Skools Out Creator Interviewed, Game Released 15
An anonymous reader writes "The full download version of PC indie game Skools Out is now available from the official Mucky Baby site - there's also a bunch of new screenshots and a playable demo available." There's an interview with Mucky Baby's Simon Keating, himself an ex-Mucky Foot developer, over at DIY Games, describing the "PC action adventure title", influenced by classic Spectrum title Skool Daze. The article notes this as another example of "the world of independent game development... becoming populated with more and more developers that have left the business of big name game development and struck out on their own."
Is this what we teach kids? (Score:3, Funny)
Re:Is this what we teach kids? (Score:1)
Re:Is this what we teach kids? (Score:1)
Re:Is this what we teach kids? (Score:1)
What I want to know is what fuckwit is coming up with these company names? Mucky Baby? What was that one that went tits up recently? Mucky Foot? Fucking stupid company names.
Whatever happened to cool names, like the sadly departed "Cavedog"?
Whatever... You're better off going and downloading a Sinclair Spectrum emulator from "World of Spectrum" and downloading the originals than paying for this apparent rehash.
Shrug (Score:4, Interesting)
There are some areas that indie/budget companies just can't compete in. Graphics, as Skools Out demonstrates, is one area. Sound, and even bug-testing are others. I'm forgiving there. But play logistics has nothing to do with money, and everything to do with designers who don't look at their game more objectively. There's no excuse save laziness for the kind of silly controls and nauseating camera Skools Out exhibits.
Re:Shrug (Score:1, Informative)
"There are some areas that indie/budget companies just can't compete in."
Indie developers can most certainly compete in any areas of professional developers, it's just harder to compete is all areas at the same time. Time and money are the largest factors in game development, but the only differences you will see when you have such resources is the level of presentation a game shows at the end. This game suffers in core design and
Spelling. Ack (Score:2)
Skool Daze (Score:3, Informative)
Funnily enough, the only thing educational I remember about the original was it was set in an educational institution. It was inspired by those early to mid twentieth century British schoolboy tales of japes and pranks.
Re:Skool Daze (Score:3, Informative)
Skool Daze [worldofspectrum.org]
and its sequel here
Back To Skool [worldofspectrum.org]