NEC's Turbografx-16 History Recounted 51
Thanks to GameSpy for its comprehensive article discussing NEC's classic Turbografx-16 console. The article explains: "The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983", and muses: "The PC-Engine appealed to gamers that wanted a more arcade-like gaming experience than could be offered by the aging Famicom", before the author concludes: "If you're a fan of 8- and 16-bit games and think you've seen everything the other platforms have to offer, you might just want to take a plunge into the Turbo, and discover a whole new library of classic games."
16 bit (Score:1)
Re:16 bit (Score:2)
I personally longed to own a TurboExpress portable for many years. When I was y
Re:16 bit (Score:1)
Blazing Laser by Star Fox or Gaiares
Bonk Super Mario Series
SplatterHouse Golden Axe or Final Fight
The list goes on and on....
The best thing about the TG16 (Score:2, Interesting)
The worst things were the 2 button controllers and unimpressive power of the "8-bit" console.
It wasn't fully 16-bit! The sound and graphics chips were 16-bit, and the CPU was 8-bit. I remember getting in to the biggest argument with a kid over this at Toys R Us. Sad, in a way.
Here's another article [classicgaming.com]
Re:The best thing about the TG16 (Score:4, Interesting)
The system has a 16-bit graphics processor. It's not unfair to call it a 16-bit system since the 8-bit CPU passed most work along to other processors, but they probably should have been more upfront since bits back then are pretty much the equivalent of MHz today. Neither are a good indicator of how good the hardware architecture is, but that's what everybody pointed to when arguing over which system was better.
Re:The best thing about the TG16 (Score:2)
Re:The best thing about the TG16 (Score:4, Funny)
kids were adamnant back then about their favorite system, i remember the arguments we all had about the TG16 being '16 bit' or not, problem was, we as 12 year olds had NO IDEA what a 16 bit processor was, of course that didn't stop anyone from getting into PHYSICALLY VIOLENT FIGHTS over the issue. I think that the general consensus at my junior highschool was "instead of using a 16 bit processor, it uses two 8-bit ones", whatever that was suppsoed to mean
Re:The best thing about the TG16 (Score:2)
It's all stupid, anyway... XBox is obviously the best one.
Re:The best thing about the TG16 (Score:2)
HArdware wise? yes it has the best general arrangement of hardware. There are things Gc does better. Some PS2 does better. Generall Xbox is better. However there isn't a single game I want thats xbox eclusive. Thsu the point is moot. Like Mac's. Nice machines. But I have nothing I need to be run, avaiable just for macs. So I have not motivaiton to switch.
looks like someone... (Score:1)
Re:The best thing about the TG16 (Score:1)
Re:The best thing about the TG16 (Score:2)
Re:The best thing about the TG16 (Score:2)
It was "16 bit" in that era. The graphics chip produced 16 bit color graphics. In fact, that was the original factor in the 16 vs 8 bit arguments. So, sure - the HU6280 was an 8 bit chip, but the graphics output was 16 bit (HU6270). The sprite display c
Re:The best thing about the TG16 (Score:2)
For nifty old hardware info, check Gamefaqs [gamefaqs.com]
Great great system (Score:2, Insightful)
Good history (Score:2)
The TG-16 only has itself to bl
Re:Good history (Score:2)
The choice of Keith Courage as a standard pack-in game was totally stupid. You couldn't *give* those things away. I think that a choice of say; Neutopia , Shock Man, or Dungeon Explorer, or a pinball game, would have been a better choice.
Re:Good history (Score:2)
Not the best hardware.. (Score:2)
Re:Not the best hardware.. (Score:2)
My Mom bought a full set of them a little over a year ago.
And as to the pins problem - I had that happen to one of my controllers, and I had one that the entire connector came out of the cable. In both cases I shoved them back in, and they worked ok for a bit.
Really cool system (Score:3, Interesting)
Final Lap Twin (Score:2)
The Bonk games were cool too. I know it wasn't a popular system and all, but it was the system I had after I had Atari, so I was hooked on it.
Was really disappointing though because one day I went to ToysRUs to get a couple games and the entire TG16 section was just gone. I found out the hard way that it was discontinued and it was really annoying.
Re:Final Lap Twin (Score:2)
I can also remember spending hours playing Neutopia (TG16 version of Zelda). I don't think I ever finished that game though, I always got stuck at the same spot.
Master System? (Score:1, Insightful)
So the Master System wasn't a major system?
Re:Master System? (Score:1)
Re:Master System? (Score:1)
TG16 / PC-Engine (Score:4, Informative)
IMO, the TG/PC-E is *the* best console from the 8 and 16-bit era; NES/Famicom, Master System, SNES/Super Famicom and MD/Genesis. I've owned (or still do) them all.
I'll admit that some of the early games are simplistic and clunky, but which console didn't have a terrible round of release titles (Altered Beast on the MD is a classic example.. utter crud, Kung Fu Kid on the SMS or the early NES games that were really crude) compared to later releases?
The later Hucards and then CD and Super CD games are in a completely different league to the first Hucards; take a look at the Macross games (both the 2036 shooter and Eternal Love Song the strategy); awesome, then there is the original (and some may say best ever computer version of the game) Devil Crush pinball game, Soldier Blade (best, imo, of the Gunhed series), a fab version of Raiden and the brilliant R-Type. Some excellent CD titles to look out for include:
Y's I/II + III & IV
Spriggan (the daddy of Aleste)
Nectaris/Neo Nectaris - forerunners of a million strategy spin-offs
Shadow of the Beast (if only for the stunning graphics and soundtrack)
Solid Force - RPG/Strategy
Side Arms
Star Parodia
There are so many great PC-Engine games that it would take forever to list them all.
Don't forget all the hardware innovations: first console with CD ROM, built in memory saves, multi-player adaptors, mouse, a portable that played the same games as the console... the PC-Engine remains a true classic; and a successful one at that (in Japan, at least).
Re:TG16 / PC-Engine (Score:3, Interesting)
Re:TG16 / PC-Engine (Score:1)
LoRdS oF tHuNdEr!!!! (Score:1)
Re:LoRdS oF tHuNdEr!!!! (Score:2)
Re:LoRdS oF tHuNdEr!!!! (Score:1)
Long Live Bonk! (n/t) (Score:1)
Almost... (Score:1)
Almost bought a system for this game alone - would stop to play it every time I was at Toys R Us when it was there.
Did eventually pick up the sequals for the Genesis, but they just weren't quite the same...
Re:Best Game on TG-16... (Score:1)
Europe? (Score:1)
Re:Europe? (Score:2)
Re:Europe? (Score:1)
It seems that there was a tiny release with the US TG16 (shame, the Jap Coregrafx design would have gone down better) having a modified tv output for PAL; no-one is certain whether it was actually only released in Spain or across all of europe, certainly I can't remember any adverts for it at the time; but they do exist.
I still use my TG16, but.... (Score:2)
The CD add-on reads CD+G discs. And this was back in the early 90's, when nobody really knew what CD+G was.
It means that today, the TG16 can be used as a basic karaoke player, assuming you have a microphone breakout box (available at the local Radio Shack) to attach the audio cables to your stereo system. (think XBox's Music Mixer without the $2 per download song charge)
And for those of you who have regular karaoke players, you might want to
The TurboGrafx 16 showed amazing potential (Score:1)
I thought "Dracula-X" was superior in music and graphics to the much later released "Symphony Of The Night" on the Playstation and is one of those very memorable moments in gaming from that era.
SNK's "Fatal Fury 2" and "World Heroes 2" were also ported over (for the Japanese market) and were awe