On The Overlooked World Of 'Accessible Gaming' 21
Thanks to TotalGames for reprinting a GamesTM piece discussing hardware and software that opens up videogaming to blind, deaf or physically impaired people. The piece notes "an increasing number of games created for the accessible market, and 'high-street' games [that] can be adapted to meet individual needs", although programmer Nick Adamson comments: "Currently the accessible games market is purely based on the PC... as for game consoles, they are pointless to blind gamers."
Targeted To Blind Gamers (Score:3, Funny)
Britney's Dance Beat is similarly targeted to the deaf.
Re:Targeted To Blind Gamers (Score:1)
I think console gaming is okay for the deaf (Score:3, Insightful)
Re:I think console gaming is okay for the deaf (Score:1)
Re:What's the point? (Score:2, Interesting)
And most existing games that don't use sound as a play element can be enjoyed by the deaf today.
With video games, creating visual cues for the hearing impaired could be as simple as providing a flashing light, or subtitled text, or any number of visual support elements.
Creating video games for the blind may make a little less sense, but surely the more
Nethack has support for blind users (Score:2)
I don't even know if it's some sort of joke. Can you buy a braille screen?
Re:Nethack has support for blind users (Score:1)
Re:Nethack has support for blind users (Score:1)
Re:Nethack has support for blind users (Score:1)
Re:Nethack has support for blind users (Score:2)
Ever since the mention of this braille ebook (I think it was on here actually but I don't want to look for it) I've thought that the absolutely ideal solution would be to combine the braille elements on that thing with a mouse. It might be best to have a wide pattern, perhaps five
Re:Nethack has support for blind users (Score:4, Informative)
Blind users tend to use one of two devices, either a screen reader (which will read the contents of the screen out loud and assist with navigation), or an RBD (Refreshable Braille Display), depending on personal preference.
The most popular screen reader is called JAWS, by the company Freedom Scientific. [freedomscientific.com]There is a Linux screen reader, which is open source, known as EmacSpeak [cornell.edu]
Here's a company that makes good Refreshable Braille Displays, for those who are interested. [alvabraille.com]
Interestingly enough, Freedom Scientific, and others also make Audio-based and RBD-based PDA's.
Since Nethack is text-based, it's easy to make this game work with Assistive Technology (which is what all of these different technologies are known as), as text is extremely easy to present to someone in alternative formats (spoken, Brailled, enlarged, etc.). Highly visual games, however, require an extra level of accessibility.
Just a little FYI.
Re:Nethack has support for blind users (Score:2)
I do understand that it's a lot harder to convert a 3D game to that sort of thing... though I have to wonder when you'
audio games (Score:3, Interesting)
Harmonix Music also makes Karaoke Revolution [konami.com], a game which could have far more accessable menus, but once the player gets through the menu structure the game is all about singing, which anyone can do (though generally poorly).
Overlooked by who? (Score:2)
Re:Overlooked by who? (Score:2)
That's not too bad - some software game companies overlook the gamers as well. Too many examples to choose from... :)
Its out there, just very few... (Score:2)
Some of these games include:
Dance Dance Revolution : not for the
Interactive Fiction (Score:4, Insightful)
What about MUDs? (Score:2, Interesting)
Games Accessibility Special Interest Group (Score:2, Interesting)
Let's dig up that tounge control story... (Score:2)
The sad thing is, someone had a cool thing for helping some disabled people get access to a game, and what happens? Masses and masses of juvenile posts.
Kudos to those that can skip the mindset and do cool stuff for those who want to play too.