Sega To Launch New High-End Arcade System? 31
arcade_memories writes "GamesIndustry.biz reports that British tech company Imagination is building a new cutting edge arcade system for Sega, which will launch early next year. It's going to be based on the next generation of the PowerVR hardware, apparently - earlier versions (as well as being marginally popular PC graphics boards) powered the Dreamcast and the Naomi arcade board. This is interesting because Naomi was the last time Sega actually built its own arcade hardware, so this is a sure sign that they're bumping up the importance of the arcade market - just like new chairman Hajime Satomi (president of arcade and gambling machine company Sammy) wants, right?" Elsewhere, there are also new reports on Sega/AM2's new Chihiro-based CCG arcade game Quest Of D, featuring an interesting "touch-screen interface" concept, albeit on existing Xbox-based hardware.
Re:Games (Score:5, Insightful)
But yeah, Sega has no rights to any desirable games.
Re:Games (Score:2)
Rob
Re:Games (Score:2)
Re:Games (Score:2)
Rob
Re:Games (Score:2)
Rob
touch screen interface potentially cumbersome? (Score:3, Insightful)
Re:touch screen interface potentially cumbersome? (Score:1, Insightful)
Re:touch screen interface potentially cumbersome? (Score:3, Insightful)
Re:touch screen interface potentially cumbersome? (Score:2)
sammy and innovation (Score:4, Insightful)
The touch screen interface sounds like a "gambling"-influenced innovation to me (from slot machines, perhaps pachinko machines). I am a bit skeptical on how well touch sensitivity could work in a relatively fast-paced (and network) multiplayer arcade game. You know there will always be some kids (or adults) that have unusually strong/dirty fingers and will break the sensitive touchscreen
Neo Geo (Score:2)
Naomi2? Hikaru? (Score:5, Informative)
Is this just seeing some shoddy games journalism (oops, I repeat myself)? Or I am missing something?
(Gamespot reported that this was "first new Sega hardware since Naomi1", too - of course, they suggested that a 'Super Dreamcast' could be made out of the new Sammy Atomiswave arcade hardware, not knowing that the Atomiswave is basically just a slightly tweaked Dreamcast, strictly sub-Naomi1 level, so what can you expect?)
Arcades are done (Score:5, Interesting)
What the arcade needs is an 8 player golden axe with super moves, controls, graphics, dinosaurs with extreme brutality.
Re:Arcades are done (Score:5, Interesting)
Re:Arcades are done (Score:1)
Re:Arcades are done (Score:3, Interesting)
When I go to an arcade, I'll stick with the older good games that still only cost a quarter instead of spending a buck on a game that might be good, that'll probably only give me 60-90 seconds of play (maybe as long as 180 seconds if I play really well).
If these games were $.50 or $.25 instead, I'd give them a chance. Then they'd a
Re:Arcades are done (Score:1, Interesting)
What I find annoying is how most games seem to be time-limited now. You have to shovel another dollar in about every 2 to 3 minutes to keep playing. That's why arcades are history. For that kind of money I can buy several games to play at home as much as I want. Screw the arcades. Maybe if they do something innovative someday and don't try to assrape us on the price I'll visit one again.
It's good to see somebody still out there. (Score:5, Informative)
Re:It's good to see somebody still out there. (Score:1)
prices are usually set by arcade operators, not the game manufacturer.
Re:It's good to see somebody still out there. (Score:3, Informative)
a little help... (Score:3, Interesting)
What about the Atomiswave? (Score:1)
Re:What about the Atomiswave? (Score:2)
It's stuff that both Sammy and SEGA were very familiar with from a design standpoint. If I am not mistaken, several of Sammy's arcade games (like ARC/Sammy's Guilty Gear X), were Naomi-
Re:What about the Atomiswave? (Score:2)
Also, AtomisWave has less memory than Naomi, putting it more in-line with Dreamcast specs (16 MB instead of 32 MB). Regardless, they are practically the same. Naomi 2 had the benefit of added memory, dual PowerVR graphics processors, and the option of a hardware-based T&L unit.
Poor Gfx hardware choice hurt Dreamcast (Score:1)
I'm not trolling here. I have a DC and really love the little system. It was genuinely underappreciated.
The industry rumor mill had it that the upcoming next-gen Sega console "Blackbelt" would use a Voodoo chipset. Sega and 3dfx never could come to terms on pricing, so Sega chose rivaling PowerVR hardware.
Sega had the chance to cap