Planet Moon Blazes Trail Onto PSP For Smaller Developers? 24
Thanks to GameSpot for its interview with Aaron Loeb of developers Planet Moon Studios, the quirky developer that "was founded in 1997 by the Shiny Entertainment team that created MDK", has gone on to make console/PC titles Giants: Citizen Kabuto and Armed & Dangerous, and is now "devoting itself to the [Sony] PSP exclusively." Loeb justifies this arguably risky move to the "unproven terrain of PSP development" by suggesting: "The PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face", and argues the kind of games that will be successful on the PSP are "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience."
Hmm. (Score:2, Interesting)
Moon Pulling a Romero? (Score:5, Insightful)
I think what Loeb and Moon want is more chances at bat. They might get that, of course, but I think they're going to be surprised to find that creativity might as hard to pull off on the PSP as the Xbox and PC. If Sony locks in the specs they've been touting, it's not much less powerful than a PS2, so in terms of graphic design and what have you we're still working with a system that will require extensive development time. And, the PSP is portable. Right now anyway, the gameboy library is far more licensed than any of the console games. Creative games get passed over routinely because they're lost in the morass of subpar Mary Kate and Ashley and Finding Nemo games. What's more is that they may find the PSP a little more crowded than they're obviously hoping for. If it's the GBA kids that the PSP pulls, they'll want to play Finding Nemo 2. If it's the home console owners, they'll want to play Madden. There's little room for creativity no matter where you are in video games right now, but Moon seems intent on convincing themselves otherwise.
So, what I'm trying to say is that this seems like Planet Moon has talked themselves out of the possibility that they just might not be able to make groundbreaking games,. What Loeb is saying, essentially, is that it was development costs that stopped them from making their great game, not that they can't make great games.
Well, best of luck to them. I think that if they had that special creative spark within them, it would've shown up already.
Endnote: I'm not sure we can count MDK as some kind of creative track record. Dave Perry and Shiny worked on that as well and went on to work on the glorious testament to non-creative-ness that is Enter the Matrix.
Re:Moon Pulling a Romero? (Score:5, Insightful)
Re:Moon Pulling a Romero? (Score:2)
A quick look at the
Re:Moon Pulling a Romero? (Score:3, Insightful)
Seems you've got everyone saying 'Ok, let's go out and make the very best games we possibly can' while Nintendo's line seems to be 'Let's go out and make the most _innovative_ games we can' They might tank horribly from time to time and there's more than a few examples already in Nintendo's past history, but they land some wonderful gems from time to time.
Re:Moon Pulling a Romero? (Score:2)
Is this a good time to pull the FANBOY -1 moderator ?
ARE BORN? seriously guys! they havent even released the thing yet ! at least say "WILL BE" !
And I hate to break your fanboy bubble but Most, no wait a second, ALL "games" shown at the e3 for the DS are straight nin
Re:Moon Pulling a Romero? (Score:1)
The DS is less powerful, therefore costs are lower and therefore risky games risk less money. If Planet Moon wants to make their cheap and innovative games the DS might be easier to handle.
Perhaps they were given fina
Re:Moon Pulling a Romero? (Score:1)
Re:Moon Pulling a Romero? (Score:2)
Re:Moon Pulling a Romero? (Score:1)
And as for touchscreen, I already said PSP has USB and can use Mice. I'd rather use a mouse then a pen for metroid
Re:Moon Pulling a Romero? (Score:2)
Why will they have to make full use of the graphic power of the PSP? If their intent is to make fun games you can play 15min at a time, you don't need to go implementing all those particle effects.
Case in point WarioWare. You come up with something like that on PSP I don't think the development time will be hurt by the power of the handheld
PSP launch titles (Score:2)
You may argue that it's not new because GBA is also in the sa
Wait a minute.. EASIER to develop games? (Score:4, Interesting)
Not to mention the fact that people are drooling over the PSP, despite this. The scary thing is, the PSP could probably be released with a battery life of one hour, a price of $300, and still become more popular than the GBA. That's how alienated gamers are, today. I really hope that the PSP flops, not just because I'm a Nintendo fanboy, but because the industry will be in deep trouble if Sony can get their feet wet in the handheld portion, as well.
Re:Wait a minute.. EASIER to develop games? (Score:1)
bullshit
AnonCow has a point.
Re:Wait a minute.. EASIER to develop games? (Score:2)
Re:Wait a minute.. EASIER to develop games? (Score:1)
Re:Wait a minute.. EASIER to develop games? (Score:2)
And I don't know about you, but I do NOT consider moving a camera around in a Metal Gear game to be playable software. Man, a franchise here and some graphics there and everyone all of the sudden thinks the PSP software played great. >_>
I'm torn (Score:2)
However, I'm still cheering for the DS for now. It just strikes me as a cooler idea.