Out Run 2 Xbox Enhancements Analyzed 24
Thanks to GamesRadar for its Edge-reprinted cover article interviewing UK developers Sumo Digital on its conversion of Sega's arcade title Out Run 2, and trying to explain why "Sega has handed the Xbox conversion [of the new AM2-developed arcade game] to an unknown dev studio responsible for exercise bike software." The developers discuss the issues is conversion: "The arcade board has essentially got twice the memory that the Xbox has... and most of that was used", before explaining a new-for-Xbox Mission Mode which "will feature in excess of 50 missions consisting of Heart Attack-style challenges, marathon routes and AI character challenges", and also revealing "[Xbox] Live compatibility, which promises score uploading and ghost downloading while also permitting online play."
Was Out Run really that good? (Score:4, Insightful)
I'd have to say no. It was not a good driving game. It was a game where you remembered the best routes with the easiest overtaking opportunities. There was no driving skill involved. It was repetitive and boring.
I bought it for my C64 though. I was amazed how good it looked compared the arcade machine but it was still not a good game.
Is there still a call for games like this when we have the likes of Project Gotham Racing and Gran Turismo?
Re:Was Out Run really that good? (Score:2)
yes, OutRun was fun ; especially because I remember we used to make fun of a nerd at my highschool who was a huge fan of the game. We would watch him play with great praise of his driving skills, when slipping a foot in between his legs to give a small amount of braking he would not notice, being so absorbed. He never got it..He was especially fun to watch playing because he would move his head in all directions, trying to look above the other cars and hills before passing, like you would when driving in "t
Re:Was Out Run really that good? (Score:3, Funny)
Re:Was Out Run really that good? (Score:2)
then you say that it wasn't 'good'? It was a massive success, liked by many.
*all* racing where you drive on the same courses is about knowing the best overtaking possibilities and the best driving routes... thats what 'driving skill' in racing is all about anyways.
Re:Was Out Run really that good? (Score:2)
Driving skill = car control.
In Outrun there was no car control whatsoever! You just 'turned' left or right and the car sprite changed, and the track moved either way a bit. And the same formations of cars came and went all the time... as far as racing goes, there was nothing there and it was boring and repetitive. But it looked good, had some good music etc.
Re:Was Out Run really that good? (Score:2)
Rob
Re:Was Out Run really that good? (Score:1, Interesting)
All these years later, I still remember and listen to the music. Very nostalgic, if you were an arcade-head in the 80s and early 90s. The Daytona soundtrack is also memorable, for the same reason, even though the quality of the music is far removed from that of Outrun. "I wanna fly-y-y sky hiiiiigh..."
Never played the current Outrun, but having heard bits of the soundtrack, the magic is gone. Back to chiptunes for me.
You might also want to look into the difference between ar
Re:Was Out Run really that good? (Score:1)
BTW: If you take the left most routes its harder. Right will be a lot easier.
Re:Was Out Run really that good? (Score:3, Insightful)
Sega Xbox Arcade Machine (Score:1)
In which case, I wonder how hard the XBox port really is? and what's involved?
Re:Sega Xbox Arcade Machine (Score:1)
Re:Sega Xbox Arcade Machine (Score:1, Interesting)
Dreamcast has less RAM than NAOMI and similar hardware. All NAOMI-DC ports are superb (blatantly superior to NAOMI-PS2 ports of the same games).
GameCube has less RAM than Triforce and similar hardware. F-Zero GX is as gorgeous and fast as in the arcade version, F-Zero AX.
I don't expect this UK dev to have much trouble downporting from Chihiro to Xbox. It would be an embarrassing break from tradition if they did.
Re:Sega Xbox Arcade Machine (Score:2)
Not very, and not much. Mainly a whole lot of bullshitting.
Let's compare Chihiro with the X-Box Specs (Score:2, Informative)
Just from looking at these specs, we can note that the hardware is extremely similiar in both, while the only significant difference being that Chihiro uses Sega's proprietary GD-ROM as a data strorage/access medium, and X-Box uses a DVD medium.
From the interview:
Technically, it hasn't been an entirely painless process, however, with the Chihiro board's higher specification understandably causing a few headaches when it came to sq
Re:Let's compare Chihiro with the X-Box Specs (Score:2)
System16.com also lists a "Cirrus Logic Stream Processor" on the Chihiro. I don't think the XBox has this, and since Outrun2's graphics have to be streamed from the disc they will probably have to use the unified RAM to store the music. Streaming music from the hard drive might be an option unless that would affect how much could be streamed from the DVD.
Heart-Attack style challenges? (Score:2, Funny)
Pulse Racer?! (Score:1)
Toss it into a flea market tub alongside games such as Extreme Paintbrawl [ign.com] and Superman 64 [ign.com]
take advantage (Score:2)
If Sega is smart, and their lackluster push behind the Xbox port seems to be leaning this way, they should release it for $29.99 or maybe as high as $39.99. It doesn't sound like the replay value will be high enough to warrant a $49.99 p