



A Tale In The Desert Gets Second Telling 25
Thanks to Stratics for its interview with the creators of indie PC MMO, A Tale In The Desert, discussing the 'rebooting'/upgrading of the game: "ATITD was never intended to be a single persistent world but a chapter like-story in the development of Egypt and the 'creation' of that perfect society. However, Tale 1 was a large undertaking and lasted longer than originally intended. ATITD2 will have a 6-month life-span before ATITD3 begins the cycle anew." Among topics discussed are better graphics ("We've had a new scaling graphics engine so, if you're using a newer card it will take advantage of fragment shaders for terrain, etc.") and dealing with griefing ("The community has tools to deal with griefers, including inventing laws to permanently exile those people from Egypt.")
I like ATITD. (Score:2, Interesting)
Re:I like ATITD. (Score:4, Informative)
One thing that is really cool is the legal system, the devs have spent a considerable amount of time on this and I really think it shows in the community they've developed.
Some of the larger mmorpg's should look long and hard at the way these guys support and maintain an almost "self regulating" group of gamers.
Re:I like ATITD. (Score:2, Informative)
Re:I like ATITD. (Score:1)
I've been told "oh, you were too low-level" before. Worst excuse ever. I already worked to get the money together for buying the game, now I should work again to make the game fun?
Re:I like ATITD. (Score:2, Informative)
Re:I like ATITD. (Score:1)
As far as the backlogged legal system, it sounds to me like this
Re:I like ATITD. (Score:1)
Sounds realistic to me!
Re:I like ATITD. (Score:2)
Totally, it felt like everquest's crafting system except that was the whole game. (arrgh, metal bits, no more!)
I just wanted to add that Everquest has revised the tradeskill (craft) interface to give you two options: the old way, and the new one where you learn new recipies by trying things and then they are added to a list. Once on your list, you can click once to automatically place all the items (from your inventory) into the tradeskill container and then one button to attemp
In-game games (Score:1)
I don't know about other games, but if you've ever played Questron (old game somewhat similar to Ultima 1) there was an in-game arcade game that allowed you to raise your character's dexterity. You had to shoot discs as they flew across the screen (you had a rotating gun at the bottom and shot upward). Simple game, but the more you were able to shoot, the higher your dexterity was. Switching to a paddle (App
Re:I like ATITD. (Score:5, Interesting)
Re:I like ATITD. (Score:2, Insightful)
There is another law that says something to the effect of "any bonfire made with less than 10 wood can be torn down by anyone after an hour". so if you want to grief, its going to take some effort.
boom. no more bonfires. Intended or not, "the bonfire problem" was actually
doesn't this make.. (Score:3, Insightful)
Re:doesn't this make.. (Score:5, Informative)
Also, the game is a VERY social game. and while some people will change their characters, most probably wont. The game resets, not the people
Also, the game has a very unique technology system. each region has "universities" that offer skills. they require massive amounts of resources, but once the skill is unlocked. it is free for all citizens to learn. When i started at the beginning of this tale, all i could do is make bonfires, and bricks. If you started today (and with a no-credit-card required free trial, you really should) you could just do a quick run to the universities and pick up about 100 some skills. and in a few days when your accustomed, you can get started on researching the most current technology.
Ill never forget the weekend when me and about 6 other people pulled an all nighter to unlock that gearbox automation tech in our region. but this game has given me countless fun times like that. theres always more around the corner.
As for having a meaningful role in the game... If you have passed as little as *one* of the 49 tests available, you can have a meaningful role in the "endgame". But even if you cant be the one who actually gets to build the monument, you could be the one who helps them cut the gems they need. or helps them organize groups of people to dig for stones. (trust me... its more fun than it sounds)
All things considered, there really is no bad time to join up.
Re:doesn't this make.. (Score:1)
Re:doesn't this make.. (Score:1)
Re:doesn't this make.. (Score:2)
unfortunately (almost)all mmorpg's I've tried have ultimately been about "who kills the most rats".
Re:doesn't this make.. (Score:1)
Re:doesn't this make.. (Score:2)
(RodneyRedhot in game).
Sigh (Score:1, Insightful)
Displaying one's ignorance of history is a social faux pas, like farting in church. At the very least, one should act embarassed and say, "Excuse me."
Re:Sigh (Score:2)
Re:Sigh (Score:5, Informative)
had you read the story, you might have picked up that its not trying to be historicly accurate. its just a setting for a roleplaying game. but hey, this is slashdot. nobody expects you to read the story
Six month limit (Score:5, Insightful)
This goes for all serial media. I loved "Watchmen," for instance, but I don't read series comic books simply because they're a constant time-sink, and I've already got enough of those in my life.