Microsoft's Rush To Xbox 2 A Danger? 676
Game Boy writes "Brit games business site Gamesindustry.biz has posted a fascinating editorial asking whether Microsoft is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how Microsoft is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."
doesn't matter (Score:4, Funny)
Re:doesn't matter (Score:3, Interesting)
No, no, no (Score:5, Interesting)
You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.
I know this is an editorial and all and very light on research findings but this paragraph right here struck me as odd:
Just because you release a platform before a competitor doesn't automatically make it better. The movie industry is notorious for this. Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it. However, before that release came this little movie called Deep Impact. It was an OK movie, but lacked some parts. It was rushed, designed to make it out before Armageddon and take a cut into it's sales. The movies had the same premise and theme, but Armageddon destroyed Deep Impact in both the box office and dvd/vhs sales. In this case, Microsfot doesn;t know when Sony will release the PS3. The PS3 is so highly anticipated right now, that developers are already writing games for it, studios have already put aside funds. The same cannot be said for a next generation Xbox.I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released? When will companies learn that to make a market share, you have to be different. Playstation become popular back in the day because they were disc-based. They were able to hold more space, add better graphics, play music, play full-motion video. But most of all they had the game developers behind them.
I would be very interested to see what Microsfot has to offer that will be different from the rest. It definitly wasn't a 40 GB hard drive. I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.
Just my $0.02.
Re:No, no, no (Score:5, Informative)
A gaming platform is an investment that you'll spend several hundred on, games, controllers, etc.. A movie is just a movie. Because I see a movie this weekend doesnt mean I won't see one next weekend, even if it's similar. However, if I buy a console this weekend, I'm definitely not buying one next weekend.
Your analogy sucks.
Re:No, no, no (Score:2, Interesting)
Re:No, no, no (Score:2, Interesting)
Re:No, no, no (Score:2, Offtopic)
Deep impact vs Armegeddon:
Deep impact:
Thoughtful almost plausible and mostly logically correct if scientifically flawed movies with good actors and a decent script.
Armegeddon:
Schlok. And lots of it. Scientifically garbabge, Acting is not very good. Plot is silly.
One vastly out sell the other.
VHS vs BETA
VHS: looks like garbage but is long
Beta: Look great, but is short originally
VHS wins.
IT's not so much about "Quality" as it is about marketing / reputation / Availa
Console Life (Score:5, Informative)
I'd guess that the average game console life is probably around three years.
You guessed wrong.
1985 - NES released in the USA
1991 - SNES released in the USA
1996 - N64 released in the USA
2001 - GCN released in the USA
6, 5, and 5 years
1994 - PSX released in the USA
2000 - PS2 released in the USA
6 years
Re:Console Life (Score:5, Informative)
1995 Sega Saturn
1998 Dreamcast
There are an awful lot [wikipedia.org] that didn't last even three years.
Playstation came out in 94, but by the time 1999 rolled around the popularity was waning; if PS2 didn't come out in 2000 they might have lost a lot of customers.
Re:No, no, no (Score:2)
you can just cite CONSOLES on this that being first on the market with decent hw doesn't necessarely mean you're a winner.
however, if you need a scapegoat then it's a pretty good reason.
xbox isn't all bad, had I a decently sized home theater it would be almost a must buy(as a mediaplayer and the occasional game). irony being though that if ms would have had their way(by having their drm uncompromised) nobody of the people I know who've bought the xbox would have bought it..
Re:No, no, no (Score:5, Informative)
Re:No, no, no (Score:5, Interesting)
Isn't this obvious to everyone??! What the hell is wrong with these Xbox executives?
The reason that the Xbox hasn't challenged the PlayStation 2 is that when you walk into a GameStop, there's an entire wall of PS2 games - plenty of good titles, at that - and three little rows of stuff that's either terrible (Outlaw Golf, anyone?) or available on PS2.
The reason XBox hasn't challenged PlayStation 2 is the same reason the Sega Master System couldn't challenge the NES: Despite the fact that the former are superior pieces of hardware, the latter has the best, and most, contracts with game designers.
I think the XBox is a fantastic machine. I've played GTA3 on both XBox and PS2, and it's simply more enjoyable for XBox.
But, as an XBox owner, every time I think "You know, I'd like to play a strategy game.. or maybe an RPG..." all I can do is lament the fact that all the good titles are on the other wall.
Re:No, no, no (Score:3, Insightful)
That might further cut into ... (Score:5, Insightful)
Re:That might further cut into ... (Score:5, Funny)
I say we encourage them in this direction!
Re:No, no, no (Score:5, Insightful)
Certainly that could help. But, honestly, I think one of Microsoft's major problems is simply cultural. The status quo looks like this:
1. The majority of titles worth playing are made in Japan.
2. Japan's business climate is still exclusionary and very difficult for foreigners to navigate.
You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York.
But, you know, I'm a big fan of Koei games, like Romance of the Three Kingdoms and Nobunaga's Ambition. As far as I know, Koei games have been on every single Nintendo, Sega and Sony platform. Suddenly, RTK9 comes out, and as an XBox owner, I'm out of luck.
I do not think that breaking Sony's hold on many Japanese game developers is going to be an easy task for Microsoft. Companies that look like eight-hundred-pound gorillas in America often simply can't leverage their massive finances to their advantage overseas - e.g., read up on Coke and Pepsi's frustration in trying to take the middle eastern markets.
Re:No, no, no (Score:5, Insightful)
Maybe the majority of titles worth playing for people with Japanese game fetishes =P.
Here's what I've played in the last year:
- Legacy of Kain: Defiance
- Beyond Good and Evil
- Morrowind
- P.N. 03
- Homeworld 2
- Ico
- F-Zero GX
Here's what I have lined up for the next few months:
- Riddick: Escape from Butcher Bay
- Dungeon Siege + Expansion
I could three games out of that lot that were made in Japan. The Japanese certainly can make an awesome game, but there are plenty of excellent titles coming out of the West too.
Re:No, no, no (Score:3, Interesting)
At last count GTA3 sold a couple hundred thousand copies in Japan, even being a fairly recent release - not the smash hit it was in the West, but far better than the most optimistic estimates by 'the people who should know that stuff'. And not remotely "pretty poorly".
Many Japanese
Re:No, no, no (Score:3, Insightful)
That's a poor example. GTA Vice City took well over a year to hit the Xbox after the initial PS2 release. Sony has GTA San Andreas locked up on the PS2 next. That's not a success. I won't even go into details about Manhunt, yet another title from American company Rockstar that debuted on the PS2 first (before the Xbox). If Microsoft wants to beat
Re:No, no, no (Score:3, Insightful)
Just look at all the EA games and series that are currently on PS2 (some of which are also in some cases xbox/gc/PC) and think about how bad it would be for SONY if those were xbox only.
The other advantage is that hopefully EA would start making better games (say what you like about MS, they make/publish some fun games, zoo tycoon for example) instead of "yet another WW2 first person game
Re:No, no, no (Score:3, Informative)
That rumor is long dead. That was pre-3D0, meaning, pre 1993. Trip Hawkins, the founder of EA, left the company and took programmers with him. They set about to create the 3D0 game system. Hawkins promised to dazzle everyone, and the $700 machine got shown up by the cartridge based $250 At
Re:No, no, no (Score:2)
Re:No, no, no (Score:5, Insightful)
Re:No, no, no (Score:4, Insightful)
Makes me shudder... (Score:5, Insightful)
Such an "innovation" introduced to the console is a double edged sword. I'd advise against going that route myself as it would enable all that is bad and wrong about the proprietary software world (led by Microsoft) to infect the console market.
I haven't owned a console in my adult life (although I was quite a fan of the Colecovision), so maybe my perspecive is skewed. However, don't most people buy consoles because they want to play games with a high entertainment value and great sound and graphics without the troubles and complexity involved with PCs? I'd say most people with consoles also own PCs, and if it was just a matter of wanting to play games then the market for consoles wouldn't be nearly as large as it is today--most people would play on the PC, perhaps electing to equip their PCs with TV-out for big-screel livingroom experience.
I figure if you have to worry about buying a flash upgrade CD every few weeks or months or having to use your x-box live subscription to run "x-box update" regularly because the product was slapped together and rushed to market to beat the competition then you might as well stick with your PC. The last thing a kid needs to worry about is having his x-box turned into a spamming zombie because he forgot to load in the upgrade CD before connecting to his buddy for network play.
Re:Makes me shudder... (Score:3, Interesting)
That's definitely accurate for many people, but additionally one huge aspect of the console that I've liked is the even playing field.
With a PC, framerates can make all the difference in an FPS game. If you don't have the latest and greatest video card, you're BFG fodder. With the current implementation of console s
Re:No, no, no (Score:5, Insightful)
If a console has no compelling exclusive games, people will not buy it. In terms of the TurboGrafx, it wasn't just compelling software, but also a question of mascots... and Bonk (the caveman) vs. Mario, Link, etc. (on the Nintendo side) vs. Sonic (on the Sega side of things) meant bad things for NEC.
MS is in the same boat as NEC was. No, they don't need a mascot for the console - the PlayStation and PlayStation2 proved that wrong. Nowadays you need compelling franchises, and the Xbox only can build off of Halo and KOTOR right now... and both of those are available in other ways. Whereas you'll have to completely undress to count on your fingers, toes and nether regions to add up all of the compelling franchises the PS2 has on its platform.
SO, using that as the argument's basis: an upgradable platform is nice, it's cool, all of us at /, would humbly approach it and fawn over it and its capability. But if it doesn't have the games that people buy, only the guys interesting in modding it are going to buy it.
Re:No, no, no (Score:4, Informative)
Already true. The majority of the OS is on the game disc. Any updated - or replaced - library that the game developer needs or wants they simply put on their disc. That gives console developers what they want - complete, unchanging and exact control over the environment their game runs in. It gaurantees that the experience of running their game is the same on every single platform. If the XBOX SDK upgrades some library, they take what they want for their disc. Console gamers don't know, and don't care, and don't care to know, about DLL version tracking.
This means Microsoft can continue to churn their code. Xbox game developers snapshot their environment at any specific point, and their game always runs in that version.
Re:No, no, no (Score:5, Informative)
There actually is an OS on all the "disc based" systems. Xbox actually has a specialized version of Windows NT and runs DirectX. Sony's PSn boxes also have a kind of OS. What do you think manages disc reads, writing to/from hard disks/memory cards, and handles all the I/O scheduling and the like? The fact that you can change an XBox to run [Linux] means that you're changing the OS on the thing.
Just because hardware doesn't change doesn't mean it doesn't have an operating system. You'd be surprised at how many things have an "operating system" - like cell phones for example. Even your automobile engine controller probably has an operating system...
Re:No, no, no (Score:2)
Yes, it has [gamespot.com].
Re:No, no, no (Score:5, Informative)
Why not use a more parallel example of Dreamcast and PS2. Dreamcast had PS2 beat in time, but the PS2 whomped it.
I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released
Yes, just recently [slashdot.org] when Xbox dropped its price to 149. The PS2 retook the lead [slashdot.org] following its own price cut.
Re:No, no, no (Score:5, Informative)
There are no dev kits yet for PS3, nobody is writing anything for it, unless you mean writing design docs.
MS has already given XNA to devs, and they very much are already developing games for Xbox2/Xenon.
I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?
Xbox outsold PS2 by over 100,000 units in April when it dropped its price to $150.
I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.
Xbox2/Xenon has been in devlopement for just as long, so has Nintendo's next console (Revolution). Who has the "better" product remains to be seen.
Re:No, no, no (Score:5, Informative)
And IMHO, Deep Impact was a much better movie; the plot was much more believable. IMDB somewhat concurs, in that the viewer rating for Deep Impact is 5.9 and Armagedon is 5.7. I cannot confirm or refute the claim of which film was rushed to market, but the Deep Impact people clearly did a better job.
Back to video games: anyone have data on how much Sony spent developing PS/2 vs. what MS spent developing XBox?
Crispin
Re:No, no, no (Score:3, Insightful)
Your stats are flawed. You didn't count pay-per-view (PPV) revenues nor broadcast network and cable deals. How many times do you see "Deep Impact" on broadcast or cable compared to Amageddon? You don't. You listed rentals, but not actual DVD/VHS sales. And with DVD sales, you'd have to include Buena Vista stats as well as Criterian Collection Edition stats too. There i
Re:No, no, no (Score:3, Interesting)
Crispin
Re:No, no, no (Score:3)
Re:No, no, no (Score:5, Informative)
I'm confused... (Score:4, Insightful)
Re:I'm confused... (Score:5, Insightful)
That's not the point. The article argues that Microsoft's rush to be "first to market" ignores the next-generation R&D going on in the industry.
backfire, well we'll fire back! (Score:4, Informative)
Re:backfire, well we'll fire back! (Score:2, Interesting)
Re:backfire, well we'll fire back! (Score:2, Redundant)
Re:backfire, well we'll fire back! (Score:2)
Don't get me wrong though,
Re:backfire, well we'll fire back! (Score:5, Insightful)
The PS2 had two major things going for it at the time. It was backwards compatible with the very large PS1 game catalog. It was backward compatible with the PS1 controllers. And it could play DVD movies. When it came out, the PS2 cost as much as many low end DVD players.
So I could either buy a Dreamcast. It will only play games. Or I could wait and buy a PS2 and have it do double duty as a DVD player.
Poor sales/titles (Score:5, Insightful)
On a side note, I couldn't believe my eyes the other day when I saw a brand new X-Box on sale for $99.
Re:Poor sales/titles (Score:2)
I think PS2's success results from early mover combined with backwards compatability with the massively popular PS1. It also has some good exclusives: Gran Turismo, the FF stuff, and GTA for a while.
I have all 3 systems, and GC is definately my favorite, but PS2 is a distant 3rd. The Eye Toy is kind of neat though...seems like something Nintendo shoulda done.
If the Xbox2 isn'
Re:Poor sales/titles (Score:2)
Re:Poor sales/titles (Score:2)
No, it wasn't intentional, thanks for pointing out the date of the article, my mistake.
Re:Poor sales/titles (Score:3, Informative)
So much for cross-console games? (Score:2, Insightful)
It indeed could be a danger (Score:5, Insightful)
1) The article does point out (correctly) that Microsoft's idea of first to market being key to the next generation is not supported by what happened to the Dreamcast console, which was first to market.
2) Even if Microsoft does come out with the Xbox 2 sooner it would have to be light years ahead of the PS2 to get an audience, because both the XBox and the Gamecube are better machines in terms of graphics capacity now, and that is not enough to overcome Sony's dominance
3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?
Re:It indeed could be a danger (Score:2)
Re:Well... (Score:3, Informative)
Atari didn't kill the industry. Atari didn't have a licensing program for third party developers since it was the courts that allowed Activision (the world's first video game third-party company) to make Atari 2600 compatible games which ushered in the era of uncontrolled numbers of poorly p
History says this is bad, mmmk. (Score:5, Interesting)
Remember the CD-i?
Remember the 3D0?
Remember the Atari Jaguar?
These weren't experimental systems. They were meant to beat the big guys to the punch, whether it was Nintendo or Sega back then.
The Dreamcast (still my favorite recent gen system) got trashed by the ps1 and the n64. It keeps me up at night thinking about how much better games for the Dreamcast would have been.
However, if I remember correctly, the PS2 was launched a year before the GC and the Xbox....Hmmmm, no one was naysaying when Sony was planning on doing that, and look at them now - on top by a large margin.
XBox shooting themselves in the foot? Not if they have Ninja Gaiden, a Halo spinoff and other stuff coming out. Oh and backwards compatibility, they NEED backwards compatibility, no matter HOW HARD it is. I'd put some cash, money, hoes on that being the reason the PS2 succeeded as quickly as it did.
Re: you've got your consoles confused (Score:5, Informative)
But your point is right on. Sega proved it not once but twice!
Re:History says this is bad, mmmk. (Score:5, Informative)
The idea that they want to rush in a new system that throws all this hard-fought good stuff out the window... it's mind-buggeringly stupid. This is exactly the same concept as written about in the recent How Microsoft Lost the API War article. Not having compatibility is suicidal.
Solid lineup...of games you don't need an Xbox for (Score:4, Interesting)
KotOR - PC Version available
Prince of Persia - PC, PS2, and GameCube versions available
Splinter Cell - PC, PS2, and GameCube version available
Splinter Cell: Pandora Tomorrow - PC, PS2, and GameCube versions available
Full Spectrum Warrior - Coming out for PC
Halo 2 - Will have a PC version eventually
Prince of Persia 2 - coming out for PC, PS2 and GameCube as well
Doom 3 - If you're playing this on the Xbox...I feel sorry for you.
KotOR 2 - Scheduled to be released on the PC
So that's a grand total of 3 of the 13 games you listed as the "solic" Xbox lineup all scheduled to have or already having a release for a different platform.
Doesn't sound like a super duper reason I need to go get an Xbox, if I can already play 76% of the good Xbox games without needing to buy an Xbox.
Re:History says this is bad, mmmk. (Score:5, Informative)
The PS2, one of teh few consioles to bother with backwards compatibility, has a PSOne core burried inside of it to do I/O operations for the PS2. It was pretty cheap to flesh out the core and let it run PSOne games thus making the PS2 PSOne compatible.
Re:History says this is bad, mmmk. (Score:4, Interesting)
The Dreamcast failed for a variety of reasons. However, it is chief to remember that the Dreamcast was essentially the Xbox v. 1.0. Many people forget this crucial fact.
The pact with the demon Sega signed up for was the condition that the Dreamcast's operating system would be Microsoft's WindowsCE. Then, behind the scenes, Microsoft manipulated Sega into cancelling its contract with 3dfx to provide the graphics chipset (which became the Voodoo3) in order to use NEC's PowerVR chipset (which was a complete failure in the PC market). NEC had pressured Microsoft into orchestrating the deal considering NEC (at the time) was a major PC vendor and customer of the Windows operating system via Packard Bell. Sega breached their contract with 3dfx (not to mention the fact they were a large shareholder of 3dfx) which cost them a major lawsuit.
Now add to all of that the number of consumers who waited for the PS2 and you can see why the machine failed. But do remember that it was a cheap way for Microsoft to rid itself of a future competitor of console hardware and learn how to work the industry.
xbox2 != Sega Dreamcast. (Score:5, Insightful)
Microsoft hasn't displayed the same hubris ( kind of a shock ) and it's probably a 50/50 chance of success. It would be made better with backwards compatibility, but i don't know if thats a feature of the xbox 2
Exactly. (Score:4, Insightful)
Sega screwed everyone first, then was tagged as a weak company, and everyone knew it. They could have come out with a console 50 times better than anyone else's, and they still would have failed, because nobody believed they would be around next month.
If you knew Mercedes was going broke, would you buy a Mercedes? Of course not, you'd buy a Lexus or a Beamer or something else equally silly and ostentatious.
Everyone knows Microsoft is going to be around, and they've already shown extreme patience in this market. So there is no risk buying their new console.
Which is why the whole Sega analogy is dumb, as the AC points out.
XBox2 comes in at sonic speeds... (Score:2, Funny)
A white background... a blur of blue goes by the center of your screen. The word "SEGA" appears, and resounding voices sing the name "SAY-GAH"
The dreamcast, although ahead of it's time, came out year(s?) before the ps/2. Now look at Sega.
I say this is a good thing and microsoft should release XBox-2 as quickly as possible to get the jump on Sony and Nintendo...but of course I am not one who appricates Microsoft...
Microsoft needs to know their place (Score:2, Interesting)
Re:Microsoft needs to know their place (Score:3, Insightful)
Is that really true? I would imagine the brand name of Microsoft is extremely strong in popular culture. It strikes me that Microsoft's brand may have a very poor image here at Slashdot, but Slashdot doesn't exactly equate to popular culture.
Pretty well? (Score:5, Funny)
Sure, if failing to make a single penny in profit is "pretty well"...
...if having only 1 game in any of the annual top ten sales charts, and that being "Halo" from back in 2001, is "pretty well"...
...if having sold even fewer units than Nintendo's GameCube is "pretty well"...
...if being outsold by the PSOne in Japan is "pretty well"...
...then yes, Xbox has done pretty well. And to think people accuse Slashdot of being anti-Microsoft!
Re:Pretty well? (Score:3, Interesting)
Re:Pretty well? (Score:3, Insightful)
"Great" is in quotes because that is subjective.
Been here before -- Nvidia? (Score:5, Interesting)
"First-Mover Advantage" Won't Help... (Score:5, Informative)
Since PS2 dev won't have to stop for PS3, all the investment and tricks learned will still be valuable. Sure, some developers and publishers will stop PS2 coding, but look at how many PS1 games are still out there!
Microsoft won't have that, and they're also asking gamers to keep two systems. Sony is effectively saying "Upgrade to the $350 PS3 by trading in the PS2 for $100, and keep all your games!".
Much less risk to go Sony.
I still want an X2, but I know who's getting my money first!
GTRacer
- Read the FA for once!
Backwards compatibility (Score:5, Insightful)
BUT!
If the Xbox2 is *not* backwards compatible, then yes, this could be a problem. If I have a choice between Xbox 1 with a library of games, or the Xbox2 with a few new games, or the PS2 with a ton of new and old games (with the promise that the upcoming PS3 will play all of my current games), then it's going to be a no-brainer for the majority of people out there. And all it will do is change the Xbox divivion from losing over $500 million to one losing more.
Even Microsoft's investors can't stand a division losing money forever, no matter how much Windows and Office brings in.
Of course, this is just my opinion. I could be wrong.
Re:Backwards compatibility (Score:3, Informative)
I'm having trouble finding articles suggesting what will happen one way or another. I can't see how they would freeze out current Xbox owners, and expect to sell new expensive consoles. People would go nuts. But, as you say, Intel vs. PPC. Any links on this issue?
Re:Backwards compatibility (Score:5, Interesting)
So it just comes down to what they really decide to do. For all we know, they could hard code a Virtual PC chip into the machine that emulates an Xbox1, so it might be a moot point. Time will tell.
Hangon... (Score:2)
Also, isn't the PS2 meant to be coming out in late 2005, early 2006? In which case, it's not going to be all that early, really, is it?
It worked for them before ... (Score:2, Interesting)
Something that was missed (Score:2, Interesting)
Xbox has NOT done pretty well so far (Score:5, Informative)
The loss estimates so far are in the billions:
Here read this:
http://www.itworld.com/App/4201/030203xboxlosse
this is about their losses in 2002 doubling!!
in this more recent piece the Biz magazine says Msft has lost BILLIONS so far.
http://www.gamesindustry.biz/content_page.php?s
Here's an article on its big loses in 2003
http://www.1up.com/article2/0,4364,1519194,00.a
here's an article talking about how they are losing money despite sales increases:
http://seattle.bizjournals.com/seattle/stories/
Re:Xbox has NOT done pretty well so far (Score:3, Insightful)
Re:Xbox has NOT done pretty well so far (Score:5, Funny)
It's an old line.
Trying to emulate PS2 (Score:2)
Sounds like a high risk move, which could backfire like Fahey thinks, or it could set them up to win large chunks of marketshare. Probably will come down to devel
Double Standard? (Score:2)
These microsoft guys just can't do ANYTHING right by you guys.
It's about being first, not best... (Score:2)
For the record, I'm not a big fan of the Xbox.
No, it's about content (Score:3, Interesting)
The games don't even have to be good, they just have to be *there*. Nintendo still doesn't seem to have learned this after the debacle of the N64, reasoning that 'a couple of really good games is better than 50 okay-ish ones', not taking into account that most people don't play games to the death, trying to uncover every last secret. Most people play
Bigger risk is to wait (Score:4, Interesting)
I hardly see how this move is a "risk" for Microsoft though. The bigger risk to Microsoft is that they just sit on their 50 Billion $ nest egg and wait for the Windows/Office monopoly to dry up. Having shot blanks with just about everything else they have tried, even Bill must be doubting his own genius by now.
If you had Sony to go up against in consumer electronics, IBM in IT consulting and hardware, Google, Yahoo and AOL in Internet space, and Open Software gradually picking up steam against your existing monopoly, wouldn't you be a bit worried? I bet the stock holders are.
Besides, who says the end of 2005 is a rush? In MS time that means 2007 at least.
If the Xbox2 is cheaper to produce!!! (Score:5, Insightful)
So, if the Xbox2 is cheaper to produce, and does not bleed money with every console sold, then it would certainly be in Microsoft's advantage to change over as quickly as possible.
However, if it's still a money pit, then there is absolutely NO reason to switch!
This is Microsoft... (Score:2)
If I had to guess, I'd say the XBox 2 will suffer from second-system effect. (Although to be fair, everybody seems to be suffering from that on the next generation, except maybe Nintendo.) Which means it may actually be a cool device over all, but will probably not do well.
Look out for their third try.
(Hopefully it will get a more "fair" trial, as by then some of Sony's IMHO undeserved lustre will have worn off. Sony does not suck, but they do not rock as hard as everybody
Re:This is Microsoft... (Score:4, Informative)
You know, I've never seen an Xbox game that looks like crap. I've seen Xbox games that obviously weren't taking advantage of the hardware, like Dead to Rights, Buffy, and so on, but none of them looked like *crap.*
Then, I finally got around to getting a Playstation 2, for the .hack series, the Final Fantasy X series, and so on. And I loaded FF X in, and HOLY SHIT.
The opening animation alone gave me a terrible headache. Hell, the damn models were swimming, like the vertexes were getting rounded to one value this frame, and a different value another frame. Horrible examples of polygons not meshing properly. Argh.
And my personal greatest pet peeve of the moment; clothes as textures. Maybe I've been spoiled by the Dead Or Alive series. But you know what? If somebody's wearing a necklace, model the damn necklace.
And, aye, the DC is still head and shoulders above the PS2.
Online Console Gaming is the Future (Score:5, Interesting)
The next generation console wars will clearly be decided in the online space. If Microsoft concentrates on this then they have a chance.
Re:Online Console Gaming is the Future (Score:5, Interesting)
Despite the +1 interesting mod, I reject your premise. I think the abysmal showing (in terms of sales in the overall game market) of virtually every MMO with the exception of Everquest demonstrates that most people aren't that interested in on-line only play. When they are interested, they want free, like Battle.net or FPS servers. I know about 20 people who own an X-Box. Zero of those people use the X-Box Live service.
Online content in the console market faces two important hurdles, in my view: 1) Most American homes lack broadband internet. While broadband continues to grow, the fact remains that modems will continue to dominate in terms of number for the near future. 2) Most console gamers I know prefer to play literally live, against friends in houses, dorm rooms or apartments.
Then there are other things: parents don't want to pay for or set up online games; service outages; increased costs; etc.
Granted, I'm arguing primarily with anecdote, but I've seen no data that indicates that Microsoft can win the next generation with online games. I think that other factors will play a much larger role. Another poster wrote about his experience in the electronics section of Wal-Mart, at which he sold hundreds of PS-2s because of the DVD playback feature. Things like DVD playback and backwards compatibility will probably play such a larger role that the online market alone gives MS a chance. Certainly, they may win the next generation, but I think it will be for different reasons than those you state.
I'll bite... (Score:5, Funny)
Other than dramatic headline writing, how is this a danger?
Sticking your wang in a pickle slicer? That's a danger. Beating on a hornet's nest with a baseball bat? Also a danger. Releasing your next-generation system early? Arguably (or not) a bad business decision, but I hardly think the word danger is justified.
What do you mean "Danger"?!? What BS (Score:3, Insightful)
Come on, this is just another case of someone trying to point out how Microsoft is wrong so that this person can show how smart he is.
The simple fact is this: Someone is going to be the first mover. I didn't hear anyone complain when PS2 went into production. The fact is that they were backwards compatible with PS1 which was considered revolutionary at the time. If PS3 were the first movers, do you think these same people would be complaining that it would be too hard to handle both PS2 and PS3 at the same time? No.
They are going to be first movers, and yes, people are going to be taking advantage of this. I will probably buy an X-box 2, if it is better. The games will be there, and if the software shop is good enough, Microsoft will PAY them to develop for X-box2, so don't worry about them.
I haven't heard that X-box 2 won't be compatible, so unless they are really stupid, they won't need to worry about compatibility issues.
I think what they need to do is:
1) keep the hard drive. The main reason why I buy games for X-box when multiple versions are available is because the hard drive makes saving and accessing games so much faster, and when you are playing things over and over again, you don't have to wait for the damn memory card to write.
2) Make the console smaller and lighter. It is a brick, and it's too big and hella ugly. I guess if they want to make it a PVR as well, then it will need to be bigger and heavier, but maybe they should use laptop technology to make it more user friendly.
Article completely misses the point. (Score:4, Interesting)
Because of this, Microsoft has to get the XBox 2 out as soon as possible to stem their losses.
The other console manufacturers, from all indications, are still making money on their consoles, so they are not under the same pressure to put out the next generation.
As for compatibility, that will most likely be secondary to "not losing money" in the design of the new XBox.
Jon Acheson
MS should do this (Score:3, Insightful)
2.Have it so that it has graphics power and hardware better than the PS2/XBOX/GC
3.Implement strong copy protection (for example, have all code encrypted with the decryption being done by circutry thats either in the same plastic package as the CPU, that would probobly thwart most people, even better is if its a public key algorithim so that you need the MS only private key to do anything, remember XBOX private signing key has yet to be leaked/cracked/brute-forced/whatever)
4.Give away the devkits/licences/whatever and simply change the system so that the only thing developers have to pay to MS is a per-unit royalty for every copy that is manufactured
Because they would be first to market and they would have the most powerfull hardware and a lot less up-front costs for developers wanting to produce a game, it would make xbox2 more attractive to developers.
An even better idea would be to offer even further incentives for any developer that will sign on to only produce games for the Microsoft platform (XBOX2) and not for SONY or Nintendo platforms (PS3 or Gamecube 2)
Fact is, if microsoft can get critical mass of developers (particularly if they get exclusitivity), everyone will be forced to buy XBOX if they want the good stuff.
The same thing happened with the origonal PlayStation way back when (SONY offered a better deal than either SEGA or Nintendo were prepeared to offer and got key companies like EA and Square to sign on as a result)
Halo 2? (Score:4, Insightful)
Re:Halo 2? (Score:5, Interesting)
Re:Halo 2? (Score:5, Insightful)
Microsoft considered Bungie, at that time the mac-gaming comunity family jewels, a goose with golden eggs, hoping for games that would be as ground breaking on consoles as on Mac.
Unfortunately, Halo, while a very good game, is no where revolutionary. And with your crown jewels only pumping out 1 or 2 games every 3 years, you really can't impress the audience.
IMHO, microsofts biggest mistake is NOT bribing the developers enough. They should have thrown TONS of money to the game industry instead of the hardware industry. Make contests "coolest game wins $1.000.000 (ONE MILLION DOLLARS)" and shit like that.
well, i guess they never understood the software market anyway, which is understandable if you've ever only knew one market position (monopoly)
Re:Halo 2? (Score:4, Interesting)
As a Mac user and former Bungie fanboy, I will entirely agree that they were better off before being assimilated (and the irony of their founding principals and what finally happened to the company still disturbs me).
However, to avoid being a "me too" poster, I'll add something about Marathon which you have mistaken. You could walk under a bridge in Marathon, as long as the bridge was closed and the inside of the bridge was described in the map as a different set of enclosing polygons from the set outside. Marathon could handle elevation data, but not different levels of elevation in the same column of space...without tricking the engine. A lot of the more complex level designs used this hack to accomplish pretty impressive feats for the time.
Re:Halo 2? (Score:3, Insightful)
Of course, you're neglecting that Bungie was a good acquisition, and this is why...
Not because it did good things for the XBox game library, but because it totally destroyed what was left of the Macintosh game library...
Re:You don't understand the power of the Microsoft (Score:5, Insightful)
Because, with the XBox, the Microsoft has been screaming "JUMP!" at the games industry for over a year. The industry has remained unconcerned. Looks like Microsoft's treating an industry it's trying to dominate with one it's already dominated.
Re:You don't understand the power of the Microsoft (Score:5, Informative)
Microsoft, still a relatively small player in the games industry, just doesn't look like a company that has the influence needed to force a shift like this. It may be backed up by the biggest software company in the world, but publishers will still look at the bottom line - in this case, installed base and cost of development - and base their decisions on that alone. Herein lies the arrogance; Microsoft isn't used to making decisions as an industry small-fry, and it's trying to act like an industry leader in an industry it simply doesn't lead.
You must have missed that part
Not waving but trolling (Score:5, Insightful)
I may be getting into a habit of replying to you (i.e. a well-known troll [google.com]), but I saw your posting got "5, Informative", and I can't hold back. :-)
It's not just the technology (i.e. engine/framework APIs) that's the problem. The problem is game production. And the problem is that game production is not just about technology. It's about game design, asset production, and so on.
Producing assets that will work fine on a GC, PS2, but hey, also on an Xbox 2 (and take advantage of the Xbox 2) is not as easy as 're-exporting'.
As for different tech capabilities limiting game design, look at the complaints about Thief: Deadly Shadows, where PC users feel the game (level design/size) was compromised to make it work ok on the XBox. I keep seeing comments on the web from people who feel that games out on PC and console suffer on the PC, because the levels expansiveness, draw distance, etc, have to be compromised to make it work on the consoles (which have much less RAM, and cpu/gfx hardware is for many tasks not as capable). These problems, despite what armchair developers like to think, are hard problems to solve in a real shipping game. That's why a lot of developers don't want to take them on. Making a game is hard enough already. Hence some of the views expressed in the article in question.
However, your point about ease of programming of PS n versus Xbox n is right on the mark. (Presumably due to the same reason that a broken clock is right twice a day...)