Might & Magic Creator Joins Garriott At NCSoft 36
Thanks to Google News for its link to the press release announcing Jon Van Caneghem, founder of New World Computing, has been hired by MMO developer NCSoft to work as "executive producer... on a new, unannounced online game project." As the release notes, Van Canegham "created the Might and Magic and Heroes series and turned them into two of the industry's most successful titles, with more than 20 million units in combined sales", and following the dissolution of New World Computing due to owner 3DO's collapse, and the sale of the Might and Magic franchise to UbiSoft, he'll be "working with [Ultima creator, Tabula Rasa developer, and NCSoft Austin head] Richard Garriott and NCsoft's... designers to create the next generation of massively multiplayer online games."
Fun, more MMORPGs... (Score:2)
Re:Fun, more MMORPGs... (Score:4, Interesting)
The only oddity I find with this genre is that it seems to take a lot of time and dedication to sit and build up a character. I played for about 16 hours since Saturday and only built up a level 9 blaster character, but in the meantime I ended up seriously pissing off my wife because I've been ignoring her.
Is zoning out of reality a normal side effect of playing MMORPGs or am I just weird? I seem to recall people referring to Everquest as "Evercrack" so I'm worried I may have stumbled down a slippery slope. Perhaps I should flee back to Desert Combat and FPS games before it's too late.
Re:Fun, more MMORPGs... (Score:1, Offtopic)
Leveling only becomes harder after that. Nowadays, I think in 16 hours, I may only gain 2 levels. Luckily, I don't have a wife, so I can devote all my spare time to MMORPGs
Re:Fun, more MMORPGs... (Score:3, Informative)
My second toon works with two others for maybe 90 minutes a night and hit 14 in 17 hours of play. Not only that, but that hour and a half a night has been REALLY enjoyable, hitting a lot more of the game's content and with a lot of talk about comics and other geeky pursuits along the way.
Anyway, reality is right where
Re:Fun, more MMORPGs... (Score:3, Informative)
Re:Fun, more MMORPGs... (Score:2)
I'm in exactly the same boat. I've easily resisted every MMORPG, and mocked those who fell victim to them. But... here comes City of Heroes, and everything changes.
Yes, I'm getting that zoning-out as well... I guess I can't say I wasn't
a little misleading (Score:5, Informative)
Guild Wars [guildwars.com] is being developed by ArenaNet [arena.net], a group composed primarily of former Blizzard employees who worked on Diablo that left in the Vivendi Universal bankruptcy debacle over the possible sale of the games division (including Blizzard). They could have picked a name further from BattleNet, though.
Tabula Rasa [playtr.com] is developed by Destination Games, the Austin, Texas group headed by Richard Gariott composed primarily of people that got fired from or left Origin after EA scrapped the Ultima Online 2 project. They were actually far into Tabula Rasa before being signed on with NCSoft.
City of Heroes [coh.com] is developed by Cryptic Studios [crypticstudios.com] based in San Jose, CA.
Finally, Auto Assault [autoassault.com] is developed by NetDevil
All of these developers are completely autonomous as far as design goes. NCSoft is only the publisher and the billing gateway. For the sake of the independent developers that just happened to have signed up with NCSoft, please don't confuse their works with that of other developers.
Re:a little misleading (Score:5, Informative)
Re:MMO Might and Magic? (Score:2, Interesting)
This is basically what MMORPGs does today, but slower. I've heard that Anarchy Online, for example, updates once every second, in effect making it turn-based.
Of course with more units, you lose control, but one could make up for that by assigning default actions for idle units, which is how most RTSs works anyway.
I seem to remember enjoying playing CivNet in simultaneous mo
Re:MMO Might and Magic? (Score:4, Informative)
To reward those that read the comments a bit later, I'll share some dark secrets from 3DO. Since 3DO's bankrupt, I doubt there will be any trouble caused by posting this.
It's a little-known fact that 3DO had plans to make a Might & Magic online RPG a very long time ago, before UO was even launched. 3DO bought Archetype Interactive, the company responsible for Meridian 59 [meridian59.com] (the game I currently own and operate). They also bought New World Computing (NWC) about the same time to get the valued Might and Magic franchise. They wanted to use the M59 technology (which was pretty cool back in '96) to take Might and Magic online.
Well, things didn't quite work out that way. 3DO was looking at the game as a game, not the service it really is. So, they neglected M59 in favor of working on their new project. In the end, M59 didn't do as well as it could have despite launching a full year before UO was launched. Meridian 59 got little internal support, no resources for expansion, and terrible marketing support, so it's little surprise that the game didn't do that well.
In addition, UO was widely panned by most critics when the game launched. The lag, the bugs, the design flaws, all these things helped the game win multiple "coaster of the year" type awards. The secret was that there were multiple thousands of Ultima fans that played the game despite the complaints the critics had. EA/Origin kept mum about their real subscription levels, and everyone assumed it was a collosal failure.
The "failure" of M59 and UO convinced the 3DO that online games were just not profitable. So, they scrapped the Might & Magic Online plans and laid off the whole team. Of course, many Meridian 59 developers left the company as well in sympathy for their friends that were just laid off, ensuring that 3DO would always be an "also ran" when it came to online games. This was about the time the dot-com bubble was heating up.
Interestingly enough, the concept that online games were a failure stuck with the 3DO management for a very long time. Trip repeatedly gave interviews saying that "the market isn't ready" for online games. Even after UO was proven to be a success and EQ entered the scene with a HUGE splash, 3DO still stuck to this story, even when I left the company in 2000. Denial is an ugly thing, really.
Personally, I'm not sure the cancellation was a bad thing. 3DO proved repeatedly they didn't know how to run an online game. I had to fight tooth and nail while working on Meridian 59 to get the resources necessary to fix and improve the game. Jumpgate, also published by 3DO, faded into a completely undeserved oblivion. (It's interesting to note that NetDevil, the studio making Auto Assault for NCSoft, was the developer for Jumpgate.) It might be better to have our memories of Might and Magic as they are, not tainted by another "failed" game.
On the other hand, it could have been different if 3DO had kept competent people. Meridian 59 is actually a really fun game with multiple innovative elements that have only just recently been copied by other games. If you like online games and want something a little different than the ordinary fare, I recommend Meridian 59. (The good news is that after we bought the game from 3DO, we were able to do a lot of the work that the game absolutely needed.) Those of you that remember Meridian 59 from before might want to check out the new rendering engine [meridian59.com] that we're working on. The game is getting a bit of a facelift from the old software renderer to a new hardware-accelerated renderer.
Some information for the curious out there.
Have fun,
Re:Lame (Score:4, Insightful)
Re:Lame (Score:4, Interesting)
Anyway, as I'm sure you can tell, I'm looking forward to their creation. =)
Everytime I see NCSoft in the news my blood boils. (Score:1)
The support for the Internation market is so appalling that most of the casual gamers have either quitted, or contemplates on quitting weekly. (This is the quitting because the game/support sucked, not because of addiction).
I often wondered why they are hiring all the big names, raised a lot of hype, and then gave crappy service and drive their customers away. You spend to get more customers,
Re:Everytime I see NCSoft in the news my blood boi (Score:1)
I don't have as much experience with CoH or Tabula Rasa to make assesm
Larry (Score:5, Funny)
Sigh, the uninformed lined up to respond to this.. (Score:4, Insightful)
Between Auto Assault, City of Heroes, Tabula Rasa, Alter Life, Lineage 2, and Guild Wars - NCSoft is hitting all the bases with their titles. They have EQ Clones, car combat, diablo type rpg, the Korean Treadmill, and superhero city fighting.
Complaining about NCSoft shows nothing but a complete lack of knowledge when it comes to the MMO Market. Next time just keep your mouth shut and do some research.
Re:Sigh, the uninformed lined up to respond to thi (Score:2)
The only person who said something somewhat negative was suggesting that MMOs are crappy boring levelling treadmills. This person is, for the most part, right. I am tired of MMOs too. Give me another good singleplayer experience like Morrowind, and tha
Re:Sigh, the uninformed lined up to respond to thi (Score:2)
Re:Sigh, the uninformed lined up to respond to thi (Score:1)
So, if I was to choose one game to play, I'd expect the game to have a decent amount of content and support.
Sadly, I see lots of diversity and nothing further. No quality, no content, and certainly no support.
Also, I have always thought the MMO market earns its money from the Massive bit. What's the point of having a lot of variety and not enough players on any of their games?
Eventually, how can they
don't assume it'll be HOMM based (Score:2, Interesting)
Re:don't assume it'll be HOMM based (Score:1)
Isn't it generally agreed upon (Score:1, Troll)
Here we go again (Score:2, Insightful)
I like RPG's fine, I play a lot of them myself, I used to MUD for like two years, but eventually you realise you just can't stay on the leveling treadmill forever.
I guess PC game publishers have realised that PC games aren't the 5 minute wonders that console games are. Now they're going the other way - they don't want you for 5 minutes, they want you for life. And that's fine because they can charge
Re:Here we go again (Score:1, Informative)
Re:Here we go again (Score:5, Insightful)
Uh, not really. I run my own online game, Meridian 59 [meridian59.com], and I know what it costs to run a server.
Although we keep costs as low as possible, it does cost quite a bit to keep the server connected. Players will use a lot of bandwidth when you're talking about a few thousand people all on at the same time. Keeping the server up also costs money for support in case some router decides it doesn't want to work overnight. (People get really cranky about the service going down if they're paying you.)
On the flip side, running a FPS server at that level of availability isn't exactly cheap, either. Consider the prices at this site [fragism.com]; they do "professsional" hosting of FPS servers and charge between $5-10 per person for that. Considering the depth an online RPG provides, and the fact that regular updates are provided, a game like my own that only charges $10.95 is a pretty good deal. (Meridian 59 doesn't require an up-front box purchase, so it's an even better deal than usual.)
As for the topic on hand, I worked at 3DO for a while and remember JVC's interesting email commentary to some of the events there. I hope he finds a place where he can get good creative freedom and make some great games.
Have fun,
Re:Here we go again (Score:4, Insightful)
I don't see how anyone could mod you insightful, if only for that single line. A counterstrike server can run on a dual 800mhz machine in some guy's basement. A MMPORPG server has to combine several different things: Login, Gameplay, Character Storage, Ticketed Help System, and many other things.
Simply being able to handle 1000+ players on a single server is more than any CS can claim. Just being able to have that many people connect to your server (usually MMPOGs are server farms - not individual servers, but several servers networked together) dictates that your server reside in a datacenter, space at which is anything but cheap.
And that's just the gameplay. Think about a central login server, a billing server, a webserver, a patch server, and you're easily spending well over and beyond what just about anyone who runs a CS server could afford. This is why monthly subscription is a reality - not only do they have to pay for space and bandwidth, but they need to pay (at a very low wage) their online support personell (aka GMs), and their "Live Team" - a team of developers who generate new content for the servers, usually in the form of events and class/creature balance.
Jon Van Caneghem working on a MMORPG? (Score:2)
I'm doomed.
Re: Jon Van Caneghem working on a MMORPG? (Score:1)
With modern marketing, I'm sure there would be more exclamation points than that, but I'm sure you get the drift.