score:2)
Re:Vice City (Score:2)
Re:Vice City (Score:2)
Any player of Mafia will remember the voice of Don Salieri. In real life? George DiCenzo [imdb.com]. Also playing Earnest Kelly in Vice City.
The character Ralph, played by Jeff Gurner [imdb.com], is also to be found in Max Payne and Manhunt.
John Doman [imdb.com], playing Don Morello, also did work in Manhunt and Midnight Club II.
Laura Maxwell [imdb.com], Michelle i
Good for games, bad for movies (Score:3, Insightful)
Having quality voice talent in games is a plus.
Having bad action movies based on games is a minus.
Just bBad all round except when it isn't (Score:2)
Ignore that. (Score:2)
Was just going to say that applying Cinematic techniques to games can result in games that look good but play badly.
So that explains the decline (Score:4, Insightful)
Mono-Directional Wormhole (Score:4, Insightful)
This does not follow when the roles are reversed; I have yet to witness a game based on a movie that was successful in any respect (unless someone can convince me otherwise). Even as a huge matrix fan, I have not been the least bit interested in playing Enter The Matrix [enterthematrixgame.com].
As long as the movies make money, Hollywood will still make them, even if they are raffish.
Re:Mono-Directional Wormhole (Score:2)
Re:Mono-Directional Wormhole (Score:2)
I'm sure they were subsequently fired.
Re:Mono-Directional Wormhole (Score:2)
That said, anyone who's a gamer knows these facts. And as more and more of these movies and games are made, they can only make so many sales to the general public before they realize this fact and this money source dries up.
Right now Hollywood is nearing a drought. Instead of traveling to a resovoir (lots of ideas/good movies, but you have to travel), they want to go three feet and suck t
Re:Mono-Directional Wormhole (Score:2)
007: Everything or Nothing, an original Bond game using pretty much the entire cast of the recent movies which is quite good.
Tron 2.0: A sequel to the movie Tron in video game format, and also quite good. I believe this is coming out on XBox soon if you missed it on PC.
bull$hit (Score:5, Informative)
Does anyone not know the history of the videogame industry on Slashdot? Try 1976. That was the year Warner Communications (think Warner Bros. Pictures) purchased Atari, Inc. By the early 1982, Atari accounted for 3/4's of Warner's profits. So in your analysis, you are 22 years off on the video game industry's importance to Hollywood.
Re:bull$hit (Score:3, Informative)
That's right -- and by 1983 they were in the toilet, racking up $500M in losses and burying unsold cartridges in landfills. [snopes.com] Interesting how those cartridges were movie tie-in
Re:bull$hit (Score:2)
The whole point of the ET videogame was to lure Steven Spielberg away from his exclusive commitment to making motion pictures only for Universal Pictures. Atari was ordered by Warner Communications Chairman Steve Ross to pay $25 million for the rights to the videogame. While the game is blamed for causing the collapse of Atari (and Warner's
Re:bull$hit (Score:2)
The Silliwood crap seems to come up every three years, which is about the same cycle that the game and toy industry follows. Everytime it's profitable, Hollywood starts to comes back. Everytime it drops like a stone, Hollywood slinks away quietly. Now, correlation doesn't prove causation, but it's pretty peculiar, don't you think?
Better than movies (Score:3, Interesting)
Re:Better than movies (Score:2)
It's a shame... (Score:4, Insightful)
Re:It's a shame... (Score:4, Insightful)
Has anyone ever designed a computer game with the same design principles that go into board games? (replayability, consistency, good rule sets, etc) Nope. Computer games don't even publish any rules because they're only meant to last 2 months anyway. Seems like there some kind of market there.
Re:It's a shame... (Score:2)
Ask yourself how often new great board games come out. Then look here: games.yahoo.com/ [yahoo.com]
The real question is "Has anyone designed a graphically immersive 3D game with the same design principles that go into board games?"
No but we're getting closer. Unreal 2 XMP [u2xmp.com] is pretty fantastic. Far from the regular Unreal frag fests, it has replayability, consistency, good rule sets, etc. It is team based capture
Unity (Score:2)
ack just saying.
If they write it, I will play (Score:3, Funny)
"If I'm curt with you, it's because time is a factor here. I think fast, I talk fast, and I need you guys to act fast if you want to get out of this. So, pretty please - with sugar on top... clean the f***in' car." The Wolf
Re:If they write it, I will play (Score:3, Funny)
"Dude, my introspection dominates your glib anecdotes!"
Games from movies... ok. Movies from games...nah. (Score:5, Insightful)
If they can make games like this that actually have depth to them, instead of a shooter with just a level from each scene of the movie, I am all for it.
But I think there is going to be a problem seeing a movie based on a video game. You already have in your mind, a set perception of the game and how it should go.
Kinda like reading a book and then seeing the movie. It always seems like the movie sucks compared to what you had read.
What's cheaper than reality TV? (Score:3, Interesting)
Re:What's cheaper than reality TV? (Score:2)
Oh yeah... I'm imagining it right now... yeah...
Chiaki Kuriyama... (save the knee jerk reaction - she's 20)
Video game cost sure to ensue... (Score:3, Insightful)
You can bet damn sure they're going to get that $20 out of your wallet one way or another. Even if they have to devour another market to do so.
Ironically, you'll pay more for them to do that.
Halo: The movie (Score:2)
Halo: The Movie. [bungie.org]
Re:Halo: The movie (Score:2)
Tron and Krull (Score:4, Interesting)
Look at Tron [imdb.com]; the video game out-grossed the movie.
Look at Krull; the video game was done before the movie!
Remember that the in the Early 80's the video game industry was viewed as "hot" and making lots of money. Cross overs seemed inevitable.
Then, we had the video game industry crash (thanks,ET! [snopes.com])
Now that the video game industry is back on top and making lots of money, its cross over time again.
Re:Tron and Krull (Score:2)
Nathan
And Just Like Hollywood.... (Score:3, Interesting)
What was once an industry created by self made talent, who could profit admirably off their hard earned work... as turned into a slave machine controlled by slick suit wearing slave drivers, who under budget, under pay, and demand insane production cycles.
Yup... its a lot like hollywood these days. The people who do all the work, see none of the pay.
But thats a growing trend here in America.
Re:And Just Like Hollywood.... (Score:2, Insightful)
On a related topic... (Score:2)
I've heard about the insane hours in the video game industry from a couple of my friends. They've since moved on to larger game studios, but I'm still wondering...
First time? (Score:2)
They write this, as if it's the first time. No, sirreeee....
Anyone remember Wing Commander [imdb.com] and Super Mario Bros [imdb.com]?
Amazing that Hollywood haven't learned from this yet...
I'm optimistic (Score:5, Interesting)
I certainly hope that things get to a point where stories are told well through video games on a regular basis, providing yet another great outlet for creativity. I would love to do something similar to a literary analysis of a game like Half-Life, with its stream of consciousness gameplay drawing the participant totally into the story, or of Freespace2's provision of a grunt-soldier point of view of a vast galactic war. Tension in the MGS story is heightened by the player's perpetual need not to be seen.
What better way to immerse someone in your story than to allow them to interact in it and participate? Video games have much more potential than "movie spinoff product." I daresay that today they have more potential even than movies.
If this sounds incredibly weird, remember I'm an English student and I kind of have a vested interest in videogames becoming a semi-literary medium
Bah! (Score:2, Insightful)
We still have a long way to go before we're really like Hollywood, and not just for recognition. There's also the model used for game development and marketing. But I've not the time to go on a complete diatribe, so you can Google about it.
I can't wait for... (Score:2, Funny)
Parasites need ideas (Score:2)
One thing for sure - the game industry will never see nickle one out of this no matter how profitable the film... they never make any money! Ask Mario Puzo!
Someone must be bored. (Score:2)
ya (Score:2)
Yes, my mind careens through the psychedelic swirls and curls of this trend.
Then ask the MPAA for their ratings system. (Score:2)
How about getting some of those "stars" to lobby the MPAA to allow the Video Game industry to use movie ratings for video games. That might actually help the few parents who try to watch what their children buy and get various senators to take up a crusade other than censoring video games. Tha
Re:Oh dear god... (Score:5, Funny)
Good idea! Just like Vivendi did with Valve...
Re:Oh dear god... (Score:3, Insightful)
Re:Oh dear god... (Score:3, Informative)
The Playstation Spider-Man game got good reviews and the PS2 sequel got fairly good reviews. The Capcom X-Men fighting games were extremely popular and got good reviews.
Re:Oh dear god... (Score:3, Insightful)
Another title that has transitioned well from movie to game is the James Bond series. Back on the N64 Goldeneye rocked.
Another title the Alien vs. Predator series got its start with two movies. The second game was awesome. I especially loved
Re:Oh dear god... (Score:3, Insightful)
Another example of an excellent game adaptation is the first Buffy game (although the second was not as good). And the Matrix games seemed like a decent effort, with serious support from the movie producers, even though the games didn't
Re:Oh dear god... (Score:5, Interesting)
Writers write, directors direct and game designers design games. If they look interesting to you, you buy them. Only assholes "generate content." and then try to convince you to buy it whether it's interesting or not.
TW
BTW, speaking of content, remember when internet people were busy trying to generate it? You don't hear about that much anymore do you? AOL was the biggest culprit and, not surprisingly, the biggest loser as a result.
Re:Oh dear god... (Score:2)
Re:Revival of careers? (Score:2)
I went to see that in the theater with friends knowing full well it would be bad. When we arrived there was a sign on the box office that said ( I am not kidding ) : "NO REFUNDS FOR WING COMMANDER". At this point we knew what we were going into.
We had a very good time... we (and a number of other people in the theater) were mocking it out loud and you know
Re:More bad movie? (Score:3, Informative)
Re:I wonder which is worst... (Score:2)
Re:While this is the case... (Score:2)
Frankly, I think we're better off with their crap. This is of course an industry that takes multi-millions of dollars to make each repeated predictable, formulaic 1.5 hour romantic comedies. We get enough copy