Unofficial Tabletop X-Com Game Given Away 36
eebe writes "It's a common complaint that modern games are never as good as the games we all played when we were younger. Sequels never seem to do the original justice, and remakes never get finished. What Paul and myself have done is take one of the best games of all time, X-Com: Enemy Unknown (UFO Defense for the Americans) and turned it into an unofficial, freely downloadable / printable tabletop war game, 'X-Com: Tactical'. What better way to spend an evening sending your Chrysalids against your friend whose troops are only just walking out of the Skyranger?"
A remake or a squeal... (Score:1, Insightful)
Crappy remake??
Crappy Sequel??
HELP! Im surrounded by crap games of the 21century, please send me back to the land before Xbox! ^_~
Re:A remake or a squeal... (Score:3, Insightful)
Re:A remake or a squeal... (Score:1)
Re:A remake or a squeal... (Score:1)
XCom was one of the best damn games ever!
Aliens, weapons research, individual team members that improve and you get to know, global defense, taking the fight back to the alien home world.
I need to find my floppy backups and see if I can get it running again...
formula (Score:3, Funny)
2) post story on
3) put micropayment donation links on site
4) Prof^H^H^H^H^H wonder why the payment counter stays at 0
Re:formula (Score:1)
6) Prof... er... Loss
Re:Interesting notion... (Score:5, Informative)
Re:Interesting notion... (Score:3, Informative)
Re:Interesting notion... (Score:1)
Re:Interesting notion... (Score:1)
Re:Interesting notion... (Score:1)
...and eventually got remade into another board game, "Sid Meier's Civilization"
Re:Interesting notion... (Score:2)
Re:Interesting notion... (Score:5, Informative)
Re:Interesting notion... (Score:2)
Pac-Man!!! [x-entertainment.com]
wow.... that's just freakin cool
Does disclaimer permit infringement? (Score:5, Insightful)
I see this a lot, where someone obviously creates a derivitive work, but then puts a little disclaimer on it and hopes for the best. Now IANAL, but someone could create something like this for personal use without muich worry, but it would seem that distributing it online, with a contributions link, would be crossing the fair-use line.
Whatever the outcome it looks like a lot of effort was put into this, and it may actually be fun to play. I wish them the best, and hope they don't need a legal defense.
Re:Does disclaimer permit infringement? (Score:3, Interesting)
So while you're right, they may be betting on Microprose realizing they only have to gain from it.
Re:Does disclaimer permit infringement? (Score:1)
Re:Does disclaimer permit infringement? (Score:2)
What the world really needs, is for that x-com mod for silent storm to make its way into the world....
Re:Does disclaimer permit infringement? (Score:4, Interesting)
Maps were entirely created by hand by Paul. You can't just cut and paste an isometric image into a topdown view.
Legalwise it wasn't really an issue. We just wanted to play the game. If Infogrames has a problem then we will deal with that then, but I really don't think a game that they no longer sell would cause them to much grief.
Re:Does disclaimer permit infringement? (Score:1)
Really, if they ask us, the website and manual can be tweaked in 5 mins and we'd be happy to comply. Considering how difficult it was to even find out who owns the current copyright to the game...
-Paul
Re:Does disclaimer permit infringement? (Score:1)
-Paul
wait a second (Score:5, Interesting)
Don't get me wrong, I applaud the effort here, but these guys need to think about how to design a board game a little rather than just use the same mechanics that the PC game used. This is just all too complicated to be entertaining, having to keep track of time units for individual units? All of these opportunity fire rolls and intricate stat tracking? No way is even the most hard core diehard X-Com lover going to be able to tollerate this long enough to get through an actual game.
The best model for an x-com table top game would be the sometimes out of print games workshop game "necromunda" it was a squad based game, hand to hand and fire combat, it covered movement, line of site and all of that far simpler than these rules do. Hell the game even featured an xp and skill advancement system and used 3d terrain. It would simply be a matter of generating stats for the x-com weapons and units, and it was a hell of a lot easier to play.
I mean really, I want to love this thing, but I just can't look past such bad game design.
Re:wait a second (Score:1)
I may be a little biased with what I say, but the learning curve is not much more steep than most tabletop RPG's. If you can figure out how D&D or paranoia works then the rules to this aren't that much more difficult.
Re:wait a second (Score:1)
You would have much more trouble with ripping off 40K rules wholesale than with making rules inspired by a game no longer being sold. Games Workshop has a colourful history of pursing people who use their material, even for personal use.
-Paul
Space Hulk (Score:1)
Remaking 40K with Xcom units did cross our mind
Games Workshop allready did a boardgame which plays very much like X-Com, it's called Space Hulk [gamenight.com].
Re:Space Hulk (Score:1)
Re:wait a second (Score:1)
babylon.alphacomplex.org/~evan/para.html
The best part... (Score:3, Funny)
XCom - an excellent basis for gaming! (Score:1)
My own wargame system, of which Target: Earth [target-earth.net] is the first in the series (to be printed this summer, hint, hint ;-), is based very much based on the tactical-simulation-like mechanics of XCom - Time units, detailed RPG-like stats (but using D10 for simplicity), flexible unit actions (not the unrealistic move-shoot-charge of others) and highly customisable infantry and vehicles; as opposed to the more game-li
Xcom lives (Score:5, Interesting)
http://www.lasersquadnemesis.com/
Re:Xcom lives (Score:2)
Laser squad nemesis is fantastic. Check the link in my sig for more informtion and a link to a video of LSN in action.
As a gamer who doesnt get a great deal of time to game anymore I find it fits in with my free time perfectly.
Beware though, it can be fiendishly difficult, especially playing people in the upper echelons of the league. (I've always wanted to use the word echelons...)
The best bit though is that you play against a real live human.
If anyone wants to get going with a free game against
"Sequels never seem to do the original justice" (Score:2)
Zelda III: A Link to the Past
Final Fantasy II and III (aka IV/VI)
Super Mario Bros 3/Super Mario 64
Grand Theft Auto 3
NHL '94
Metroid Prime/Super Metroid
Civilization II
King's Quest V/VI (my personal favorites)
Worms 2
Command & Conquer: Red Alert
Day of the Tenticle (Maniac Mansion II)
Warcraft II
Sim City 2000