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Valve Announces Half-Life 2 Code Theft Arrests 545

Ant writes "GameSpot and other sources report arrests were made: Developer of the much-anticipated and delayed shooter sequel reveals an international wave of arrests has been made. The Half-Life 2 code theft saga entered a new chapter today when Valve Software announced a series of arrests had been made in the case. According to Valve, suspects in several countries had been taken into custody in relation to charges stemming from the theft of the Half-Life 2 code, distribution of the code, and breaking into Valve's network..."
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Valve Announces Half-Life 2 Code Theft Arrests

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  • "other sources"? (Score:3, Interesting)

    by ack154 ( 591432 ) * on Thursday June 10, 2004 @03:30PM (#9391770)
    Not too many "other sources" available. The Google News search only lists the GameSpot article.
    • Re:"other sources"? (Score:5, Informative)

      by Short Circuit ( 52384 ) <mikemol@gmail.com> on Thursday June 10, 2004 @03:33PM (#9391805) Homepage Journal
      Click on "and more [google.com]" ...

      Google attempts to group related articles.
    • Re:"other sources"? (Score:5, Interesting)

      by Zathrus ( 232140 ) on Thursday June 10, 2004 @03:40PM (#9391907) Homepage
      At the time I clicked there was also an article on Tom's Hardware. It managed to have less content than the GameSpot article.

      Whole lot of nothing here... Valve says some people were arrested, the FBI is declining to say anything than that they arrested some people (the agent who was contacted was smart enough not to say any more than that... if the FBI wants to make a press splash on this then they will, but the desk agent in charge (or whatever their designation is) sure as hell can't make that decision).

      I'm sure there will be the standard wild speculation, claims from various people that they know someone who was arrested, etc.

      And, of course, the continuing claims from the looneys who say that there was no code theft and that the entire story was made up to hide the fact that the code just wasn't ready. I'm not disputing the second half of that -- the code wasn't, and Valve was stupid to say they were on target. But if they'd made the entire thing up, as the conspiracy theorists say, then the FBI would still have arrested people. Except that it'd be Gabe Newell and the rest of Valve management for filing a false report, lieing to a federal officer, and whatever else they could dredge up to charge them with.
  • by Anonymous Coward on Thursday June 10, 2004 @03:31PM (#9391773)
    Ba-dum - cha!
    • Isn't it ironic that they've been arrested for stealing a game who's main character is named 'Freeman'?

      • by The Only Druid ( 587299 ) on Thursday June 10, 2004 @04:03PM (#9392175)
        No, its not. Its not even funny.

        Freeman, if anything, is a reference either to slavery or the 'Dune' series. There's no real relationship with the idea of a free game or intellectual property theft.

        What might have been ironic is if the game were entitled "Unstealable" or something, but even that would be a stretch at best.
        • by orasio ( 188021 ) on Thursday June 10, 2004 @04:49PM (#9392568) Homepage
          Hm.. there is no such thing as intellectual property theft, more like
          copyright infringement.
          The problem here is not that someone stole some CD or could break into some computer, but that the code was distributed.
          There would have to be such a thing as intellectual property, from which its legitimate owner could be deprived, in order for theft to happen.

          • by The Only Druid ( 587299 ) on Thursday June 10, 2004 @05:32PM (#9392918)
            I'm sure the thousands of lawyers in 'intellectual property' classes, not to mention the lawyers who practice in it, would disagree with you.

            Someone either broke physically into their building, broke electronically into their servers, or illegally duplicated a legal copy (which is defined by law as theft), so no matter what Valve had something stolen from them.

            Next time you want to make a snide comment about the lack of 'intellectual property', you do me a favor and suggest at the same time why any programmers should be paid. Is it for their labor? Then no programmers should ever have 'rights' to their code, right?
            • by Kjella ( 173770 ) on Friday June 11, 2004 @01:32AM (#9395511) Homepage
              Someone either broke physically into their building, broke electronically into their servers, or illegally duplicated a legal copy (which is defined by law as theft)

              1) There was never any legal copy. There was one original held by Valve, and lots of illegal copies made.
              2) Even though the result of stealing a CD and pirating a CD is pretty much the same (less the cost of packaging), they go under different laws.

              Pirating is illegal. Stealing is illegal. That does not imply that pirating is stealing. This reminds me of a play by Ludvig Holberg (1684-1754): "A stone can not fly. 'Mor Nille' can not fly. Thus, 'Mor Nille' is a stone."

              IP is a nonsense concept, because it doesn't say if it's copyright, patent, trademark or otherwise. Likewise IP theft has no meaning in any legal sense, it's a buzzword for the media. It's trying to ascribe attributes to copyright violations that simply aren't real.

              Kjella
            • by orasio ( 188021 ) on Friday June 11, 2004 @08:04AM (#9396761) Homepage
              Well, again, for the slow readers...

              Of course there is a problem with breaking into someone's property, stealing stuff and breaking even electronic stuff. What I tried to say is that the fact that matters _in_this_case_ is not theft itself, (a small damage for the company, and maybe a big crime, punished with years in jail in most places) but copyright infringement (a big damage for the company, in this case) , which is not a form of theft, because no one is deprived of their property. You could say thet they are deprived of potential profits, and be right, but that is not intellectual property theft.

              Intellectual property has no specific meaning itself, because it is usually applied to many concepts that have little to do with each other (patents, trade marks, trade secrets, copyright, property). Although it is actually used in many places, that term is confusing, because leads to the incorrect assumption that they are all the same, and that they are property, while they share little with each other, and with the concept of property. That leads to the general public to make assumptions about copyight by analogy to property, or to patents, while that would be wrong. Copyright infringement has its own laws everywhere.
        • That reminds me, I always wanted to make a game called "steal this game", but for some reason I keep suspecting that no publisher will pick it up anyway... and calling it "steal this game" doesn't really work if you release it open source.
  • by Short Circuit ( 52384 ) <mikemol@gmail.com> on Thursday June 10, 2004 @03:31PM (#9391774) Homepage Journal
    ...Valve was waiting for the arrests before releasing the game.
    • Re:I wonder if... (Score:5, Insightful)

      by Lux ( 49200 ) on Thursday June 10, 2004 @03:36PM (#9391845)

      Not a bloody chance. It's pretty clear that they just capitalized on the source code leak as an excuse to slip the release date. There's really no way they could sit on a game for nine months reworking the code to break compatibility with potential cracks for the leaked code. It's neither that long of a project, nor an justifiable use of man-hours.

      The game is just way behind schedule.

      • Re:I wonder if... (Score:5, Insightful)

        by pilkul ( 667659 ) on Thursday June 10, 2004 @03:53PM (#9392051)
        You might be right. But I wonder if the leak might not have caused a lot of chaos at Valve as well. I can imagine angry speeches from bosses, IT staff getting fired etc as a result of the crack. They may have had to realign much of their organization to have a stronger security focus. Certainly plain old delays are common in the gaming industry, but it seems also quite plausible to me that the leak may have played a part.
      • After all (Score:3, Insightful)

        by bonch ( 38532 )
        There's really no way they could sit on a game for nine months reworking the code to break compatibility with potential cracks for the leaked code. It's neither that long of a project, nor an justifiable use of man-hours.

        After all, you have inside knowledge that people working on the project would have, and you just happen to know how long reworking all of Steam from scratch due to its leak would take, not to mention redoing Half-Life 2's network code.

        Seeing as how Counterstrike is such a bastion of non-
      • Re:I wonder if... (Score:5, Insightful)

        by SphericalCrusher ( 739397 ) on Thursday June 10, 2004 @05:12PM (#9392762) Journal
        I just hate the fact that when developers do get behind schedule, everyfuckingbody jumps at them. Maybe Valve should just be more like idSoftware, with the motto of "It'll be finished when it's finished." That way, they won't have any annoying ass gamers bitching and starting hate crimes against them when they miss a release date. I just think all developers should be like that. Besides, so what if they miss a release date? As long as they are taking their time and make an awesome game, I'll be happy. Sure, I'd want it to come out faster, but I would drop that need over the chance that the game would be improved if kept in development longer. Look at Enter the Matrix... they rushed to hit the release date, missed it, rushed some more.. and made a very shitty game.
        • Re:I wonder if... (Score:3, Interesting)

          by Xugumad ( 39311 )
          It's not the missing the release date that gets to me. It's that they didn't announce it was going to be late until a matter of days before the original release date. On top of that, for a game that was meant to be finished 4 months after announcing, we're now at 11 months, which makes me wonder if they ever really believed they'd make that date, or were just winding up the gamers to get them interested.

          And that's what bugs me.
    • by Anonymous Coward on Thursday June 10, 2004 @03:40PM (#9391901)
      From what I hear, Gordon Freeman wanted 10 minutes in a room with them first. Something about a crowbar.
    • by AEton ( 654737 ) on Thursday June 10, 2004 @03:43PM (#9391938)

      They kind of had to. You see, the code that was stolen composed most of the core of the game; and they had to find and arrest the thief so they could get their code back. Only once the stolen property is returned to its owner can the development continue.

  • by FesterDaFelcher ( 651853 ) on Thursday June 10, 2004 @03:31PM (#9391780)
    Does that mean they can release it on time now? Oh wait...
  • by Anonymous Coward on Thursday June 10, 2004 @03:33PM (#9391803)
    He comes and goes... he comes and goooooeeess...

    The Half-Life 2 code theft saga entered a new chapter today when Valve Software announced a series of arrests had been made in the case. According to Valve, suspects in several countries had been taken into custody in relation to charges stemming from the theft of the Half-Life 2 code, distribution of the code, and breaking into Valve's network.

    Valve CEO Gabe Newell credited gamers with providing the information that led to the arrests. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime," he said in a statement. "Everyone here at Valve is once again reminded of how much we owe to the gaming community."

    However, while Valve announced the arrests today, it was unclear when they actually occurred. Valve's statement on the matter--e-mailed to the press today--quoted Newell as saying, "within a few days of the announcement of the break-in, the online gaming community had tracked down those involved."

    The FBI's Northwest Cyber Crime Task Force, the law-enforcement agency overseeing the code theft investigation, also divulged little information. When asked by GameSpot if it had made any arrests, media contact at the task force's Seattle, WA, headquarters said simply, "we did." However, when pressed for more information on the case--i.e. how many people in the US were arrested, where were they apprehended--the agent declined to say anything other than arrests had been made. "Beyond that we can not comment," he said.

    News of the Half-Life 2 arrests comes after months of rumors about law-enforcement activity on the case. In January, a number of computer experts in the San Francisco area reported having their hardware seized by FBI agents on the grounds they were involved in the theft. Several weeks ago, unconfirmed reports from Germany said the author of the Phatbot Trojan worm was also involved in the theft. In both instances, neither Valve nor the authorities offered any comment.

    GameSpot will have more details on this developing story as they become available.
  • by mr. methane ( 593577 ) on Thursday June 10, 2004 @03:33PM (#9391812) Journal
    Loading "Federal Pound-Me-In-The-Ass Prison Level" ......

  • Thanks! (Score:5, Funny)

    by NitroWolf ( 72977 ) on Thursday June 10, 2004 @03:34PM (#9391816)
    Valve CEO Gabe Newell credited gamers with providing the information that led to the arrests. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime," he said in a statement. "Everyone here at Valve is once again reminded of how much we owe to the gaming community."

    Thanks Gabe, glad to be of service! How about a free copy of HL2 to make up for the debt you "owe" me. No? WTF?
  • by emphatic ( 671123 ) on Thursday June 10, 2004 @03:34PM (#9391823)
    i wonder how the punishment's will align themselves, across countries and across the different charges... surely the "code theft" charge will be handled a little different from kevin mitnick's? ;) time to sit back and watch, i guess... should be interesting.
  • by Giant Ape Skeleton ( 638834 ) on Thursday June 10, 2004 @03:34PM (#9391827) Homepage
    I have the perfect punishment:

    Send them to XEN.

  • by Anonymous Coward on Thursday June 10, 2004 @03:35PM (#9391831)
    That those arrested would be released the same time Half Life 2 is. Personally I think thats a pretty harsh sentence!
  • Points of interest (Score:4, Interesting)

    by Concrete Nomad ( 777836 ) on Thursday June 10, 2004 @03:35PM (#9391841)
    1. Bad that people steal code.
    2. Good for Half-Life 2 cause that means the fans really like it.
    3. A possible sign that Valve should hire more people so they can release it sooner.
    4. What moron allows an email to install a keyboard sniffer on his computer. Anti-virus and patches take care of a lot of that. Not to mention the network guys should have caught that one quick.
    5. Fire the retarded programmer that lets sniffers get installed on his PC and fire the network guys that didn't stop it.
    6. Release the game already
    • by MikeXpop ( 614167 )
      1. Bad that people steal code.
      Why is it on stories like these we see the word "steal" everywhere, but if someone uses the word "steal" or "theft" on a discussion about music piracy people go nuts? Is there a difference? Not trying to be a smartass, I'm just wondering
      • by 0racle ( 667029 )
        Its quite simple really, people who wish to do something they're not supposed to, ie download music illegally, do not want you to think of it as stealing or theft because then they're theives, which is wrong. They attempt to justify this position by saying nothing *physical* was taken, they still have the original to release, therefore it was not stealing. Under these circumstances this use of the word 'steal' becomes important:

        Idiom: steal (someone's) thunder

        To use, appropriate, or preempt the use of a

    • by Sajma ( 78337 )
      3. A possible sign that Valve should hire more people so they can release it sooner.

      (standard mythical man-month rant elided)

      Bottom line: more people at this stage == bad idea.

    • 3... yeah, throw more people into the project who have to take considerable time learning the system. good idea!

      5... developers shouldn't admin their own systems. game developers are not admin, admin are not game developers.
    • 1. Bad that people steal code.

      Right, because good people never get arrested.

      3. A possible sign that Valve should hire more people so they can release it sooner.

      It don't work that way, son.
    • by Tim Browse ( 9263 ) on Thursday June 10, 2004 @05:47PM (#9393045)

      7. What moron thinks there's such a thing as 100% security?

      8. What moron thinks you can ship software faster just by hiring more people?

      9. Maybe the 'retarded' programmer was actually trying to do his job and get the work done as soon as possible, and not reading bugtraq all the live long day or modelling attack trees so he wouldn't get owned.

      10. Cut Valve some slack. They are the victims here, despite what some might think.

    • What moron allows an email to install a keyboard sniffer on his computer. Anti-virus and patches take care of a lot of that. Not to mention the network guys should have caught that one quick.

      What?? A/V patches wouldn't do anything if it was custom written. And how the heck are network admins going to catch a few tiny URL posts (assuming the logger sent packets via port 8000) in all the traffic a big corporation generates.

      I mean, seriously... the moron may not even have had a good email client that let hi
  • by vizualizr ( 462581 ) on Thursday June 10, 2004 @03:36PM (#9391844)
    Police are reporting that one of the suspects, Douglas "Duke" Nukem, had, in his words, been trying to get his hands on some source code like this "FOREVER".

  • by jemenake ( 595948 ) on Thursday June 10, 2004 @03:36PM (#9391847)
    "But, your honor.... we were just trying to help Valve meet their release date!". :)
  • by Anonymous Coward on Thursday June 10, 2004 @03:36PM (#9391851)
    Remembered as the crew who created LessTiff, the Hungry Progammers were raided by the FBI [squeedlyspooch.com] in order to obtain evidence in the Half-Life 2 case. Details of the raid are a real eye-opener.
  • by Anonymous Coward on Thursday June 10, 2004 @03:38PM (#9391870)
    Please, editors, don't use words like 'theft' in the same way that the RIAA etc. use them. No-one was deprived of code in this incident and so it wasn't theft.
    • and you would say what? ... liberated? ;)
  • Can expect to have grey goo releasing valves surgically attached to various parts of their skulls.
  • by dai ( 33172 ) on Thursday June 10, 2004 @03:38PM (#9391875)
    that there actually exists some code!?
  • by gl4ss ( 559668 ) on Thursday June 10, 2004 @03:42PM (#9391925) Homepage Journal
    ..it or did they actually found the guilty one's?

    however.. does a game developer house have any responsibility over LYING about the state of the game? to investors, to publishing partners, to customers doing pre-orders... when they had no realistical hope of meeting the deadline(a deadline that they should have set and met 2 fucking years ago anyways).

    sure they might have been under pressure to do so but what the hell, they told that the game was basically ready just few weeks before the whole hacking shesbang, in which case the hacking would have been a very big deal obviously. however, pushing the delays reason on it is just.. well, it sucks. they suck. getting hacked makes them suck anyways(would make me think twice in investing).

    I'm not intrested in them catching the guys who did the hacking.. I'm intrested in if VALVE can get the game out or not! so, what i'm really intrested in is that if they have or have not coded the revolutionary AI they said they had coded already a friggin year ago(must have really been a kick in the nuts to see that the whole world saw that the demos were scripted, when you said that they werent..).

    oh well, I could always buy that strategy guide from amazon.
    • by Anonymous Coward on Thursday June 10, 2004 @04:14PM (#9392276)
      when they had no realistical hope of meeting the deadline(a deadline that they should have set and met 2 fucking years ago anyways).

      The first the general public knew about the existence of Half-Life 2 (beyond a few rumours) was not long before E3 last year, a bit over a year ago.

      Everyone's a security expert when it's somebody else's computer system that been broken into. Can you honestly say you've never done anything that might have potentially allowed a determined individual access to your private network?

      The original Half-Life was over a year late; that year transformed the game from a probable also-ran to being something memorable. Yes, it sucks that the sequel is delayed too, but I'd much rather they had the guts to go against what they've said and fix the problems they obviously saw in what they were creating.

      People are endlessly complaining about games being rushed to market, with horrible gameplay bugs or terrible hardware requirements, necessitating a series of patches to make the game halfway playable. I gather a good deal of what Valve has been up to is playtesting the game, making sure it's worth playing and is as good as they can reasonably make it. Weren't there complaints recently about the savegames in Thief 3 being broken? Perhaps that's the sort of thing they're trying to avoid.

      Then there are claims of 'scripting' in the leaked demos. Believe it or not, some things have to be scripted. Decent AI might get a simulated soldier to behave realistically and evade or attack the player at appropriate moments, but higher-order behaviours (like, say, breaking a door open) need to be scripted. It would be impressive for a human player to instantaneously figure out all the interactive aspects of a map, let alone a computer-controlled enemy. The scripting for such complex behaviours needs a lot of work to take account of many different possiblities, and it's obvious that Valve didn't include all of them in the demonstration map. But it's not as if the whole lot was faked, like the E3 2000 Halo demonstration...

      I've done a bunch of single-player mapping for Half-Life. One of the hardest things is the scripting - not the obvious, scripted sequence stuff, but the behind-the-scenes mechanics which makes the world come alive. AI works for the moment, while scripting is needed to set the scene, and to make the enemies more than simplistic automata. AI drives the scripting, and scripting drives the AI.

      But then, everyone's an armchair expert, and AI can do everything, release dates are always reached, and networks are impervious. I'd like to see these experts create a game...
  • by bigdady92 ( 635263 ) on Thursday June 10, 2004 @03:42PM (#9391927) Homepage
    They aren't saying anything more than "Yup we got somebody"

    They aren't saying for sure it was the people that stole it.

    They aren't saying how they got them.

    They are't saying what they took from them.

    They are only saying they got SOMEBODY but who knows if it's really the guys or someone that downloaded a copy of the game from some warez IRC site and just redistributed it.

    Besides, until we get full details that the game is released/on schedule/delayed it really won't matter too much.
  • by Supp0rtLinux ( 594509 ) <Supp0rtLinux@yahoo.com> on Thursday June 10, 2004 @03:45PM (#9391956)
    Notice that M$ hasn't made similar announcements about their recent source code theft problems? Probably cause they realize that for every hacker who use it to try and exploit a vulnerability, another hacker will rewrite part of the code and make it better, more stable, and more secure. Heck with Microsoft source code out there, Windows could one day be a stable, secure platform for people to migrate to instead of from
  • by shakamojo ( 518620 ) on Thursday June 10, 2004 @03:45PM (#9391960)
    ...they went into Fry's to try to buy an ATI Radeon 99000 XT+ video card, Intel P5 1.2 THz processor, and a Terabyte of RAM. The arresting agent was overheard saying, "I knew they weren't using that much computing power to play Unreal Tournament"
  • Good (Score:5, Insightful)

    by pilkul ( 667659 ) on Thursday June 10, 2004 @03:47PM (#9391986)
    I'm glad police cyber-crimes units are taking care of real criminals instead of wasting their time going after petty file-sharers. These people (if they are indeed the culprits) are the real problem --- illegally breaking into servers and stealing private information. They directly hurt the community of Half-Life fans by causing disorder at Valve, and they probably had a negative effect on the entire gaming industry as companies were forced to tighten their security policy.

    I'm a supporter of open source, but "forced open source" by cracking developers' computers and making their data public is just unethical. These people were real black hats; IIRC, they wrote cracking programs for their private use, specifically to crack Valve --- every sysadmin's worst nightmare. I hope crackdowns like this will get more prominent media attention in the future.

    • After all... (Score:3, Informative)

      by bonch ( 38532 )
      After all, illegally downloading someone else's intellectual property from their hacked server and downloading someone else's intellectual property from a random stranger are two totally different things!
      • Re:After all... (Score:3, Interesting)

        by drinkypoo ( 153816 )
        Walking in someone's door and stealing their TV is legally different from breaking down someone's door (or otherwise bypassing their lock) and stealing their TV, at least here in the USA. Why should so-called piracy be any different?
  • by jb_02_98 ( 636753 ) on Thursday June 10, 2004 @03:47PM (#9391995)
    I dont know... maybe I am just a little backwords in my thinking, but Valve could have used this to an advantage. Think about it. If they open source the engine but not the content, wouldn't that allow everyone to make a better engine (hence, easier patching, more features) but not have the content unless they bought it? To me, that looks like the way to go anyway. I can find a bunch of sourceforge projects that do just that. You need the content, not the engine. Valve should sell the content, not the engine. Stealing the code was wrong, and the theives should be punished, but sometimes a business needs to find an advantage to these things.
    • Valve should license the engine and sell the game. At least if they want to make any money.

      They have a great piece of technology here. They are likely to make as much money (possibly more) licensing the engine to third parties as they are selling HL2

      This is how fisrt person shooters have always worked. There are really only three or four good engines licensed underneath a ton of games.

      -Adam
      • by LostCluster ( 625375 ) * on Thursday June 10, 2004 @04:12PM (#9392256)
        The current business model is that when the first game for the new game engine comes out, the mod tools to go with that engine ship as part of the game package. Anybody who has bought the game can create new levels or whole new game concepts.

        Once you have a good mod thrown together, you can release it however you want... but in order for your mod content to be playable your users are going to need a licensed copy of the game engine and that for the most part will mean purchasing the original game.

        If mods are really good, they can enter the retail channel by striking a deal with the original game writers. At that point, the original game content is replaced with the mods and sent into retail stores as its own box. Profit for all involved.

        It'd be nice if there was an OSS gaming engine of record to make the commercial game engines obsolete, but let's face it... those things are not easy to come up with. Furthermore, I'm not sure a "fair" multiplayer environment can ever be done with open source code... what would there to be to block people who have hacked the engine code to give them an autopilot shooter?
    • Considering that a large portion of the money they will make from all of this will be the licensing of the underlying engine, no. Turning it into OSS would not only destroy their chances to make some *real* money off of the engine, it would also mean throwing years of work and untold sums of R&D money to the wind.

      Besides, there's no reason for a company like Valve to give away what is obviously worth a (perhaps not so) small fortune on its own. Now, maybe if their R&D work on the engine had come
  • by miketang16 ( 585602 ) * on Thursday June 10, 2004 @03:49PM (#9392019) Journal
    "Everyone here at Valve is once again reminded of how much we owe to the gaming community."

    As a show of appreciation, how about taking the not so difficult step of porting HL2 to the Linux platform? I could understand if the game was written completely in DirectX, but it supports OpenGL which is fairly portable from one OS to another. Oh well... wishful thinking...
  • by FerretFrottage ( 714136 ) on Thursday June 10, 2004 @03:54PM (#9392066)
    If found guilty, suspects may get anywhere from 6 months to half-life in jail.

  • by stienman ( 51024 ) <.adavis. .at. .ubasics.com.> on Thursday June 10, 2004 @04:01PM (#9392150) Homepage Journal
    Just having read about the fbi raid, I can't help but think that everyone should keep a few hundred small and/or dead hard drives around. Gotta keep them busy finding your 'stash'. They'd have to use a ream of paper to document all the computer equipment I have at this location.

    Of course, I didn't do anything illegal.

    -Adam
  • Press Release (Score:3, Informative)

    by GarfBond ( 565331 ) on Thursday June 10, 2004 @04:21PM (#9392333)
    Swiped from halflife2.net:
    ARRESTS MADE IN RELATION TO HALF-LIFE 2 THEFT

    Online Community Tracks Down Hackers
    June, 10 2004 - Arrests have been made in several countries related to the break-in to Valve's network, theft of the Half-Life 2 source code, and release of the source code on the Internet.

    "Within a few days of the announcement of the break-in, the online gaming community had tracked down those involved," said Gabe Newell, Valve's CEO. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime."

    Thousands of tips were received related to the criminal activities, with a core group of people who were able to analyze and backtrack from these clues. Subsequent to these individuals being identified, Valve has been working with various national authorities to prepare cases against those involved, leading to these arrests.

    "It was very uplifting to see how the community rallied and tracked these people down. Everyone here at Valve is once again reminded of how much we owe to the gaming community," added Mr. Newell.

  • by defile ( 1059 ) on Thursday June 10, 2004 @04:30PM (#9392427) Homepage Journal

    They probably just rounded up people who happened to have the source code on their machines (ratted out by friends/enemies, etc.) and asked them where they got it. If they couldn't name names, they were further scrutinized. If they can't name names (practical joke gone awry?) have the "capacity to commit the crime" (ie, they're techies) they get charged. Follow the names that were named. Repeat until the number of people you've arrested sounds impressive.

    This makes great headlines and eases the PHB's nerves, but doesn't really solve anything. The original perpetrator may get away with it scott free, even.

    Just inventing details...

  • by Anonymous Coward on Thursday June 10, 2004 @04:33PM (#9392451)
    I didn't realize you could be arrested for "theft of vapor"...
  • by TheDarkener ( 198348 ) on Thursday June 10, 2004 @05:40PM (#9392984) Homepage
    Several weeks ago, unconfirmed reports from Germany said the author of the Phatbot Trojan worm was also involved in the theft.

    Wow, a trojan worm?! I gotta re-take history class...
  • by Anonymous Coward on Thursday June 10, 2004 @06:08PM (#9393180)
    They stole a game prior to release. They can rot in prison till Duke Nukem Forever comes out.

  • by Phanatic1a ( 413374 ) on Thursday June 10, 2004 @06:59PM (#9393542)
    Normally when the FBI or other agency busts a piracy ring, they're proud as hell about it. They talk about how many people they arrested, in however many countries they made the arrests, how many dollars in stolen software the pirates were responsible for, and so on, and so forth. Even when the FBI went after Skylarov at Adobe's request, the FBI was very proud of what they did, bringing such an eeeeeevul pirate to justice.

    In this case, it's Valve, the company that did something very stupid that allowed their code to get stolen, and not an actual law-enforcement agency, that's releasing all the vague details of the arrests, whereas all the FBI has to say is that "Yes, we made some arrests." No details on who, or where.

    That's very unusual. What's up with that?
  • by Gabe L. Newell ( 715636 ) <gaben@valvesoftware.com> on Thursday June 10, 2004 @07:49PM (#9393819)
    One point worth clearing up is that the break-in and release of the source code is NOT why we didn't make the original September 30, 2003 release date, nor is it responsible for the fact that we haven't shipped yet. There were some significant costs associated with the break-in (not the least of which was the fact that everybody here was completely freaked-out and bummed), but the main reason we haven't shipped yet is that we have more work to do than we thought and it has taken longer to do than we thought. Gabe gaben@valvesoftware.com
    • I am just as bummed about HL2 being late as anyone, but what I don't get is why so many people are ATTACKING the developers. They are making a game to sell. Don't you think they want to release it as soon as possible? They announced a release date last summer. It didn't happen. GET OVER IT!!! They don't owe anybody anything except a good product when it ships. If people don't buy it, because they have lost interest, fine. Valve doesn't make as much money, and probably takes steps to prevent this type
  • by __aailob1448 ( 541069 ) on Thursday June 10, 2004 @09:29PM (#9394319) Journal
    About the leak: some german guy (the same guy who created phatbot, let's call him Hans) hacked into Valve computers. Hans then proceeded to brag about it and give some information about it to some friend of his (let's call him randomdude) over an IRC server operated by some members from a group I will call Entity. Members of entity intercepted the conversation and used the info in it to plant their own trojans on valve's computers, they then proceeded to leak the source and maybe some other stuff. Hans decided that he wouldn't let them have the credit for this and proceeded to release other stuff. Fast forward a few months. Hand emails Gabe and explains that he never meant to leak anything, that he just wanted to take a look at how a game was developped and that he was an amateur game developper himself as well as an expert on network security. He's a big fan of valve, blah blah blah. He explains how he broke into valve's computers and implies that he would like to get a job at valve as a network security asministrator. Follows a long exchange of emails in which he tells them about vulnerabilities still existing in their network and reveals he is german. He then agrees to a phone interview as Valve's people bait him into thinking they are considering hiring him and ends up arrested. I read most of the emails he exchanged with Valve before the arrest and Hans pretty much threw prudence and common sense out the window when dealing with valve. He must be kicking himself now.
  • Copying or theft? (Score:4, Insightful)

    by Andy Smith ( 55346 ) on Thursday June 10, 2004 @11:12PM (#9394900)
    I swear this isn't flamebait!

    How come in Slashdot discussions about music/film piracy, we get hundreds of posts from people arguing that piracy isn't theft, it's "sharing". But in this thread, everyone's talking about how the source code was "stolen".

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