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Portables (Games) Entertainment Games

Famitsu Weighs In On Battle Between DS And PSP 83

Thanks to IGN Pocket for its discussion of a recent Famitsu-sourced Japanese magazine article quizzing readers and game creators about their impressions of the Nintendo DS and Sony PSP handheld consoles. In a reader survey, it's revealed that "14.8% checked that they'd like to purchase a PSP, compared to 11.8% who checked that they'd like to purchase DS... 7.1% stated that they think the PSP's design is cool while just 2.3% stated the same for the DS." It also polled developers and industry figures on questions such as "Which design do you like better?" ("PSP = 251, DS = 42"), and "Which do you want to be left standing in the end?" ("PSP = 84, DS = 156".) Which handheld do you want to be left standing?
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Famitsu Weighs In On Battle Between DS And PSP

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  • Both (Score:5, Interesting)

    by chrismcdirty ( 677039 ) on Wednesday June 16, 2004 @06:34PM (#9447333) Homepage
    I'd like them both left standing. Competition usually brings out the best in all competitors.

    But I don't think the PSP will fare well because it seems like Sony is hoping people will buy movies for their PSP, so they can only play them on their PSP, or whatever home entertainment device Sony pimps to them. I don't think people will dig that. And I think that will be a very bad thing for Sony.
    • Re:Both (Score:3, Insightful)

      by Unordained ( 262962 )
      Nono. You want the competitors to be left standing, with products winning and losing -- you want them to have a reason to try again with a new product, and want them to be around to do so. (Must fail only enough for them to try something different, but not fail so much they give up, or fail by so little they just don't care.)
      • Re:Both (Score:3, Interesting)

        by Anonymous Coward
        Actually, I want a good product that will be worth purchasing once and enjoying for a long time. I don't want to be a pingpong ball amongst competitors who want to leapfrog each other with the next new thing, I want to buy something that will last. I want to maximize my returns.

        Nintendo DS stands on the shoulders of the GameBoy, which has an excellent track record of value and longevity. I'm interested.

        PSP is a new product that is descended from the Playstation line, which has also proven its longevity
    • by xp ( 146294 )
      A third possibility is a non-Japanese company such as Microsoft entering the fray.

      ----
      Your Boss Might Be A Muppet [blogspot.com]
  • by Anonymous Coward
    I'm loving the DS's design so far, and I'm a long time Nintendo fan. I'm surprised that so many people are calling its touch screen innovative, however. Why are we so soon to forget that the Game.Com had a touch screen four or five years ago? It's a great feature that worked well for the failed GCOM, it's just not inventive.
    • "Why are we so soon to forget that the Game.Com had a touch screen four or five years ago? It's a great feature that worked well for the failed GCOM, it's just not inventive."

      The Game.Com failed to be average in just about every aspect. The touch screen, for example, didn't allow for one to write on the screen like with a Palm Pilot. It had like a 16 by 16 grid that was sensitive to touch. Great for Wheel of Fortune, awful for air hockey.
      So is the DS non-innovative because of the Game.Com? Oh heck no.
      • by Alkaiser ( 114022 ) on Wednesday June 16, 2004 @07:26PM (#9447696) Homepage
        Which PC games do you envision yourself having more fun playing with a stylus or chintzy control pad?

        The DS stylus and touch screen doesn't excite me in ANY way. I didn't need a Palm Pilot or any kind of handheld computing device, and I never bought one.

        In fact, most of the games I saw for the DS at E3 made very minimal use of the 2nd screen. Oh look, I have a menu permanently open.

        What's going to make or break this handheld battle...is battery life, though. Sony made the Betamax...tapes weren't long enough to record baseball games on TV, though.

        So they lost to the VHS standard made by an upstart company. (This by way of the informative airline video I had on my last trip to Japan.)

        Early rumors had the PSP's battery life at a paltry 2 hours. Then Sony said, "Oh, when you play games, the battery life specs are different, it's more like 10 hours. We just meant 2 hours if you're watching a movie." To me, this sounds like Sony got caught with their pants down again, and are hastily trying to increase battery life before it ships.

        Honestly, I could care less right about now. When some GAMES come out, and the whole handheld debate isn't essentially pointless, I'll start deciding which line I'm going to get into.
        • by Anonvmous Coward ( 589068 ) on Wednesday June 16, 2004 @07:42PM (#9447820)
          "Which PC games do you envision yourself having more fun playing with a stylus or chintzy control pad?"

          Seeing as how this is about a portable system, the real question is: Would you rather have that interface, or just plain not have it like the case with the PSP? The stylus is about as close as you're going to get to a mouse on a handheld system.

          "What's going to make or break this handheld battle...is battery life"

          I'm not so sure about that. If the battery life on either is more or less acceptable, then it'll come down to price and games. Nintendo picked a good strategy here by adding an additional interface capability to the system that has strong potential. Simply put: You will have games on the DS that could never be ported to the PSP.

          "In fact, most of the games I saw for the DS at E3 made very minimal use of the 2nd screen. Oh look, I have a menu permanently open."

          You have a menu and/or map that the stylus can be used to interface with. You didn't think that was cool? I did. They could actually port Starcraft to that machine and it'd be halfway decent. You can play wirelessly (maybe even on the net?), too. Slick.
          • "The stylus is about as close as you're going to get to a mouse on a handheld system"
            See that's why i think the PSP has great potential, Sony could still screw it up but here's hoping...You know about that little analogue "nub" right underneath the directional buttons? That looks alot like a that thing they use in laptops when they run out of space on the keyboard, trackpoint i think they call it. Since it's analogue you could still use it as a mouse and have great control while you're doing it lol. The Dan
        • by Anonymous Coward
          We just meant 2 hours if you're watching a movie." To me, this sounds like Sony got caught with their pants down again, and are hastily trying to increase battery life before it ships.

          Seems to me that if you announce a new portable console and haven't thought about battery life, you're not getting caught with your pants down.

          You've come to the party with no pants.

        • Sony made the Betamax...tapes weren't long enough to record baseball games on TV, though... so they lost to the VHS standard made by an upstart company. (This by way of the informative airline video I had on my last trip to Japan.)

          ...which, ironically, was played from a laserdisc.

        • What's going to make or break this handheld battle...is battery life, though. Sony made the Betamax...tapes weren't long enough to record baseball games on TV, though.

          This reminds me of the story of how the size of the audio CD was established. Originally it was going to be an hour. Then someone noticed that Beetohven's 8th symphony wouldn't fit it it was only an hour long. Apparently this symphony is a big deal during new years celebrations in Japan. So they made the disc big enough to fit the symph

        • Betamax lost to VHS because the electrical retail chains pushed VHS devices more heavily than Betamax, and because Sony refused (or at least tried to) to let anyone release pr0n on Betamax.

          Regards,
          Tim.
  • Nintendo DS (Score:5, Interesting)

    by NanoGator ( 522640 ) on Wednesday June 16, 2004 @06:44PM (#9447417) Homepage Journal
    I wasn't excited about either system until Nintendo said two important things:

    1.) 802.11 connectivity.

    2.) Use the sylus + on-screen keyboard to chat.

    Then it occured to me. I can play against peeps on the net from my couch. VERY cool. Sadly, I don't see the PSP being as exciting in the multi-player area.

    The DS's interface leaves a lot of room for interesting stuff. PSP is more 'Been there, done that'. I can see the PSP being successful, but I think I'll have a lot more fun with the DS.
    • Re:Nintendo DS (Score:1, Informative)

      by Anonymous Coward
      802.11 on the DS is for home when you're plugged in. I believe the PSP has this as well. The DS also has a "proprietary" "low battery consumption" technology for close-range communication (Bluetooth?) which I don't think the PSP has.
    • Re:Nintendo DS (Score:3, Interesting)

      by Yorrike ( 322502 )
      Don't forget, the DS isn't meant to be a direct competitor to the PSP.

      Sure the release dates and what not will shape it that way, but Nintendo have the GameBoy 3 in development too, and I shiver with anticipation with the prospect of what that could offer.

      Think of the DS as a preview for the next GameBoy, that's the way I'm looking at it. So even if the PSP edges out the DS, there's no way it'll stand a chance against GB3.

      • Re:Nintendo DS (Score:3, Interesting)

        The marketplace will determine what competes with what. This will be a significant handheld war to be sure.

        I'm rooting for the DS myself. I don't trust Sony to deliver all that they promise. Just look at how the PSX was scaled back before final release--hook the consumer with features then switch 'em to a less mature product. I expect the PSP to be the same.
      • GB3? (Score:2, Informative)

        by TLSPRWR ( 711680 )
        GB3?

        Let's list the Gameboy's that have been released so far, shall we?
        Gameboy
        Gameboy Color
        Gameboy Advance
        (Not including the reincarnations of the same handheld [IE: GBASP, GBP, GB'C', etc.])

        Seems like the next Gameboy would be GB4... Are you combining the GB and GBC together? They were definately seperate systems. If a game can be played on one console and not the one before it, that's when I'd seperate them (Yes, there were GBC exclusive games).
  • Don't care (Score:5, Interesting)

    by Apreche ( 239272 ) on Wednesday June 16, 2004 @06:51PM (#9447458) Homepage Journal
    I really could care less which one is left standing, it just doesn't matter. I'm buying a DS no matter what and I'm not buying a PSP. There are two reasons.

    1) I remember back in the game gear / gameboy days. Gamegear was the system with clearly superior technology and hardware, you could turn the thing into a TV even! But who won? Nintendo with their low res spinach screen gameboy. It was just superior enough to a tiger lcd game and you could switch cartridges out of it instead of buying games seperately. DS and PSP is history repeating itself.

    2) Completely ignoring what I just said, lets say the DS fails miserably. Let's say that the DS turns out to be the worst thing ever. Great! I'll be the guy who's got one. I'll be just as cool as that kid down the road who still has a working Virtual Boy. Worth every penny. Not only that, but its guaranteed to have at least a couple good games for it. From the previews we have been given at E3 as we as its gameboy backwards compatibility and wirelessness, owning a Nintendo DS is guaranteed to entertain me for at least X hours. As far as the PSP goes there is no guarantee of that I have seen. So even if the DS bombs, it is a great investment on which I am guaranteed to make a return. Worst case scenario I end up buying ever game that comes out for it because they get marked down to a buck each. Best case, it wins. Can't lose.

    Note that I'm not saying the PSP is a POS. I'm just saying that with the knowledge currently available to me the DS is showing every sign of being worth the price while the PSP is not. If its announced tommorow that the PSP is actually as good as a Treo 600 a gameboy and a light saber combined, or even close to that, I'll change my mind.

    Or buy both...
    • "I'll be just as cool as that kid down the road who still has a working Virtual Boy."

      You have a very interesting definition of "cool" there, m'boy...
      • I have two working Virtual Boys, am I cool?

        Back on topic: I'll buy a DS and not a PSP. Why? The DS is from Nintendo. Does that make me a fan boy? Yes it does!

        When/if PSP were to come down to ~$100, I'd probably get one, but not until then.

    • Great! I'll be the guy who's got one.

      I don't know about that; I've still got a working Atari Lynx and, so far at least, it hasn't enhanced my coolness noticably...

      I do like the DS, what with the backwards compatiblity and wireless. But the whole touch-screen thing strikes me as a gimmick. I have my doubts how well it will serve as a game control, but we'll see... For now, I have a strange urge to to dig out my Lynx and play some Rygar...

    • Re:Don't care (Score:1, Interesting)

      by Anonymous Coward
      My wife already promised me a DS for Xmas... and even if it sucks ass it will still be great (for me) because of 2 things...

      1) I'll be able to play my GBA SP games again, which I haven't been able to do since I showed above mentioned wife Mario Kart Super Circuit

      2) presumabley there will be some sort of PDA app with internet(WAP?)/email/chat client program, even if it is homebrew, and I can have an inexpensive way to get online at wi-fi hotspots and check sports scores, slashdot, my email and whatnot.

      and
  • by Xlipse ( 669697 )
    I honestly don't think the PSP is going to be much of a game machine. It will more than likely cost too much, which will be it's biggest downfall. I give a shit about moveis and MP3's..
  • I really am. But in reality, the thing should have been a surprise announcment. Giving Nintendo the heads up that a huge dick was heading striaght for their proverbial monopoly was not the best of things to do. Now I've got two portable systems coming out within a year that I'd be absolutley more than happy to buy if I just had the money.

    However, the promise of graphics AND innovation beats the ability to buy movies I already own.

    In reality the system that does the best in the next generation depends
  • ... whichever one has an adapter available so you can play its games on your home system. Despite there being some really cool titles out (and more on the way) I'm not much of a pocket system fan.
  • In the end... (Score:2, Interesting)

    by clu76 ( 620823 )
    I think I have to go with the DS. Both show a lot of positives. And the developers obviously think this as well. But it seems like the developers are more excited about the DS. And maybe this excitement will translate into some great new games for the DS. My $0.02.
  • Nintendo Will Win (Score:5, Interesting)

    by xp ( 146294 ) on Wednesday June 16, 2004 @07:20PM (#9447644) Homepage Journal
    While I would prefer they both remain standing I think Nintendo will win this round of Mortal Kombat for the following reasons:

    1. Nintendo already has a large portfolio of portable games. Sony will have to play catch-up much like Microsoft has been doing with its X-Box in the console space.

    2. Nintendo has an installed base of customers. Kids want to buy whatever their friends already have so they can exchange games.

    3. This means a lot more to Nintendo. Sony's focus is on the console market. That's where they'll put their best engineers and managers. Nintendo has to fight to survive. They are hungrier.

    ----
    Your Boss Might Be A Muppet [blogspot.com]
    • What you say makes sense, but we have been on this very road before. Sony launching a system comprised of a lot of simple design decisions, and Nintendo launching a system on which they were making some rather odd risky design decisions.

      Right right this is not the same thing, the DS will be about half the price, Sony isn't getting the year head start and so on. But make no mistake, Sony isn't stupid, and they will do what they need to make the PSP a contender. What if Nobody wants to develop for the DS? Ni
    • thats what they said in psx vs n64 and despite what ppl say, this is the same thing
    • Nintendo already has a large portfolio of portable games
      Woah, good point. I didn't realise the DS would be GBA compatible. I just switched to Nintendo!

  • by Anonymous Coward on Wednesday June 16, 2004 @07:41PM (#9447810)
    It was of both gamers and developers, as was this one. Check Magic Box, June 7.

    Gamers voted that DS would trounce PSP in every category, and were more excited about it. A majority of developers were more excited about PSP.

    My take? Many developers see the innovative features of the DS and scratch their heads, wondering why they should go through all the work of coming up with new ideas to take advantage of them, when old ideas still sell. Gamers, being the ultimate reason for the technology in the first place, see the potential of the Nintendo DS hardware and drool. The disconnect between the two opinions here should be surprising, but somehow it isn't, considering the game sales slump that Japan's been going through recently. Seems like a solvable problem, however....
  • by chrispyman ( 710460 ) on Wednesday June 16, 2004 @08:03PM (#9447955)
    At first glance it seems like the PS1 vs N64 battle all over again but it really isn't. Nintendo clearly dominates the handheld gaming market with the Game Boy series. Backwards compatibility with Game Boy Advance (and possibly even GB Color?) games ensures that the DS won't be a total flop. Also, though I really do like the designs of the PSP and the DS, I don't think that the expected $300+ projected price range of the PSP will do so well. And finally lets not forget that only the DS will launch intime for the holiday season this year (atleast in America). I predict the DS being one of the hot sellers this December, with most people waiting for a PSP price drop when it does eventually arrive in America.
  • ONLY number (Score:5, Insightful)

    by superpulpsicle ( 533373 ) on Wednesday June 16, 2004 @08:14PM (#9448009)
    While everyone looks at the dimension, number of games, size, screen resolution.... the only number that really matters is PRICE.

    Will Sony screw themselves with a whooping $300+ handheld. If DC is $150 then PSP will technically have to be twice as good to win.

    • Will Sony screw themselves with a whooping $300+ handheld. If DC is $150 then PSP will technically have to be twice as good to win.

      More than that. For $300, a gaming system needs to be able to to caress me lovingly when the SO is out of town.
  • by Thag ( 8436 ) on Wednesday June 16, 2004 @08:42PM (#9448192) Homepage
    It seems pretty clear that the DS will have the right combination of price, battery and decent games to be successful. Nintendo has that down cold. And the form factor is a good one. (Though, does it have a headphone jack?)

    Those variables are still up in the air for the PSP, though. If it's more than $300, less than 10 hours, or has nothing to offer but more of the same from the PS1 and PS2, it will be dead on arrival. Also, the PSP is kind of a brick: it's nearly an inch thick. And the design doesn't protect the screen.

    As for playing back movies and MP3s, without recordable PSP disks, that dog won't hunt.

    Honestly, I think Sony took one look at the DS at E3 and said "It's good. We're so screwed." That's why they're cutting costs elsewhere like in the handhelds division.

    Jon Acheson
    • Though, does it have a headphone jack?

      I've never once been upset because I couldn't use any headphones with my GBA. I'll either play with the music up and playing out the speakers or I'll play with the music off. No big deal for me. Most GBA music gets repetitive pretty quickly anyway and after a while I don't mind not hearing it. But that's just me. I'm sure there are some instances where people need the headphones but it's never been anything I've had a problem with.

  • by superultra ( 670002 ) on Wednesday June 16, 2004 @09:47PM (#9448579) Homepage
    I'm not terrribly fond of either, really. The PSP seems like it's doing too much to do one thing well. Speaking specifically of the DS though, graphic and processing power aside (which don't match the PSP), we're looking at three additions to the DS from the GB.

    The stylus looks interesting, in that you can write messsages. And play variants of Wario-Ware. But beyond that, I'm having a hard time seeing any third party developer making a game that uses it. And I don't really see much beyond novelty - ala E-reader or power glove - for the stylus.

    The best Nintendo had to demonstrate the Dual Screen functionality with were maps. I don't see how that fundamentally changes the gaming experience, or adds anything to the gaming experience the PSP can't do with a start button. Moreover, looking at the map means taking your eyes away from the main action of what's happening on screen 1. I can't see third parties supporting this beyond maps. Why? Because with two portable platforms they won't want to code platform specific games. They'll go with the lowest common denominator, which means the single screened PSP. And if the stylus works for gaming, why haven't PC stylus games taken off - at all?

    The wireless multiplayer is pretty great, and perhaps is the DS's redeeming feature. Knowing Nintendo's track record with internet multiplayer (which is to say not having one), I wouldn't expect much more beyond being in the same room. You can do that now, even if it is wired. And if the PSP doesn't support it, why code it into the game enough that it dramatically improves/affects gameplay?

    I think the DS will face the same problem that Nintendo has always faced. Nintendo comes up with these hardware ideas based on internal games, and then expects the third parties to follow along. The DS is closer to the e-reader, or the power glove, or the Gamecube - Gameboy interoperability. Novel, integrated with a few first party titles, but little more than that. Nintendo currently dominates the portable market, yet the e-reader and the GC-GBA connection are barely used among third party devs. It can only be harder when you have a team developing the same game for both the PSP and the DS.

    I'm not saying the DS absolutely can't work, or that the PSP will bury it into the ground. I'm merely surprised at how overwhelmingly positive the response has been to something that hasn't really shown that it can do anything. Predicting the inevitable Nintendo fans who will retort simply with some accusation of trolling, I'm not an Xbox or PS2 fanboy. I love my Gamecube. I'm merely wondering why the DS is so great (or the PSP), and where the revolution in gaming is that Nintendo keeps promising everyone. I'm perfectly willing to change my viewpoint when someone tells me why the DS will be so great.
    • And if the stylus works for gaming, why haven't PC stylus games taken off - at all?

      It's called THE MOUSE!

      • It's called THE MOUSE!

        Have you tried using a STYLUS to play Far Cry? There's a significant difference between a stylus and a mouse. If there wasn't and they were the same thing, than Nintendo would've had a player using the stylus to control Metroid DS, not the pad.

        And supposing they are the same, that's all the more reason not to use them on a portable system. With a stylus and/or mouse on a PC, I have a surface that allows me to use one hand to control the pointing device, and another to control my
        • [i]
          Have you tried using a STYLUS to play Far Cry? There's a significant difference between a stylus and a mouse. If there wasn't and they were the same thing, than Nintendo would've had a player using the stylus to control Metroid DS, not the pad.[/i]

          Well, that's exactly what they did. You move forward and back and left and right with the pad, lock on with L, and look around with the stylus. Weapons are selectable on the edges of the screen. Thanks for playing though.
          • If you lock on with L, use the stylus to look, and move with the pad, how do you fire?

            Tap crazily at the touchscreen? I can tell you that's going to get old in about five seconds.

            That's the one thing I didn't get when was reading about E3. You're one hand short it seemed.

            Luckily aliens have 4 arms!

        • There's a significant difference between a stylus and a mouse. If there wasn't and they were the same thing, than Nintendo would've had a player using the stylus to control Metroid DS, not the pad.

          Except you do use the stylus to control Metroid DS.
          1up's Metroid Preview [1up.com]
    • "And I don't really see much beyond novelty - ala E-reader or power glove - for the stylus."

      One thing to keep in mind, however, is that each of the two peripherals you mentioned (and the GC-GBA connection later in your comment) were add-ons that a developer could not be guaranteed consumers would purchase and/or have, thus, no game to take advantage of it. If, on the other hand, everyone had an e-reader buit into their GBA, I wager that you would be able to pick up freebie demo levels and packs of add-
    • The reason the stylus hasn't taken off is because you've never been able to write directly on the images before. With a Wacom, you're writing in one place, and seeing it in another. This kind of disjoint does not bode well for a game, where quick hand-eye coordination is a necessity.

      There are two areas, however, where we do have these devices already in use. The first is tablet pcs, which I shall rule out simply because they're not widely enough available for game developers to justify investing time an
    • And if the stylus works for gaming, why haven't PC stylus games taken off - at all?

      If every computer monitor had a touch screen, I am sure there would be more PC stylus games. The stylus is a portable alternative to the mouse. A game like Lemmings would be perfect for a touch screen. (even though I still enjoy playing Lemmings on my Game Gear with it's D-pad).

      I think a Starcraft type game would be cool with two views and a touch screen. You could assign one view to follow some troops, or use the sec

    • First of all, you're all ridiculous for trying to imagine what Nintendo's going to do with the touch screen, or any feature on the device for that matter. I've been playing console games for nearly two decades. Nintendo has still never failed to surprise me, despite being consistent in so many ways (not all good ones).

      The thing is, Nintendo didn't build a portable WEGA flatscreen that plays games, like Sony did. It's more than just another appliance. They built a device that's loaded with every realist
      • Come on, take the fanboy charades elsewhere. Really. I like Nintendo as much as the next guy, but what the hell are Ratchet & Clank, or ICO, or Sly Cooper? They're all better games than Mario on the Gamecube. Nintendo is not some kind of immortal on earth, they're not the Messiah of video games, a company that can never make a mistake. They put their pants on one, er financial leg at time. They've also made their fair share of bad mistakes, including the original GBA design which they had the guts
  • DS.. all the way..

    I think the PSP is one of those examples of Sony trying to be too cute. Relying on unproven technology and thinking they can force it through, especially when it's going to be relativly expensive.

    As a gaming machine it'll be pretty cool, but it's going to be marketed at a wider basis, which is really going to dull its impact.

    The DS, because of its backwards compatibility, will be somewhat popular, although to be honest, it's Game Boy 2.5. GBC being 1.5, Advance 2, and the DS 2.5. You'll
  • by M3wThr33 ( 310489 ) on Thursday June 17, 2004 @01:21AM (#9449521) Homepage
    I might end up getting one. (Not at launch, though)

    But it'll be more expensive, and most of the things you will do on it is music, movies and games.
    It's probably only going to play music off of the Connect service and ATRAC files, not mp3s. (Sony's iTunes)
    People will have to repurchase their DVDs to play as a UMD. Double purchases? I doubt it. It's not like Advent Children is going to be UMD only.
    And the games right now look like PS1 and PS2 games that most people already own.
    It's too recent to begin rehashing those titles as a franchise.
    Repurchasing music, dvds and ps1/2 games on a console more expensive than the PS2 (Which already plays it all) isn't something a lot of people will look forward to.
  • Comment removed (Score:3, Informative)

    by account_deleted ( 4530225 ) on Thursday June 17, 2004 @02:56AM (#9449889)
    Comment removed based on user account deletion
  • I want a backwards compatible gameboy advance with 4x the CPU/GPU power and a 640x480 screen. Same footprint.

    I love my gameboy advance. Higher resolution and cpu power would let it do it's main job for me better - act as an emulator. And hey, the regular games would be better too :)

    Really, these are all just nit picks. GBA games are great as they are. With the gameboy player [nintendo.com] I can play gba games on my TV, and it's surprising how good quality they are from a graphics and gameplay experience.

    I'm just not s
  • The PSP is going to have better graphics and hardware capability than the DS, maybe even as good as a PS2 but if it has such great capabilities, users will want games that make full use of the features that they've payed for so PSP games will have to be PS2 quality and therefore made on a PS2 game budget. If GT4 comes out on PS2 and PSP, will you be prepared to pay $80 to have it on both consoles? And if not, would you rather have it on a PS2 on a 20" tv or the PSP with inferior controls and a 5" screen?
  • Just reading through this I'm seeing a TON of people that are saying "Well the Nintendo handheld is obviously going to be better because Nintendo has been the king of handhelds for the past X number of years, and Sony will have to play catch-up like Microsoft is with the XBOX." I was hearing those same kinds of things back in around 94 when Sony announced they were releasing a game console. Everyone said "Oh Sony's got so much money that they won't need to make it good, they'll just throw it out and expect
  • The PSP looks nice, but how much is it going to cost? I have herd as much as $500 if the DS is $200 I wonder witch will sell more. I cant see paying $500 or even $300 for a portable playstation. The funny thing is I payed $500+ for my PocketPC but that can do more than just play games. So bottom line to me and I am sure many others is price, over $200 is going to be a hard sell
    • I wish it was a real portable playstation. PSX had some AWESOME RPGs on it. Just imagine, the same size as a 7" portable DVD player, and you could sit there and level grind Suikoden II or Legend of Legaia while sitting on the bus. As it is now, I just stow the Portable DVD and the PSOne in my pack, but I can only play it indoors. :(

Adding features does not necessarily increase functionality -- it just makes the manuals thicker.

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