A Plea To Game Makers To Act Responsibly? 136
Thanks to AVault for its editorial discussing the responsibility videogame makers have to use their powers for 'good'. The author expresses concern about games' influence on the young: "My love of digital maiming is tempered by the fact that, at this stage of my life, I can tell right from wrong. I have a fully developed set of ethics. I wouldn't say my nine-year-old nephew has quite had the time to develop these tools." The article ends with the exhortation: "Developers and publishers, hear my plea: start injecting a strong sense of right and wrong into your stories. I don't want you to pull back on the gibs, I don't want anything more than a stronger sense of ethics and perhaps a small dose of moral fiber. Take into account the fact that kids are playing, no matter that they shouldn't be."
Nine-year-olds know (Score:1, Insightful)
I'm sorry, but unless the kid is retarded or something, he knows the difference between right and wrong, at least when it comes to blowing people up and stuff.
Re:Nine-year-olds know (Score:2, Insightful)
nothing's cooler to a kid than doing the wrong thing.
Re:Nine-year-olds know (Score:2)
True, at least partially. It may seem that smaller issues (things other than blowing people up) may have the appearance of being endorsed by the parent to the child if things are viewed without making a big deal about them or not letting them see it at all.
Example: I bought viewtiful Joe, it has a "kids" setting. Great! I can play it with my kid
I Have A Solution (Score:5, Insightful)
Gee, maybe your 9 year old shouldn't be playing Grand Theft Auto. It's more the parent/guardian's responsiblity to ensure that their kids aren't playing violent games than it is the game makers.
Re:I Have A Solution (Score:3, Insightful)
> It's more the parent/guardian's responsiblity to ensure that their kids aren't playing violent games than it is the game makers.
Yes but your kid has a friend who has an older friend with this REALLY EXCITING game...
Parents, no matter how diligent, can not watch over their children every second of the day.
That said, I'd like to see a parental block code of some sort on games like Grand Theft Auto. Don't st
Re:I Have A Solution (Score:2)
This older kid will either have the "code" or go onto the internet and find a keygen of some sort.
My biggest problem with the whole "morals" thing is, your morals or mine?
Re:I Have A Solution (Score:2)
That's enough of a deterrent I think.
Re:I Have A Solution (Score:2)
That system is already in place, except that it is for DRM rather than parental control. Also, there isn't really a way to successfullt change an install code - usually, those things use a hard-coded algorithm and written on a piece of paper.
The best way to prevent children from installing and launching games without your knowledge or concent is to lock down your computer so that there is not enough quota spa
Re:I Have A Solution (Score:3, Funny)
I already know they can search for the answers on the internet. Maybe we could make 'em do an integral to log on! That would set an age+IQ requirement.
Of course, having been out of college long enough to forget all the math that I never use, I guess I could ask my son for help....
Re:I Have A Solution (Score:5, Insightful)
No, but when the kid comes home from playing GTA at the friend's house and says "Parent, I really want to get this game": Parent says "No."
The author of the article presents this situation, with his nephew now wanting to get this game that he played at a friends house. However, rather than take it the final step (i.e., parent saying no), the author goes into "hey game makers, change your games" land. Obviously parents can't be there 100% of the time, but when they are there they have to be a parent. And being a parent means saying no, quite frequently. Why the author doesn't see this, I don't know.
Kids are exposed to all sorts of "bad" things and parents do their best to mitigate any real or supposed damage by setting barriers, guidelines, rules and having discussions with their children.
It this author wants a better target to go after, why not start with soda / junk food vending machines at our schools. Kids spend more time in school than they do anywhere else (including playing video games). And childhood obesity is, without any doubt, a bigger problem than violent video games.
Re:I Have A Solution (Score:1, Insightful)
Re:I Have A Solution (Score:2, Insightful)
Parents, no matter how diligent, can not watch over their children every second of the day.
This is called being a responsible parent, or at least it was when I was growing up. My parents wanted to know where I was going, with who etc... Usually my parents had met my friends parents as well.
All that aside, it wouldn't be a bad idea to have a lockout code as well. Not on the side of the box though. Give kids credit
Re:I Have A Solution (Score:5, Insightful)
When I was growing up, my parents never even knew where I was most of the time. I went out to play on a typical summer day, and wandered around the neighborhood hanging out with friends. I wasn't expected back until dinner time.
Somehow, I managed to come out of it OK. Sure, I saw the porno mags Timmy Smith had stolen from his dad's stash. I smoked a couple cigarettes when I was 12. I saw my friend's brother smoke dope (never tried it myself until I was well past the age of majority). But my parents had done their job in educating me pretty well in their sense of what was right and wrong. Even when I did things I knew they wouldn't approve of, I was able to consider those things in the moral structure they thought I should be educated in. I could ask myself "Why is what I'm doing wrong? Should I not be doing this?". I developed the ability to make my own decisions, and I had enough common sense to not get in over my head.
This is, to me, the only way to go. Don't try to control your kids. Don't make other people responsible for that task either. Do the best you can, take advantage of all the times your kids are with you to point out the moral issues of life and provide your perspective. Accept that they will make mistakes; if you think it's appropriate, administer discipline when they go against "the rules", but understand that this is all part of the learning process too.
Please, people. Produce thinkers, not mindless drones who have to be saved from themselves constantly. Insist on personal moral responsibility and accountability. Anything else is a cop-out. Even a very young child is capable of understanding "right" vs. "wrong" and knowing when they are breaking "the rules".
Re:I Have A Solution (Score:3, Informative)
I'm going to need to know this in a few years: How do you explain to your child that it is "Right" for you to own a game that he sometimes sees you playing, but that it is "Wrong" for him to play it?
I agree with 99.9% of what you said. But aren't some areas gray? You don't leave the door wide open when you and your wife have sex and just tell him its w
Re:I Have A Solution (Score:3, Insightful)
The same way it's been done for centuries: when you're old enough to make the decisions yourself, you can make that decision. *I* am mature enough, *I* can play this immature game. *You* have to earn that right.
It's worked for centuries, why should it stop now? I mean, this is the same as the stereotypical
Re:I Have A Solution (Score:2, Informative)
Re:I Have A Solution (Score:3, Insightful)
I don't think this is reasonable (Score:5, Insightful)
So, should Quentin Tarantino take into account that kids are watching "Kill Bill", and Playboy similarly tailor itself to be kid-friendly? I don't think so.
There is a reasonable complaint in there (Score:3, Informative)
I emphatically disagree with the editorial in question. I don't think content creators should care about 'acting responsibly'. I think they should tell their story, paint their picture, try to entertain. If they're so irresponsibly bad, the market will tell them so, and show them the door. Social responsibility for content is not something any creator in any media should be concerned with as a matter of course.
However, social responsibility for industry business practices is
Re:There is a reasonable complaint in there (Score:4, Informative)
I think they already do. Or at least some game makers take the additional step to do so. Checking out the ESRB rating for Warcraft III [blizzard.com] (bottom of page), you'll note it got a T for blood and violence. Checking out the ESRB for Metroid Prime [nintendo.com], and it's a T but no mention of specifics. So there are some thorough developers/publishers and some not so thorough developers/publishers. (To Nintendo's credit, when you try to access any game with T or higher rating on their website, a warning will pop letting you know the rating and asking if you want to continue.)
What will happen is Lieberman and other congress-types will hold more hearings and eventually the ESRB will cave and be forced to enforce their ratings both at the publisher side (i.e., more acting like Blizzard) and at the retail side (i.e., don't sell the M games to children). Hopefully, it won't make it fully into the realm of regulation. (both the music and movie industries averted that, no? I know the MPAA rating system is voluntary, and I presume the parental warning stickers on albums were a self-regulated thing, rather than a governmental mandate)
Re:There is a reasonable complaint in there (Score:2, Informative)
I don't know why people still don't understand what "Mature" means. Game stores have posters, pamphlets, and employees who know exactly how the rating system works. The ESRB doesn't do anything
Blah, parents, yawn (Score:3, Insightful)
What the hell are the parents doing?!
Re:Blah, parents, yawn (Score:3, Funny)
He's talking about his 9 year old nephew. You don't seriously suggest that he try to criticize the way his brother/sister is raising the kid, do you? After all, family is always right; it's the people you don't know who are always wrong.
Mod the post up (Score:2)
Article: -1 Redundant/Flamebait (Score:5, Insightful)
"It is the parents' job to teach their kids wrong and right, not the video games."
All these articles are good for is getting gamers upset. Call it Flamebait or a Troll or whatever, but these articles are getting Redundant.
Re:Article: -1 Redundant/Flamebait (Score:2)
Yes parents are the primary interpreters of the world for their children but its pretty hard to justify why Joe Bob likes to run random people over in a stolen car.
Re:Article: -1 Redundant/Flamebait (Score:2)
And there's an epidemic of this happening?
Re:Article: -1 Redundant/Flamebait (Score:2)
Of course society impacts children, children are a part of society, and society affects us all. However, we as individuals should not be forced to act a certain way just so you can feel good about how you raised your children. If you don't want society to impact your children, then leave society, instead of trying to shape all man kind into your idea of a perfect child-bearing environment.
Re:Article: -1 Redundant/Flamebait (Score:2)
However, we as individuals should not be forced to act a certain way just so you can feel good about how you raised your children.
So to illustrate your extreme viewpoint, we should just acknowledge that laws against murder go against the way a person should behave, therefore we should just throw those laws away. Of course this is not what you meant... however what I would suggest is that we do need to create societal rules to govern our behaviours. Video games are a medium... we have allowed violenc
Re:Article: -1 Redundant/Flamebait (Score:2)
Re:Article: -1 Redundant/Flamebait (Score:2, Insightful)
They already have those, they're called Nintendo games. I'm sorry, but I just don't care about your, or anyone elses kids. I treat people bitching about violent videogames like people that bring children into bars... I don't drink at the playground, please don't bring your kids into a bar. Likewise, don't let your kids play GTA and I won't try to dictate the content of the nex
Re:Article: -1 Redundant/Flamebait (Score:5, Interesting)
Re:Article: -1 Redundant/Flamebait (Score:4, Interesting)
When I was a kid, educational puzzle games were mainstream products. Everybody played Lemmings. Now they're kids games, and rare ones at that.
Instead, many kids games have become evercrack-style treadmill masturbation games like Pokemon. Nintendo's kids games are fun and exciting party games and I love them to death, but they have damn little educational value to a kid.
Bring back _real_ educational games. I want my Sim Earth back.
Re:Article: -1 Redundant/Flamebait (Score:1)
My first reaction was, "Laser Chess?" But you may have been thinking of something else. But that reminds me of another game I used to love on the C64. It was kind of like chess, but when 2 pieces landed on the same spot, there was an arcade-style battle. Every piece had its own strengths and weaknesses. They were elementals and wizards and such. Can anyone give me a name and preferably a place to get a copy?
Re:Article: -1 Redundant/Flamebait (Score:1)
Re:Article: -1 Redundant/Flamebait (Score:1)
I am a little on the young side for a C64 user. My older brother was probably right in the middle. It was his, but he "sold" it to my dad sometime during/after college. Basically, he wanted to get rid of it and my dad needed an excuse to give him some money ($300 for an old C64???) - yeah, he's cheap and we're independent.
Re:Article: -1 Redundant/Flamebait (Score:1)
Re:Article: -1 Redundant/Flamebait (Score:2)
FYI, there is something called "Archon III: Exeter" (sp) floaing around the internet. Even though it is an official sequel, it is really a lobotomized version of the first two games.
If you're still interested in how the game works, it's a simple circular board where you can move your only active piece to the opponent to engage in combat. Combat is simply moving your unit around to perform a melee attack (and by the design of the game, always favours one player over the other.)
Re:Article: -1 Redundant/Flamebait (Score:2)
Ten years ago : The internet is run by government associations, colleges, and geeks with enough time write a program that could crash every computer in the world... assuming they have the hard drive space. You got a co
Marble Drop! (Score:2)
I'm guessing it could have a comeback, if Maxis would release it with a level-maker, and a way to share levels online.
These days, software seems to be 'games' or 'educational', without that middle ground that we used to have. (When's the last time you saw a Broderbund [broderbund.com] product on the shelf that wasn't something like 'math for 4th graders' or similar.)
Re:Article: -1 Redundant/Flamebait (Score:1)
The MPAA rating is also voluntary, the one difference is that the Unions make it a "defacto" requirement. The projectionist Union will not allow their members to show movies that are not rated. While there
Re:Article: -1 Redundant/Flamebait (Score:2)
I don't have time to find and cite the relavent law, but I believe that Utah (or maybe just Salt Lake City) has a law that says it's a crime to admit a sub-17-year-old into an R (or worse) movie. I remember some stink about it in the local press when either South Park or Showgirls was in theaters.
Re:Article: -1 Redundant/Flamebait (Score:1)
Re:Article: -1 Redundant/Flamebait (Score:1)
"It is the parents' job to teach their kids wrong and right, not the video games."
All these articles are good for is getting gamers upset. Call it Flamebait or a Troll or whatever, but these articles are getting Redundant.
Once they reach critical mass we'll get watered down games. Doesn't matter if they're rated for mature audiences or not...
Plea with the parents.. (Score:1, Redundant)
You don't let your 9 year old nephew watch porn.. and you shouldn't let him play Manhunt or GTA: Vice City..
EOF
It's always going to be there... (Score:5, Interesting)
1) Forbid all video games that do not impose "correct" morality
2) Raise your children in an isolated bubble, never exposing them to anything that espouses "bad" morality
3) Let your children experience what they want, within limits, so long as you teach them what is right and wrong
You can let a kid play all the violent video games he wants; so long as he has a caring mother and father, he'll turn out OK....and if he doesn't have caring parents, if it's not GTA teaching him how to be a criminal, it'll just be something else. In short, bad parenting creates bad kids who have independent, unrelated desires to play "bad" video games and do "bad" things. Good parenting creates "good" kids who have the same desire to play "bad" video games but less chance of a desire to do "bad" things.
To all of the parents who are always whining "the video games are controlling my childen" I say: you have a thousand times more influence than any video game ever will...if your kids are turning out poorly it's because you're a shitty parent....stop trying to blame everyone else.
I don't understand why the author's article is so upset at this kid playing GTA. If his mom is raising him correctly, he should be able to cap grandmas all day long and still be a well-adjusted kid. If she's not, well, then he's got bigger things to worry about than a video game. Everyone just wants to bitch about the video game to show that they are MORALLY OFFENDED! You know what offends my morals? Watching a mother just dump her kid off in day care for the first 6 years of his life so she can drive a nicer car. I'd rather raise my kid on GTA than put him through that.
Re:It's always going to be there... (Score:2)
When I lived in Germany, I noticed that children had pretty much free access to alcohol, and underage drinking wasn't even a concern. Teenagers usually went on little drinking binges at about 14-16, still under the supervision of their parents. By the time they were out of school, going on to higher education, and ready to live on their own
Re:It's always going to be there... (Score:2)
And as a parent, it's your job to prevent your children from getting it, if you don't want them to have it. Just like there are plenty of good and bad magazines out there, if you don't want your child reading Stuff, or Maxim then you will actually have to be a parent and watch what your kids are doing. I
Re:It's always going to be there... (Score:2)
Parent: Maybe you were fortunate but I was raised in a single parent household (mom). And I can promise you: The last thing she was thinking about was driving a nice car.
Good point, AC, and if your scenario is true then all props to your Mom for doing the Right Thing.
However, of all the kids being dropped off in daycare, what percent are there
Notice I didn't say... (Score:2)
I was criticizing the parents who would rather forget about the kids and go after what makes them happy...and where I grew up, there were PLENTY of people like this, and you could tell from the way their kids came out. The point I'm making is that parents already have enormous influence over their children, and it's just plain stupid to watch people bitch and moan ab
Arrgh (Score:4, Insightful)
That said, I really don't have a problem with developers and publishers making violent games. Similarly, I don't have a problem with publishers who distribute violent books. I don't shun museums for displaying various garish incarnations of St. Sebastian on their walls. I am one of the vast majority of people--young and old alike--who can distinguish fantasy from reality, and are able to appreciate that the character being crushed by a tank on the game screen is not a real person.
You'll find no lack of people here on Slashdot who played games like Smash TV, N.A.R.C., and Doom as a kid. Staggeringly enough, the vast majority of us are perfectly well aware of the fact that in the Real World, one does not drive a Ferrari at 100 mph on a bridge whilst mowing down junkies, firing rocket launchers, and gathering cash and drugs.
I'm tiring of those who advocate solving the problems of the few by restricting the options of the whole. Let us use our own judgement, for Pete's sake.
Re:Arrgh (Score:2)
I did a search:
http://www.google.com/search?hl=en&ie=UT
And,the google ad that popped up was for a Ferrari rental place. Hmmm...
Re:Arrgh (Score:2)
Re:Arrgh (Score:2)
(Consider in Jardinains that you can blast gnomes into the stratosphere, set them alight, and bounce them at 'fatal' speeds...)
Start in the right place....... (Score:4, Insightful)
Then the international corporations.
Then we might start childing games manufacturers.
What's his problem? (Score:2)
Maybe it's me, but every time somebody comes out and wants the entertainment industry to use their powers to do something "good", I get this cold, cold feeling. These people would have wanted to keep Doom off of our computers (violence, blood, gore) and "Buffy" off of our screens (
Heh... (Score:2)
Re:Heh... (Score:2)
and yes they were forced, by the network , who was coereced by ONDCP to have a certain number of these shows in exchange for prime time ad spots that the FCC forces TV stations togive the goverment.
games - stories (Score:3, Insightful)
games aimed at adults.. well, most of them have very basic plot settings aboug good versus evil as well. sometimes it's just the evil that triumphs over the 'good', but that's just reversed roles of stereotypes(basically what it is most of the time is that it's just a matter of skinning, wether the guys trying to slow the player down are cops or mafia).
personally, I'd hope there to be more character in the characters in games and not always be so black and white, THE WORLD ISN'T JUST GOOD VS. BAD. most of the time the 'BAD' guys have solid motives for their actions as well as the good guys can and have 'bad' motives (imho best, or worst depending on if it's real life or not, tragedies stir from a setting like this. everyone is doing the 'right'/'necessary' thing from their viewpoint but the events lead to catastrophe anyways).
Ever read old fairytales in their original forms? the "bad" getting what's coming to it is usually chopping the head off or something similar(and heck, the 'good guys' play very, very dirty sometimes). public executions and all that jizz.
Asimov on "villans" (Score:5, Interesting)
I was rereading the Hugo Winners Vol II last night, and in the introduction to "Gonna Roll Dem Bones", Isaac Asimov related a coversation he had with Fritz Lieber... in short, Lieber pointed out to Asimov that his stories had people who opposed the hero, but that he never had any villans. Asimov reasoned that it was because he tended to write a more cerebral sort of stoy, more about the conflict of ideas than anything else; and in that case, the a good story demanded reasonable, intelligent villans who did not see themselves as bad/evil, and were capable of explaining themselves and their motives clearly. While they opposed the heros of the story, they had (at least, by their own thoughts) good reasons for doing so.
This reminded me a lot of the role that Magneto eventually grew into in the X-Men comic books - an intelligent opponent who had what he thought were very good reasons for his actions. IMHO, this leads to a much deeper, more satisfying type of story than things like Star Wars, where the villans are villans because... well, just because, you know, they're evil. You never get any background on why they're acting the way they are.
If Asimov had written the Star Wars scripts, he'd probably have set up a situation where Palpatine saw the existance of the Jedi leading to the eventual development of a hereditary ruling class, the destruction of the Trade Federation, and an interminable galaxy-wide dark age of stagnation. A few scenes, a little bit of exposition, and voila! - Palpatine goes from being evil to being a tragic figure, someone who initially desires good, but who finds himself seduced into thinking that the only way to save the Trade Federation from the Jedi is to forge an Empire strong enough to resist them if they were ever to rise again...
BOOOO! (Score:2)
Re:BOOOO! (Score:2)
So you want the perks and not the downers? (Score:2)
Re:So you want the perks and not the downers? (Score:2)
As far as my comment on GTA I don't think you got what I was trying to say. I'm not
The Viagra Vault (Score:1)
Re:The Viagra Vault (Score:1)
Hahaha... at first I thought you were going to say belt them, but God, that is great. I'm adding that to my list of things to do as a parent. It goes under: "When a child is whining, pretend like he is speaking a foreign language and that the only way to understand him is when he stops whining."
This crap again? (Score:2, Interesting)
"Take into account the fact that kids are playing, no matter that they shouldn't be."
Take into account the fact that kids are playing, since their parents are not interested in parenting.
Mod parent up as it says it all (Score:2)
Anyway. GTA has an age restriction. Anyone under that age playing it is a criminal. No need to worry if the game will influence them the mere fact of them playing it makes them criminals. Lock them up and throw away the key.
Really what more can be done apart from age restrictions. Parenti
here's my plea (Score:3, Interesting)
If you are responsible for raising a child, please teach them that they will one day be entirely responsible for their actions and no one will be there to help them when they screw up. Also, let them know that, currently, you are responsible for their actions, and if their actions should cause you harm, they will be punished, punished so that they will wish they hadn't engaged in said actions. Ie. if they do something really stupid like kill or maim someone, they will regret it for the rest of their life.
Here's a couple more items to instill in their young minds:
That's a start. American youth have many more common mental/social deficiencies that need correcting, but those are some of the major ones off the top of my head.
Re:here's my plea (Score:1, Redundant)
However, there is something more relevant to this thread - SPEND TIME WITH YOUR KIDS. KNOW WHAT THEY'RE DOING. GET INVOLVED.
Raising kids with TV and video games instead of parenting is just wrong... and I don't care how busy you are as a family with both parents having full time jobs. Kids are a responsibility greater than trying to afford a new SUV (or for the low-income bracket, a DVD player or whatever).
Re:here's my plea (Score:2)
I would actually support carrying weapons if we had 100% assurance it would happen. As my dad calls it: "self-limiting activity"
Plus, no offspring!
Re:here's my plea (Score:2)
I was overstating it, glad it made someone laugh :) -- I have used firearms and they don't just "go off." A semi-auto requires roughly a 5 or 8 lb. pull to fire off the first round. OTOH, think about the sort of person that stuffs a gun in their pants... Generally pretty stupid. I can imagine someone like that reaching for their loaded, cocked gun, and it getting snagged while pulling it out of their pants, finger already on the trigger... :D
I make games for a living. (Score:2)
Don't try to control developers. Make a market for us, and we'll be more than happy to fill it. Beg the Veggie Tales folks for a game if that floats your boat, or get a huge petition going for a game based on a movie, book, or whatever that you feel strongly parallels the values you'd like to teach.
Game companies exist in a fiercely competitive space. To keep people employed
MOD PARENT UP! (Score:2)
A Plea to Parents and Game Retailers (Score:2)
Game retailers, my plea to you...don't sell MA games to minors, id them first. Most kids have licenses by 16 and can't buy those games until they're 18 anyways. If in doubt, don't sell it to them...
Right and wrong? (Score:2)
Re:Right and wrong? (Score:2)
Re:Right and wrong? (Score:2)
That's funny because I've had to restart missions before because I accidently hit a pedestrian and it snowballed into a demolition derby.
What GTA3 taught me. (Score:4, Funny)
If you break the law, and the cops don't get you, and the FBI doesn't get you, the military will bring in tanks and run over you.
Never play with grenades in an enclosed space.
Molotov cocktails may be fun, but if you're not careful you can catch on fire.
Hookers take your money.
Doing a double backflip with a barrel roll off a cliff is cool... until the end.
25 rounds of ammunition seems like alot of ammo until you have 26 opponents.
Don't try to snipe people while standing on the sidewalk. You'll never see the billy club coming.
Busses are too slow to out run cop cars. Sports cars aren't heavy enough to run through cop cars.
You can't fly a plane without wings. At least not for very long.
Re:What GTA3 taught me. (Score:2)
But then you are magically resurrected a few seconds later.
If you break the law, and the cops don't get you, and the FBI doesn't get you, the military will bring in tanks and run over you.
And you'll wake up just fine outside of the hospital. Sure, you'll be missing some money, but you'll be there.
Never play with grenades in an enclosed space.
See above.
Molotov cocktails may be fun, but if you're not careful you can catch on fire.
Sigh! Death of our children, film at 11. (Score:3, Insightful)
Superman comics were going to make children tie bed sheets around our necks and jump off the garage roof. The A-Team was going to make children turn violent. Rock music was going to turn us into Satanists. Sweet alcoholic drinks were going to turn the young into alcoholics. The ice-cream man was really a slipping LSD into their ice-cream to turn them into addicts, but only if the punch given to them at Halloween didn't do it instead, and don't forget about all the pedophiles that were just waiting for children in every chat room.
In other words everything that is even remotely popular is somehow going to absolutely destroy the lives of children everywhere.
Articles like this are good for quiet news weeks. In a year or 2 they will be about something new that is also going to end life as we know it. (The evils of golf or something)
I would also hazard a guess that people who came from homes way too poor for them to have ever been exposed to DOOM, GTA etc, commit most of the violent crime.
I don't think he wants censorship... (Score:3, Interesting)
So it sorta makes it hard to find something for your kid to play.
Alternatively, he could just read a book or go outside and play. But do we really want to push this poor kid into sports?
Re:I don't think he wants censorship... (Score:2)
Just look at the Gamecube. Off the top of my head, I can think of plenty of games that a child could play: Mario Sunshine, Animal Crossing, Pikmin, Mario Party (insert number here), Mario Golf, Super Monkey Ball, Mario Kart Double Dash, Harvest Moon. There's plenty more, but I thjnk I've made my point. Some of these have no violence at all or only stuff milder than most cartoons. Best of all, these are all pretty good games, a
But Nintendo (Score:2)
Now name the PS/2 kid games.
The XBox kid games.
There's alot less there.
Uh-uh... And if you look at the percentages (Score:2)
474 titles for the PS2 (54%)
305 titles for the XBox (60%)
181 titles for the Gamecube (45%)
And if you use the following settings:
where ratings are like Early Childhood, Everyone, Kids to Adults, Teen, Mature, Adults Only; descriptors are not like Animated Blood, Blood, Blood and Gore, Cartoon Violence, Crude Humor, Drug Reference, Fantasy Violence, Intense Violence, Mature Humor, Mature Sexual Themes, Mild Animated Violence, Mild Cartoon
Porn makers, hear my plea. (Score:2)
Take into account the fact that children are watching your porn films, no matter that they shouldn't be!
Won't you please think of the children!
Think of kids instead of porn when whacking off? (Score:2)
Dull reading that leads down the wrong path (Score:2)
There is one specific place this has to happen, and that is with the parents. However, there is something the parents need, and that is EDUCATION. And I place that squarely on the shoulders of not just the publishers but also those of the retailers.
Let's pick on Best Buy: Why is Eternal Darkness right next to F-Zero? Both are clearly rated... why are they together?
It starts at the top (Score:2)
I don't want anything less than the strongest sense of ethics and a massive dose of moral fiber.
Take into account the fact that kids are living here, no matter that they aren't making campaign contributions.
Re:It starts at the top (Score:2)
A plea to the porn industry (Score:1)
I must have been sick that day (Score:2)
Almost all video games with a storyline are basic good vs. evil stories. A very small minority fit into the "being bad is good" catagory and those games are rated M by the ESRB and targeted for adults only. Why is a nine year-old being allowed to play such a game is th
Something Must Be Done (TM) (Score:2)
It seems quite evident to me that many parents are still not aware of the age ratings in games, and that there is still a general perception that Games Are For Kids.
So taking that into account, I do think it's worth the industry as a whole doing a little more to ensure parents are better educated. Sure, it's not Rockstar/Take 2's fault that th
Kids know? (Score:2, Insightful)
But of course, it's the parent's job to teach the kid a sense of moral responsibility before they give them access to violent video games. I don't have kids but my brother has 4, and I know that before they get to th
Our Contribution To History... (Score:3, Insightful)
That said, I defintely feel there is something wrong with the amount and vugarity of violence in games, especially when considering that this is an ongoing trend. Are we kidding ourselved that the same human instinct that drove the Romans to kill people for sport in an arena is not the same one which keeps me glued to the screen playing Far Cry?
Perhaps as a species we are cursed that whenever a society reaches a level where we no longer have to struggle, people turn to ugly and vicious pursuits.
Morality (Score:2)
Often, people can tell right from wrong and just don't care. I don't think it's computer games' responsibility to address the secondary issue of people who do wrong knowing it's wrong. These same people have no problem doing something wrong as long as they are not punished. Games often attempt to convey the sense that an action was wrong, but in those cases, it's usually just the wrong way to go about something because it doesn't help you achieve the game goal, or else you "die." If you do something mor
A different viewpoint (Score:2, Insightful)
Now then, I don't necessarily agree with the author, but his article has sparked my interest. Not so much in the way of what content should be acceptable in games or that games need to have a clear set of what is right and what is wrong and focus on the 'right'. But in the way that the majority
For heaven's sake... (Score:2)
Talk about a scapegoat... why was this editorial even posted?
Ultima IV (Score:2)
Re:My tantamount holds true still! (Score:1)