Eugene Jarvis Shifts From Terror To Fast, Furious 30
Thanks to GameSpot for its interview with seminal game designer Eugene Jarvis, best known "for arcade titles from the eighties... including Defender, Robotron, NARC, [and] Smash T.V.", discussing his attempts to revitalize the arcade market. The article mentions his recently released, terrorism-themed Target: Terror lightgun arcade shooter, apparently "the number two most profitable arcade game in its first month in general release" - Jarvis comments of the content: "So Target: Terror is this extreme paranoia, but gosh, it could be real. We take it to the extreme--they're taking over the Golden Gate Bridge and you have to retake that." It's also revealed of Jarvis that "This Fall, his three-year-old, self-funded company, Raw Thrills, will debut its second arcade title, The Fast and the Furious, a driving title based on the Universal Pictures film of the same name." We previously covered Target: Terror earlier this year on Slashdot Games.
Sad (Score:4, Insightful)
Trailer on Raw Thrills' website (Score:3, Interesting)
I dunno, I'm still kinda skeptical about it, but if I ever see it in an arcade I'll probably give it a spin. I mean hey - it's a light-gun game, all you have to do is shoot people, maybe I'm wrong, but it can't get that bad, can it?
Re:Oh my... (Score:1)
Abbie Hoffman [erowid.org]
If not, then I hate to be the one to break the news. (I'm not being sarcastic. I remember how I heard, my modernist literature professor told our class.)
Arcade must evolve (Score:5, Insightful)
Re:Arcade must evolve (Score:5, Interesting)
They also need to profit share [chriscanfield.net] with the people who develop arcade games if they want to survive.
Of course, the best games in the arcade right now (and for a long time) have been DDR and Konami's motion-tracking system setups. Apparently American Sammy was also tremendously successful with that soccerball - kicking game that everyone recognizes. Why we don't have more creative hardware-based games is beyond me, but that mantra of console compatibility that dominated the industry in the 90's needs to end.
Re:Arcade must evolve (Score:1)
You'll notice that arcades are all turning to redemption games, because that's the only place right now where they can make any profit.
I'm hoping to see the return of the "social" aspect of arcades. Like, fo
Re:Arcade must evolve (Score:2)
This is obviously wrong. I can put together, from shelf parts, a three headed cockpit with force feedback wheel, pedals and shift-gear based off a high-end PC for an ammount around five thousand dollars. Here, one needs to add the cockpit itself, made out of fiberglass or something like that, which wouldn't cost over a hundred bucks even if custom-made. Add mass production discounts, and it's in the range of a
Re:Arcade must evolve (Score:1)
And, dude... custom fiberglass work for a hundred bucks? Didn't know Kathy Lee's sweatshops did anything but rayon slacks.
Been to a Betson distributor lately? I have. I col
Re:Arcade must evolve (Score:2)
I didn't because all of those factors play in my favor. Custom gaming hardware, much like console hardware, can be produced cheaper than regular PCs. In any case, if this is
OMG FMV Graphics (Score:3, Funny)
It's all about Japan really (Score:5, Insightful)
Japan is condensed. Children over there like to rebel against their parents, get out of the house, and partake in some escapism and vices. What's better than beer, cigarettes, and arcade machines? Having them all in one centralized place where all of your friends can meet up. With the popularity of more social/active games rising (DDR, Beatmania, Donkey Konga, etc) - it's no wonder why arcades are so popular over here.
The inverse of the arcade's rise to popularity in Japan explains why they just fell apart here:
1. They are usually targeted at younger kids, i.e. kids who have $5, and that's it, cuz their mom is shoe shopping next door and doesn't trust the kid to not go off with a stranger and be kidnapped.
2. Arcades in the 80's were a haven for the 'geek' archetype. Once people could play games in their own home (most of which were better than the arcade variant), the geeks started staying at home. We're anti-social, am i rite?
3. Dave and Buster's is aiming for the Japanese style arcade where smoking, drinking, and social gaming rules the roost. Unfortunately they card you at the front door. So if you're under 21 without a parent you can't get in, so they don't get the foot traffic a regular non-smoking, non-alcohol-serving arcade gets.
If you are skimming this I'll sum it up shortly:
American Arcades suck.
Wrong theory (Score:1, Interesting)
1 Data Cards for saves and custom c
Re:Wrong theory (Score:3, Insightful)
But your hypothesis doesn't address why arcades and arcade games are still successful in Japan (which the parent post does address).
Re:Wrong theory (Score:2)
Actually it did, to some extent, though I don't think the author realized it. The custom characters (et.c) memory card idea has been in big use in some of the more profitable Japanese arcade games for at least a few years. For example, Virtua Fighter 4 and Virtual On Force use them to great effect (and profit!). You could reasonably argue that pretty much these games alone ha
grammar (Score:1, Funny)
Holy fuck, dude. You need to forget the videogames for a bit and go read a Strunk & Wagnell's Style Guide. You should never hit the comma more than you hit the spacebar.
Are you sure it IS by Jarvis? (Score:4, Interesting)
It looks a LOT like a slightly more modern version of Area 51 [klov.com] (Prerendered backdrops, badly integrated bad guys pasted over the top), and that ran on the CoJag hardware back in 1995.
Please Eugine, give it up - leave your record with some of the best Coin-Op games ever, and dont do a Lucas...
Drinking Beer or Dancing? (Score:1, Offtopic)
Re:Drinking Beer or Dancing? (Score:1)
Modded off topic : Hmmm.
mod parent back up (Score:2)
when is the pc version coming out? (Score:1)
*Checks box* (Score:2)
Re:*Checks box* (Score:1)
Yeah, and it's a damn shame too.
As a youthful gamer, there were only two names whose games I looked forward to and were (more or less) never dissapointed by. Eugene Jarvis was one, Jeff Minter was the other.
Disappointing now though, to see him creating something so underwhelming.