Valve Bullying Cybercafes Over Licensing? 162
The Importance of writes "Yesterday, as mentioned on Slashdot, Valve announced arrests relating to the theft of Half-Life 2 code. Gabe Newell, Valve's CEO, was quoted as saying, 'Everyone here at Valve is once again reminded of how much we owe to the gaming community.' Demonstrating its appreciation of the gaming community, Valve also threatened to sue a cybercafe offering Counter-Strike without the correct licensing. This may sound fair enough, but while companies like Microsoft allow cybercafes the right to offer games as long as they buy each copy of the games they use, Valve has what are generally considered the worst cybercafe licensing terms there are. Moreover, instead of merely sending a cease and desist letter ('knock it off or we will sue'), Valve sent a ' pay us big bucks for a license or we'll sue letter'. In other words, unless the cybercafe prepays for a one-year license starting at the time the letter was received, they will be sued."
Bullying? I Think Not. (Score:5, Insightful)
Frankly, I don't feel sympathetic for this person at all. They're running a cybercafe; getting the licensing issues out of the way should be top priority for them before they allow the game to be played. That "poor, pitiful me" shit doesn't fly here. If they didn't know the ins and outs of their business before they got in it, they shouldn't be in it now.
Valve did no wrong here. Hopefully something good will come out of this; Valve will show this person that they should stick to being an employee.
Re:Bullying? I Think Not. (Score:5, Insightful)
Should you demonstrate to our satisfaction the number of seats you have been using and presently need licensed and if you enter into a pre-paid, one year commercial license agreement with Valve for that usage, Valve will consider this matter resolved and will not pursue any claims it may have for past infringement of its software products in regard to their use at your establishment.
The point that they do not simply have the option to stop offering Counter Strike. They have to buy a license if they don't want to get sued. Maybe the guy made a mistake and thought they just by buying 40 copies of half-life and putting them on his computers was enough.
This was a reasonable position given that:
Yes he profited from using Half-life and the free CS mod, and yes he should have made sure that all of the licensing was correct. But as a company with large community of followers, why would you want to seed mistrust as a money-grubbing corporation to some shmuck who didn't know he needed a different license?
If he wants to keep using CS, then he should get the license, but he should have the opportunity just to stop offering it (if he had accuired the copies legally), as it could have been just an honest mistake.
Of course there could be more details to this case that shine less favorable on the cafe, but forcing someone to buy a license or risk law-suits doesn't exactly ring as a nice thing to do.
Re:Bullying? I Think Not. (Score:5, Interesting)
As you know, the retail versions of Valve products are not intended for, nor are they licensed for, commercial exploitation (such as use in a cyber café/LAN center). Unauthorized duplication and use of computer software products constitutes copyright infringement.
If he says that he legitimately bougth separate copies, they can counter that he knew that this was insufficient as they lead off with "As you know...". An a priori acusation, if you will, that carries insinuations both ways. Much like the statement: "Have you stopped beating your wife?" Insinuates you have been beating your wife whether you have or not.
If he did not buy the copyies they not only nail him with "commericial exploytation" but with copyright infrigement as well. This is important since the commercial exploytation has less legal ground to stand on.
Las Vegas used to have Super Bowl parties where you paid admission for food&drink to watch the game. Since the NFL saw it as selling tickets to watch the game, they threatened legal action if a licensing agreement wasn't worked out and if they continued. But the NFL didn't threaten to sue unless they bought a agreement. Vegas had two non-lawsuit choices: stop or pay.
In conclusion, if the cafe owner wasn't acting in bad faith (copyright infrigement) and simply wasn't aware of the restrictions (EULA's have yet to be desively tested in court(IIRC)), it will be hard to successfully sue if he shows that he has stopped using their software.
Re:Bullying? I Think Not. (Score:2)
Re:Bullying? I Think Not. (Score:5, Interesting)
I think that the bigger question, the one that Valve is probably asking, is: How could they not know?
If this person truly didn't know, they should've went to Valve first and try to work something out regardless of what stated in the letter. If Valve acted like a jerk in response then you could let it go to court and hope for leniency there. But this should be a very important lesson to them; know what you're doing first.
I'm guessing that Valve doesn't see this guy as some schmuck. His site design [battlegroundpcgaming.com] might make you think so but check out the pictures [battlegroundpcgaming.com] as well. He seems to have a good handle on that end. When it comes to something like a gaming center, it's not unreasonable at all to expect that they have their licensing issues settled before allowing the game to be played. If they knew enough to get a T1 line (as stated on their site), set up a lan, and run a for-profit business, making sure that you can do so legally isn't too much of an expectation. Valve probably felt that this was a glaring enough issue that a reasonable business would know to have it settled beforehand either by their own good sense or by a lawyer's. And, therefore, not taking care of the issue could only be in bad faith (yes, I read the AC's response to your post).
If this person was truly stupid enough to not find out that he needed a special license beforehand, than anybody remotely close to him, anybody who has an ounce of compassion for him, should force him to close up immediately. I just don't buy that he's that stupid when he's in the business already.
Re:Bullying? I Think Not. (Score:2, Insightful)
He can't close up. He has to prepay to use CS for a year or else get sued. That's what people don't like about this. If it was just a cease-and-desist letter, no one would care. But it's not.
Though he may go out of business anyways, if he can't pay up within the next 10 (well, now
Re:Bullying? I Think Not. (Score:2, Insightful)
He was in a position where he definitely should've known and because of that it'
Re: (Score:1, Troll)
Re:Bullying? I Think Not. (Score:2)
And, in point of fact, the last several games I've bou
Re:Bullying? I Think Not. (Score:1)
Re:Bullying? I Think Not. (Score:2)
Re:Bullying? I Think Not. (Score:2)
so.. what kind of cafe licensing does valve want? (Score:2)
of course, it's not like they've yet gotten the deserved amount of money from half-life 1 yet so it's perfectly reasonable. not.
also, there's numerous cases where people who have bought brand new copies(in plastic) of half-life to get to play cs and only to notice that the key is already in use(there's some keygens you can use to brute force to find a working online key.. I'm guessing thats whats happening) - probably the half-life's key system
Re:so.. what kind of cafe licensing does valve wan (Score:2, Informative)
Although, the cybercafe program that Valve has allows all of the Valve's games to be playable for $9/month (per computer)... unless it's been recentl
Re:so.. what kind of cafe licensing does valve wan (Score:2)
.
It's still so ridiculously small revenue stream for valve that they would be better off not harassing people.
Re:so.. what kind of cafe licensing does valve wan (Score:1)
Re:so.. what kind of cafe licensing does valve wan (Score:2)
Re:so.. what kind of cafe licensing does valve wan (Score:2)
Re:so.. what kind of cafe licensing does valve wan (Score:2)
First, this slashdot forum/article is/was a side headline on news.google.com (my first check of news for the day ususally--I like how they give you the ability to see how long ago the news was posted). It kind of threw a wrentch into the integrity of the site... using a slashdot forum as a primary source of valid information ^_^
As far as aimbotting and wallhacking go, I rarel
Re:so.. what kind of cafe licensing does valve wan (Score:2)
Of course not. We all know that once video game developers meet their financial projections, they don't deserve to make any more money than that. >_>
Re:so.. what kind of cafe licensing does valve wan (Score:5, Interesting)
I don't suppose you sell your programs to people with a license to use them and then when they get widespread(legal) usage you tell them that hey, you have to pay yearly for that! - this was what I was disputing of being possibly non enforceable by them.
In the end of the day they are allowed to be stupid, true, but that doesn't make it right either. They have to make some unbeliviable progress with cs2 and hl2 to keep their community on the level it used to be(cs community is already breaking into shards because of widespread cheating and the engines total inability to cope with it)..
Re:so.. what kind of cafe licensing does valve wan (Score:2, Interesting)
However, if the cafe owner was using the software for a purpose that wasn't specifically allowed then he may possibly have problems. While IANAL it is not too large a stretch to compare the sofware's use in a cafe with a software rental company where special licensing terms are usually re
Re:so.. what kind of cafe licensing does valve wan (Score:3, Interesting)
Re:so.. what kind of cafe licensing does valve wan (Score:2)
Re:so.. what kind of cafe licensing does valve wan (Score:1)
I havn't read the Half Life EULA recently, but I wouldn't be suprised if the one with the retail box is for PERSONAL use. This is COMMERCIAL. In a legal sense, it's a world of difference. You can buy a DVD and watch it at home, but you can't show that same DVD in a theater and charge people per viewing. (not without paying extra to the studi
Re:so.. what kind of cafe licensing does valve wan (Score:2)
You don't need a special license to profit from someone elses work. This is a really common misconception people have, and it's wrong. Co
Boycott valve now!!! (Score:2)
you buy something people want to use and they borrow it for a sum smaller than what it would cost for the whole thing. People do it with power tools, DVDs, tables and chairs, and those little kid bouncing gyms. making money off of buying a product is what business is all about!
The real question is wether this it really enforceable or not? After all they are not infringing on copyright, they are just getting extra milage from a product they already legally bought. This
Re:so.. what kind of cafe licensing does valve wan (Score:3, Interesting)
You cannot rent movies and videogames without specific permission of the copyright holder.
It's all there in Title 17 of the US Code. http://www4.law.cornell.edu/uscode/17/
Personally, I do not see the language of Title 17 as particularly clear in this matter. I see an argument that a cybercafe is renting time on a computer to access the software, not renti
Re:so.. what kind of cafe licensing does valve wan (Score:2)
Re:so.. what kind of cafe licensing does valve wan (Score:1)
Have you actually checked this in a dictionary, or is the lack of such a check the reason why you are posting as an AC ?
I can recommend the Oxford English Dictionary if you intend to use English. I'm afraid I don't know if it covers American though (in case you are from that side of the pond)
Well, duh. (Score:4, Insightful)
Some people seem to forget that they are in the money making business, and being the company that made Counter-Strike, they will probably milk that license until something threatens to dethrone it.
I wish that I could say that Valve is in the wrong on this one, but they can charge whatever they want to let companies commercially profit from their games.
So, the question is, is this news? Or is it incredibly appropriate and just more free press for Valve with the inevitable release of Half-Life 2? I mean the story "Valve tells CyberCafe that fucked up to pay them money for using their product irresponsibly" isn't exactly newsworthy.... Cease and Desists are merely the respectable way (and somewhat traditional way) to go about things. But, IANAL and might just me missing the point completely. So tag me as flamebait appropriately.
Re:Well, duh. (Score:1)
Valve has nearly 100 employees (the last time I checked), if you wish them to continue to be in business, you need to remember that they need to pay their employees (as any business). I don
Valve did NOT make Counter-strike, sheesh (Score:1)
Their reward for creating the greatest online game ever? Millions of dollars maybe?
No, valve APPRECIATES gamers, really they do - these lucky folks, in
Re:Well, duh. (Score:2)
so the cyber cafe offered the user the seat, and the customer paid for the software.
that's like saying "Hey, you can use my computer, but you have to pay for a windows li
Re:Well, duh. (Score:2)
Re:Well, duh. (Score:1)
Re:Well, duh. (Score:1)
Being a game center owner... (Score:5, Interesting)
As for other centers... Intially when Valve came out with the new license, everyone found it ridiculous and continued running their centers as usual. A few spokesmen for Valve said that if they continued with the licensing scheme, they would issue cease and desist orders to any center using their games and not paying the license fees. So game centers would be allowed to remove the games to avoid legal action. Most game centers figured they would continue running the games and, in the worst case, be forced to remove the games.
A year or so went by with no change in Valves statements about enforcing the licenses.
Valve suddenly decides, out of the blue, to issue lawsuits to all game centers with CS. Instead of issuing the cease and desist order like they said though, they decided to force game centers to pay for a yearly license. That's about $2400-$3000 up front. That's painfully difficult for most game centers which barely break even. A typical game center makes around $500 a month in profit. 99% of game centers are mom & pop shops run by 1 person and 2-3 employees. They generate little income.
Personally, I think Valve downplayed the licensing issue to get as many centers using their software as possible. Then they attacked all the centers to force them to pay license fees or be sued out of existance. Kind of like MS's policy of allowing foreign countries to pirate their software. Then when lots of people have the software, threaten legal action and create a huge new revenue stream. I am no longer supporting Valve products.
Re:Being a game center owner... (Score:1)
As for Valve not supporting their products; how much more support do you want for a 5 year old game engine? You're lucky they are supporting it at all, the only other company that supports their games as much as Valve is Epic (Unreal series). ID doesn't even come close.
Go ahead and
Re:Being a game center owner... (Score:2)
To be fair, it is their only product and source of income, they HAVE TO support it. We well see if they still support old products when hl2 is out. I mean, really out, not "omg i use outlook" out.
Re:Being a game center owner... (Score:2)
Re:Being a game center owner... (Score:2)
That's a common myth of software development. While they aren't necessairly obliged to support productis, failing to do so leaves a bad mark on the image of the company. As an example, look at the Opposing Forces expansion pack. The version released under steam is sub-standard (and outdated) - as a result, playeers need to perform a seperate download in order to be able to use the CTF gameplay modes.
The same mistake is made by other companies as well. Take a lo
Re:Being a game center owner... (Score:2)
As for EA, they continue to be the most powerful video game publisher in the world and they have been doing it for well over 15 years. Suffice it to say, after countless Sims expansion packs, EA doesn't have any scruples about running a series i
Re:Being a game center owner... (Score:2)
IThe problems are there, and are well known on certain C&C boards. In particular, the resolution problem can be found when you head to the Westwood Online multiplayer options and select either "Quick Match" or "World Domination Tour". You will receive a prompt stating that this game mode can only be played at 640x480. This is fixed in the expansion pack,
Re:Being a game center owner... (Score:2)
They still expect money! (Score:2)
nuf said!
Re:Being a game center owner... (Score:2, Interesting)
Re:Being a game center owner... (Score:1)
Now if you consider a game crashing a Steam error, than yes, some of the games have crash errors. But that's not Steam. The only problem Steam has is bandwidth issues - when a big patch is pushed out on the network sometimes it takes a few hours to get the full patch.
We're not back
Re:Being a game center owner... (Score:2)
Let's be fair to ID... (Score:2, Interesting)
Re:Being a game center owner... (Score:3, Insightful)
Re:Being a game center owner... (Score:2)
Install Steam on a gaming capable machine. Then, install a Steam CS LAN dedicated server on another machine.
Now, log into your Steam account on the gaming machine and connect to the LAN dedicated server. If both machines happen to have Internet access while having internal IPs (10.x.x.x, 192.168.x.x), you can't play on your own server.
How's that for a problem?
Re:Being a game center owner... (Score:2)
What is it that you are offering for hire? I submit that it is not the game, but the venue which includes heat, lighting, a network and a machine per player. The majority of gamers will have their own copy of the game the wish to play, so problem solved. Image the hard disk and restore it after each session, let the customer bring their own copy of the game and install it for the session, and at the end of the session restore the image. That way the company loses the licensing fees that you currently pa
Re:Being a game center owner... (Score:1)
This is only right (Score:2, Insightful)
As for all the people flaming Valve I ask you, if you were running a business and you find out that somebody is making a profit off your sweat and blood while your getting *zip* what would you guys have to say about it?
I sure has hell would not
Re:This is only right (Score:1, Informative)
Re:This is only right (Score:2)
Valve did not make CS
No, but Valve bought CS. They have continued to develop CS. That gives them the right to do whatever they want to do with it. It may've been developed by community people originally, but it's Valve's now.
Personally I think there licensing system generally isn't very good, they seem to really like the idea that you lease your software, something that I really don't like personally. But if that's what they want to do, they can do it. Not that I'm going to buy it myself...
Plus suing p
Re:This is only right (Score:2)
Whose sweat and blood (lol, like they suck the blood out of their employees or something--or is it a metaphor meant to make it seems more heinous?) went in to making the game? The programmers and artists. Who gets payed by this exorbitant license? The Valve/Sierra/whoever stockholders.
Who
Happens all the time! (Score:2)
They must be doing something wrong because they don't charge for usage per house you build....
I call Bullshit!!!
My understanding of this... (Score:2, Interesting)
Re:My understanding of this... (Score:1)
Re:My understanding of this... (Score:2)
The story behind the story (Score:4, Interesting)
Operating a gaming center is no small task. There is no single-point licensing scheme like there is in music industry. The variety of fragmented game licensing schemes makes for a difficult operating environment and drives up overhead. If Valve succeeds in forcing game centers to pay unreasonable fees to use their software, how long will it take for the other publishers to demand the same thing? Imagine each publisher demanding $3000/year for a game title. If an average gaming center carries only 10 game titles, the total price for just making the games available to the customers will be a staggering $30,000/year. What if there are 20 titles? That's $60,000/year! Most gaming centers don't see that kind of money in an entire year. Forcing game centers to pay these fees will most certainly destroy the gaming center industry in the United States.
Re:The story behind the story (Score:3, Insightful)
If gaming centers aren't seeing that kind of money in an entire year then they are doomed anyway. $60k is inadequate to pay for staff alone. Throw in money for space, maintenance, new hardware and costs far exceed the numbers you give.
Clearly you don't have much business sense. To run a business you f
Re:The story behind the story (Score:2)
Why is this a FPP? Shut up and pay up FFS... (Score:2, Interesting)
"Small business forced to pay its' bills. Film at eleven!" - hardly material for a FPP
Re:Why is this a FPP? Shut up and pay up FFS... (Score:1, Interesting)
The $9/month may not seem like much, but it adds up to about $540 per computer per copy of Counter Strike, had they been using it since the beginning.
Moreover, it is the principle of the thing. If every software company charged that much, there is no way even well-run businesses could survive. It may not seem a lot to you, but multiply that number by ten or twenty. Then figure out how much money you can make when
Re:Why is this a FPP? Shut up and pay up FFS... (Score:1)
Noone has a given right to use someone elses property to make money from.
If this cost is too hight, then lok at providing different products of move to a different model
Re:Why is this a FPP? Shut up and pay up FFS... (Score:3, Insightful)
That's a pretty short sighted view. They sold a copy of the product to me. It's mine, not theirs.
Imagine, if you will, that Black and Decker (the tools people) required any contractor who uses a B&D drill to pay them $5 a month if they use the drill to do work for a customer? There's no extra work for B&D, they have already sold the product, but suddenly they have a huge additional revenue stream which would very quickly o
Re:Why is this a FPP? Shut up and pay up FFS... (Score:1)
As someone who has invested over quarter of a century into my education I take such a trivialisation of its value very poorly, as should all professionals of any field.
Software is expensive to write, there is no way out of that. Period.
Besides, your example of using B&D tools is an interestin
Re:Why is this a FPP? Shut up and pay up FFS... (Score:1)
You physically own that material that the tools is made from. You have the right to do with it as you please. However, you do not own the IP that went into its design and manufacture. Thus, you are not allowed to buy a B&D drill, take it apart and use its components to create fabrication tools to make copies of it.
Software is, by its nature, this kind of intangible IP. There is NO physical representation of it. The physical disk/CD whatever is all th
Re:Why is this a FPP? Shut up and pay up FFS... (Score:1)
Not saying it's right, but its not that unusual.
Re:Why is this a FPP? Shut up and pay up FFS... (Score:2)
As for computer games, computer games are a far smaller market (AFAIK), in my town the Blockbusters (a smallish 'Express' one) doesn't even have Gamecube games, becuase not enough people borrow them.
The other reason is the fact that console games run on a fixed platform. If
Re:No, You have no idea what you're talking about (Score:2)
How Money Really Makes law (Score:2, Interesting)
If you own a restaurant you can go 2 ways about putting music in your business. You can buy home equipment, CD's and a radio receiver, or you can purchase commercial equipment. If you take the first route you pay once and never a licensing fee. If you take the second you pay the terms the RIAA dictates.
The reason for the difference
Re:How Money Really Makes law (Score:2, Informative)
You just can't turn a radio on and allow your customers the ability to here it. Hell, those customers might buy their music and that would be...
Re:How Money Really Makes law (Score:2, Informative)
from paying royalties on radio and television music only.
(That is the size of 2 normal homes, IOW a small restaurant)
Also, if you play live music ANY time, even once per year you have to pay for a license. One also has to pay a fee if you use CD's or any other form of non-broadcast music.
Re:How Money Really Makes law (Score:2)
Re:How Money Really Makes law (Score:2)
If you're playing music in a public place (like a resturaunt), you're paying. Radio? Pay for every station you play. CDs? Pay based on how many CDs you play a week/month. Satellite radio? Pay for every station, AND pay the satellite provider extra. Net streaming? God help you.
Now, enforcement is an issue. A place could go years without running into any trouble. But all it takes is someone who works for a label (or the RIAA) to walk in and notice that, why, that s
Valve (Score:5, Interesting)
I think that is a hell of a lot for some piece of software I bought 7 FREAKING YEARS AGO. I think that is a pretty good deal. And if they perhaps want to get a cut from somebody else making profit off THEIR distribution and update system, that seems ok to me. I don't know the details of this particular incident, and perhaps Valve could have been more tactful, but Valve in general has been GREAT to the community. They even run forums wherein every luser on earth gets to post: "St34m 4re t3h suks. I h4te you. G1ve m3 m0re g4mes b1tch. kthxbai."
Re:Valve (Score:2)
I certainly appreciate Bram's work, but BitTorrent was not a terribly difficult system to build -- it is just about the simplest of the P2P systems.
Bram's earlier work on Mojo Nation is actually technically much more interesting.
Bram does a better job of analyzing node actions from a game-theoretic standpoint and not trusting nodes at all, which is a viewpoint sorely lacking in the P2P communit
Re:Valve (Score:2)
Re:Valve (Score:3, Insightful)
Admission Fees (Score:1)
Plug-n-play IDE drives a solution? (Score:2)
Heck, with a little special Daemontools-in-revers software it might be possible to convince the Steam installer that an
Re:Plug-n-play IDE drives a solution? (Score:2)
From what I see, there's no problem installing anything on a mobilehard drive. While some agressive lawyers may attempt to say that's piracy, nothing in a EULA states that a software
I'm not purchasing Half Life 2. (Score:3, Interesting)
With the death of arcades, gamers are at a loss for places to socialize with eachother. Cyber Cafes are the new kind of arcade. But if every game costs $3000 to license then that is going to put many cyber cafes out of business, and keep many from starting up in the first place.
No game company should have the right to prohibit someone from renting time on a PC and using the software contained on it. Imagine if car companies could do the same for cars... You'd be paying 10x as much whenever you needed to rent a car when traveling.
Why should a software company be allowed to do this?
We allow software licenses, because software is not a physical commodity. It is easily duplicated, and we need to protect it from being copied.
We also allow licenses because software can be buggy and software companies would be sued out of existence if they could not protect themselves from such lawsuits.
But nobody ever intended for software licenses to allow software developers to create new, machiavellian ways of controlling how you use the software. What if Microsoft could put in a license agreement that no copy of Microsoft Windows is allowed to be used to write a review of Microsoft software which is not positive? The way license agreements are going, this is the state we will be in at some point in the future.
Valve should have NO right to prohibit me from selling time on my PC. And no right to prohibit a cyber cafe from selling time on their PC's. So long as each PC has one copy of the software, and only one user can use it at a time, that should be the extent of Valve's rights via software license.
If Valve persists with these lawsuits, I will not be buying Half Life 2, and I will encourage my freinds online to boycott it as well. As a gamer, I do not want their crazy licensing costs to be passed on to me when I use a cyber cafe, and I do not want cyber cafes I use to shut down as a result of being unable to afford the license, and as a fellow game developer, I will not support a game company that pulls egotistical greedy crap like this. It is BAD ENOUGH that Valve's steam software now uses POP UP ADS to alert you when a new product comes out that they want to push. The banner ads were annoying as it was.
Re:I'm not purchasing Half Life 2. (Score:4, Informative)
Interestingly enough, Microsoft has put a similar clause in their frontpage EULA:
Hmm... (Score:2)
Fuck Microsoft!
*waits for lawsuit*VALVe never made a secret of their licence (Score:2)
Even I have heard much about the licence, and I'm just a gamer. There's even a whole section on steampowered.com about it.
Valve's "games" (Score:5, Insightful)
Let's get this straight: Valve has made one game. One. Not two, not three; one. How many people out there are still playing the single player game? Because that's all Valve has ever done. Even Steam, which is the second (or first) coming of the Messiah based on what you'd read here, was mostly developed by hired people from outside of Valve. Counter-Strike was not even an intentional gamble on behalf of Valve. It was a completely random lightning strike, lady luck smiling on Gabe Newell and friends. Counter-Strike, and the community that surrounded it, are the only reasons Valve has the power to hire lawyers expensive enough to bully around these gaming centers. Valve exists, now, because of chance and luck, solely because of the efforts of other people. If it weren't for Counter-Strike, a game designed altogether by other people (and for free), Valve would've forced the same pressured deadlines as any other developer so that they could feed their families. They haven't had to deal with that because of the efforts of gamers, and they have the nads to do stuff like this? We don't even know if Valve's sophmore effort will be any good.
They've outright lied to the gaming community (September 30), they pull stunts like this, and like an abused wife we keep coming back. Why do we keep kissing their ass?
Re:Valve's "games" (Score:2)
If I buy a car... (Score:2)
License Terms (Score:2, Informative)
Where is the license? (Score:2)
That is, is there something on the outside of the packaging which states that media are licensed for non-commercial use? Is it in the instruction manual. During the game install?
If it's on the inside of the box - as with many pieces of software - this is just playing dirty. Especially since, in many cases, stores have a no-return policy on software media (due to piracy issues) unless it's provably defect
Re:It's the new SCO trend! (Score:1)
Maybe, but Valve produces something people actually want. SCO on the other hand...
Spoon!
Re:It's the new SCO trend! (Score:1)
Re:It's the new SCO trend! (Score:1)
What the hell are you talking about?
WTF are they supposed to do?
Give Half Life away and sell support?
Of course they should be able to sue ass off people who violate their licensing terms.
If anyone doesn't like to pay for the license, they can download a free Tetris, buy some other game or whatever. Who cares?
Re:It's the new SCO trend! (Score:2)
This discussion is not about whether Valve is acting within their legal rights; it's whether insisting on the legal rights that they do, and then enforcing them in the manner that they do, makes them assholes.
Legal != ethical != nice.
Re:It's the new SCO trend! (Score:1)
Turning the argument on its head, how can Valve be the only assholes when the cafe owner is taking something he didn't create and, without properly licensing it, made money out of it?