Player Disquiet Leads To EverQuest Expansion Delay 111
EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?"
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Something happened at Verant after the "Scars of Velius" expansion. I don't know what it was but EQ went downhill from there. "The Shadows of Luclin" was such an ugly, ill-concieved expansion. The bazaar is a moronic way of implementing player auctions. Why not run the auction on a separate chat channel, with visuals, accessible from any vender? Instead they decided to pack 600 players into the same zone and bring everyones graphic card to its knees.
A single programmer could have implemented a good auction system in a few weeks. Instead they make this crappy bazaar idea a 'feature' of thier expansion.
Unfortunately Sony is just using EQ as a convenient cash cow, leveraging its addictiveness to provide funds for the war against the x-box(I do sympathize, as Microsoft is as hostile as ever with its constant price gouging). Still it's a shame that such a great game/player community as Everquest used to be is being sacrificed.
Sure they need money to finance EQ2 and SWG, but it's sad that they are canabalizing such a wonderful piece of art as the original Everquest world. I bet you 5 to 1 that the artists/designers Sony end up hiring won't have clue-one how to breath real life into a fantasy world...it will just be another lifeless clone with slightly improved player models. *sigh*
Who knows, maybe another company will fill the very large shoes that EQ used to wear?
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Hell, I was all set to go buy City of Heroes because it sounded like an awesome game until I noticed there is a monthly fee to play! WTF? Is this getting more common with online games? If I start paying a monthly fee for a game it goes from being a quaint weekend diversion to something I feel obligated to play every day just to get my damn money's worth. If I miss a few days then I'll feel cheated out of that time. I'm not interested in becoming an addict like Evercrack players so I guess City of Heroes is out of the picture for me. That's too bad since it looked like it'd be fun to play superhero on the weekends once in awhile when I'm bored.. I guess I'll stick with killing Iraqis in Desert Combat.
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I've heard of Everquest and Ultima Online, but I never played them because they had a monthly fee. So this isn't an uncommon thing?! I thought it was just odd that someone had a multiplayer game that they had the balls to charge full price for and then tack on a monthly fee to boot.
If they were to let you download the game for free and THEN charge you $15/month I might go along with that, but my attention span is usually a
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The pricing model is fine. I'll happily pay 10$ a month for a game I'll play for more then 10 hours a month. Hell, I have bought more then one full price game just to be done with it after 10 hours.
Re:FP (Score:4, Interesting)
Well, that $10 is fine, if they'll let me PAY IT. I don't have a credit card, nor can i get one as i don't earn enough to be eligible for one. So, as a non-US gamer, that cuts me out of playing MMORPGs. (and WoW sounded so nice, too...)
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Most banks in the US give you a debit card that also works like a visa/mastercard, does your bank do that?
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I didn't see where GP said it was a LOT of money, just that it shifts the game from a diversion to something he feels like he HAS to play because he's paying for it. I agree. For 120/yr, I can pick up 7-12 of the "Greatest Hits" RPGs on the PSX at a minimum of 25 hrs each. Especially when they're gonna gouge you for the game first, then AGAIN for the subscription.
Re:FP (Score:2, Insightful)
MMORPGs provide things an RPG cant. Interaction with others. MMORPGs provides things FPSes cant. Storylines, and persistant worlds. Its like buying a Gamecube, then paying 15 bucks a month for all the games you want. (Only its one game, and tons of content)
If you don't play video games that much. Fine. There's plenty of games that will accomidate ya. Guild Wars [guildwars.com] is a Diablo 2 clone that lets you interact with hundreds of
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http://www.guildwars.com/faq/default.html
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What I don't get about MMORPGS (I play City of Heroes right now) is that they charge 10-15$ a month, and they excuse that payment with "adding new content, etc." - So why, are most new content almost always in expansions, which costs about the price of another new game, and not in the monthly updates.
To me it just seems like a sort of inflation, just like when DVD came out and the manufacturers promised that it would be cheaper than VHS because it was a lot cheaper to manufacture. Then when customers are hooked, you suck them dry.
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More like pining for the fjords.
For 15 bucks a month i'd expect to be able to run the game via metaframe.
Can you belive mmrpgs for xbox? the anual fee for xbox live, plus a monthly fee from the mmrpg, consider your dsl cost and you can finance a used car!
Re:FP (Score:1)
I don't think Everquest players would be complaining if all the Everquest expansions rose to that level, but they fall far short. Another Ever
Not being an Everquest player (Score:2)
due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content
I thought one of the things with these MMORPGs is that first and foremost they're 'massive'. Did they break some content and are charging to put it back in? Are the people complaining about it just after something for free? Or are Sony just milking it for all it's worth?
Re:Not being an Everquest player (Score:5, Informative)
EQ2 aims to fix a lot of the design issues they had with EQ. The graphics engine in EQ2 is fucking incredible, and if the gameplay has quality half as good, it will be an awesome game.
Re:Not being an Everquest player (Score:2, Insightful)
Re:Not being an Everquest player (Score:3, Interesting)
How EQ could become more of a grind and time sink, I cannot fathom.
In all honesty, I have EQ'ing friends, and they tell me that the game got much better after the first couple expansions, and that the end-game didn't play anything like the low-level game. But there was never anything about the low-level game that made me want to pay a monthly fee for 2 years (let alone 5) while they got their shit straight. Particularly since all I hear from these EQ'ing friends is
Re:Not being an Everquest player (Score:3, Informative)
The high level game consists mostly of "raids" involving 18-72 (or more in some cases) people destroying a dungeon (at a high r
Re:Not being an Everquest player (Score:1)
In EQ, 'casual' players are pretty much everyone else who doesn't qualify as a high-end 'raiding' player, regardless of how much time they actually put in. A *true* casual player who only puts in 2-3 hours a week would probably still be level 30 or 40 and completely oblivious to all these high-end expansion-oriented problems.
> How EQ could become more of a grind and time sink, I cannot fathom.
Apparently how they did it in the last expansion pack was to make
Re:Not being an Everquest player (Score:3, Interesting)
Also, people weren't too happy to hear they announced the new expansion before they even had finalized its features. This GU comic [gucomics.com] summarizes the hassle nicely.
Re:Not being an Everquest player (Score:4, Informative)
Things that led to this:
Interestingly enough, during this time they've reduced prices on expansions and have several bargains on year long subscriptions. My theory is SOE is painfully aware of the MMORPG competition and is using a shotgun approach to hang onto the market. That would explain bringing the game up to speed to today's graphics and releasing expansions rapid fire, while at the same time dropping prices.
Re:Not being an Everquest player (Score:4, Insightful)
To be honest, it was tiny, expensive ($30), did not appeal to the masses, and was not worthy of discussion and immediately after release (feb '04) made me mad. I spent the most time ever in those expansion zones last night (a whopping 2 hrs) and still don't get it...
As if to throw salt on the wound SOE announced for E3 the next expansion "Omens of War", which seems to have almost an identical plot, promises many of the same ill-defined effects, involves much the same plot-line and characters, and by all appearances appears to be "Gates of Discord - The Missing Content". It honestly seems like an excuse to bilk us out of another $30 for the same content.
I think however it is premature to call EQ dead, or dying. I have played almost all the MMOGs out there, and they're all mostly boring time sinks. I still find EQ to be the least boring of all of them which is why I kept dropping my subscription and returning.
Re:Not being an Everquest player (Score:3, Interesting)
Never played City of Heroes [coh.com], I take it?
Re:Not being an Everquest player (Score:3, Insightful)
What the hell kind of analogy was that? Are you trying to say that you had to see the first movie to understand the second? Are you trying to say that one of the movies was worse than the other?
According to Rotten Tomatoes both [rottentomatoes.com] movies [rottentomatoes.com] rated pretty high, and I know that I enjoyed the hell out of them.
-prator
I'd boycott, but... (Score:4, Interesting)
Some day, when MMORPGs have matured a little more, I might get back into them. So far, I have seen very few that aren't essentially EverQuest clones. Ultima Online used to be good...
Re:I'd boycott, but... (Score:1)
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EVE is an amazing game, but not an MMORPG to the best of my knowledge. It's more about trading and empire building. It's quite clear that the victor of such a game will be he who plays it the most...
I haven't seem a good sci-fi MMORPG yet, and it's sad because sci-fi has as much to offer a creative person as fantasy...
Re:I'd boycott, but... (Score:1)
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Bizarre (Score:5, Insightful)
Now, with most MUDs, especially free muds, the client is free but you can use a commercial one (telnet, tf, zmud). With MMORPGs, you have to pay for the client, and it's the same price as most modern PC retail box games.
MUD: $0
PC Game: ~$50US
MMORPG: ~$50US
With most MUDs, and most modern PC games, online multiplayer is free. You need to pay a monthly fee for MMORPGs. Valve also wants you to pay a monthly fee to play CounterStrike (they call it Steam, but if it looks like a porkbarrel and it quacks like a porkbarrel...)
MUD: $0
PC Game: ~$50
MMORPG: ~$50 + ~$10/month
Now we come to expansions, which is what this is all really about. Expansions for MUDs just happen overnight, and they're more or less free. PC Game expansions are rarely free but usually inexpensive. MMORPGs use the same price structure. There will probably be more than one expansion on a successful game.
MUD: $0
PC Game: $50 + $30 + $30 = $110
MMORPG: $50 + $30 + $30 + $10/month = $110 + $10/month
Okay so basically MMORPG's cost a lot of money. Do they provide a better interface than a standard PC game? Debatable but lets' say it's about the same. So we can more or less suggest that in terms of measurable quality metrics (graphics, sound, polygons, etc) a MMORPG is identical to a PC game.
In terms of gameplay, you essentially need to be a mudder to appreciate a MMORPG (bear with me) because the nature of MMORPG gameplay is identical to that of a MUD. You farm items, you kill rats and level up and gain XP and gain gold and gain items. The gameplay is identical. MMORPG's are more successful than MUDs have been because the interface has broader appeal. This is nothing new! Gaming in general is in a golden age because the level of quality in the graphical interfaces has progressed to the point where games appeal to a vast and wide audience, previously locked into TV only.
So in essence, a MMORPG is a graphical interface on a MUD, and it's an interface that people are willing to pay more than the cost of a similarly interfaced PC game for the privelege of play. Combining in essence MUD and PC game.
Will EverQuest die?
MUDs have been known to live for over a decade. Theoretically then, EverQuest has the potential to live for over a decade. However, the eyecandy factor that attracts more players to EverQuest than muds have attracted also works against EverQuest. More and more MMORPGs are entering the market. They have nicer, cleaner graphics, because like a PC game, a new MMORPG will have better graphics than an older MMORPG. Let's assume that all MMORPG's cost around the same - so there is no price factor in demand. Let's assume that there is a fixed number of people playing MMORPG's, this figure will not grow dramatically over the coming years any more than the overall gaming market will. The determination then is whether the value of the time invested in EverQuest outweighs the personal pleasure obtained in playing a newer, better interfaced MMORPG.
Re:Bizarre (Score:2)
1) Multiplayer dynamic (this includes chatting to people, interacting, etc, if you don't know what multiplayer is by now, get off my planet).
2) Combat. Most text adventures didn't deal with levelling, combat, and so on, apart from nethack/rogue/angband/whatever. And those really can be set apart from text adventure because they differ in many aspects from MUDs, whereas the text adventure uses the same interface as a mud, mor
Re:Bizarre (Score:2)
So... (Score:2)
That's a serious question.
Re:So... (Score:3, Informative)
No no, that would be MS Comic-Chat [microsoft.com]!
... I don't even know what to say about that.... (Score:2)
Thanks for sharing. Sheesh, and I thought the Hampster Dance was weird.
Re:... I don't even know what to say about that... (Score:2)
Needless to say the client flooded the channels with heaps of protocol text, which was useless for a "normal" irc client. Comic users weren't very welcome in most channels
I can't say I've seen any users using comic-chat lately, MS probably pulled the client back for further dev
Re:So... (Score:2)
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Re:Bizarre (Score:1)
To be fair to the MMORPGs... (Score:3, Insightful)
Re:To be fair to the MMORPGs... (Score:2)
Re:To be fair to the MMORPGs... (Score:2)
Seriously, graphical muds are referred to as "MMORPG's".
The majority of MUDs (Diku, Circle, LP) are all combat driven with a specific hp, xp, level, attack, damage system, generally ripped off D&D on a larger scale. TinyMUD is the only engine I could think of that allows a bit more player flexibility.
There is no self moderation - you either can do something or you can't based on the rules of the mud, just like an MMORPG. If you do something
Re:Bizarre (Score:2, Interesting)
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--trb
Re:Bizarre (Score:3, Interesting)
The price would be: $0 + $0 + $15/month. If you're paying them monthly to make the game better, expansions should be part of the deal. They should be relatively frequent, and incremental as expansions in Muds often are.
The game itself should be free if you download it online or maybe $10 in store to cover distribution costs.
Re:Bizarre (Score:2)
Even if you set up a contract so you had to play for 3-6 months, zero dollars up front would increase subscriptions dramatically.
After all, it's usually the first 10-20 levels on any MUD/MMORPG that are the ones that get you hooked.
Pricing (Score:1)
Re:Bizarre (Score:1)
Apologies If I missed the memo, but... when did valve announce they're going to charge a monthly fee to play CounterStrike? They certainly aren't at the moment, and I've never seen any mention of them planning to do so; according to the FAQ [steampowered.com], steam is free.
Re:Bizarre (Score:2)
If you look closely at their roadmaps, you can see more and more services and games being bundled and wheedled into Steam-only franchises.
It's almost like they're copying the microsoft business model sometimes.
3 Cheers to Raph. (Score:4, Insightful)
If you think this expansion pack is good wait until we get EQ2.
Re:3 Cheers to Raph. (Score:1)
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Man (Score:1)
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This proves it. (Score:2, Interesting)
I personally loved everquest, however I logged out for the last time a year and a half ago, played daoc for a year intermittently, and now don't play any mmorpg's.
I honestly think everyone in EQ is going through the same boredom/withdrawal that I did. MMORPG's as they stand are dying. It won't be until we have a paradigm shift in their design that they are reborn. This may take an even greater technological leap though.
Re:This proves it. (Score:4, Interesting)
First-generation MMORPGs are dying. In this group, I'd include the classic MMORPGs such as Ultima Online, Everquest, Asheron's Call, Anarchy Online etc. However, I see no evidence that this is symptomatic of a wider decline of interest in MMORPGs in general. It's like saying that the FPS is dying, because fewer people now play DooM than played it 5 years ago.
All that's happening is that players are switching to the second-generation MMORPGs. Galaxies' player numbers tend to wobble up and down quite a lot, but they're still solid. Final Fantasy XI is bigger than pretty much anything we've seen before. World of Warcraft is also almost certainly going to be massive.
Everquest deserves its place in gaming history. It may not have been the first MMORPG, but it was the first one to have a really major impact on the mainstream gaming consciousness. It's had an extraordinarily good run and, for all its flaws, will probably remain the model for the successful MMORPG for a long time to come. But it's an old game. Its joints are getting creaky and its looks just don't seem as good as they once did. With games like FFXI helping MMORPGs to shed their "ugly duckling" image, it's inevitable that games are going to move on to the latest generation.
Re:This proves it. (Score:2)
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Golf is another thing... At my college there is a golf club. Their all trying to get me to go every weekend. In my own opinion, I do
Someone mind explaining to me...? (Score:1)
Re:Someone mind explaining to me...? (Score:2, Informative)
Typically what you end up with, is an expansion full of bugs, both major and minor, and unfinished content at the high end.
The more "hardcore" players rush into the new content, and often find themselves struggling against bugs instead of content. Mobs disappearing, keys not working, etc...
Then there's the more general bugs... text wrong
Re:Someone mind explaining to me...? (Score:1)
Similarly in this expanion GoD (Gates of Discord), the zone Uqua was pretty much impossible for a long time
See....I told you. (Score:2, Funny)
hopes and dreams (Score:3, Funny)
god i hope so
Survival of the fittest. (Score:2)
Now, the market
Re:Survival of the fittest. (Score:2)
It got big because it was new and fun. A semi-D&D world to explore. You could do anything - craft, explore, kill monsters, etc. There was a steep learning curve, but that was to be expected from a game where you really were in their world.
And during EQ's reign, lots of mmorpgs
We've seen it before (Score:1, Insightful)
Okay, step back (Score:4, Insightful)
Everquest is going to be around forever.
Literally.
End of everquest? (Score:3, Funny)
This means that the guys next to my cubicle is starting to do actual work now???
MMOG's (Score:3, Insightful)
Of course EQ is dying! (Score:2)
Yes, a lot of people were disappointed with the Gates of Discord expansion, and were infuriated at being asked to pay another $30 this summer to continue the grind. But considering how many MMOGs are out there, EQ is staying surprisingly resilient. The true test will of course be when gen
DAOC perspective (Score:1)
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World of Warcraft (Score:1)
Flying out...who? (Score:1)
Ineffective. The people that run websites are are typically high-end raiding players. The majority of the game and gamers will be represented accidentally at best by that crowd.
EQ - SSDD (Score:1)
My thoughts were that overall SOE was on the right track up until the PoP expansion. Shadows of Luclin offered new some new updated graphics (enough to hold over until the launch of EQ2) and new content for all levels, albeit primarily for higher levels. Since then, new expansi