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Classic Games (Games) Entertainment Games

NEC's Turbografx-16 History Recounted 51

Thanks to GameSpy for its comprehensive article discussing NEC's classic Turbografx-16 console. The article explains: "The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983", and muses: "The PC-Engine appealed to gamers that wanted a more arcade-like gaming experience than could be offered by the aging Famicom", before the author concludes: "If you're a fan of 8- and 16-bit games and think you've seen everything the other platforms have to offer, you might just want to take a plunge into the Turbo, and discover a whole new library of classic games."
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NEC's Turbografx-16 History Recounted

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  • IMHO, the SNES had much better games than Turbo ever did, and the emulators out there work like a charm on 99% of all games. Oh, and my first first post. Whee.
    • You probably have never played any of the Japanese TurboGrafx (PC-Engine) games then. The library was fantastic. It's a shame that TTI and Hudson had such weird agreements and policies that prevented the truly excellent Japanese Turbo games from making it to the US. In fact, some games (like Street Fighter 2), were actually more arcade-perfect than the SNES-versions, aside from the color limitations of the TurboGrafx system.

      I personally longed to own a TurboExpress portable for many years. When I was y
      • As much as I am open to new systems. Every good Turbo Fx game can be counted by a good genesis or SNES games.

        Blazing Laser by Star Fox or Gaiares
        Bonk Super Mario Series
        SplatterHouse Golden Axe or Final Fight

        The list goes on and on....

  • The coolest thing was the credit-card sized games.

    The worst things were the 2 button controllers and unimpressive power of the "8-bit" console.

    It wasn't fully 16-bit! The sound and graphics chips were 16-bit, and the CPU was 8-bit. I remember getting in to the biggest argument with a kid over this at Toys R Us. Sad, in a way.

    Here's another article [classicgaming.com]
    • by hal2814 ( 725639 ) on Thursday May 27, 2004 @08:06AM (#9265754)
      The TG-16 was already failing to capture the market before this whole not-really-16-bit argument starting gaining momentum in the video game community. It was late 1990 before EGM mentioned it. My Wal-Mart had already stopped carrying the system at this point and Toys R Us already severly limited shelf space for it.

      The system has a 16-bit graphics processor. It's not unfair to call it a 16-bit system since the 8-bit CPU passed most work along to other processors, but they probably should have been more upfront since bits back then are pretty much the equivalent of MHz today. Neither are a good indicator of how good the hardware architecture is, but that's what everybody pointed to when arguing over which system was better.
      • Again... It really depends on which locality you are referring to. The PC Engine was incredibly successful in Japan, even into the SNES era. It's probably TTI's local mismanagement that prevented the TG16 to really take off in the USA.
    • by CoffeeJedi ( 90936 ) on Thursday May 27, 2004 @08:08AM (#9265775)
      it wasn't just you

      kids were adamnant back then about their favorite system, i remember the arguments we all had about the TG16 being '16 bit' or not, problem was, we as 12 year olds had NO IDEA what a 16 bit processor was, of course that didn't stop anyone from getting into PHYSICALLY VIOLENT FIGHTS over the issue. I think that the general consensus at my junior highschool was "instead of using a 16 bit processor, it uses two 8-bit ones", whatever that was suppsoed to mean
    • Unimpressive? You've probably never seen the superior versions of "Dracula X" and "Street Fighter 2" that were released on the PC Engine in Japan. There was a 6 button controller called the "NEC Avenue 6 Pad" that even put the SNES controller to shame.

      It was "16 bit" in that era. The graphics chip produced 16 bit color graphics. In fact, that was the original factor in the 16 vs 8 bit arguments. So, sure - the HU6280 was an 8 bit chip, but the graphics output was 16 bit (HU6270). The sprite display c
  • Great great system (Score:2, Insightful)

    by bile ( 169020 )
    Can't get much better than a Duo with an Arcade Card. The top down and side scroller shooters are wonderful. It's a real shame NEC and later TTI screwed up so badly with 3rd party support. The stuff done with that machine was awsome. First CDROM for a home console, full motion video, home development kits, modem, mouse, the Express, the poor SuperGrafx. Great stuff.
  • I was leaning towards getting a TG-16 when it came out and the author pretty much pointed out all of the reasons why I didn't get one until they were dirt cheap (in the Atlanta Advertiser for $40 w/5 games): poor title selection, expensive CD unit, short controller cords, mediocre pack-in game (should've included China Warrior or Alien Crush instead). I love Hudson for making my favorite multiplayer game franchise (Bomberman), but this system didn't live up to its potential.

    The TG-16 only has itself to bl
    • Screw Alien Crush. Devil's Crush is probably the best of the Turbo pinball games. I've had the good fortune of getting for free from a friend of mine. It's fantastic game. I do like Alien Crush though, don't get me wrong. They are also much easier to come by.

      The choice of Keith Courage as a standard pack-in game was totally stupid. You couldn't *give* those things away. I think that a choice of say; Neutopia , Shock Man, or Dungeon Explorer, or a pinball game, would have been a better choice.
      • As a side scrollign action game, Keith Courage rocked. I'd bought it for the system if it didn't come with it... never finisehd the game. Last boss always kicked my ass.
  • I had a TG-16 when I was younger. It did have some good games, but the quality of the hardware was rather lacking. While I was playing the game one day, the first controller just sort of fell out of the port. I tried to plug it back in, but half of the pins were stuck inside the machine, broken off from the rest of the unit. This was by the time the machines were no longer in production, so I couldn't just buy a new controller. But thankfully, my grandfather soldered the components together to get me playin
    • You can still buy new controllers for the TG today...At least in Canada. The company that distributed fot TTI in Canada was(is) called DonSal.

      My Mom bought a full set of them a little over a year ago.

      And as to the pins problem - I had that happen to one of my controllers, and I had one that the entire connector came out of the cable. In both cases I shoved them back in, and they worked ok for a bit.

  • Really cool system (Score:3, Interesting)

    by dewc ( 700281 ) on Thursday May 27, 2004 @08:02AM (#9265733)
    The TG-16 still has a nice fan-base. I think the reason was that it had games no one else would release at the time. It was, in a way, ahead of it's time. It had a CDROM attachment, decent graphics that rivaled SNES and Genesis and games that worked on it's portable, Turbo Express. It had games like Snatcher, which the Sega CD came out with much later, and had the first "FMV" games with Sherlock Holmes. There's still places like Turbo Zone direct that sells new systems and there's quite a few "rare" games for it that people still seek. I don't really know what it is, but it's just different from Sega's and Nintendo's offering at the time.
  • I can remember playing this game for hours and hours...

    The Bonk games were cool too. I know it wasn't a popular system and all, but it was the system I had after I had Atari, so I was hooked on it.

    Was really disappointing though because one day I went to ToysRUs to get a couple games and the entire TG16 section was just gone. I found out the hard way that it was discontinued and it was really annoying. /me heads over to ebay.
  • Master System? (Score:1, Insightful)

    by Anonymous Coward
    "The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983"
    So the Master System wasn't a major system?
  • TG16 / PC-Engine (Score:4, Informative)

    by MegatronUK ( 756725 ) on Thursday May 27, 2004 @09:32AM (#9266387) Homepage
    The thing that many people forget is that the PC-Engine was *the* most popular games console in Japan for many years, while the Turbo had a luke-warm (at best) response in the US - the uninformed usually only remember the US release.

    IMO, the TG/PC-E is *the* best console from the 8 and 16-bit era; NES/Famicom, Master System, SNES/Super Famicom and MD/Genesis. I've owned (or still do) them all.

    I'll admit that some of the early games are simplistic and clunky, but which console didn't have a terrible round of release titles (Altered Beast on the MD is a classic example.. utter crud, Kung Fu Kid on the SMS or the early NES games that were really crude) compared to later releases?

    The later Hucards and then CD and Super CD games are in a completely different league to the first Hucards; take a look at the Macross games (both the 2036 shooter and Eternal Love Song the strategy); awesome, then there is the original (and some may say best ever computer version of the game) Devil Crush pinball game, Soldier Blade (best, imo, of the Gunhed series), a fab version of Raiden and the brilliant R-Type. Some excellent CD titles to look out for include:

    Y's I/II + III & IV
    Spriggan (the daddy of Aleste)
    Nectaris/Neo Nectaris - forerunners of a million strategy spin-offs
    Shadow of the Beast (if only for the stunning graphics and soundtrack)
    Solid Force - RPG/Strategy
    Side Arms
    Star Parodia

    There are so many great PC-Engine games that it would take forever to list them all.

    Don't forget all the hardware innovations: first console with CD ROM, built in memory saves, multi-player adaptors, mouse, a portable that played the same games as the console... the PC-Engine remains a true classic; and a successful one at that (in Japan, at least).
    • a portable that played the same games as the console
      Yup, a great feature, and I'm sure one which no other console maker will ever do again. It saps the game market. They want people to buy additional games for their portable unit to make more money. I do think it was incredible that they could make a portable with enough horsepower to play the regular games.
      • Sega did release a portable version of the Genesis, the Sega Nomad, in 1995/96. It played regular Genesis cartridges, has an integrated 6-button controller, TV output (using a Genesis 2 video cable), second controller port, and a 320x224 passive matrix side-lit LCD screen. The only problem is the battery life: 6 AAs last for around 3 hours.
  • The one game I've always wanted to play for the TG16 is "Lords of Thunder," partially because I'm a big shooter fan, but mostly because of that really strange promo video they sent out for it. Anyone else remember it?
    • What I remember is this crazy early 90s comic where they show how the TG16 will cost you less than certain "other" systems(Genesis).
    • Lords of Thunder is an excellent shooter, as good as anything on the MD/Genesis. Excellent kick-ass music and fabulous graphics (well animated, screen high bosses etc.). Check out Gate of Thunder, by the same team, but sci-fi, rather than fantasy based - kicking music and great graphics. I've got both :-)
  • Well, as little text as you are allowed in a slashdot post. Much better to waste a few k in db storage and bandwidth than to allow one liners.
  • I've never seen a TurboGrafx in stores here, was that thing never released in Europe or am I just too young to remember?
    • Sadly the PC Engine/TurboGrafx never made it to Europe. There were plans for a release, but the failure of the TG-16 in the US made them rethink. It didn't help that, in Europe, many former 8bit gamers had abandoned consoles for the Amiga and Atari ST.
      • It *was* apparently released in europe, though most of us here never actually realised it!

        It seems that there was a tiny release with the US TG16 (shame, the Jap Coregrafx design would have gone down better) having a modified tv output for PAL; no-one is certain whether it was actually only released in Spain or across all of europe, certainly I can't remember any adverts for it at the time; but they do exist.
  • ...but not to play games (although I could if I chose to).

    The CD add-on reads CD+G discs. And this was back in the early 90's, when nobody really knew what CD+G was.

    It means that today, the TG16 can be used as a basic karaoke player, assuming you have a microphone breakout box (available at the local Radio Shack) to attach the audio cables to your stereo system. (think XBox's Music Mixer without the $2 per download song charge)

    And for those of you who have regular karaoke players, you might want to

  • I had a Turbo Duo, basically a Turbo Grafx16 (PC Engine in Japan) with a CD-ROM attached (all-in-one unit) and let me say this, Konami's "Castlevania: Dracula-X" was the best 2D Castlevania game I have ever played.

    I thought "Dracula-X" was superior in music and graphics to the much later released "Symphony Of The Night" on the Playstation and is one of those very memorable moments in gaming from that era.

    SNK's "Fatal Fury 2" and "World Heroes 2" were also ported over (for the Japanese market) and were awe

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