Micro-or-Mini Management PC Strategy Game? 89
darth_MALL writes "I've been looking high and low for the ultimate (could even be free!) single-player PC strategy game that offers detailed troop/battle management. I've met a few contenders that fit the bill: Medieval: Total War is a primo candidate, but Europe just ain't enough! I hate to say, the magic is gone - what I really want is to conquer the known universe from top to bottom. I checked out Ferion, as per another /.'ers suggestion, but it wasn't quite the same thrill as M:TW. What is a bloodthirsty, single player tyrant to do?"
HoI (Score:5, Informative)
The micro-management detail is HUGE.
If you play a smallish to medium sized country, your very first turn could easily consume 3 real hours of detailed planning and order giving.
Re:HoI (Score:3, Informative)
I second Hearts of Iron ... with a caveat (Score:3, Informative)
Re:HoI (Score:1)
HOI was pretty good, but their best game is Europa Universalis II. it covers 1419-1819
Never played anything like it before or since, and its got great fan-mods. Im still playing years later.
They also have some other titles like Crusader Kings and Victoria, so it pretty much covers whichever era happens to be your favorite.
(warning, a bit of a learning curve)
Re:HoI (Score:3, Interesting)
Good grief! Do not touch Hearts of Iron or EU (I or II) with a ten-foot barge-pole.
EU was a good strategy game (it's based on a boardgame of the same name) but the implementation was appaulling and it is incredibly bugged.
EU II was a marginal improvement (really an expansion for which you had to pay full price) but even more buggy and the game balance was even more screwed: and don't get me started on their historical events. These "happen" regardless of what's going on in the game. For example, playing S
get friends? (Score:1, Funny)
Re:get friends? (Score:2)
I gave up massive multiplayer rpg for this reason (among others). I can't set aside a specific time of the day for playing, so I play when time permits... lunchtime, early in the morning, at midnight... you get the idea, usually never at the same time two days in a row... so it's single player for
Re:get friends? (Score:2)
You might want to try http://battlemaster.org [battlemaster.org]. You RP a medieval noble, recruiting men, fighting for your kingdom. It doesn't take a lot of time to play, if you just stick with the basics. If, however, you really get into the game, then you can end up as a battlegroup leader, general, duke, king, etc, and reading messages, answering questions, and giving orders can get much more involved.
There are two turns a
Re:get friends? (Score:3, Informative)
Empire is a game that is played against human opponents over a computer network, usually the internet. It is possible for a game to last
Try the Real World (tm) (Score:5, Funny)
Re:Try the Real World (tm) (Score:3, Funny)
Re:Try the Real World (tm) (Score:2)
Daniel
Well, if you want to get technical about it... (Score:2)
Empire and VASL (Score:1, Informative)
Then there's VASL (www.vasl.org), which is a Java client for ASL - Advanced Squad Leader. Now THAT's a complex board game that's been made available for live or PBEM play.
Re:Stars! (Score:1)
Advance Wars and Fire Emblem are both very enjoyable. But Advance Wars is a much better game, and is more of a wargame than Fire Emblem. Plus you can play against another human, should you ever make any gamer friends.
Re:Stars! (Score:1)
Re:Stars! (Score:1)
If you're not averse to it, you can find Stars! serial numbers on the net. I had to do that when I installed it about 4 years after I got it to discover I'd lost the serial.
Pocket War is pretty good especially for on the go (Score:1, Interesting)
It has very large randomly generated maps that take forever to beat, and even better the core of the product is written in a javascript like language that is exposed so its really easy to add new units, AIs, etc. It even comes with script documentation and sample files showing how to make your own mods.
It runs on Pocket PCs and Windows and you can sync games back and forth between to the two for continued play on the go. I've
Re:Pocket War is pretty good especially for on the (Score:5, Informative)
Re:Pocket War is pretty good especially for on the (Score:2, Interesting)
Freeciv (Score:5, Interesting)
Europe? (Score:2, Funny)
er, wait, that second one was cancelled.
Oldie but a goodie! (Score:4, Interesting)
Re:Oldie but a goodie! (Score:3, Interesting)
If you like Master of Magic, try Age of Wonders: Shadow Magic.
Re:Oldie but a goodie! (Score:1)
Well... (Score:1, Funny)
Lord knows it's going to cause me to fail a class or two when it comes out.
MOO (Score:4, Informative)
GalCiv MOO (Score:1)
Re:GalCiv MOO (Score:1)
Re:MOO (Score:2, Informative)
I pre-ordered this game months before it was released. After playing for 2 weeks and trying really hard to like the game I just gave up. What finally did it in was one of the authors wrote a bit on their user forum on "how to enjoy this game". If I need instructions on how to enjoy a game, it's not worth it.
just my 2 cents.
Re:MOO (Score:2)
I'm not sure how your game was set up, but I've been in cases where I would lose if I only did that.
In particular, a bug with the game causes the election of a new orion president to be an instant defeat for all players, even those outside of the senate. This is a problem if you are playing with the Ikthul (Harvesters), as you must rely on either brute force, or acquisition of the f
Re:MOO (Score:3, Insightful)
Re:MOO (Score:4, Insightful)
However, there's a major implementation problem with Master of Orion 3. While allowing you to manage your empire completely is find, the interface was not designed for that in mind. As a result, I find myself checking every individual build queue to detemine if there is something else to produce, or if the planetary AI is not building correctly.
MOO 2 has a much better interface for micromanagement - the building Queues are much larger, and it is fairly easy to tell which ones need new production orders (mainly because it brings you to each planet that completed building.) In addition, unused production is immediatly applied to the next thing you want to build.
These features from Moo2 were not carried over to Moo3, resulting in very low ratings for the game. If only...
VGA Planets 3 / Planets 4 (Score:5, Informative)
The combat is Strategic, not tactical -- you give your fleets their orders, they execute, and you watch the results in the 'VCR' of the combat that occured between turns.
Planets 3 has pretty decent computer players available, and Planets 4 may in the future. Mostly, though, these games are designed to be play-by-email, and are really most enjoyable when played that way. There are lots of automated hosting sites out there to help you find opponents and such.
Planets 4 is still in 'beta', but is rapidly nearing completion. I know that Planets 3 still has a fairly rabid fan base though.
The cool thing about these games is that they are pretty much all the work of one guy. Go Tim!
Anyhoo, Planets 4 can be found here:
http://www.vgaplanets.com/v4beta.htm
Re:VGA Planets 3 / Planets 4 (Score:2, Interesting)
Mod parent up! :) (Score:2, Interesting)
However, i must also talk about this blissful game.
I never got into VGA4 testing, as it is even more micromanagement (more than i can take). But having played my share of VGA 3 games i must praise it as one of the best multiplayer games ever. You could play it on your own, but the "AIs" out there (Admiral.exe, Dominate.exe
The ELEVEN factions are extremely balanced. You can play as the Borg! How cool is that? I played versus 10 other people with week
On the subject of VGA Planets... (Score:3, Informative)
Over at Drewhead's hosting site [drewhead.org], we've had a huge variety of games... Epic team games on huge custom maps - "Resource allocation" type games, where players get a fixed number of points to build their own starting equipment / fleet - "Flagship" type games, where the goal is to hunt down the enemy's flagship...
Re:On the subject of VGA Planets... (Score:1)
As far as the GUI, I think I am one of the few that actually like the GUI in CGAP3 and only use it and not other 3rd party apps. Once you get used to it I still think it handles much better then any 3rd party apps that are loa
Space Empires IV Gold and Age of Wonders II (Score:5, Informative)
Space Empires IV Gold [malfador.com] might be a game for you. The game is a customizable space conquest game that also allows for tactical, turn based resolution of space combat. Since you can design your own ships, you get to customize the ship design and tactics to suit your own style of fighting. There is also a substantial modding community coming up with customized race and technology sets.
Another game to look at is Age of Wonders 2 [godgames.com]. This game is a fantasy strategic game with tactical, turn based combat resolution. Cities can be upgraded ala Civ with different capabilities. Each city can produce a certain type of unit (or upgrade). Units are combined into armies and sent out to rampage.
Re:Space Empires IV Gold and Age of Wonders II (Score:2)
I'd second the recommendation for Space Empires IV. I have a copy still sitting on my PC and I play it occassionally. It reminds me a lot of the really early Star Trek games: you know the ones where your ship is an asterix! But the depth (technology tree, colonies, space stations you can build etc etc) is much greater. A good game. And doubly nice because it doesn't require the CD to be in the drive to play.
Re:Space Empires IV Gold and Age of Wonders II (Score:1)
Space Empires IV is fun too.
Myth (Score:4, Interesting)
Re:Myth (Score:2)
My guess is WarCraft/StarCraft is too simplistic... but it would be cool to see Blizzard create a massive wargame for those franchises.
Oh, well. There's always Civilization. :)
Civ3 (Score:4, Interesting)
Technology's going too fast. One of the only way to win when you play at higher difficulties is to have the best techs, so you can have the most powerful units. However, by the time you build an army to attack, your units are already obsolete, and upgrading is quite expensive. Thus, the only time where there is real war is when everybody has the modern tanks and ICMBs and stealth jets. Thus, all the other units are in case you get attacked.
This is of course if you don't annihilate your ennemy at the start of the game. So, that's either at the start, or at the end of the technology tree that things move.
I wonder if there is a mod that makes technologies MUCH more expensive ( I think of something like 3X or 4X more expensive ). I guess it would make the game much more enjoyable, and would make it *necessary* to trade technologies in order to reach the 4th age before 2050, and even if everybody still is at 2nd age at 2050, that would have been a cool game
Re:Civ3 (Score:2)
For instance, the Japanese scenario has each player with a superunit (the Daimyo) that gains attack/defence bonuses after each promotion. The problem is that if the Daimyo is killed, you lose the game. And the ages, technologies, and units are all different, from ashigaru, samurai and so on.
Re:Civ3 (Score:2)
X-COM? (Score:4, Interesting)
Re:X-COM? (Score:2)
Re:X-COM? (Score:2, Informative)
God I wish we had a good, new X-Com
Apocolypse is fun (Score:2)
People flipped out about the pauseable real-time combat system at the time but it works great.
Combat Mission (Score:4, Interesting)
It's sort of turn-based. You give instructions to all of your units that are in-command (yes, it takes communication between units into account) and then it executes 10 seconds worth of time (which you can view from any vantage point that is in your area of control), and then you repeat. It is extremely historically accurate, and the most detailed *tactical* computer game I have ever seen. It has the feel of a miniatures game that has been translated over to computer, but done extremely well.
Most of their games also have Mac versions (unfortunately OS9 only -- and don't work in Classic). Their newest Combat Mission game is going to be OSX, but I can't remember if that's out yet.
Re:Turn length (Score:1)
There's another. I think you can get CC3 at a certain abandoware site that I won't name here. *cough*underdogs*cough*
Re:Combat Mission (Score:1)
Micromanagement isn't always fun (Score:2, Insightful)
I'm looking forward to getting Ground Control 2, where I can appreciate all the little things that I am allowed to do in-game, but don't have to.
Seriously, based on the demo, it's sweeet. It's getting my cash money.
Re:Micromanagement isn't always fun (Score:2)
Re:Micromanagement isn't always fun (Score:2)
MTW is cool (Score:3, Interesting)
I tend to play games 12 hours at a time, its a symptom of my conditio^^^personality. In case anyone was wondering about M:TW, here's my review/strategy guide. Summary: 7 out of 10.
I crank up the difficulty level to max, and just start conquering early on. Build a keep on your starting province, and start pumping out the vikings/infantry.
Conquer your neighbors with the intention of minimizing your borders with other countries. Look for coastal provinces (destroy the piers, so they can't sneak troops in), and natural bottlenecks in the terrain.
Keep your main army centralized, build a keep in every province you capture, and only start building money-making infrastructure once the province isn't bordering someone else's turf. Keep a unit of peasants in each castle so the pleb's don't revolt.
Expand outwards, always be fighting. Even if you can't keep a province, take it over and destroy all the buildings for money. Your army should mostly pay for itself, and the computer doesn't tend to rebuild castles.
If the folks revolt, send in the bishops and build a church. Assassinate the imams, they cause civil unrest. Only build units of vikings, feudal sargeants, and heavy cavalry - everything else is a waste. Go into battle with 50% more strength than the enemy has, and retreat from any even fights (its expensive to loose).
Once you get established, build a shipyard and start cranking out the baddest ships you can. I find it helpul to have a province on the atlantic and the mediterranean with a shipyard, so you can replace destroyed vessels more quickly. Naval superiority is easy to get if you start early, and will allow you lots of advantages.
Don't mess with the pope - you can conquer his little territory, but you get excommunicated and there's tons of rebellions. Sometimes he asks you to stop attacking nations, and its generally a good idea to listen unless you can get a major strategic advantage by conquering.
I like to start as the Danes, and conquer the bordering German province in the first few years of play. Then, once a foothold is established on the mainland, swing north and conquer Sweden. Sweden's a cash cow, tons of resouces and agriculture. Once the swede's are pacified, then resume the attack on the mainland.
If I play all night I can usually conquer most of the world, such that the game conceeds defeat. Its fun, but the AI doesn't use much long-term strategy. The game manages to be challenging just by throwing up random rebellions of really strong units.
The beginning is great fun, and your little men have their own personalities and descriptions. The endgame is a little disappointing for the amount of work required to get there. The tactical combat can be fun at first, but after the first 5 or 10 battles I just click auto-resolve. I never go into a fair fight, and its no fun to manually route and chase down a couple squads of archers.
The graphics are decent (for a strategy game), the music is good. Its one of the only games I've ever played that causes me stress. There really is alot to manage when you own 70% of the known world.
This was my longest slashdot post ever, whew!
I guess that tastes differ... (Score:2)
I was once a Civilization fan, but since I discovered MOO 1, I can't get myself to all the innecesary work, and useless details, that Civ
Tons of older strategy games... (Score:2)
Homeworld (Score:1)
Uncommon Valor (Score:3, Interesting)
It is *not* a tactical sim. The most control you have is to set operational postures and aircraft missions. Each day's action is fought out by friendly and enemy AI. Watching a major airstrike go after the wrong group is definitely exciting, maybe too frustrating for some. Your main concern as the player will be to keep your bases supplied and a steady flow of aircraft to the front lines. You get to do plenty of micromanagement in logistics.
The game is well supported, it got plenty of patching - sadly it needed it. The developers are now upgrading the engine to cover the whole frickin' war in the Pacific (and will then retrofit the new engine back to the South Pacific campaign).
Warrior Kings! (Score:2)
There are very few large scale battle simulators however, at least that involve micromanagement. Perhaps the poster would be interested in old style wargames? I strongly recommend War of the Lance, which is ancient but an excellent example of a wargame.
Homeworld2 equals Good Game, challenging to manage (Score:1)
Stars! or Capitalism Plus (Score:2)
I'm gonna try this out (Score:1)
Europa Universalis 2, Viktoria and crusader kings (Score:1)
A list (Score:1)
Dominions II (Score:3, Interesting)
On the downside, the initial learning curve is a bit steep. Check out the demo [shrapnelgames.com] but believe me, even the veteran gamer will want to take a run through the fan created tutorial [maladjustite.com]
Re:Dominions II (Score:1)
I should add that DII has a mac, linux, and solaris version. I use the mac version.
-Jeff
Alpha Centauri (Score:1)
Ascendancy (Score:1)
Re:Ascendancy (Score:1)
Your dream, my nightmare... (Score:2)
What, you think this is a macro-management game?
] remove magazine
You have removed the magazine
] pull charging handle
You have pulled the charging handle
pull hand guard retaining ring towards receiver
Your seargent yells at you for not physically and visibly checking to make sure there is not a cartridge in the chamber, then pulls out a Colt .45, uses his right thumb to flip the safety from 1 to 0, uses his left hand to pull back the slide, aims his pistol three-quarter
Civ3 mod: Test of time (Score:1)
I am not referring to the early version that ships with the game, but a downloadable modpack
The latest is here
http://forums.civfanatics.com/showthread.ph p ?s=&th readid=29279
v2.0 seems like vapour though