When Lack Of Pixelation Leads To Consternation 42
Thanks to GameSpy for its 'Pixel' column discussing the problems inherent in translating classic remakes to modern consoles. The author argues plaintively: "For reasons both technical and probably cultural, most video game companies not giving their reissued classics the polished, flawless presentations that they deserve." He explains of Mega Man 2 from the forthcoming Mega Man Anniversary Collection for PlayStation 2: "The low-res, 256x224 graphics of the original NES game have been line-doubled for display on the PS2, are run in an interlaced (flickery) screen mode." He also laments: "Believe it or not, things were a good deal better back on the original PlayStation and Saturn... Looking back, the 32-bit era was a golden age of classic game reissues, with great products like Irem's R-Types, the Namco Museum line and the Capcom Generations series offering 99% accurate renditions of dozens upon dozens of classic video games", although it's suggested "the 32-bit renaissance was more likely due to technical limitations than actual care on the part of the developers."
Why didn't they (Score:5, Interesting)
Re:Why didn't they (Score:2, Interesting)
Re:Why didn't they (Score:5, Informative)
From my own experience they're both pretty damned easy to pirate on. I'm against having to open a console case for any reason on philosophical terms but I've managed to boot burned code on both of these consoles.
You can pirate software on the PS2 exactly the same way you do it on a PS1: You change disks without letting the machine know you changed disks. You can do this either electronically (install a mod chip that lies to the rest of the hardware) or you can do it physically (defeating physical switches that let the machine know the drive is open).
With the PS1, the lid pushes in a button that indicates to the hardware that the lid is open. A spring works well in the original PSX while the PSOne requires a little more creativity with a small, plastic tab. Once you've got that, all you need to do is insert a disk you know will eventually stop spinning so you can make the swap. The ol' Action Replay disk works well for this (but not Game Shark). And now you can play your favorite NES games through an emulator to your heart's content without ever cracking open the case.
The PS2, with its front-loading mechanism, is a bit trickier. The easiest way to do it (without opening the case) is to carefully remove the front of the disc tray so you can then slim jim the tray open. If you look on the bottom side of the tray you can see a groove in which a locking arm moves through. The trick is to move that locking arm back out of the way. Once you do that, the trick again is to get a disk that you know will stop spinning. If you're trying to play PS1 softawre, you can use the PS1 flavor of Action Replay (as before). If you're trying to run PS2 software (say, an SNES emulator) things are trickier and unfortunately the PS2 flavor of Action Replay won't help you (it never stops spinning as far as I can tell). You can find proper boot disks in the Hong Kong gray market, but note you'll need a boot CD and a boot DVD, using the proper one for the media you're aiming to run. Once you've done that, all you need is a Super Wild Card to dump your SNES carts and you can then put all your SNES periphernalia safely into storage.
The PS2 will read music CD-RWs but not PS1 code on said CD-RWs. I haven't had the opportunity to try PS2 code on a CD-RW, though. The PS1 doesn't seem to want to read CD-RWs at all, no matter what's on it.
They did. This is a different product. (Score:3, Informative)
If, as another poster mused, this collection is emulated, that means an interesting step in emulation for the PS2: SNES emulation has been slow and glitchy in most cases, and it would be nice to see it done accurately. It would be even nicer to see, one week later, someone rip the emulation code out and make a standalone emula
Re:Why didn't they (Score:2)
Re:Why didn't they (Score:1)
Bullshit [gamebase.ca]
Or, slightly more succinctly... (Score:2)
What about the Gamecube? (Score:3, Interesting)
Re:What about the Gamecube? (Score:2)
Re:What about the Gamecube? (Score:5, Informative)
According to the IGN review [ign.com], "slowdown and flicker from the original cart versions have been almost entirely eliminated (it's still in there, but it's only noticeable a few times per game)". IGN didn't do separate reviews for the GC and PS2 versions, and the person that reviewed it is one of their PS2 people.
Re:What about the Gamecube? (Score:2)
FCE Ultra is the best, most accurate free and open source emulator that I have yet to see. I use it to play NES games on my XBOX. Who needs Nintendo?
Re:What about the Gamecube? (Score:1)
On a similiar point and out of curiosity, are there any emulators for CD based consoles that keep load
Re:What about the Gamecube? (Score:2)
What I don't understand... (Score:5, Interesting)
This is definitely noticible in Final Fantasy Anthologies (FF5 and FF6), and Final Fantasy Chronicles (FF4 and Chrono Trigger). After hitting the menu button there is a good two or three seconds of black screen before the menu itself actually pops up. I find it hard to believe that my PS2 (or PS1) really needs that much time.
Load Times (Score:4, Interesting)
I am a programmer, and I know there are techniques to avoid this, but it takes some design thinking, and of course, time.
GTA and GTA:VC do this beautifully (especially VC) for huge environments, and Jak and Daxter does it even better (which they mostly acheived while using LISP, if you can believe that).
If there are game developers out there, please listen:"Load times suck. Long load times may not decrease sales, but they will decrease your company's image. Oh, and hire me will you? I'll fix the load times. Swear."
Re:Load Times (Score:5, Interesting)
But Nintendo's great at that. Take Animal Crossing, for example... it's done loading by the time it finishes saying "Nintendo!" at the logo. Try it for yourself, you can take the game out after the logo and boot it on another system. One copy is good for a whole party, since the entire game finishes loading before the title screen is displayed.
Re:Load Times (Score:2)
Re:Load Times (Score:1)
Re:What I don't understand... (Score:4, Interesting)
Actually, I'm surprised it wasn't worse. The PS1 re-releases of the SNES originals were emulations of the original cartridge ROMs. The SNES did memory accesses assuming ROM latency, not CD latency. There was no streaming or pre-caching of data via asynchronous memory access.
The original game ROMs are too large to fit within the PS1's working RAM. Everytime the PS1 version tried to change the graphics context (between menu, combot, and field modes), a synchronous CD hit was required, slowing things down. (Things might have been different for FFIV if Square waited to port it to PS2 instead, that older game may have fit in the PS2 RAM.)
Re:What I don't understand... (Score:5, Informative)
No, The PS1 re-releases in Final Fantasy Origins and Chronicles were not emulations of the SNES originals. Yes, Chrono Trigger (and possibly some of the FF series) included the SNES original on the disc. However, this was used only for retrieving sprite graphics. This was demonstrated by the fact that, back before Square announced that they were going to release the re-issues in English speaking parts of the world, many rom-hackers tried inserting English-translated snes roms into the disc image. This resulted in nothing noticably different occuring. All text was still in Japanese.
Simply put, at 2 megabytes, the PS1 didn't have enough RAM to successfully emulate the SNES. True, the SNES didn't have all that much RAM itself, but the contents of the cartridges themselves were locations in memory. Final Fantasy III and Chrono Trigger both exceed this limitation.
And no, you couldn't stream the data. Not without putting your framerate in the toilet.
Re:What I don't understand... (Score:2)
Now, as for the ROM offsets being the same, you'll have to be a lot more specific. Especially with respect to "the programming files." SNES emulation on the PS1 is, quite simply, not feasable. It is possible, in the sense that any Turing Machine can emulate the functionality of any other Turing Machine, but speed is a consideration wit
Re:What I don't understand... (Score:2)
The slower, fading battle transitions on these discs were a very good way of making it seem like there was less loading -- because
Re:What I don't understand... (Score:2)
Poor choice of word on my part. I was aware that parts of the game engine were re-written to be more native. But the fact of the matter is that the original ROMs were the point of reference for the PS1 implementations. Some older versions of MAME
Classics on Modern Hardware - Zelda Collection (Score:5, Interesting)
Though FFOrigins for the PS1 is a fantastic remake, I would not want to see the same treatment done to the MegaMan Collection.
Re:Classics on Modern Hardware - Zelda Collection (Score:1)
a-hem (Score:1)
I feel obligated to point out that in the NTSC standard, everything you see on your TV is interlaced already (at 60Hz, so the end result is considered to be 30fps).
Re:a-hem (Score:2)
But to be properly done, the best resolution to use is one with 480 scanlines, and enlarge the original image by EXACTLY 2x, with no filters. You might be able to fudge a little bit on the horizontal width, but you can N
Article low on details... (Score:1)
At one point he says there is blurring, but then he corrects himself. So... is there blurring??? The picture he presents as evidence seem to suggest this, but some/all of the ugliness of that could be attributed to his tv tuner. The author doesn't seem to specify the source of the "old" picture, but I'm guessing it's from an emulator, which isn't exactly a fair comparison.
Re:Article low on details... (Score:1)
The "blurring" would be doubling the resolution by extrapolating what color the pixel in between two other pixels would be (IE if a blue pixel is next to a white pixel, put a light-blue pixel in between them.. although the algorithm may be more complicated than that). Some of the newer NES emulators can do this (and no, IMO it doesn't improve the graphics as effect
It's a bloody miracle they re-release oldies... (Score:1)
I got to play Majora's