StarForce Copy Protection Causing User Ire 72
Ant writes "According to a thread on the Rage3D boards, and another on The Adventure Company's site, the copy protection system StarForce, as used in PC videogames including Toca Race Driver 2, Traitor's Gate 2 and Broken Sword 3, is installed on a user's PC without proper explanation, and doesn't get removed on many uninstalls - some users report difficulty in keeping their systems stable due to conflicts, and think they've tracked it down to the StarForce protection."
Copy protection sucks (Score:5, Insightful)
Re:Copy protection sucks (Score:1, Insightful)
Take the following example (stolen from one of the forums mentioned in the blurb):
"...software piracy is nowhere near as bad as these companies make out (it's just an excuse to explain why their games aren't selling, when the truth is it's because they're crap).
In the second place, I can find a crack for a game in 0.5 seconds time. "
Ok, wait just a second, could this guy/girl be any more contradictory? Piracy isn't as bad as they make it out to be, but he can find a crack in half a second ? Whew
Re:Copy protection sucks (Score:3, Informative)
waiting waiting waiting
Re:Copy protection sucks (Score:5, Insightful)
Not all persons using cracks are pirating games. There are legitimate uses for backups and cracks (not wanting to search for a CD everytime I want to play a game being a MAJOR factor). It is an unavoidable fact that people will copy games.
Instead of trying to curb piracy by introducing new and irritating (and often crippling) DRM, the focus should be put into making a game worth the investment. The price should be just right so that it is actually easier to go to the store and buy a copy than to wait for a friend to burn it for you, or spend the time to download it, etc... And let us not forget that many people who pirate would never have purchased the game anyway - they just copied it because it was available and worth a try, not because they were rich and selfish.
Re:Copy protection sucks (Score:1, Redundant)
Good games are worth buying. Bad games are rarely worth the CD-R you might burn it on.
Re:Copy protection sucks (Score:1)
Ever heard of key generators?
The idea of a cd key is nice, but if tools exists to generate them, want's th point in using them. Just look at the quake 3 misery where a lot of buyers could not play online. Evertime they tried it, they got a 'cd key already in use' message. Very a
Re:Copy protection sucks (Score:2)
The idea of a cd key is nice, but if tools exists to generate them, want's th point in using them. Just look at the quake 3 misery where a lot of buyers could not play online. Evertime they tried it, they got a 'cd key already in use' message. Very annoying if you buy a game and cannot play it.
That should never happen if the keysystem is implemented correctly, that is, the number of potential keys should be up there in the trillions. Also, limiting how fast somebody can try to
Re:Copy protection sucks (Score:1)
Re:Copy protection sucks (Score:2)
Re:Copy protection sucks (Score:5, Interesting)
Re:Copy protection sucks (Score:2)
I have a game that's fun to play, but I don't play it often cause it's only fun when I'm in the right mood. well somewhere in a move I lost the 'quick start guide' which is the only place that had the key on it. Now I can only play one demo level and that's it. I've searched for a key or keygen but not recently, need to do so again.
If you absolutely insist on cd keys t
Re:Here's a legit reason (Score:3, Interesting)
Re:Here's a legit reason (Score:2)
A friend of mine had a similar problem with Diablo II, except that the problem was the game was working, but when a new patch fixed some game bugs, the updated copy protection that came with it made it incomp
Re:Copy protection sucks (Score:4, Funny)
The rate of piracy cannot be measured by the speed of crack.
Re:Copy protection sucks (Score:1, Insightful)
If it did work then there wouldn't be any pirated versions.
One would wonder why it is necessary to state the obvious - but clearly there are companies out there buying copy protection technology that when put to the test turns out to be nothing more than snake oil.
It defies belief that games companies who are the major purchasers of copy protection so
Re:Copy protection sucks (Score:2)
It's not very hard for someone to dye thier hair green, but since the eighties it's not really been that common outside of a certain subculture, just like craking.
And that's what the warez culture is, a sub-culture.
Your argument is somthing like becuase anyone can replace most of thier software with linux easily then everyone must be doing it.
The fact that it's easy to find cracks is because a dedicated sub-group is constantly creating them. And with
Suggestion for avoiding such copy protection (Score:5, Interesting)
2) Send a personal check to the development company for what the game would have cost you. In some cases, dev houses have copy protection forced on them by the developer. Most dev houses will have contact information listed on their website. Include, with your check, a letter saying that you are sending them this check because you are unwilling to buy the game with copy protection included. This is very important, to ensure that they get the message -- this is an unhappy customer who is honest enough to pay for their game -- the copy protection not only was unnecessary for you, but made you unhappy.
You shouldn't have any ethical problems, as you're paying the developers for their time and effort. As for legality -- technically, what you're doing is illegal, but prosecutions for pirating software for personal use are nonexistent, and the possiblity of such lawsuits is openly ignored en masse.
Re:Suggestion for avoiding such copy protection (Score:2)
Instead of fighting with computer games and copy protection, I've simply moved on and have begun to use the Gamecube for all my gaming needs. Now, I've played thousands of games ever since Jumpman and King's Quest I in all it's Tandy 16 glory, but I'm just not willing to combat these copyright schemes any more. No, I will not flash my DVD-ROM with a new firmware required to work with your
Re:Suggestion for avoiding such copy protection (Score:4, Insightful)
So if people are going to stop buying games because of copy protection, make sure that the game companies know that is why you aren't buying their games.
Re:Suggestion for avoiding such copy protection (Score:3, Informative)
In some cases, dev houses have copy protection forced on them by the developer.
Should read
In some cases, dev houses have copy protection forced on them by the publisher.
Doesn't make much sense otherwise.
Re:Suggestion for avoiding such copy protection (Score:2)
But I know what you mean.
Re:Suggestion for avoiding such copy protection (Score:2, Funny)
Re:Suggestion for avoiding such copy protection (Score:1)
Re:Suggestion for avoiding such copy protection (Score:2)
Re:Suggestion for avoiding such copy protection (Score:2)
The reason publishers occasionally go after people running warez servers or in cracking groups is because they *propagate* things to other people, and when combined with the dissuasion factor, there isn't a huge issue.
Trying to go after an individual person who still sent in their money and wrote feedback...well, there are always risks in life, but I'm much more concerned about being whacked in the head by a meteorite.
Re:Suggestion for avoiding such copy protection (Score:3, Interesting)
It's not like you'll be able to justify your cracked copy to the Disney Police when they come through your door with a warrant for mandatory copyright violation inspections anyway...
Old hashed topic, no solution (Score:5, Interesting)
The end 'legitimate' user will always pay the price of hacked-up protection schemes. I still install my warezed copy of starcraft instead of the copy I bought. Searching for the CD for a game that completely installs on my drive is just annoying.
Companies don't understand this, and for some reason it seems they never will. Or perhaps they just don't care. Either way, we should just let the subject die, or come up with a better way for users to benefit from protection.
Re:Old hashed topic, no solution (Score:2)
Re:Old hashed topic, no solution (Score:2)
It's a computer game, I have a huge hard drive, it should install completely. It is *not* a console game. Many games do this and it really ticks me off when I have to search for CDs.
I should not have to prove to my computer that I own the game everytime I want to play it, period. The 'protection' does little to those who pirate the game, again, only annoys legitima
Re:Copy protection sucks (Score:1, Insightful)
The majority of piracy comes from Joe Average Gamer telling his friend Mikey, "Hey, you need to check out this game!" and installing it on his system. Joe Average Gamer buys 3-4 games per year and doesn't know a cd-crack from an ass crack, let alone have a clue about torrents or newsgroups. So, he installs the game on Mikey's computer, but M
ugh (Score:5, Interesting)
Re:ugh (Score:1)
<sarcasm>Yeah, cause there's such a wide variety of games available for the Mac and Linux.</sarcasm>
The only reason I even own a Windows system is to play games, and I generally keep it as far away from the internet as possible, to avoid spyware, adware, viruses, trojans, etc. As such, I don't think I "deserve" to be infected just because I installed a legitimate copy of a commercial game release.
Re:ugh (Score:2)
besides all this.. It's _still_ possible to circumvent, so essentially what it ends up at: LEGIMATE PEOPLE FEEL LIKE THEY'VE BEEN SCREWED.
After Searching through the Crapware site itself.. (Score:1)
Re:After Searching through the Crapware site itsel (Score:2)
The BINARY can be decoded directly, or a deadlist can be compiled..
My guess is they have lots of no-start loops that throw debuggers off or other common tricks.
Now the problem I see is they could provide a runtime de-cypher (with the decrypting stub program) decryptiong the contents of the exe.. Even worse yet is if they decrypt it to CPU cache (A murder to debug) and do their operations in that. I could allocate 2K in cpu cache and use a nasty (
Re:After Searching through the Crapware site itsel (Score:1)
To explain it requires some little background about how an OS like Windows handle the initialisation of a process that uses dynamic libraries.
Basically, Windows will create a process environment (virtual memory,
It's been said before, (Score:2)
Agressive copy protection is often more a hinderance to legitimate users than it is to pirates.
Copy protection (especially for games it seems) stops only most amature pirates, and I'd venture to guess they would still be thwarted by the simplest measures. Certainly they should be as confused by cd checks for bad bits, as they are by hidden drivers and the like.
Re:It's been said before, (Score:1)
Re:A sequel? (Score:2, Interesting)
Another Form of Copy Protection (Score:4, Informative)
LICENSE VALIDATION is required for TMPGEnc Plug-in AC-3 and TMPGEnc 3.0 XPress. Therefore an Internet connection will be needed to validate your license from time to time.
To be able to use the Software, the license validation procedure have to be executed via Internet. The purpose of the license validation is to verify that you actually own the license. The information you have input the first time, will be sent to the license validation server, and you will be able then to use the Software.
This is a new annoying form of copy protection. For some reason, 'guilty until proven innocent' comes to mind.
I almost purchased the software for our department's video needs, for manipulating safety and training videos, but our corporate firewalls and proxy prevent it from hitting the internet. No cha-ching, this is a lost sale. Ironically it's inexpensive software. Like $60 US.
I don't like any software that needs to 'phone home', since you'll never be told what's being phoned. Real Networks RealannoyingPlayer comes to mind with the user-tracking feature that got their butts in hot water. TiVo monitors your watching habits. Windows XP phones back to the mothership on occasion.
argh (Score:5, Informative)
Copy protection might prevent "casual" copying between the computer illeterate and that's the intent. But when it screws up your computer (by introducing instability), affects game play (I've heard of schemes that check mid-game causing major lag points for online players), or even makes it impossible for you to play the game you just bought (many of these schemes don't actually work with all disc drives), then it's just a load of crap.
That "protection makes it impossible to start the game" thing is a real killer for some people with crappy drives because you can't take software back most places. There should be a big WARNING: Disc is copy protected! sticker on the front of the box to warn people.
I was using cracks on some of my games because:
The problem with using a no-CD crack is that you're suddenly locked out of future patches unless you backed up the original executable/DLLs. That's a pain in the butt.
Using DaemonTools to mount CD images and BlindWrite5 to make images, even of "protected" CDs has been awesome. No worries about patching, or damaging the original CDs, and the copy protection checks happen fast because you don't have to wait for the CD drive to detect a disc, spin up, etc.
Psygnosis - latin for "Won't Boot" (Score:5, Funny)
Psygnosis copyprotected their games with every trick in the book, to prevent the game from loading if it was pirated.
It worked.
It also prevented the games from booting if they WEREN'T pirated, but your drive was a little off. Or you had an accelerator card. Or it was a day with a vowel in it. Or if there were baryons in your computer.
Simple solution - don't buy copy protected software. Don't copy it. Don't use it. If you buy it and find it is copy protected, take it back, say it won't work, and demand your money back.
Re:Psygnosis - latin for "Won't Boot" (Score:1)
Re:Psygnosis - latin for "Won't Boot" (Score:1)
"Baryonic matter" is used to refer to normal matter because it is mostly correct - by mass the amount of normal matter that is leptons rather than baryons is much less than a percent.
Does anyone else find it funny... (Score:5, Funny)
Does anyone else find it funny that the Starforce home page features a picture (top right) of a dude at a keyboard throwing up his hands (blurred) in apparent disgust while the two "overlords" standing behind him are laughing and smiling?
simple copy protection (Score:3, Insightful)
It's even more centrallized with an MMO game.
The best copy protection is: Make online games so you can make it reasonably difficult to pirate the game -- but make the CD key and online identity the only copy protection. Make good games so everyone wants it, and make them cheap enough so that everyone can buy them.
In fact, make it so that when I look at a game, it actually costs me less money to buy the game than time to crack the copy protection.
Re:simple copy protection (Score:2)
It was something to the effect of 123456789012345 or something like that. (digit groupings obviously not right)
I think they figured that if people wanted to play it at a LAN, let em; to get the real functionality they'd still need to buy.
Bypassing online cd key requirements (Score:4, Informative)
Ever heard of key generators? The idea of a cd key is nice, but if tools exists to generate them, want's th point in using them. Just look at the quake 3 misery where a lot of buyers could not play online. Evertime they tried it, they got a 'cd key already in use' message. Very annoying if you buy a game and cannot play it. That should never happen if the keysystem is implemented correctly, that is, the number of potential keys should be up there in the trillions. Also, limiting how fast somebody can try to contact the key server should lock down any attempt at brute force searching. But this doesn't address what I think is the real cause of those people getting "key in use on their new games" - that is, people going around in stores, ripping packages open and typing down the often quite visible key.
To get around online cd key checking, pirates have been launching cracked servers where the keys don't get checked. Browse on Battlefield 1942 servers and you'll find a bunch with cracked in the title.
I smell a lawsuit (Score:2)
> stable due to conflicts, and think they've tracked
> it down to the StarForce protection.
If I was licensed at bar, I'd start working on a
class-action suit.
Follow-up & Removal Tool (Score:4, Informative)
But why in the DEMO?? (Score:1)
Isn't a demo freely availale and it's distribution activley promoted by the publisher??
I got this SF.virus from trying out TOCA 2 (the demo), I was about to buy (once I dig up my wheel), but now I won't get near any CodeMasters game.
Why put such files in the demo? do they gain anything from distributing (read: infecting) people's PCs - people who have yet to buy the game? Why did the drivers stay after
Re:But why in the DEMO?? (Score:2)
It was probably because they didn't want anything similar to a 'clean' exe out there in the wild, such that it might be easier to find in memory and debug that way in the retail version. That, and the game was probably written with a few things integral to the game such that the prot
Tux Racer for freedom! (Score:2)
Breaking Star-Force (Score:1)
Re:Breaking Star-Force (Score:2, Interesting)
Re:Breaking Star-Force (Score:1)