Is The Xbox The Cause Of The PC Gamer's Downfall? 194
Thanks to GamerDad for its editorial discussing whether the Xbox has grabbed much of the development effort and talent from the PC gaming scene, with the author arguing: "From what I've been able to gather, there just isn't much interest in PC games unless as an afterthought to a console release. Deus Ex 2 and Thief III are superb examples of this mindset." He continues of the Xbox: "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree?
No.... (Score:3, Insightful)
Re:No.... (Score:4, Insightful)
The PS2 and Gamecube would not have made me switch. People repeatedly say 'the Xbox has a lot of the same games as the PC, there are no real exclusives'. Fine, right. That shows that they are going for a similar crowd. I can play first person shooters on my Xbox, which was about 60% of what I played on the PC. There are also the racing/sports/3rd person shooters and now I'm set.
The Gamecube and PS2 don't target the same audience. I wouldn't buy a Gamecube if they were only ONE buck, because it doesn't have the games I want to play.
So for me, and a few of my friends, the Xbox is the one that stopped me from buying any PC games in the past 18 months. Instead I've bought about 35 games for my Xbox. I do have a friend who is a die-hard PC gamer- and he says he will stay that way forever...even though I harass him constantly to buy an Xbox. In the past 4 years I think he has purchased 2 or 3 games for the PC. I think you would find that the number of games purchased by the average Xbox gamer is much, much higher than the number of games purchased by the average PC gamer. And buying games, translates to support.
Of course, he used to COPY my games. I had a similar 20+ per year game buying habit on the PC, and he would copy my games. But his copying does not put money in the pockets of the developers, who would be willing to make more games for the system.
I tell him that if he wants the developers to support him (make more games) he needs to support THEM (buy more games). But he figures someone else ou there will do the buying...sadly, this is why the content providers are pushing for more and more DRM.
Re:No.... (Score:2)
Which is fine for me, I do not live in Japan, nor am I Japanese.
It does have a lot of good ole fashioned American killin' though.
Re:No.... (Score:3, Interesting)
Deus Ex II was a perfect example of this. The abysmal PC release interface was obviously built for the XBox controller, just as level design was for the XBox architecture. But the part tha
Re:No.... (Score:2)
All the network games that really matter, whether MMORPG or FPS, are on the PC, not consoles. Love them or hate them, the MMORPG is the cash cow of the gaming industry right now. What does the X-Box have in that arena? Phantasy Star Online!? Please. If EverQuest2 comes to the PlayStation on the same day it's release for Windows, then maybe it's time to talk about consoles taking over. For now, it's two separate markets, just like it has been for over 10 years.
It's funny (Score:5, Insightful)
Microsoft might not be too popular around here, but they sure aren't stupid or lacking in business sense, either way.
Rob
Re:It's funny (Score:3, Interesting)
pc gaming is not dead, it hasn't changed all that much in the past 5 years. sure, most games suck, but that's how it has been for the past 15 years on PC.
pc killed some platforms though, like the amiga, but then again the amigas were just pc's on a different architechture anyways so no big deal there either.
.
Re:It's funny (Score:5, Interesting)
One wonders what the gaming market today would look like if Microsoft has spent the billions they invested in Xbox into making PC gaming vastly better than game cube or PS2 could offer. Suppose they had launched a "Windows XP Live" service, and invessted in/bribed game developers into using it. Or if they had worked to make installing PC games as easy as playing an Xbox games--by encouraging the PC market to make a transition to DVD-ROM faster, or perhaps creating some sort of DirectX Virtual Machine. Suppose they invested money in DirectX 9 games, which would be far and away vastly better than anything today's consoles can offer, but doesn't really do much today because who the hell cares about pc games when Microsoft is willing to bleed money on the XBox?
And if they had done all that,and then perhaps integrated Tivo-like features into the OS, and even made it simple to view movies downloaded from the internet on your television (as if MS would fail to brush the MPAA aside like a gnat if they so felt it expedient to do so), and even co-opted the Apple route of writing consumer-level tools for editing music and video -- then that would have been it. Microsoft would have owned our living rooms,and no one could be happier.
Basically, Microsoft has given up The World, so that they can be fighting neck and neck with lowly Nintendo scavenging for the scraps left over by Sony.
Re:It's funny (Score:4, Interesting)
Microsoft tried the Live service with Windows; DirectPlay and the Zone. Developers didn't go for it, for various reasons; one of the hallmarks of the PC world has always been 'do it your way.'
But with the console, it just makes sense. You slap in your disc, it plays. You don't need to configure the sound drivers, select OpenGL or DirectX, you just slap it in and play. Well, extend that to online. Click the 'online' button and your done.
None of this 'buy the addons, figure out if the game works over the dial up or the broadband modem, does this game use a headset, does that one, do I pay for this one, do I subscribe for that one, how do I find a game to join, blah blah blah. With Live, it just works.
Or, put another way, in many ways, the Xbox is more 'consoly' than the Playstation 2....
Re:It's funny (no i think you are the funny one) (Score:1)
Re:It's funny (no i think you are the funny one) (Score:3, Insightful)
I think the consoles have a HUGE advantage with their multiple controllers, they make gamming a social event. You can invite people over without being one of those ne
Re:It's funny (Score:4, Interesting)
Microsoft likes having the computer world all fucked up; makes for cheaper hardware to promote Windows on, and allows them to act as the broker between mismatched hardware, via HALs and DirectX and what not.
Remember also that Microsoft *does* lead ATI and Nvidia around by the nose, now that DirectX is the defacto platform for PC gaming. Remember how they fucked over Nvidia by changing the DirectX 9.0 spec (or was it the pixel shader spec) after Nvidia had started producing hardware to the original version, while ATI got slipped a reach-around?
(The above should be taken as a Billy Wilson-ism)
XBox investment trivial (Score:4, Interesting)
MS has hurt PC gaming, by buying many PC developers and moving them exclusively to XBox dev (then porting to PC with a different developer later). The FASA (Mechwarrior) and Bungie (Halo) teams are prime examples. Basically, they've moved the PC game to play second fiddle to the XBox game, but adding all the missing features later. In many ways this works out good for MS, because the XBox is basically a standardized PC, which means many less configuration problems and simplified debugging (meaning shorter release schedule and thus less investment), so they can shovel the cost of PC hardware debugging to a third party developer. Unfortunately, it also means late releases on the PC and controls that either don't work, or are so dumbed down the game is either too easy or too hard
MS has hurt PC gaming, by buying many PC develo... (Score:2, Interesting)
As things like OpenOffice mature, Linux becomes more ready for the desktop. But there's always been that, "Where are the games?" argument the Linux has had a hard time matching. Now that Microsoft is deprecating PC games in favor the the XBox, they're also chiseling away at the "Where are the games?" argument against Linux on the desktop.
Re:MS has hurt PC gaming, by buying many PC develo (Score:2)
On the other hand, between Avalon, new security models, and possibly even its relational database file system (not sure about that), Longhorn might end up being a really big deal.
I don't think you get it. (Score:4, Insightful)
So, put yourself in microsoft's shoes 5 years ago. Consoles are booming, PC sales are flat, and you don't make any money from licensing. If you ask me, Microsoft did what they did because they had to. The writing is on the wall for PC gaming. Microsoft didn't kill it by making the Xbox. If anything, the PS2 is more to blame for the state of PC games.
Yes, Microsoft could have put their xbox marketing money (half a billion) into promoting PC gaming. But do you really think this would grow the market such that Microsoft would get that money back? Keep in mind that when you buy a PC game, Microsoft gets NOTHING. Microsoft only get's money when a gamer decides to purchase a copy of windows XP.
If microsoft had done all the things you mention, I propose that it would barely make a dent in the growth of the consoles. So why not try to take a piece of the console pie as well?
Re:I used to LOVE to play (Score:2, Insightful)
Nintendo makes just as many great games as Sony does, they just don't release 50 shelf fillers in between like Sony. Open your eyes.
when it was initially released, offered some good (Score:1)
And it hasn't changed, since.
Meanwhile, the PC has been through DX9.0c, IIRC. No, every PC isn't at that capability, MY PCs aren't at that capability. But the leading edge is. So some of the new games will have multiple render-paths, and give leading hardware better graphics. (nothing about gameplay, here) The multiple renderpaths are the curse of games programming on PCs, compared to co
Re:It's funny (Score:2)
To a degree (Score:2, Interesting)
I think
Yes (Score:1)
My Problem with the X=Box... (Score:5, Insightful)
While I wouldn't mind buying a PC X-Box kit (I'm not calling it an emulator since it wouldn't be emulating anything), I feel stupid maintaining two x86 PCs just because his Billness decided that's the way it should be. (Everyone talks about the extra X-box features, but really the feature set is dumbed down PC interface).
Dumbed Down (Score:2)
As far as interfaces go, dumbed down does not always equal bad. In fact, unless you're coding in assembly and using nothing but pure unix command line, you've dumbed down as well.
Re:Dumbed Down (Score:2)
I'll agree that there is a balance between ease of use and power, but with a PC you can do what you please. But there's programs that challenge this notion. I=tunes is pretty easy to use but also very powerful.
Re:Dumbed Down (Score:2)
Re:Dumbed Down (Score:2)
Just going from my own shelf: Buffy, Ninja Gaiden, Dead or Alive 3, Dead or Alive Volleyball, Brute Force, Robotech: Battlecry, Crimson Sea, Toejam and Earl 3...
Re:My Problem with the X=Box... (Score:1, Insightful)
Cycles.... (Score:2, Insightful)
Re:Cycles.... (Score:2)
Worked for me... (Score:5, Interesting)
Hopefully the next round of pc-gaming will come about on a Non-MS Platform -grin-
Re:Worked for me... (Score:1)
OMG (Score:5, Interesting)
Because of the differences in controls and displays some game genres are better on the PC and some game genres are better on consoles. Anything with lots of information on the screen like a Civilization or a Master of Orion, RTS games like Warcraft 3 and first person shooters are all PC genres. Games like platformers, fighting games and such are all console genres. A big screen and a gamepad are perfect for these. Some games work well on either, like puzzle games.
The reason that PC gaming is going down the tubes is that there is no innovation in the genres which are good to play on the PC. FPS and RTS are pretty much stuck in a rut. Each new game is the same as all the others. Sure there are better graphics and sound, but eye candy does not a hit game make. Think about it, there are only 2, TWO pc games coming out that people are anticipating. Doom3 and HL2. The reason they are anticipated is because they promise innovation is a dormant genre. But look over in the console arena, what do you see? What's that? Nintendo with its GBA hookups and FF:CC? XboX Live? I see new things there! It's not the same old game its always been.
Sure, there are more reasons than one why the PC is going downhill as a gaming platform. All the cheapass commodity games stocking up at Wal-Mart are no help. But then again, you see the same sorts of things coming out for the PS2 and GBA. The primary reason for PC gaming being in a rut is the lack of innovation in PC genres and the extensive innovation in console genres.
Some people I tell this to try to argue that there is PC innovation and I'm wrong. If this is you then consider this. Why is Counter-Strike the most popular online game ever after all these years? When it came out it was revolutionary. Real weapons, team based objective gameplay that wasn't CTF. And staying dead until the next round. This did not exist then. And since CS came out, no game has made such great leaps into making new gameplay as to unseat CS. Nothing. If one of them did, then CS wouldn't still be the most popular game. Tribes 2 and NS both came close, but they both suffered the same 2 problems. 1) Gameplay too complex to jump right in. 2) The devs killed the game off unintentionally.
So until HL2 and Doom3 come out my video game money is still going to Nintendo.
Re: OMG (Score:2, Insightful)
Innovation is tough when no one wants to pay you for it. Developers are kind of stuck in this twisted games industry that says you can make something new or you can make something everyone is buying.
Re:OMG (Score:3, Interesting)
But player created content--I can't foresee the PC losing its edge there.
Re:OMG (Score:1)
Every game system has some kind of external save game mechanism. Today I can buy 256 MB of USB flash storage for under $40. How much space do you reckon that player-created Sim 2 content is going to take up? No, it isn't as convenient as having a 40 GB hard drive but for a lot of gamers and the games they play it'd be more than suffici
Re:OMG (Score:2)
I don't see a problem. You won't be creating much content on your Xbox (unless you put linux on it, which makes the use of Live a little more difficult but not impossible) but you can create it on your PC and use it on your Xbox. Or, did you not notice that A>
Re:OMG (Score:2)
You can't sit comfortably on a couch with a keyboard in front of the TV. There's no flat surface on a couch or your lap for a mouse to go.
So when the console gets into the study, it has to displace the PC, right? But it can't do that either. The PC is good for web browsing, the resolution of your average monitor is much better than the TV. Consoles won't take over web b
Re:OMG (Score:2)
Warcraft 4 might well move to consoles, but Warcraft is a very simplistic RTS, it's practically a console game now. The models were all very low quality for a PC game. There's no need for higher resolution for Warcraft to port to console.
FPS will not successfully move to console instead of PC's. They can't. Consoles don't have the required interface for an FPS. As games converge, and PC gamers play against console gamers online, you'll see the difference the analog
Re:OMG (Score:2)
I've always considered that XBox == a PC (Score:1)
Apart from the fact that Microsoft are the only ones who can afford to make the XBox at its current specs, I've always considered that its just a PC made for games, like any other.
I don't see the differentiation, I guess, between an "XBox" game and a "PC" game. Aren't they using the same API's, the same fundamental OS, the same principles of development?
Why the differentiation, really, when under the covers, XBox == Microsofts Gaming PC?
Another thing I don't understand, though I think we'll probably see
Re:I've always considered that XBox == a PC (Score:2)
Re:I've always considered that XBox == a PC (Score:1)
This means that an Amiga (with mouse and VGA monitor) is a PC?
I dunno about that. This article is about development of games... and I think that the API's/methods used to develop games for XBox aren't that much different than those used for PC development
Would you then say that a custom-built PC running Windows and only being used as a Point of Sale (cash register) isn't a PC, since it has a cash-drawer and c
Re:I've always considered that XBox == a PC (Score:2)
The control methods go a long way to defining the software. You'll find games that bear more functional resemblance on an Amiga than on a console to the PC. There's nothing unique on the Xbox (gameplay wise, not specific tit
Re:I've always considered that XBox == a PC (Score:2)
If you install Linux on a computer, it doesn't stop being a PC.
This will probably make some shortsighted Apple guys freak out a bit, but the Apple is also a PC.
Curiously, the games on all of these platforms are very similar in nature. An FPS on Mac looks just the same on x86/Windows, and it plays just the same, too. You do pay more for the hardware and O/S, but that's just product differentiation.
The interface does make the PC. A cash r
Re:I've always considered that XBox == a PC (Score:2)
APIs and OS's are not the dividing factor between a PC game and an XBOX game.
"Why the differentiation, really, when under the covers, XBox == Microsofts Gaming PC?"
Why isn't this blindingly obvious? You're comparing a general purpose computing device to a focused game machine. No KB and mouse for the XBOX. No common game pa
I for one don't ever plan on playing consoles... (Score:3, Insightful)
Re:I for one don't ever plan on playing consoles.. (Score:5, Insightful)
Translation: better for the genres I prefer.
Which is fine. But would you play Mario Sunshine or Wind Waker and think "Boy, I wish I could control this with a mouse and arrow keys"?
Re:I for one don't ever plan on playing consoles.. (Score:2)
Not to mention sports stuff like SSX, Tony Hawk's, Pro Evo soccer.
I flogged my PC because I got bored with FPS, but actually I quite like how different the likes of Halo and Timesplitters 2 are with a joypad, it makes aiming more difficult, which helps the gameplay as you don't get people with unrealistically godlike aiming accuracy.
Re:I for one don't ever plan on playing consoles.. (Score:2, Interesting)
Fighting
Re:I for one don't ever plan on playing consoles.. (Score:1)
Re:I for one don't ever plan on playing consoles.. (Score:1)
Re:I for one don't ever plan on playing consoles.. (Score:3, Insightful)
I'm not sure what fighting games you play (indeed I
Re:I for one don't ever plan on playing consoles.. (Score:2)
Personally
Re:I for one don't ever plan on playing consoles.. (Score:2)
How is this different than what you just described?
--Jeremy
Feeling torn (Score:5, Insightful)
At first glance, the arguments for it being a bad thing are pretty damned strong. Deus Ex 2 was clearly crippled by the limitations imposed by console hardware. Halo is also widely believed to be "not the game it could have been", had it not been transformed into a console-first game. Console games have a reputation (among PC gamers) for being shallow button-mashing fests.
However, if you look at the issue with more of an open mind, there are some more positive aspects to this. KOTOR rocked... I've played it through twice and I can't see any way in which having the X-Box release harmed the game. Having an X-Box release no doubt increases the sales of these games dramatically, increasing the incentive for developers.
As I grow older, I find I care less and less about the factors that used to tie me to PC gaming. It's nice to be able to just stick the disk in the drive and play a game... no install procedure, no driver updates, no worrying over whether I need an upgrade. The issue of playing fpses on a console controller no longer really bothers me. A lot of my PC-fps playing friends say "that must suck, because you can't... like... turn around instantly". This kind of misses the point that a decent console fps will be engineered so that you don't need to and, in multiplayer, you're playing against people on a level playing field.
I don't think the current X-Box is going to make much more progress against the PC gaming market. I suspect (although I may be wrong) that titles like Farcry are, at last, pushing PC games beyond the technical capabilities of the current consoles. However, when the next-gen consoles arrive, PC gaming could be in very deep trouble indeed.
Re:Feeling torn (Score:1)
The game is great. I certainly hope that it's success, on both platforms, enable BioWare to conti
I thought KOTOR was definitely hurt by being XBOX (Score:2)
Jon Acheson
Re:I thought KOTOR was definitely hurt by being XB (Score:2)
That would be a problem with the models not being constructed correctly, not a problem with the game being XBox material.
A better example for stating a game was crippled because of it's XBOX port would be stating that the characters has a low-poly count compared to other average PC games (or some other appropriate comment about an XBOX limitation.)
PC gaming was going down before the Xbox (Score:1, Insightful)
What about Falcon 3.0? Released approximately 6 years ago and, while a great sim, was extremely buggy and eventually had to depend on fan-created patches.
The article also ignores the dearth of junk games (Deer Hunter), over-hyped games (Daikatana), and vaporware games (Duke Nuke'em) that have turned some folks away from PC gaming.
Let's also not forget Peter Mol
Re:PC gaming was going down before the Xbox (Score:2)
Unless I'm reading you wrong, I think you meant plethora, since dearth means "scarcity." I'm not trying to nitpick, just clarify since people may not know what dearth means.
Oh, and now for nitpicking: "irregardless" isn't a word.
Re:PC gaming was going down before the Xbox (Score:2)
Use regardless instead
Of course. (Score:5, Interesting)
So, yeah. Consoles will be the main focus of the big game publishers and devs.
But I do see a silver lining. Smaller game companies and homebrew games will get more play time as PC gamers tire of ports of console games. I also believe that game publishers will promote open-sourceing of games on the PC and encourage mod communities to attempt the sucesses of half-life.
Re:Of course. (Score:2)
Display resolution - PC's cost more because the display you buy is of better quality. Giving a console the same quality display revokes the consoles cost advantage where display is concerned.
Processing power - Surely a CPU is a CPU is a CPU, and they all have the same cost. If a console is to have the processing power of a Opteron 8xx, then surely it will also have the same cost as an Opteron 8xx.
Input devices - When you add a keyboard and mouse to a console, you can't play o
PC makes its own grave well. (Score:5, Insightful)
You begin to see that it's just the matter that PC gaming is expensive in time and money. When you stop using your PC for gaming, you'll find it'll take a good 4 years before your computer is "too slow" and you upgrade for a fraction of the cost. Plus your computer's suddenly a lot more reliable because you can use an OS which has fewer games but more stability, like Mac OS X or a Linux flavour.
I'll put it another way: my swiss army knife isn't as good at some things as a butcher knife, and if cutting meat was something I'd want to do a lot, a butcher knife would be the way to go for me. A console's just a better, more concentrated way to game!
Re:PC makes its own grave well. (Score:2)
Re:PC makes its own grave well. (Score:1)
I can't count the number of times people asked me 'can i run this game on my pc'...
As to the depth and reach of pc-games vs -console-games, it is clear tha
Upgrading is a bitch (Score:1)
Different Experiences (Score:4, Insightful)
When I want a game that immerses me, I open my laptop and play NwN for hours and hours.
There are exceptions to this on Xbox, like Morrowind (also on PC) and the upcoming Fable; and vice versa on PC, with Flash games and the venerable Solitare. But I think for the most part, they offer different experiences, and can and will continue to co-exist...
Rationalization (Score:2, Troll)
Nice rationalization. Let's get one thing straight: even if you only run Windows in order to play games, and even if you use a pirate copy of Windows, you're still directly supporting Microsoft.
Why? Because you're helping to keep the Windows share of the games market artificially high, which ensures that game development happens for Windows first and other platforms rarely (Mac) or never (Linux). This, in turn, means
RPGs (Score:2, Insightful)
With True Fantasy Online recently canceled and Fable looking further and further away, I'm starting to look at Playstation more and more as
I once wrote an obituary for the games I enjoyed (Score:1)
Think A console like you would think to a mac (Score:1)
Re:Think A console like you would think to a mac (Score:2, Insightful)
don't play games (Score:3, Insightful)
But could the downfall of PC games have anything to do with the upgrade cycle? People still think of computers as expensive, complex, and evil devices. This drastically reduces their desire to upgrade. Relatively few people buy computers primarily for gaming. Rather they want to use internet applications (web, email, chat, p2p) and office applications (word processing, spreadsheets, accounting). All of the latest versions of this stuff run fine on a 3-4 year old PC and with longhorn and the next Office still at least 2 years away, there's no indication that this will change anytime soon. Traditionally, for sale computer games have a lot of high powered graphics that require cutting edge systems. Well, people don't have the same impotus to upgrade that they once did, hence the market has probably shrunk.
Also, it seems to me that improvements in graphics aren't as important as they once were, even in graphically intense games such as first person shooters. Things like reflections or fire effects don't affect gameplay as much as early improvements did. It's all garnish. Since high end graphics were a driving motivation in the PC games market, the diminishing gains of graphics technology has probably affected PCs. Now, today's console's look almost as good, if not better than, most of today's pcs.
I bought an XBox, contributed to the demise... (Score:2)
Finally I said, "screw
Rumors of the PCs death exaggerated (Score:4, Interesting)
The reason is exactly what many people point to as being the cause of it's supposed death. Two quick reasons. The first is portability. Consoles have finally reached a point where the price point and power can match that of low cost PCs. A game on a high end console can look an awful lot like the PC. Splinter Cell on the Xbox is almost the same as the PC. I see the next generation of consoles being able to port their games over the PC much easier than ever before. The second is that 2005 will have a gap for console users. The PC will have several new graphic engines out featuring several new games. Consoles have a bit of a lag waiting for the new hardware to show up. PC games will be able to take advantage of the gamer and be able to really "wow" them.
What you are seeing is the beginning of the PC and console merging into one unit. Microsoft holds a huge advantage in this area having the dominant OS. Already there are rumors of a Xbox Next PC which combines the next generation Xbox with a PC. Isn't this the logical evolution of gaming? Within five years, it's more likely that consoles will merge into PCs, rather than PC gaming dying off. The gaming community could see exclusive titles for the Sony Playstation PC or the Nintendo GamePC, but with universal PC titles being able to play on all of them.
Re:Rumors of the PCs death exaggerated (Score:2)
Schizophrenia (Score:2)
Buy an Xbox to play games and support MS directly is bad.
Buy a PC with a Windows OS to play games and support MS directly is good.
Re:Schizophrenia (Score:2)
If you are dependant on Windows for your gaming needs, your are already a shill for MS.
All about Genres (Score:2)
Re:All about Genres (Score:2)
The change isn't coming - it's here. We just haven't noticed it yet.
Re:All about Genres (Score:2)
blah (Score:2)
Yes. I want bolt on components. end of story
Few Differences (Score:1)
1. Fan mods - this alone can make a PC game last 2+ years. If the game industry taps into this through some type of digital distribution (aka the method BioWare is considering for NWN) and provide content cheap ($5-20), standard PC games could provide nice sources of continuous income.
2. Patches - I realize this is a positive and a negative when you accept the fact that most games come out of
Well (Score:2)
Get enough of them hooked on the SDL+OpenGL combo and we may even see more games for Linux/*BSD/MacOS, since they can just write their games once and they will run on every modern platform with little or no extra work.
I'm not dead yet! I think I'll go for a walk... (Score:2)
It seems that every month some writer decides to pontificate on the immenent demise of the PC for gaming...it still hasn't happened and I don't see it happening anytime soon.
Why? Show me a good flight sim on any console. Crimson Skies? I think not...it is an arcade game. Show me a good military strategy game (real-time or turn-based) on a console. Anyone try to play Red Alert on the Playstation? It was terrible. For every First-person Shooter on a console (Hal
Supply and Demand (Score:3, Insightful)
How much money do you pay for a good PC game? $40-60. How much does it cost to make one? A lot more. Why can you get it for $40-60, because lots of other people are buying it as well, so you benefit from your collective purchasing power.
The market will grow and shrink based on how much people are spending on games. If there are a tonne of people out there who want to buy PC games, people will make games for them to compete for their dollars. If many of those people switch to console, surprise, there will be less PC and more console games made.
I think it's best to go with the flow. Buy games you enjoy, If they're console games, buy a console. If they're PC buy a PC (someone earlier identified how having a console + linux box is a killer combo of great games without the need for dual boot or a windows layer).
If you want to really whine, try being a mac gamer
Kind of, but not really. (Score:2)
Since the Xbox has many of the qualities of a PC at a fraction of the price, it's certainly feasable that it isn't helping PC gaming. It's got a hard drive built in. The graphics, while still not as good as those on a PC, are good enough for most people. Inte
Reasons why the PC is a better platform (Score:2, Insightful)
The Golden Age of Gaming (Score:3, Informative)
It didn't disappear when console-centric ports started showing up. It disappeared when big publishers started making big money, started becoming risk-averse, and started pushing the glitz envelope to sell the same-old-game.
With the consoles getting an increasing share of publisher attention, PC Gaming is going to be forced to adapt to its strong suit: independent games, innovation, and user modifications.
If you ask me, this is a Good Thing and is going to usher in a new golden age of gaming: One where the PC market returns to its small-team, innovative roots, as the me-too game-publishing sticks to the console arena.
Thief III Is Good!!! (Score:3, Informative)
Deus Ex: II sucked. It was HORRIBLE. Not only did it perform horribly, but the gameplay was scaled back A LOT. It didn't deserve the "Deus Ex" title; it was something else, something horribly WRONG. It DESERVES to be an example of dual-porting. But Thief III deserves more respect.
Performance:
Thief III ran slow, but faster than Deus Ex II. This is coming from someone with a P4 2.4 w/ Radeon 9800XT. But it ran fast enough to enjoy it (Thief is usually a slowpaced game). However, that performance in a SHOOTER would suck (which Thief III is not).
Gameplay:
The gameplay felt exactly like Thief I and II. Sneaking around, black jacking people, taking stuff, etc. It was great. The AI was "alright" (better than Deus Ex II, but could have been better). The funny conversations you overhear, the shadows (it was the first game I played where shadows actually MATTERED).
Complainst:
Map sizes. As in Deus Ex II, the maps were shrunk to fit the XBox requirements. But they were complex enough that the size didn't bother you (you could still get "lost" if you weren't paying attention).
Conclusion:
The game was fun, despite it's performance and map sizes.
$50 on XBox vs. $0 on PC (Score:1)
Would you rather sell a game for $50 on the XBox and be limited to a single console (you could develop across multiple consoles if you really wanted too) or try to sell it for $50 for the PC (while competing with piracy)?
I can see where they might choose the XBox or the PS2, because it takes a lot more effort to pirate these games. PC games get pirated a lot more because they are so easy to download and install. Apply your
Multiplayer Environment (Score:2, Insightful)
PC gaming will never "die," per se (Score:2)
Exactly. The computer will always be a place for gaming, because anybody can get their hands on development tools easily. There are exponentially more computer games than video games for this reason. Where do you think the creative talents learned how to make games? And what about modding (no, not mod chips)?
So PC gaming cannot die, because then all forms of electronic gaming will die from starvation of talent.
And if that were to happen, and
Yeah yeah (Score:2)
Oh boy the Xbox is getting PC developers to make some games. Big surprise seeing as how the Xbox is a PC wrapped up in black and green plastic.
What's gonna happen when Xbox2 hits w/ PPC architechture? It's fairly simple for the typical PC game studios to make a game for the Xbox b/c the tools are essentially the same
Relax: It's a Business Cycle (Score:4, Insightful)
2 - X-Box development is still nigh impossible fomr a start-ups persepctive. You simply cannot get the dev kit as a start-up. PC development is the way into the marketplace.
3 - The more sophisticated PC Games get, the more expensive they are to make. A Triple A is 12-20 million $$ in dev costs. That is a HUGE gamble to take on a genre where barely 1 in 20 titles is successful. Think about it. As a console game you cover your bets and greatly reduce the chances of becoming the next Daikatana.
4 - MMORPGS, not the XBox, killed the PC RPG market. The glut of MMORPGS has killed development in a major category of PC development. This will sort itself out in 2 years with a massive die off. The market simply cannot support the number of MMORPGS in development. Several devs and publishers are going to lose BIG.
5 - It's a Mature Console Market: During a mature console market, the emphasis is always on maximizing software return on the platform while the PC beings to move seriously ahead and the tech gap becomes massive. Relax. Next year the generation AFTER Doom3 and HL2 will be on the horizon. 2 million polygon models - real time.
6- Next Gen is Coming: Games like Unreal 3 and Dragon Age are going to be making the consoles look like gameboys. No serious game will suggest otherwise. Relax. It's a product cycle.
Hit it with a stick (Score:2)
The only way they'll kill the PC market off permanently is if a company starts offering an updated counsel ever year or one that can be updated at the whim of the user. The other requirement is that that counsel would also have to have games that are compatible with PC's directly. (PC gamers can play with Counsel gamers in the same games at the same time.)
Of course if this ever happened the PC market really wouldn't go away it would
Dont support microsoft. (Score:2)
Re:Dont support microsoft. (Score:2)
The author (Score:2)