Nintendo's Iwata Talks European Neglect, DS Origins 52
Thanks to Kikizo for its transcript of an interview with Nintendo's president Satoru Iwata, also available in video form on the site. When asked, Iwata "apologise[s] to the fans of Nintendo products in Europe" over repeated delays, presumably including games such as Animal Crossing, finally out this September in Europe, mentioning "we are now putting our energies so that the European version of Metroid Prime 2: Echoes will be launched in Europe by the end of this year, at the sacrifice of the Japanese launch by the end of this year." He also discusses the origin of the Nintendo DS, "Talking specifically about the DS, [legendary 76-year old Nintendo president Hiroshi] Yamauchi specifically hit upon the idea, and proposed, 'Why not have the two screens?'"
Processing power is harmful? (Score:4, Interesting)
Iwata says...
Nintendo's laid-back approach to upcoming generations worries me. I think the problem he cites is a real one; sheer processing power is only helpful if you have something to process, which can often mean longer development time. But he proposes that instead of beefing up the processing power they should be looking at alternate user interfaces (like they did with the DS). While there can be cool innovations this way, I'd prefer to see the company attack the problem head-on by aggressively working to make better tools for the developer. Microsoft appears to be working on this, and it just may pay off for them.
Re:Processing power is harmful? (Score:5, Interesting)
What Iwata is getting at is that it is costing more and more money to produce games on more and more powerful hardware. Yet, the WOW factor is getting less and less. 2d->3D gives a big WOW, 1000 polys in a scene -> 10,000 gives a slightly smaller WOW, 10,000 -> 30,000 gives a tiny meow. PS3 with 100,000 a frame - who cares?
It is also becoming more and more difficult to come up with totally new titles, add that to the shocking cost of development and marketing. You would be mad to go out on a limb with something weird (i.e. viewtifulJoe - lost its publisher a ton of money).
Where can you innovate next to catch the punters imagination -> stick all your old gaming favourites on a twin screen portable with added stylus control. It's certainly different, the games aren't any harder to make and the twin-screen and stylus should prompt a few new ideas. Average punter can't fail to notice the difference, whether he likes it or not is another matter.
Re:Processing power is harmful? (Score:2, Funny)
Re:Processing power is harmful? (Score:1)
Source? I've heard the exact opposite - which would be the reason for both the re-release (out in Japan) and a sequel in the works for GC and PS2.
Re:Processing power is harmful? (Score:2, Informative)
Re:Processing power is harmful? (Score:1)
It will probably not be as great an evolution as genesis/snes to saturn/playstation or even playstation to ps2/ngc/xbox but with more items to interact with and more dynamic effects I think games can take a little step further.
Re:Processing power is harmful? (Score:5, Interesting)
I see nothing wrong with this approach. The fact is, there are an awful lot of crap, boring games being written, and if you trace it back, kinetically, in the end it could be simply because of the limitations of control.
Consumers ability to control things - touchy feely things like mice and keyboards and such - has definitely been proven to be pretty oblique. On one end of the scale, you have the 8-yr old button-smasher, and on the other end you've got the 33 year old vi-using console jockey. Games have to be good for both ends of that scale, or at least hardware games systems do
It tends to be a little more significant than the 'raw specs' of hardware, whether or not the box you intend to mass-produce is going to work for -all- control scenario's that might be required for the truly imaginative games of the future which might be possible with these mega-GPU's
Again, I don't think its A vs. B, here. Sure, its great that we're getting great silicon from the Next Gen game wars, but it is also true that there is a lot left to be done on the human interface, control side of things
Re:Processing power is harmful? (Score:1, Insightful)
Look at board games. Everyone thought they had seen it all but starting in the early 90's the Germans revolutionized board games with new mechanisms and the golden age continues. They didn't need motion detection cameras or holographic tables to do it, they just changed the way a group of people sat around some cardboard and wooden tokens.
I think the problems of innovation are more deep-rooted and incestuous than m
I wounder what the next... (Score:1, Funny)
"Why not fuzzy?"
"Why not eadible?"
Two Screens?? (Score:1, Insightful)
Re:Two Screens?? (Score:2, Insightful)
Remember the Dreamcast? Remember the VMU with the LCD screen that could perform certain functions or give you clues or info during the game? Cool, but gimicky. Ultimately, it was both a memory card and LCD for $20. The second screen on the DS will likely cost far more than that.
The Dreamcast also had a number of alternative input devices, like maracas and fishing rods.
And the Dreamcast failed. Yes, two screens is a unique choice. But i
Re:Two Screens?? (Score:3, Insightful)
Writing software for the Dreamcast without using the WindowsCE api would require completely different middleware. Electronic Arts, the big name in the West, utilized a unified middle ware package developed in-house but dev
Re:Two Screens?? (Score:2)
Pardon my generalizations here, but I really need to let it out: How can you guys like the Palm Pilot but not be impressed by putting a display/interface like it in a GameBoy? How can you call it a gimmick when it revolutionlized pen computing?
Re:Two Screens?? (Score:2)
In the past, "the public" has shown that they simply won't buy any add-ons for their game console. For instance, the NES has a nice variety of light gun shooters back when the NES came with a light gun, but today the PS2, a much, much more popular (as in widespread) gaming platform than the NES ever was or co
Re:Two Screens?? (Score:3, Insightful)
Innovation is in the gameplay, not always the franchise characters that populate it. Just because the word "Mario" is in the title, don't assume there's no innovation there.
Is WarioWare non-innovative simply because it features one of Mario's supporting cast members? Absolutely not!
Remember, Mario is a blank slate. There's only the barest personality and character there... he's purely a venue for great games. It's good bus
Re:Two Screens?? (Score:1)
Gimmick? Poorly implemented? Absolutely. Very clever idea, but the "games" you could download onto it and play independently of the DC were 5 minute diversions at best and the only real kind of game genres where the device was actually useful was in sports games (so that you could select your plays without your competition seeing).
The DS's screens, im
Re:Two Screens?? (Score:1)
They also make new games with new play styles, but with existing characters (super smash brothers, wario ware, Donkey Konga, Luigi's Mansion, Mario RPG, etc.)
They also add new things to existing series (Zelda four swords, water pack in Mario Sunshine, two riders on Mario Kart Double Dash!!)
Nintendo is even innovative with hardware. Nintendo was the first in introducing almost
Re:Two Screens?? (Score:1)
Re:Two Screens?? (Score:5, Insightful)
Lack of innovation is not, as you seem to think, confined to Nintendo.
Re:Two Screens?? (Score:3, Insightful)
It's lame/uninnovative to make a portable system with a Palm Pilot'esque interface that can connect vai 802.11 for wireless play?
Sorry, don't agree. What they've done was made a system that can do more or less what the PC does to make on-line play a viable option on a portable system. Why does the two screens matter? Yes. Treat the touch screen like an on-screen keyboard (like for chat or setting
Re:Two Screens?? (Score:2)
You do realize that Nintendo has eight billion dollars of plain cash, right? And that the studios and IP they have is billions more? And that they have no debt?
Sorry, but there is no reason for Nintendo to sell themselves to another company. Even if Sammy wanted to, I don't think they could afford Nintendo.
Re:Two Screens?? (Score:4, Insightful)
Touch Screen? Mic In? Low-power Wireless? (Score:1, Insightful)
Re:Two Screens?? (Score:2)
What about us? (Score:1)
Re:What about us? (Score:2)
It's really up in the air, in the end, whether a game will sell in any market. However, the money required to take it into a second market and translate it is considerable, and they need to focus t
Re:What about us? (Score:1)
Re:What about us? (Score:2)
Re:What about us? (Score:2)
Re:What about us? (Score:2)
Re:What about us? (Score:2)
GBA is the last generation (Score:1)
I don't think they understand the threat of the PSP, this is the 2D->3D jump in handhelds, and they look like they'll be over in the corner preaching to the Nintendo choir as Sony again grabs the attention of mainstream gamers.
Re:GBA is the last generation (Score:2)
I don't remember this happening. I may be off base on this one but I can't think of any time that Sega "took over" anything. They were the Pepsi of the Nintendo generation.
Re:GBA is the last generation (Score:1)
Re:GBA is the last generation (Score:5, Insightful)
Wait a minute, adding a light source to a handheld is innovative? Waiting to add color is uninnovative? What the heck? First of all, color pretty much was nonexistant in any portable device until the mid to late 1990s. And even so, color handheld games is more of a technological upgrade than an innovation. Same with the frontlight on the GB. What portable devices do you remember having an internal lighting source when the GBC came out? While I admit, Nintendo should have included a light in the GBA, at least they corrected that mistake with the GBASP, and they didn't sacrifice performance or battery life for it, the way it should be done. These things have NOTHING to do with innovation: They have to do with the technological limitations of the time. I mean, look at how the Game Gear performed with the color it had. Technologically, none of this: a game boy with color and/or a backlight/frontlight couldn't be done until six or seven years ago. Don't confuse that with lack of innovation.
Nintendo has not innovated? Wtf? Why is it that people say that? Just because Nintendo often uses the same characters in its games does not make them uninnovative. Mario Kart was innovative in that it started the kart racing subgenre. Mario Party: What games were like it beforehand? It made a board/minigame hybrid party game. How about Pikmin, a game in which you play as a guy and control an army of small plants which have special abilities and powers? Or how about Wario Ware? How in the world is THAT not innovative? Nintendo, just like everyone else, uses brand names, because people love what they are familiar with. It's human nature. Not only that, but when people see a game with Mario in it, they're pretty sure it will be high quality, because that's what mario games usually are. Brand names help inform a consumer of what to expect from a product, like that.
The Playstaion got more support than the N64 because it was, in order of most importance: Cheapter to develop for, easier to develop for, and had more storage. Now, let's look at the DS and the PSP: The DS allows developers new ways to make games, and appeals to video game developers' creative side. the DS will use a cheap semiconductor memory unit, 128 Megabytes and beyond. Now, Mario 64 was 16 Megabytes. 16 megabytes was the typical maximum for an N64 game, although there was one game that was 24 Megabytes (Ogre Battle 64), and two games that were 32 Megabytes (Pokemon Colloseum 2, and Resident Evil 2). 128 megabytes should be plenty for developers, unless they want to use a bunch of pre-renders and high poly models, which don't really matter on a handheld. The price of the DS looks to be pretty cheap, too.
And the PSP? Well, it uses 1.8 GB disks, so, again, it has the memory advantage of an optical format over a cartridge. But that's the only advantage that the PSP has over the DS that the PS had over the N64. It looks like games will have the production costs of Playstation 2 games, and higher prices disencourages innovation and risky moves by developers. That's one reason
Re:GBA is the last generation (Score:1)
Also, Nintendo was not innovating as they should have. Look how long the Gameboy sat there as the king. With no competition, they didn't feel the need to innovate. Maybe this attitude is justified, but resting on their laurels may come back to haunt them.
But like I also said, we'll just have to wait and see. We didn't expect the PSX to take over, bu
Re:GBA is the last generation (Score:2)
In Japan, there was a small run of the Game Boy Light - a GBPocket with a backlight.
Re:GBA is the last generation (Score:2)
Re:GBA is the last generation (Score:1)
Re:GBA is the last generation (Score:2)
Re:GBA is the last generation (Score:2)
The DS is as powerful as a N64 and has the battery life of a GBA, but will only cost a little more than a SP.
Quite honorable... (Score:4, Insightful)
Re:Quite honorable... (Score:5, Insightful)
I saw this in the press conferences, too. Nintendo's was focused on their games, and the future of their games. This was much nicer than an hour straight of talk about marketshares and profits and install bases. It seems like Nintendo is about "games making money" while the others are more about "making money through games," if you understand what I mean. It's to be expected, I suppose, with Nintendo being solely focused on games, but that doesn't dull my preference.
Re:Quite honorable... (Score:3, Insightful)