Miller, Wright, Mechner Discuss Videogame Graphics 36
Thanks to GameSpot for its article covering a panel discussing videogame graphics at the Computer History Museum in Silicon Valley. According to the article: "The panel of designers--The Sims and SimCity architect Will Wright; The Manhole, Myst, and Riven-creator Rand Miller... and Prince of Persia and Karateka designer Jordan Mechner--presented ideas which simultaneously praised the progress made in the past decade and cautioned against relying solely on the bells and whistles those faster GPUs provide." Interestingly, opinions on graphical fidelity differ, with Miller arguing: "We draw every little blade of grass, because we can", but Wright "reiterated his overall recipe to making great games--a less-is-more approach to leveraging and relying on graphics to drive the user experience."
Inevitable comments... (Score:5, Insightful)
For me it's simple: The two are not mututally exclusive. Of the two, of course, as I predict the majority of readers will say, I'd choose gameplay over graphics. Civilization II, for example, only has "OK" graphics and still is an amazing game to play to this day. But that doesn't mean that I don't want beauty too.
FOr example, Super Monkey Ball on gamecube. Basically, I've described it as "Sort of like Marble Madness" to people. It is. However, it has GORGEOUS backgrounds and fun details all over which do, in my opinion, make the game better. Is the point still to get the monket from A to B? Yup. Could this have basically been done on an NES? Sure. But would you have seen the monkeys do 360s within the tubes and giggle the whole time? Probably not.
For another example, take a look at the new "Realistic Zelda" that was previewed at E3. The water, the emotion in Link's eyes. That does add to the game. Is it needed? No. I felt emotion in Link in the SNES game A Link to the Past (link praying, link realizing that the game isn't over, it's only halfway there, as he is sent to the dark world, etc). But this is easier and better with graphics.
more enjoyable? You bet...
Re:Inevitable comments... (Score:5, Interesting)
Re:Inevitable comments... (Score:1)
Shigeru Miyamoto is responsible for the first two. He works on the same franchises at Nintendo to this day.
Quake is a little tougher. Carmack of course, is still doing graphics programming and is pretty much in charge of Id; John Romero, the Lead Designer, left Id (or was canned?), started Ion Storm, and managed to push a whole company down the drain (though not single-handedly with Daikatana- they had
Re:Inevitable comments... (Score:1)
Less is More (Score:5, Interesting)
Re:Less is More (Score:3, Funny)
Now, whenever any of my friends now does something stupid, we call out "Most bothersome!"
Re:Less is More (Score:4, Interesting)
Re:Less is More (Score:2)
Re:Less is More (Score:2)
Re:Less is More (Score:4, Insightful)
With four swords they needed a game that would:
a) allow four people to fit on a small screen easily
b) allow the action to be continued on a gameboy screen.
Obviously the Link To The Past approach suited it well, but to Nintendos credit they also threw in some of the more impressive moments of Wind Waker and Links Awakening onto this 2D canvas.
Throw in another case of Nintendos increasingly humorous nods to their own past (see: Wario Ware, Superstar Saga, Mario vs Donkey Kong) and you have a true game of the year contender. It's just a pity that your friends opinion is so widespread these days.
Re:Less is More (Score:2)
3D Cards not too good for Sim City (Score:3, Interesting)
But they don't make a good job rendering thousands of small renderings -- exactly what SimCity 4 needs.
Re:3D Cards not too good for Sim City (Score:2)
Re:Too bad for Linux programmers though... (Score:2, Interesting)
I'm happy to use the binary drivers to get the HW accel, but I can at least see the logic of wanting to have opensource drivers. If that's what you wan't, then just use the DRI version of dirvers for supported cards (sometimes less performance, but still OK).
But, if you demand to use the text console to play games, or the frame buffer than you have nothing to
Re:Too bad for Linux programmers though... (Score:5, Interesting)
The ugly API. I write for the framebuffer because I can get a cleaner API there. Not that this is a popular attitude - slashdotters hate the Windows monopoly, but consider it a heresy to not use OpenGL for graphics. Just try saying you still use a console and it's a guaranteed Troll mod.
The second objection is that nVidia binary drivers don't work with the console framebuffer (see their driver FAQ). And for me, given the choice between giving up the framebuffer console and giving up gaming on Linux (which I still don't believe is possible), I will choose the console, no contest.
The third objection is that nVidia drivers work with a specific kernel version; if you upgrade, you are out of luck. Then you'll have to reboot into a different kernel image just to play games, and I can boot into Windows for that.
> But, if you demand to use the text console to
> play games, or the frame buffer than you have
> nothing to complain about -- you've gotten what you wished for!
And this response illustrates perfectly the reason people do not switch to Linux in droves. It's so apt, the "you weirdo!" accusation. I thought Linux was the place for weirdos, while Windows only supported conformists, but I guess I was wrong.
Re:Too bad for Linux programmers though... (Score:2)
I don't know much about your setup, but I use both framebuffer consoles and the nvidia 3d drivers for X. My card is a GeForce 5900FX Ultra, on the 1.0.5336-r2 d
Re:Too bad for Linux programmers though... (Score:1)
>I can get a cleaner API there. Not that this is a >popular attitude - slashdotters hate the Windows >monopoly, but consider it a heresy to not use >OpenGL for graphics. Just try saying you still
>use a console and it's a guaranteed Troll mod.
I'm not saying that you should not use the console. Using the console is fine, and I often do it my self, but if you want fancy graphics --and I believe that that is what you were complaining about-- t
But I do! (Score:2)
But I do! I play games in Windows, I print from Windows, but I work in Linux. If you are happy with requiring users of Linux to reboot into Windows to do anything, well, quit your bitching about nobody using Linux on the desktop.
The game graphics arms race is slowing down (Score:5, Insightful)
Re:The game graphics arms race is slowing down (Score:5, Interesting)
All of the platform games I can remember before PoP would let you jump instantly from a ledge as long as a couple pixels of your character's feet were still on the ground. PoP changed this by requiring forethought, you would only make a running jump by pressing jump a tile before you actually were going to jump.
PoP spawned its own type of game, the puzzle platformer. Out Of This World, Flashback, Blackthorne. In fact, considering the planned action and trial-and-error gameplay, I would be so bold as to say that PoP is the spiritual ancestor of the modern "stealth" genre.
Re:The game graphics arms race is slowing down (Score:3, Insightful)
Name a game that had Myst-like gameplay (regardless of the graphics quality) before Myst itself? I can't think of a single one. Now, you may not *like* the slow pace and puzzles of the game, but that doesn't mean that it wasn't innovative.
Re:The game graphics arms race is slowing down (Score:1)
How about Zork. Or Adventure, for that matter. They're all part of a genre called Interactive Fiction [nickm.com], and I personally don't have much interest in them.
Re:The game graphics arms race is slowing down (Score:1)
I couldn't find the dates on a quick google (partly because most game sites are banned by WebSense here at work).
Re:The game graphics arms race is slowing down (Score:2)
Re:The game graphics arms race is slowing down (Score:1)
thanks for reminding me.
eudas
Re:The game graphics arms race is slowing down (Score:2)
You'd very REAL damn bold to say that, since there was nothing stealthy about PoP. You're conveniently ignoring *actual* stealthy titles from around that time, like Covert Action [mobygames.com] and The Great Escape [mobygames.com].
Prince of Persia was a great game for its time, but it was not stealth in any way.
Re:The game graphics arms race is slowing down (Score:2, Insightful)
Gee thanks... (Score:2, Insightful)
Gee THANKS! And my friends keep asking me why their less than 6-month old, top of the line PCs have trouble playing games with all the settings turned up. You CAN draw every little, individual grass and then give it its own individual animation and whatnot, but that doesn't mean me, as a gamer, is even gonna be able to run the game in the first place. Some developers need to understand that less is more sometimes.
Admittedly there are some cool cases (i
Re:Gee thanks... (Score:3, Insightful)
Re:Gee thanks... (Score:5, Insightful)
I don't have the best PC ever, and I can't play most new games at full detail and high resolutions, but that doesn't bother me. To me, it improves the replay value because when I upgrade my PC sometime down the road, it's like a whole new game. Meanwhile, turning down the graphics quality doesn't stop me from playing the game right now. (Having lower resolution, on the other hand, does tend to get you fragged a lot in FPSes or similar, because someone else can see you before you can see them.)
This is, in essence, a feature (and I am not using that word euphemistically) of PC gaming. If you don't like it, move over to the console gaming world. I hope you like gamepads...
The only problem with high quality graphics is when they spend too much time/money on visuals and not enough on gameplay. But, the simple solution to that problem is to just not buy games like that.
Re:Gee thanks... (Score:2)
why are you worried about your friends asking you why they can't play with all the settings turned up?
I donno, maybe because they're computers are less than 6-months old like I said? Thats like saying, 'well you have a rocket car but you can't expect it to faster than a pickup truck because they use the same gasoline.' The moment you start telling people with top of the line hardware to turn down their settings is the moment you tell people to expect crap for their
Re:Gee thanks... (Score:1)
Yes very good, see you can run the game just not with all the settings turned up.
Helloooo that's why they have settings, so you can turn off what you don't want/need.
This bitching is just stupid. Let the developers throw in everything they can as long as you can tune it down who cares? You just sound bitter you can't push the game to the limits on your older PC.