GameCube Coders Caught Out By Gigantic Memory Card 104
Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.")
No Olsen Twins?! (Score:2, Funny)
No Mary-Kate and Ashley? (Score:4, Funny)
I knew I should have gotten the PS2 instead.
Re:No Mary-Kate and Ashley? (Score:2, Funny)
Re:No Mary-Kate and Ashley? (Score:1)
Hey, just being honest. I don't require the person I'm with to be drop-dead gorgeous
Re:No Mary-Kate and Ashley? (Score:2)
Re:No Mary-Kate and Ashley? (Score:3, Funny)
A week ago, maybe. Now that they're 18 it's all cool...
Re:No Mary-Kate and Ashley? (Score:2)
Re:No Mary-Kate and Ashley? (Score:1)
As if the 'plastered' look was ever worth going for in the first place ; If you got something to hide : I rather not go for it.
Got to love the confident women still around that don't f*ck up their face with all that plastering.
Bad Games Anyway (Score:5, Insightful)
It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.
Nintendo Tech Requirements Checklist (Score:5, Insightful)
Console hardware is generally predictable, so what works today will work tomorrow. If this large memory card was part of Nintendo's road plan from the beginning, it should have been clearly documented and tested from day 1, even if the consumer hardware is not yet available. If the documentation states that the largest capacity was memory card 251 and developers work to those specs, then this is more Nintendo's fault. If the only limit on larger capacity cards was cost, then Nintendo should be stating the maximum capacity handled by the hardware and testing to that limit instead.
Re:Nintendo Tech Requirements Checklist (Score:5, Informative)
Re:Bad Games Anyway (Score:1)
Re:Bad Games Anyway (Score:1)
Re:Nintendo Knows (Score:1)
Re:Bad Games Anyway (Score:3, Informative)
You should remember that Sega has another (and more critical) bug in its game line up,
Here's a question (Score:5, Interesting)
I don't know the mechanics of the memory card, but here we just have the same memory card, but with more memory. So I can't think that the problem arises from Nintendo's side, unless the card requires something else different because of the increased memory.
It looks like it could be the fault of the game coders. Given, they really couldn't test the 1019 card, but I would think that proper programming would have prevented the problem with Sonic Adventure 2.
On a side note, if you RTA, you'll see that, according to the article, the Mary Kate and Ashley game (as well as NHL Hitz 20-03) have compatibility issues with the 59 and 251 Memory Cards, so these are nothing new.
Good thing I won't be buying those two games when I finally get my own Gamecube. [grumble]
Re:Here's a question (Score:2)
Theres been 3rd party 1019 cards on the market for a long time, so they aren't anything new. Just now there is an 'official' Nintendo 1019 block card. 3rd party 2038 block cards have even been out for a long time
Coder's fault. Here's why: (Score:2)
I don't know where the GC Linux team got this info, but if they can find it then developers should have access to is. About a quarter of the way down this page [gc-linux.org] (Section 9.7 Memory Cards) is a list of memory cards including the 8MB Memory Card 1019 and others like the MC 507 and the MC 2043 which don't cur
3rd party memory cards (Score:1)
I recently had to contact THQ regarding a glitch in one of their games on the GameCube. Their first question was "are you using a 3rd party memory card", which suggests not all cards are the same (ignoring size).
Oddly enough we eventually pinned the problem down to the Wavebird (official wireless controller), it frequently seems to be the cause of unexpected behaviour.
Comment removed (Score:3, Insightful)
Bad coder, no cookie! (Score:5, Interesting)
Also, the claim that the MC1019 could hold hundreds of saves isn't entirely correct, either, since according to the Gamecube's manual a card cannot hold more than 127 files regardless of its size.
Besides, the Mary Kate and Ashley game's flaw isn't caused by the MC1019, the article states it happens with ALL memory cards, i.e. the game's load function is flawed.
Re:Bad coder, no cookie! (Score:2)
Aye, but a single file corresponds to a single disc, each of which can have as many save slots as the programmer saw fit to include.
Eternal Darkness, e.g., lets you save five files. If you bought one hundred games like that, you could indeed have hundreds of saves.
On a side note, I don't see the 127 file lim
Re:Bad coder, no cookie! (Score:2)
So what... (Score:2, Interesting)
Re:So what... (Score:1)
Umm...it's only 8MB.
The standard Xbox memory card was 8MB. But then again, you have a hard-drive, so memory cards are nearly useless.
You can get a sweet Hello Kitty [ncsxshop.com] card for the PS2 that came out long before this that holds equal, or more information.
This story on Slashdot did not play up the excitement of having a whopping 8MB of storage, but I've seen it other places. Nintendo is trying to get people excited about this?!?!
What's
Re:So what... (Score:2)
Whatever the Gamecube ones are (I worked it out one time...) they're better than Dreamcast, which had 128KByte as it's only card size. (Apparently the US and Japan got some bank switching 4x one as well, but not in Europe). Completely stupid, especially for an online console. The Sega Saturn had 512kb (AFAIK) in it's memory cartrige (althoug
Re:So what... (Score:2)
The original Gamecube save cards are about half a meg (4 megabits). Pretty pitiful, especially for something released tw
Re:So what... (Score:2)
Re: (Score:2)
Huh?!? (Score:5, Informative)
Where on earth did you see a PS1 that only had one memory card slot? Every model of the Playstation, from the SCPH-1000 (original model with AV connectors on the back) to the PSOne, has had two memory card slots. There's one above each controller port.
Now, there are certain games that insist on the card being in slot 1, but that's a coding issue not a hardware issue.
Re:Isn't the gamecube dead yet? It's Nintendo's fa (Score:4, Informative)
I honestly do not know anyone that owns a gamecube. Most people I know have PS2 systems or nothing at all.
And therefore, we can extrapolate that Nintendo has not sold a single game cube! Or that any units they have sold are merely "statistical noise".
Seriously, who cares that you and your buds don't have a GC? I know lots of people, myself included. It hasn't sold as well as PS2, but it has some great exclusive titles. IMO GC and Xbox are both MUCH better systems, games-wise. Without the PS1 (and arrangements to get FFs and GTAs first) the PS2 would be in the obscurity it deserves.
Why would Nintendo introduce a new memory card this late in the game?
I dunno, I thought it was kind of odd how low capacity their initial offering was. They may have been trying to game the system a bit, which is kind of irritating.
This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace. Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.
Frankly, no it isn't, just like Y2K wasn't the fault of the holy roman empire or whoever set up the calender. Assuming they published a spec, Nintendo isn't obliged to complexify w/ special case issues and add expense to what is probably a pretty straightforward memory device just because a few game writers have a lack of foresight.
You can always still use the old smaller card in the other slot.
Re:Isn't the gamecube dead yet? It's Nintendo's fa (Score:4, Insightful)
Come on, LOOK at the list! It's not like those games are primary candidates for testing new hardware. I mean, if they were to test it with every game on the system they'd have a few hundreds to go through. Very likely they simply took their own games or maybe the top sellers on the system (probably 90% their own games...) and tested the cards against them, who can blame them for forgetting a few mediocre-to-extremely-bad third-party games that were ported from other systems, anyway?
Re:Isn't the gamecube dead yet? It's Nintendo's fa (Score:2, Insightful)
This is called the Pauline Kael syndrome. "Nobody I know voted for Nixon, so how could McGovern have lost?"
Re:Isn't the gamecube dead yet? It's Nintendo's fa (Score:3, Interesting)
Nintendo also plans an SD card adapter for the GC and, again, has been clear about this from the beginning. If something breaks on that one are you going to blame Nintendo again?
And considering
Comment removed (Score:5, Interesting)
Re:Nothing New (Score:1)
Also, All-Star Baseball 2004 has a block requirement of 240 blocks to hold data for franchise mode. If you save options and cards then you easily shoot over the 251 block cards just for this one game.
Re:Nothing New (Score:1)
With my ~30 games (although I've never played the 60-block Sims, and don't intend to), I'm using about 265. As it is, I have one 59 (which sucks, being third party), and two 251s, so I'll last for a while yet. Especially if I do some spring cleaning, I'm not likely ever to play games like Spider-man, Clone Wars or Rayman 3 again.
Re:Nothing New (Score:1)
Its ok (Score:3, Funny)
Issues (Score:2)
As for the reasons why we might need a larger card... I'm guessing the reason Nintendo is releasing a larger memory card is so that developers can create games that take advantage of a larger save space. I've heard that some developers have felt the 59 and 251 are too limiting.
The bigger issue... (Score:2, Interesting)
The ones who got screwed here? Nintendo's early adopters.
Re:The bigger issue... (Score:2)
Re:The bigger issue... (Score:2)
Re:The bigger issue... (Score:1)
Early adopters always get the shaft period
No, early adopters always pay more, but they do not always get the
Re:The bigger issue... (Score:2)
Now as for the almighty shaft, it depends on how you define it. I say paying more is a shafting; maybe you do not. I am curious how you define the shaft in the case of early adopters.
The memory card situation is sort of a unique one though. Nintendo's inital offering, the 59(?) was indeed a w
Re:You are mostly right. (Score:2)
There are 1GB flash cards available [18004memory.com] but I don't think that just because the technology exists that Nintendo should use it. It would simply be cost prohibitive.
Granted these "new" MC 1019 cards are 8MB which is the same as both the PS2 and Xbox standard cards, 8MB goes a lot farther on the GC. Why? Simply because developers should be used to not having scads of save RAM to use.
There are other reasons of course. The PS2 MC interface h
Re:You are mostly right. (Score:1, Offtopic)
And thanks for the link to the SD card adapter - I didn't know it had finally come out (well, okay, out in Japan).
Re:You are mostly right. (Score:1)
You dismiss Ridge Racer for having a large save. You call Xbox saves "bloat saves" because a few do not fit on a memory card. The flip side of this is that because of Nintendo's decision to severely limit the size of their MC, there are titles thay cannot ever possibly be released on Gamecube. Here is where you spout the standard apologist line of "well we don't want that game anyway". Thats cute,
Re:You are mostly right. (Score:1)
I'd waste my time responding, but you didn't actually add any new information, and most of what you used to "dispute" me was false. For example, Gamespy does not list a ship date for R: Racing Evolution, nor does Ebgames.com list it for sale, though I can buy both new and used copies for the Xbox and PS2. I could still be wrong, but evidence says I'm right.
Now once again, I point out to the ed
Re:You are mostly right. (Score:2)
Holy shit! An unreleased game (according to Mike) on GameRankings? [gamerankings.com]
Good thing it isn't on Amazon, either, Mike. [amazon.com] Or on GameStop.com, Mike. [gamestop.com] Or Toys [amazon.com]
Re:You are mostly right. (Score:2)
I have a wide selection of Xbox games. Only one of my saves cannot fit on a memory card, and that one is from a Morrowind game that got waaay out of control. Even this save is only around 600 blocks. The 8MB memory card is 531 IIRC.
Name a Xbox game that regularly saves larger than 8MB. Even the save I mentioned above is only that large due to the huge amount of junk I've collected in game (I'm a pack r
To be fair... (Score:2)
Well to be fair, if you take a look at some of the memory usage for PS2 games, you most of them have some serious memory usage differences. RPGs? You're fine, maybe 20-100 KBs each. But sports games? Some sports games take half the memory card! God forbid you're hardcore and you ALWAYS save and keep your memory data from older versions of football, basketball, and soccer games. A momen
Not exactly on topic but... (Score:5, Interesting)
-arrange your save files to minimize the hassle of swapping cards
or
-swap cards.
Games that I know recognize more than 1 memory card (or the fact that the memory card is on the port B) are Burnout 2, Capcom vs SNK 2 and Animal Crossing (the only first party games that it does!)
While they make awesome games, Nintendo has a shoddy programmer in charge of save/load games, that hasn't considered every case.
Re:Not exactly on topic but... (Score:3, Insightful)
Re:Not exactly on topic but... (Score:1)
Support for a memory card in Slot A is the only requirement. Programmers who want to ship a console game concentrate on making sure the publisher's requirements are met. With the potential cost of failing TRC check so high, it shouldn't be a suprise that people do the bare minimum amount of interaction with those subsystems.
Maybe they should have come up with a 999 card (Score:2)
Re:Maybe they should have come up with a 999 card (Score:2)
Re:Maybe they should have come up with a 999 card (Score:1)
Re:Maybe they should have come up with a 999 card (Score:2)
Each block is 8 kilobytes with 40 kilobytes on each card reserved for the file system. That's 5 blocks spent and since bigger cards still have the same file system, that amount won't grow with the card.
So the 1019 card is really 1024 blocks or 8 Megabytes. Making it 999 would require some odd formatting and other tricks because would the 999 include the file system?
Re:Come on, this has to be said... (Score:1, Funny)
Inconsistent save sizes (Score:2)
Re:Inconsistent save sizes (Score:3, Interesting)
It's much worse on PS2 where the (admittedly usually very cool looking) 3D models take anything from 50KB to 150KB ea
Panic!! (Score:1)
Tahya al-Moqawama al-Iraqiya! (Score:1)
Ten million Americans will pay for what was done to ten thousand of our brothers in Iraq! We remember al-Fallujah! We remember our mujaheddin in Afghanistan! We know how the Americans support the slaughter of our brothers in Palestine! Soon they will experience a dozen 11 Septembers!
Death to the Americans! Death to the Zionists! Death to any who think they can destroy or enslave us!
Tahya al-Moqawama al-Iraqiya!
Tahya al-Moqawama al-Iraqiya!
Tahya al-Moqawama al-Iraqiya!
Re:It's the little purple boxes. (Score:2)
For as much as I've read, programming for Nintendo is notoriously easy. The PS2 is the bitch to code for.
Re:It's the little purple boxes. (Score:1)
Re:It's the little purple boxes. (Score:5, Insightful)
By the way, why would Nintendo need to quit makine consoles and concentrate on the portable market when they already dominate it.
Re:It's the little purple boxes. (Score:1)
Obviously I'm sticking with my GB/SP and looking at the DS when it comes out.
Re:It's the little purple boxes. (Score:3, Informative)
Re:It's the little purple boxes. (Score:3, Informative)