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Graphics Handhelds Software Entertainment Games Hardware

3-D Gaming on Your Cellphone 258

to_kallon writes "As game devices, cellphones leave something to be desired. Most of the games found on them are rudimentary, with flat, cartoonish graphics and simple scenes. But that is going to change. Soon cellphone owners will be able to play games with realistic three-dimensional graphics rivaling those on PC's and game consoles."
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3-D Gaming on Your Cellphone

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  • Okay..... (Score:5, Insightful)

    by Mz6 ( 741941 ) * on Thursday June 17, 2004 @10:53AM (#9452553) Journal
    Here is Google's non-reg link [nytimes.com]

    Anyways... I personally think this is stupid. As the age old /. battle continues, they need to work on making a better PHONE before working on the features OF THE phone. And besides... Who wants to play PC-type games on a small, cell-phone screen anyways? I think the basic 2D games that pass the time while waiting for your girlfriend to finish getting ready is just fine. However, I thought the majority of gamers want everything bigger and better?

    The only good thing I found out of the article was that they are finding ways for it to use "less than a tenth of a watt for the power" of these games. Ingenious... Make use of this same technology to make the battery life of the phone in general, increase.

    • Re:Okay..... (Score:2, Insightful)

      by mirko ( 198274 )
      Who wants to play PC-type games on a small, cell-phone screen anyways?

      Who said this would be a PC-type game ?

      Though I agree with your statement on the overal phone quality vs features, I still think that cell phone could become quite astonishing gaming devices provided some ingenious ergonome would simply take enough time to make them good at something.
      So, I'd be curious to see what it'd look like.

      (And yes indeed, I am not a native speaker so I am not sure how you say "ingenious ergonome" in U[KS]glish
      • Granted.. they may not be a PC-Type game, but to say that they will rival PC games is a huge statement!

        For this to work they have to overcome that fact that people want small phones. Something they can slip in their pockets or purse and forget about until it's ringing. For it to accomplish the overall goal of rivaling PC games, they would need a big step forward in design and ergonomics when playing.

        • Re:Okay..... (Score:2, Interesting)

          by mirko ( 198274 )
          Do you remember the Vectrex [roachnest.com] ?

          I am sure one could develop phones with a small light emitting device which'd display the vector games on a wall. The player would use wifi or bluetooth to communicate around and he would also use a minijoystick, similar to the one on Sony-Ericsson T68i to play.

          If it doesn't seem very convenient for old timers like us, but when we were young we were not able to move our inches the same way young SMS-ers now do so I also guess it will not only be about ergonomics but also about
    • by glam0006 ( 471393 ) on Thursday June 17, 2004 @11:11AM (#9452754)
      ...while waiting for your girlfriend to finish getting ready...

      This is Slashdot. Why are you here?

      • Hey, some of us have SO's. Some of us are even married. Of course, my wife is a serious nerd too, just not a computer nerd.

        I did my time as a lonely dateless nerd, but just because I have a life (and kids even) doesn't mean I'm still not a complete geek. In fact, my boss, who is also pretty nerdy, really appreciates me for my nerdiness, if not for my speed of coding.

        Besides, someone has to keep putting weird stuff in the gene pool.

      • by bhamm ( 553532 )

        ..while waiting for your girlfriend to finish getting ready...

        This is Slashdot. Why are you here?

        Silly, he's simply referring to the 90 seconds necessary to complete auto inflation.. you can't safely take her until she's at the proper air pressure. You risk injuring her, or yourself otherwise.. sheesh

        =)
    • Make use of this same technology to make the battery life of the phone in general

      A well-designed phone with intermittent use can last over a week.

      I have a Sanyo SCP-4900 and I never turn it off. On light use, I get maybe nine to ten days on a charge. On heavy use weeks (~100 min/wk for me) I have still managed six to seven days on a charge. I've never really unexpectedly lost charge, when it hits red, it still seems to have two day's worth of sleep.

      Is that not enough? More is better but sometimes wh
    • I have a Treo 600(PalmOS5) and it works with most palm games I have found. As far as 3D games go, it probably couldn't hack it... But I expect that Palm OS6 will change all of that because it seems to be more graphics-oriented.

      Along the same line, I don't expect the N-Gage to go anywhere, because with all that processing power, you still aren't running a widely-supported OS. Don't get me wrong, Symbian seems pretty cool, but I gotta believe that more games would be written for it if it were really a go
    • Re:Okay..... (Score:5, Insightful)

      by G. W. Bush Junior ( 606245 ) on Thursday June 17, 2004 @11:34AM (#9452966) Journal
      As the age old /. battle continues, they need to work on making a better PHONE before working on the features OF THE phone.

      You live in the US, right?

      I live in europe, I have a GSM phone. I can't hear the difference between my cell-phone and my home landline - I can't remember when I was out of coverage last.
      I wouldn't spend the money to buy a cell phone that was better... I have NO complaints. They have to find some new feature I can't live without if they want me to buy a new phone. (although 3D games is probably not it in my case)

      The technology is there, there is no problem except that you insist on using an inferior standard (yeah, yeah... I know in principle your system is smarter).

      I say, go ahead - develop 3D games for the cell phones If people want to buy it.
    • when the network gsm is done properly all the new phones(from the last 7 years at least) work excellently/flawlessly as a PHONE. if the network is crap no phone features are going to save the user experience.

      btw, there's no point in saying that "it's easy to build a proper network while you're so densely populated", that's just bullshit, finlands population density absolutely sucks but the gsm service is first rate everywhere, even in lapland that must have population density akin to alaska. people just do
  • by Dagny Taggert ( 785517 ) <hankrearden AT gmail DOT com> on Thursday June 17, 2004 @10:53AM (#9452556) Homepage
    ...but could we please get more reliable cellular networks before we work on 3D gaming for cell phones? Is there really that large a demographic for this? Keep it simple: cheap, clear calls. I'll play my games at home
  • by MyShinyMetalAss ( 788814 ) on Thursday June 17, 2004 @10:54AM (#9452564)
    WOW. Imagine Duke Nuke Forever on your cellphone... I can hardly wait.
  • by mzkhadir ( 693946 ) on Thursday June 17, 2004 @10:55AM (#9452574)
    Whoo Whoo, Now I have more stupid people coming at me while I am driving.
  • N-GAGE anyone? (Score:4, Insightful)

    by amacedo ( 779821 ) on Thursday June 17, 2004 @10:55AM (#9452585) Homepage
    Although I'm the first to point out the serious problems with this platform.
    The fact is that it already supports allot of elaborate 3D games.
    • Re:N-GAGE anyone? (Score:3, Interesting)

      by mcc ( 14761 )
      I immediately thought of the N-Gage when I saw this story as well, but for maybe of a different reason. What I thought of was the reaction I saw in nearly every review I saw of the N-Gage when it came out.

      That reaction being that practically everyone played the 3D games and reported that yes, while they found it impressive someone had gotten 3D in a cellphone, actually playing the 3D games made them nauseous. Apparently something about the whole handheld thing and the very small screen just caused 3D on th
  • by account_deleted ( 4530225 ) on Thursday June 17, 2004 @10:55AM (#9452586)
    Comment removed based on user account deletion
    • Which do you think is better for your eyes?
      A 1x1 screen! After buying my cell phone, I haven't been able to see anything more than five inches away from my face!
    • would you rather stare entranced at a 1 X 1 screen, or a 25 inch TV? Which do you think is better for your eyes?

      Yeah, but which is better for slipping into your pocket when your train gets to your stop? You're missing the point, these devices aren't replacing anything. No one is forcing you to take it up.

      Honestly, I just don't get /. regarding mobile phones. Some people pitch trouser tents when some new device is released to slice bread while running linux, yet they act like ludites for mobile technolog

  • by Xzzy ( 111297 ) <sether@@@tru7h...org> on Thursday June 17, 2004 @10:56AM (#9452604) Homepage
    > Most of the games found on them are rudimentary,
    > with flat, cartoonish graphics and simple scenes.

    Yes, because as we all know, the only way to make a fun game is to make it photorealistic.

    Sure am glad it took a cell phone to teach me all the fun I've had the past 20 years with gaming really wasn't. ;)
  • Cool (Score:5, Funny)

    by swat_r2 ( 586705 ) on Thursday June 17, 2004 @10:57AM (#9452612)
    Maybe we will finally see Halo on another platform, keyboard and mouse be damned!
    • by Chagatai ( 524580 ) on Thursday June 17, 2004 @01:04PM (#9453804) Homepage
      Three guys are standing around, bragging about how good their cellphones are. "I can play poker and blackjack on my cellphone," said the first. "Oh, yeah? Well, mine has a color display and can play games like Splinter Cell on it," said the second. The third guy places his phone on the ground and begins violently stomping on it repeatedly. "What are you doing?!" shout the other two.

      "Mine has got Dance Dance Revolution on it."

  • Commander Keen? (Score:5, Insightful)

    by xanthines-R-yummy ( 635710 ) on Thursday June 17, 2004 @10:59AM (#9452631) Homepage Journal
    I don't like cell-phone games because they suck! 3D games are fine and all, but I could spend HOURS playing Galaga, Commander Keen, and other great 2D games with "cartoon" graphics.

    If only they were available for phones, that is.

    • Re:Commander Keen? (Score:3, Interesting)

      by garyok ( 218493 )

      I don't like cell-phone games because they suck! 3D games are fine and all, but I could spend HOURS playing Galaga, Commander Keen, and other great 2D games with "cartoon" graphics.

      If only they were available for phones, that is.

      There's e-MAME [demon.co.uk] for the Sony Ericsson P800/P900, and other versions for other phones. Download that, steal^H^H^H^H^H legally obtain the ROMs for Galaga and, hey presto!

      You're on your own with Commander Keen though. There was a movement in the forums to assault id HQ and set t

  • by joeldg ( 518249 ) on Thursday June 17, 2004 @11:01AM (#9452651) Homepage
    Why are people not using this:
    http://nytimes.blogspace.com/genlink [blogspace.com] for the New York times article links..

  • Hover-Phone (Score:3, Funny)

    by Anonymous Coward on Thursday June 17, 2004 @11:02AM (#9452659)
    The cooling fans for the graphics chip double as rotors so your phone simply flies alongside you. Also available with built-in camera if you need your personal sentinel drone!
  • Great (Score:5, Funny)

    by Braingoo ( 771241 ) on Thursday June 17, 2004 @11:02AM (#9452664)
    Now you can have a cell phone that plays music, takes picturs, surfs the net, plays games , sends email, lets you insant message, and sounds terrible when trying to make a stinkin phone call!!!
  • Java and OGL (Score:5, Interesting)

    by Midnight Thunder ( 17205 ) on Thursday June 17, 2004 @11:03AM (#9452669) Homepage Journal
    Since many cell phones are using Java for the applications and games, I would not be surprised if the next step would be to include support for OpenGL, especially given that Nvidia and ATI are playing part. There are already OpenGL bindings for Java [opengl.org], though the one that is likely to show most evolution, given the backing, is JOGL [java.net].
    • Re:Java and OGL (Score:4, Informative)

      by Anonymous Coward on Thursday June 17, 2004 @11:17AM (#9452820)
      OpenGL is already available for cell phones. It's called OpenGL ES (OpenGL for Embedded Systems) and it's a subset of the normal OpenGL specification. I know a couple people who are working on the implementations of OpenGL ES or games using OpenGL ES, not sure if they'd want me to bring up their company or product names though.
    • I tried a little mobile phone game programming myself.

      Most mobile phone games are by and large, java midlets. The J2ME MIDP 1.0 spec gives some basic graphics functions, The MIDP 2.0 spec gives a lot more.

      Unfortunatly sun were dead set against 3D graphics and even say so in the J2ME documentation. Admittedly the pixillation of the screen renders any type of 3D graphic ugly, but they might have at least supported it on the high end phones.

      There are over 200 million(I think) java enabled phones out there.
      • Re:Java and OGL (Score:3, Informative)

        by Traa ( 158207 ) *
        It is called OpenGL ES (Embedded Systems) by the Khronos [khronos.org] group. The article started of with quotes from some guy from the Khronos group.

        There are several initiatives to bring 3D to the Jave platform as well. JSR184 [jcp.org] is a Mobile Graphics API for J2ME. Even more exciting is the upcoming JSR239 [jcp.org] which will provided Java with direct bindings to OpenGL ES!
    • Re:Java and OGL (Score:2, Informative)

      by UfoZ ( 680310 )
      The current OpenGL - java bindings are really geared towards the computer side of things - that is, J2SE and regular OpenGL.

      There is an OpenGL specification for handheld devices though, I beleive it's called OpenGL ES [khronos.org], and as technology allows it might merge with the handheld-oriented family of Java that is J2ME [sun.com] Although I don't think that doing 3D in such a restricted and computationally limited Java version is at all feasible or efficient, so I think for 3D handheld apps native code is going to stick a
    • You should check out JSR 184 [jcp.org]: Mobile 3D Graphics API for J2ME. This appears to be a "J2ME-ized" subset of Java3D. Nokia has a reference implementation. AFAIK the first commercial implmentation of JSR 184 is Swerve [superscape.com] from Superscape.
    • Re:Java and OGL (Score:2, Informative)

      by perspex ( 635004 )

      Nokia are pushing the JSR-184 Mobile 3D API for J2ME. From the API documents:

      The objective of the Mobile 3D Graphics API Expert Group was to provide an efficient 3D Graphics API suitable for the J2ME platform, in particular CLDC/MIDP. The API is targeted at CLDC class of devices that typically have very little processing power and memory, and no hardware support for 3D graphics or floating point math. The API has been defined such that implementations on that kind of hardware are feasible. However, the AP

  • Yeah, right (Score:5, Insightful)

    by CrystalFalcon ( 233559 ) on Thursday June 17, 2004 @11:03AM (#9452672) Homepage
    games with realistic three-dimensional graphics rivaling those on PC's and game consoles

    I just came out of PlanetSide [planetside.com]. This baby gives me about 60fps on my 19-inch monitor, with full keyboard controls, a force-feedback joystick, 5.1 surround sound of thunderous explosions, and frantic squad radio chatter in my headset.

    When I look at my phone, I don't think I'll be holding my breath for it to catch up with that experience.
  • Wow! (Score:3, Insightful)

    by gfxguy ( 98788 ) on Thursday June 17, 2004 @11:05AM (#9452694)
    ...graphics rivaling those on PC's and game consoles."

    I didn't know cellphones now had 640x480 pixel screens (and higher)! That's awesome!
  • I think that this will be a big issue in the coming years. Many people right now may skoff at the idea of 3d games on something tiny like a cellphone. However, I forsee that hand held gaming, pda, music, video, camera, and pretty much every other hand held device will begin to merge. Sure, there are plenty of these on the market now but I'm talking about the extinction of the standalone devices in favor of the combination devices. Nokia has the right idea, too bad their implementation leaves much to be
  • by Sivar ( 316343 ) <charlesnburns[@]gmail...com> on Thursday June 17, 2004 @11:06AM (#9452710)
    Soon cellphone owners will be able to play games with realistic three-dimensional graphics rivaling those on PC's and game consoles.

    It's great that cellphones are getting more advanced, but I'm afraid a mini-3D chip running off of a 2 ounce battery displaying on a 2" screen is not going to be rivaling PCs anytime soon.

    Though who knows, maybe the new cell phones will have a DVI connector and a port of Doom 3.
  • Input Devices? (Score:4, Interesting)

    by Aerk ( 697405 ) on Thursday June 17, 2004 @11:07AM (#9452720)
    The reason the GameBoy line has been so incredibly popular is in part because of the design of the unit; it has a screen, controller, and speaker built in. Cell phones already have all of this- except a good controller. Sure, the buttons on the cell phone can sorta-substitute, but I think you fill find the spacing used makes them very close together and small, especially on smaller model cell phones. I think games are a good idea, but if you cannot play them easily, no one is going to enjoy the experience (and the strain it produces on the fingers).
    • Mod the parent up... The playability of a game on any platform is directly proportional to the quality of the controller. I have a powerful PDA (Palm T|T3), I downloaded a really nice game with nice 3D graphics (MicroQuad), however, I do not enjoy the game very much because the button on the T|T3 are really bad to play games.

      So if on you cell you have a nice 3D chipset and nice 3D games, but you're stuck with flat button and a little 4 way joystick, you are not going to enjoy the game.

      Even for a nice 2D g
  • Nokia N-Gage (Score:2, Flamebait)

    by lennart78 ( 515598 )
    Has everybody here missed out on the Nokia N-Gage phone? It sports better graphics than a GBA, rendering the latter obsolete. It has 3-D graphics and bluetooth multiplayer support, and it's a mobile phone as well. http://www.n-gage.com/
  • Killer apps? (Score:5, Insightful)

    by FerretFrottage ( 714136 ) on Thursday June 17, 2004 @11:10AM (#9452743)
    Cell phone games as they are currently are fun for a few minutes while trying to kill some time, and I guess going accelerated 3-D is the natural evolution of packing more features into a device to try to stand above the competition, but it's supposed to be a phone. I think the big winners here will be the memory manufacturers. As more games and higher device requirements become mainstream, the phone is going to need more memory. How long till we see entry-level phones with 32MB or more of user ram? Samsung is the only phone maker I know of that also makes their own memory...humm, seems like a competive advantage for them right out of the blocks.

    Also, what of battery life? With the screen on all the time (while playing the games, that use chip(s)/memory that require more power), battery life could be an issue. Now with OLED screen technology, that should help, but I don't want to have to carry around 3 spare batteries.

    Maybe we'll need to carry more than one phone (if you don't already)...one to play games, listen to music on and one to make calls with.
  • I would rather have integrated GPS and some useful applications like driving directions built into the phone. Like what you can get with Nextel + Televigation.

    Plus the ability for people to write their own location based services. I want to see what the people will do with GPS linked to a two way wireless network. I am sure that there are some good ideas out there.
  • Many of my favorite games are "2D", and don't need all of the fancy-schmancy graphics to get an audience. The blurb talks like 2D graphics are the bane of "modern" gaming.

    Personally, I really love how there's a "retro" crowd emerging, focusing on good gameplay, controls, story, and/or plot rather than 3D stuff.

    -Jesse
  • I can just imagine all the imbeciles on the highway playing Grand Theft Auto while driving, because the graphics are so realistic that it really seems like you're driving.

  • hm (Score:2, Funny)

    by EMH_Mark3 ( 305983 )

    with realistic three-dimensional graphics rivaling those on PC's and game consoles

    uh huh. You might be interested in my new skateboard whose performance will rival that of motorcycles and cars.

  • Nah (Score:5, Insightful)

    by Arathrael ( 742381 ) on Thursday June 17, 2004 @11:13AM (#9452778)
    Having 3d graphics is not going to suddenly transform a cellphone into a gaming device to be desired.

    It's not just the screen size, it's the controls. People like cellphones to be small. But they like to have controls big enough to hold and use. The two are mutually incompatible. And if you have a seperate gamepad, you might as well have a seperate gaming device.

    That's not to say that having 3d graphics won't improve the games on a cellphone. But in general it's not going to make them anything comparable to those on, well, pretty much any other gaming device.
  • So now instead of only lasting a little over 8 hours, now my cell phone battery will last a little over 3!
  • Oh yea... (Score:4, Funny)

    by MP3Chuck ( 652277 ) on Thursday June 17, 2004 @11:16AM (#9452807) Homepage Journal
    Nothing like a blazingly fast 3D experience on a 1.5" 300px wide screen.

    It's nice that the technology is there, but I can't help but feel indifferent about it.
  • Rivaling, eh? (Score:5, Insightful)

    by merlin_jim ( 302773 ) <{James.McCracken} {at} {stratapult.com}> on Thursday June 17, 2004 @11:17AM (#9452812)
    Soon cellphone owners will be able to play games with realistic three-dimensional graphics rivaling those on PC's and game consoles.

    Rivaling... as in an approximately equivalent feature set...

    Disregarding antialiasing, polygon throughput rates, and the like... let's look at just the single most important feature in any display; resolution, color depth, and refresh rate

    Game console: 640x480 (underscanned) 24-bit color with a 60 field per second refresh rate

    PC: 800x600 (and up) 24-bit color with a 60Hz+ refresh rate

    Cellphone: 256x256 12-bit color with a 15+ Hz refresh rate

    Doesn't really seem to rival to me...

    • ...let's look at just the single most important feature in any display; resolution, color depth, and refresh rate.
      OK ... so ... which of those three is the single most important feature of any display?
      • OK ... so ... which of those three is the single most important feature of any display?

        Heh caught me.

        I prefer to think of resolution + color depth + refresh rate as a single parameter... because those three parameters determine the dot clock of your RAMDAC, and that is fundamentally how much information you can convey to your audience. But I couldn't think of a good word to summarize all three so I just listed them :D
  • The article's misleading - or maybe it's our point-of-view has changed.

    When I read the headline, I expected it to describe an *actual* 3-D display as Sharp/etal have been putting on their laptops - and *not* an age old technology used in most graphics cards to generate 3-D graphics on a 2-D display.

    Granted, putting high-end, power efficient graphics cards into a cellphone is nice, but it's nothing new - desk/laptops have been using the same technology for a few years now.

    Maybe it's just that my expect

  • by Anonymous Coward
    The problem here is you have a bunch of "suits" who don't play games at all planning out these strategies. They study the markets, see how big console gaming as become and they think people want to play games "anytime, anywhere". And fine, maybe you do when you're bored and have 5 - 10 minutes to spare in a waiting room or on the bus.

    But who's the real audience? The suits would have you believe they need to capture "the gamers". But the gamers won't play games on their damn dinky phones!! Besides, you can'
  • by aardwolf204 ( 630780 ) on Thursday June 17, 2004 @11:23AM (#9452862)
    In my experience with mobile 3D gaming so far (Visor, iPaq, Samsung 8100), the only thing that has been truly enjoyable was Dan East's [dexplor.com] wonderful port of Quake to the Pocket PC [pocketmatrix.com]. I've been playing it since Beta 0.062 in 2001 and it has really evolved into a very playable game on the iPaq. With a PCMCIA wifi card I was able to walk around a large LAN party fragging to my hearts content. It was especially fun sitting next to my opponents and seeing the look on their faces when they saw that I was playing on a handheld. Hats off to Dan East, you rock.

    With Stinger (smart) phones around the corner, and ATI with its latest mobile graphics chips, I expect we might see Quake on a cell phone. I think I saw a demo video from last years E3 of Quake on a 2" LCD for a cell phone, but I remember seeing the Pocket PC interface before the game launched so I'm not sure if the game has been ported.

    Dan, if your out there how about some insight?
  • by Anonymous Coward
    running on my cell phone at a mind blowing 100x80 resolution at 11 FPS.
  • by ari_j ( 90255 ) on Thursday June 17, 2004 @11:45AM (#9453061)
    I saw an ad for a cell phone that went like this:
    Guy is at restaurant, pulls out cell phone and starts using the built-in pepper mill.

    Want a cell phone with features you really need? We've got 'em! With games, cool ringtones, a camera, ...

    I'd get a hell of a lot more use out of a pepper mill than any of that other crap. I don't want to play gmaes on my cell phone - I want to have a phone conversation. I don't want to take a low-quality picture on my phone - if I wanted a camera, I'd buy one. I don't want to have cool ringtones - if I wanted to get shot, I'd at least do it in style by making a daring daylight robbery of Fort Knox on elephant-back.

    Give me a phone that I can use for phone calls. Any feature that does not directly enhance the ability to place, receive, and carry on a phone conversation is entirely superfluous to me.
  • It's the same thing with Microsoft (or any other company) "innovating" new software: they need change in order to maintain the money stream.

    But I don't think it will sell. 3G phones are not selling either. As long as average Joe has a good reliable phone, why throw it away and get a new one ?

    And even if mobile gaming has the hottest graphics, it is still not a good platform to play, mainly due to diffult controls and small screen.
  • by Traa ( 158207 ) * on Thursday June 17, 2004 @12:08PM (#9453286) Homepage Journal
    For those interested in developing 3D games for embedded systems (not just cellphones). You may want to look at OpenGL ES [khronos.org] by the Khronos Group.

    As a preferred programming environment for embedded systems Java will provide access to 3D graphics through JSR184 [jcp.org] a Mobile 3D graphics API for J2ME and more excitingly JSR239 [jcp.org] direct Java bindings for OpenGL ES!
  • The only kind of cell phone game that would be worth a shit would be a multi-player game that somehow involves other LOCAL players. Some sort of hide-and-seek with location radar indicator? Lots of paintball/lasertag possibilities with some good gps integrated. Go wild guys!
  • by HarveyBirdman ( 627248 ) on Thursday June 17, 2004 @12:14PM (#9453327) Journal
    Another half-assed gaming venue. Who cares?

    Where's the sungularity? Where's the life altering technologies? Where's the ability to enhance my reality to something that doesn't suck more than the suckiest thing that ever sucked? Where's the sexbots? Even my gadammned wonder-DirecTivo box still misses the beginning or ending of a show when the *F*U*C*K*E*D* *U*P* networks decide that they are going to adhere to a time zone in the Bizarro universe. It's that or search for bitter-torrents on web servers of a dubious nature.

    Where's the vast superscience solutions to the world's ailments we were promised at World's Fairs dating back to the late Miocene? "Some day, Ugg, we will control fire, and there will one day be delicious iron skillet seared aged beef steaks as far as the eye can see." Is anyone working on this? Anyone? Anyone? Bueller? Anyone?

    The technological pinnacle of the Earth's history, and all we can work on is how to put some grotty 3D game into a cheap, plastic phone. More time will be spent optimizing the numer of dropped frames than the number of dropped calls. Intercell handoff, my ass! More like intercell fumble and turnover that lost the big game.

    Hey, you could put Madden 2005 on the phone, and a fumble animation can be displayed whenever your phone call is dropped into the abyss, or a referee calling interference when more than 2 dB of background noise makes the person on the other end unintelligible. And if the girlfriend calls, it can show the Star Player[tm] fielding a call about the nine paternity suits aginst him. Just a gentle reminder to wear those condoms, boys, from the SUPERSCIENCE phone company.

  • How is it going to be possible for a cellphone to handle 3D games better than consoles or a PC? Whoever stated that comment needs to rethink what he or she's talking about. I mean... how would a cellphone's refresh rate even keep up with a computer monitor's? For one, it's a CELLPHONE, and also, it's an LCD monitor. Even if they do get a faster pace LCD screen for the cellphone, my CRT will still have more FPS (Frames per Second) than it. What's the highest cellphone refresh rate anyway? 5 FPS? It's not goi
  • Hmmm (Score:4, Interesting)

    by acidrain69 ( 632468 ) on Thursday June 17, 2004 @12:37PM (#9453538) Journal
    And you can fit all of 20 polygons on the screen at once! It will be AMAZING!

    Proud owner of a Nokia 1100. Small. Not flashy. More durable than a flip phone. Functional.

    My girlfriend's flip phone has speed issues, and the games aren't that great anyway. Even if they looked better, the controls suck.
  • Think about all the subsidized phones customers are offered if they switch carriers. Since last November when that law took effect, companies lose huge amounts on advertising and equipment costs to get people to join, only to havwe them leave three months later for a better deal. In South Korea the governemnt recently imposed another ban on carriers signing up new customers for as long as forty (40) days to prevent the massive waste of resources going to advertising and stealing customers.

    Games on cell-

  • by Alsee ( 515537 )
    What's up with the link on the word "able"?
    Bizzare linkage.

    -
  • by Psymunn ( 778581 ) on Thursday June 17, 2004 @01:53PM (#9454437)
    I love FPSs and immersive 3D enviroments as much as the next guy (or FPS loving girl i guess) but people seem to have completly given up on bringing out new 2 dimensional games.
    Not every game has to tax my hardware to it's fullest to be enjoyable or emmersive. While some gems stand out, there are far to many games that focus too much on being emmersive and non linear and lose any real fun or engenuity.
    All i'm saying is, done well, a 3D game can be amazing, but few, if any games, rival Mario 3 or Commander Keen 4 for playability and enjoyment. Unfortunatly, now that we can make things bigger and better, we assume we should. Essentially, we are seeing, video game bloat.
    I don't know about anyone else, but the idea of playing a watterd down tomb raider clone on my cellphone seems ... well... just boring. Far better to have minesweeper, tetris, or snake given that these games are supposed to be short distractions.
    Of course, if someone comes up with some cool 3D puzzle game that takes 30 seconds tops a session, i could see it catching on

For God's sake, stop researching for a while and begin to think!

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