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The Almighty Buck Entertainment Games

Ion Storm Austin Studio Under 'Transition'? 32

madhatter256 writes "According to Shacknews, around 20-25 more employees, allegedly including noted designer Warren Spector, have left the Eidos-owned Ion Storm studio in Austin." There's an official Eidos response at GameSpot, where a spokesperson "denied Spector had exited the organization", but IGN has further official Eidos reports confirming "Both Ion games have been completed and those who were hires specifically for those titles are now finished", and noting that Spector himself, though he could theoretically be exiting by other means, "certainly has not been laid off." This news comes in the context of earlier personnel turmoil, Thief III's fairly well-received release (there's now a playable PC demo available), and a mixed reception for Deus Ex: Invisible War.
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Ion Storm Austin Studio Under 'Transition'?

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  • by WinnipegDragon ( 655456 ) on Friday May 28, 2004 @03:11PM (#9280380)
    I have no doubt that Warren will land on his feet. He has a following akin to Peter Molyenieux, although DX2 might have jeopardized that a bit.

    A Haiku for him:

    Weep not for Spector,

    DX2 sucked anyhow,

    Here's to better days!

  • Thief III is great (Score:3, Interesting)

    by Anonymous Coward on Friday May 28, 2004 @03:17PM (#9280426)
    I've been playing it for about the last 24 hours non stop. It's pretty much exactly what I would have wanted, minus the loading zones in the city sections (which still aren't bad).

    I hope everyone at ION lands on their feet, and I also really hope that Eidos will actually shell out the incredibly minor amount of money that would be required to get the Editor in a releaseable state (though that's looking less likely).
    • by Anonymous Coward

      Me too. Could have used a little more polish in some areas (better load/save menu, I'd like at least a screenshot of the area as saved, and the ability to name saves). Also some kind of quest log for all the books and documents you _can't_ take with you wouldn't be amiss (In the church there's a document detailing some books -- two of them are in the church, two of them aren't. I had to write down their locations on paper since the game wouldn't store it anywhere). I'm also wondering where screenshots end u

  • It makes me wonder whether the workplace was so volatile that they couldn't wait to split (maybe nobody could get along with Warren, ergo Randy Smith's departure), or whether everybody was just a 'hired gun' for the the two projects.

    On the hired gun theory, maybe future Ion Storm projects will be from 'Ion Storm India'.

    It also leaves me wondering if there is a snowball's chance in hell for a Thief 4 title, or even whether Thief: Deadly Shadows will have any of it's bugs addressed.
    • by Doctor Cat ( 676482 ) on Saturday May 29, 2004 @08:46PM (#9287648) Homepage
      I worked with Warren back in the Origin days, on Ultima 6. He's a great guy and fun to work with, I can't buy any "nobody could get along with Warren" theory. The guys at Looking Glass insisted on having him as their producer for every project they did for Origin (Underworld, Underworld 2, and System Shock), he got along great with them too.

      I was just talking to one of the Ion Storm programmers a couple weeks ago (he lives across the street from me), and he was happy to be working there, didn't mention any problems or turmoil. Whatever changes are being made have almost certainly been decided upon by Eidos, that's the way these things go. Most game developers, when they get a steady, paying job, will try to stick with it until they don't have the option to do so any more. There are the highly publicized exceptions, of well known teams with a recent big hit under their belt splitting off to do something new, but those are pretty rare compared to the vast majority of folks just trying to stay employed and keep making games.

  • Why do I keep having flashbacks of John Romero and robotic frogs. I though I was going to be his "bitch"

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