Open-Source Cube FPS Game/Engine Updated 39
An anonymous reader writes "There's a new release of the open source multiplayer/singleplayer first person shooter Cube available on the official site. According to the site, this update, which has freely downloadable 'Win32/MacOSX/Linux/LinuxPPC clients and Linux/Solaris/FreeBSD servers' includes 'lots of new great SP [single player] and DM [deathmatch] maps, new textures, mapmodels, a completely new
soundtrack yet again, and a variety of code improvements such as better animation.' - the history document has more info on the changes."
Re:funny (Score:2, Insightful)
Well, just an idea anyway...
Re:funny (Score:4, Interesting)
I think you could conceivably make an interesting FPS based on this engine with some convinction and hard work.
The game editor (Score:2)
Re: Open-source FPS game engine (Score:5, Informative)
Q2 is also true 3D, unlike Cube, which is (apparently, judging from the screenshots) 2.5D.
Cube does have some things that Q2 lacks, such as in-game editing of geometry, and probably better handling of outdoor areas.
Also, my guess is that the system requirements for running Q2 are somewhat higher than those for Cube.
The right game engine for the right game, I always say.
(Well, not always; sometimes I say other things, and sometimes I don't talk at all.
But when I do talk, one of the things that I may say is "The right game engine for the right game".
So I guess that it would be more accurate to say "The right game engine for the right game, I sometimes say.".)
Anyway, it's nice to see that people are working on these things.
Other open-source game engines exist, such as Crystal Space 3D [sourceforge.net] and OGRE [sourceforge.net].
There used to be a comprehensive list of 3D engines (both free and commercial) here [3dengines.de] (which took over from here [tu-berlin.de]), but it's been a while since is was updated.
If anyone has a more recent version of this list, please post a link to it.
Re:download probs (Score:2, Informative)
this works for me 8-|
Hardware reqs (Score:1, Interesting)
reccommended spec: p500 with gf1/radeon or better (50-60 fps on most maps)
ideal spec: 1ghz and gf3/radeon8500 or better (fluent in all cases)
says the online ReadMe
it'd be good if those really are the real requirements
(Hope it's not like the 300MHz or more recommended by MS for XP)
Re:Hardware reqs (Score:1, Informative)
As a long time cube fan, (Score:5, Informative)
This isn't a real 3D engine. (Score:2, Informative)
This open source 3D-engine is so far behind UT2K4, Doom 3, and HL 2 that it probably stands a next to zero chance of making the leap to real 3D in the near future.
Re:This isn't a real 3D engine. (Score:3, Informative)
Re:This isn't a real 3D engine. (Score:1)
It's still neat to play with, though. I just started playing with it, and the ability to make 'lumpy' terrain is much greater than what you have in ZDoom or Build. And real time lighting is always nice
But if they could extend this to a true 3D engine, that'd be ub3r c00l.
In the meantime, I'll put off learning C# for a while to play with this
Re:This isn't a real 3D engine. (Score:5, Interesting)
It is real 3d, but to keep things simple, the rooms are limited to what you call 2.5D. That's why it playable even on old computers. If you want room over room, you can always make md2 models and insert them in your level, it works marvels and still looks good, if you are good with ligthning of course.
The working of the engine is actualy very clever, try editing for it, it's done in the game itself and it's very fast. I have contributed a couple of levels for this release and after having edited for Cube, I'd hardly go back to a "real 3d engine" because Cube is so much more FUN to edit for.
So, next time, before posting something like this, maybe you'd want to consider the actual goal of the project.
Re:This isn't a real 3D engine. (Score:2)
But the only thing you really need in the commercial game market is to be Fun. Counter Strike uses the old half life engine and is still insanly popular despite it's outdated graphics.
Re:This isn't a real 3D engine. (Score:5, Informative)
The orginal doom had a 2.5d renderer and a 2d map format, OpenGL doom ports now have a 3d renderer still with a 2d map format.. they are 3d engines. Cube is a 3d engine with a "mostly" 2d mapformat, but that is just a limitation for convenience, and doesn't affect things like physics, e.g.:
http://www.cubeengine.com/images/screenshots2/s
see the bridge on that shot? players can be on top of and below it at the same time. No limitations.
As to doom3 et al... Cube is not even competing againt that. It has some pretty cool features of its own which doom3 will never have. But for your uninformed mind that is not going to matter, is it?
Woo-hoo! (Score:4, Informative)
I beat the Slashdotting! I found out about this on Doom World and I've been playing with it all day.
Couple of helpful hints for Windows users. First, run cube.bat in the root directory; the cube.exe in the bin directory mysteriously crashes if you run it directly. (Well, it did on my system.) Second, if you have a slower system, like I do, you might actually want to edit that cube.bat file and set the resolution to 640x480 instead of 1024x768!
Re:Woo-hoo! (Score:1)
Pretty awesome for an open source engine, just need to find a server with some players on =/
platforms (Score:3, Insightful)
Re:platforms (Score:1, Interesting)
Because
Re:platforms (Score:2, Interesting)
Lack of code - it's very short
Lack of support (it's a hobby)
Manual config editing - the game doesn't have to screw around with figuring out what settings are mutually compatible - you do
If you want a game engine that can be used in a game that's actually enjoyable, try (these are just the ones I've personally tried) Aleph One (the renamed version of Marathon Infinity)
Re:platforms (Score:2, Informative)
well, they've picked the cross-platform compatibility as a goal right from the start - sticking to APIs that are not pain to port over.
Commercial game developers typically pick one or two platforms and then "optimize extensively" for those platforms. They want optimal, efficient and platform-aware programs, not academic-technical masterpieces. (Do a "grep -r goto *" in Quake source one day. Try to read the code without a noticeable eye bleeding. =)
Cube isn't developed with the goal of maximizing the pro
Re:unavailability (Score:1)
Mirror (Score:1)
I'm impressed (Score:1, Offtopic)
Re:I'm impressed (Score:3, Informative)
This game rules! (Score:4, Interesting)
I played tonight for the first time. Multiplayer play reminds me a lot of Quake. The maps are all very pretty. The lighting effects are really quite good. It's true that it doesn't currently support true 3d maps (although there is a hack to get rooms over rooms using map models), and that gives the maps a sort of doom-ish feel, but WTF? Does that really impact the fun of deathmatch? I don't think so!
Screw you for releasing such a fun game that I had to waste two hours of my evening playing it! Bloody video game time pirates.
Linux support! (Score:2)
Cube modifications (Score:3, Informative)
I've just downloaded and player this online... (Score:2)
Floor over Floor (Score:1)
http://sauerbraten.sourceforge.net/
Its made by the same guy. It's only in alpha version right now, but it's level editor is already almost complete! Check out the "real" 3D!
My review on this excellent game... (Score:1)