Gish Shows Odd Physics-Based Indie Platforming Flair 24
Thanks to Gamers With Jobs for its group review of Chronic Logic's PC "physics-based [2D] platform game" Gish, which was briefly mentioned on Slashdot Games earlier this week. The reviewers seem impressed, arguing: "Gish is one of the few 'modern' platformers I can think of. What I mean is that it actually uses modern technology to enhance the gameplay, instead of making prettier versions of NES games", and highlighting "the spectacular physics engine, which they use to full effect in the puzzles and enemies." The article also points to a downloadable demo of the product, as well as a recent interview with the creators, in which Gish's developers, Chronic Logic, "the crew behind the acclaimed Bridge Builder/Pontifex series", are further quizzed.
Great game! (Score:2, Interesting)
Head-to-head game with my friend was even more fun! I'm really looking forward to seeing what these guys are doing in future.
Yesterday I bought the download version of it and I recommend it fully. It's cheap for such a good game. Well, at least 20 euros is not bad here in Finland, when "big PC games" cost 45-55 euros.
Re:linux demo? (Score:4, Informative)
Re:linux demo? (Score:2)
according to the download page, both linux and Mac OS X version are 'coming soon'
Which, to me, says the same thing as "the day before DNF is released". Nothing on their site indicates they have any Mac experience at all, and the one non-Windows thing they seem to have (BCS) was ported to Linux before the Mac, which makes no business sense. Kinda sad, since the game trailer does make it look pretty cool.
Re:linux demo? (Score:1)
A+ for effort D- for implementation (Score:5, Informative)
Re:A+ for effort D- for implementation (Score:4, Interesting)
Maybe gamers these days just aren't used to keyboards? The menus are easily navigated with keyboard shortcuts, and I had the jump system mastered after about 5 minutes' practice. I suppose I like a game that requires to you get the knack of something a bit tricky.
I'm in agreement about the other points. The levels are a bit frustrating and dull. I think that they really need to add more colour and animation to the levels, and possibly scale them down a bit so that you can see more of the level in one screen.
Re:A+ for effort D- for implementation (Score:2, Informative)
Re:A+ for effort D- for implementation (Score:2)
Are you READING THIS, Chronic Logic?!
Re:A+ for effort D- for implementation (Score:5, Insightful)
That's the essence of the game: controlling a ball of tar that responds in predictable ways to gravity, elasticity, friction, and momentum. Dumbing down the jumping mechanic would make it essentially just another Mario clone.
Re:A+ for effort D- for implementation (Score:3, Insightful)
Re:A+ for effort D- for implementation (Score:1)
Almost hits the mark (Score:5, Informative)
1. the levels are all similar looking and dark.
2. the levels are repetitive to play.
3. the game is a pure physics simulation resulting in a very difficult to control main character (he can't jump easily and gettin him to stick/move to walls is very difficult)
4. the level design and control problems mean the whole thing gets frustrating very quickly.
Actually I'm surprised they put up a free demo, I bought it before a demo was available because it looked so intriguing and obviosuly would not have done so had I played a demo. Sort out the controls, work on the level design, brighten everything up and this could be fantastic. Anybody remember ZooCube? A little indie developer with a cool new puzzle game idea, he got picked up by Acclaim and released on Nintendo GC and GBA. Now a rich man (you can download a demo of it on fileplanet).
BCS Goodness (Score:5, Informative)
BCS was pure class.
I'll certainly be trying the demo of this one.
RM
first linux game i want to buy (Score:2, Interesting)
This would be a great game for the more capable handhelds like the new Nintendo DS or old GBA.
I do agree the jump system could be easier, but its still fun
Movement. (Score:3, Informative)
Hit A and S repeatedly one after the other.
S makes you slimy and expands you slightly.
A makes your edges sticky and if you are expanded you contract.
So you grow outwards stick to the ground and then contract.
If you have an arrow key held down you end up running in a circle shape at high speeds. (I outran the sliding board in the second collection level.)
But wait, there's more... (Score:2)