StarCraft Ghost Developer Dropped From Project? 27
Thanks to HomeLAN Fed for its news story revealing StarCraft: Ghost developer Nihilistic is no longer attached to the still-in-development tactical action game. According to an official Blizzard statement: "Nihilistic has completed its contribution on StarCraft: Ghost. They are contracted to begin work on another project in the months ahead. Due to the requirements of that obligation and the delay of StarCraft, it was mutually determined that now would be the best time for them to complete their work." The PS2/Xbox/GameCube title was announced as delayed late last week, at which point Blizzard simply stated: "We plan to build additional time into the schedule to polish the game."
Don't forget the gamecube! (Score:5, Informative)
Q: On what platforms will StarCraft: Ghost be available?
A: A: StarCraft: Ghost will be available on the Xbox(TM), GameCube(TM) and Playstation® 2.
unless of course that has changed as well without notice...
Re:Don't forget the gamecube! (Score:3, Interesting)
Rob
Re:Don't forget the gamecube! (Score:2, Informative)
and GameCube OWNS Xbox in Japan. Hell, the WonderSwan Owns the Xbox in Japan. =P
Re:Don't forget the gamecube! (Score:2)
Anyway. in the USA it's about 9.2 million versus 7.3 million or so, but once you get out of the country, the Xbox gets hammered HARD.
Heck, last year in the USA there wasn't an Xbox title in the top 10, of course, you know the highest selling Xbox title, month to month, right? Halo.
But the Xbox still outsells the Cube in the states.
Oddly enough Mario Kart: Double Dash sold more in 6 months than Halo ever has, though.
This is actually a good precedent. (Score:3, Interesting)
Sides talented engineers should be kept working on new engines, SC:G was planned back in the days of DX 8.1 so it'll be good to get these guys working on something new, which will hopefully be a contender with the big three.
Re:This is actually a good precedent. (Score:4, Insightful)
Oh wait...
No Real Surprise (Score:5, Insightful)
Re:No Real Surprise (Score:1, Redundant)
EA:"It will be ready in six months, three months, two weeks. Actually here it is now. That'll be 60 euro"
EA Junkie:"But this won't even start up. I.. I don't think it's even compiled?"
EA:"It's got classy pictures on the front and a cool CG intro. That'll be 60 euro"
EA Junkie:"The controls don't respond, wait there are no controls, it's just a rolling cutscence."
EA:"The graphics are state of the art polyres, reflective,raytaced 3D with rasterised flipflop and EA's (EA)award winning Mujag
They're not the only ones (Score:5, Insightful)
3d Realms and Ion Storm (Romero) also have/had such a policy.
It isn't necessarily a mark of quality. Sometimes the attitude just leads to bad games in bad situations lingering in near-perpetuity. IIRC (and I admit it's a foggy memory) Blizzard's ill-fated Adventure game was also in dev limbo shortly before it was cancelled.
I wouldn't necessarily assume that this is a positive development. Particularly not if they're concerned about the game not being fun enough (as was their primary concern with Thrall's quest or whatever it was).
Re:No Real Surprise (Score:1)
See Also:
Warcraft Adventures
Ghost Developer Dropped (Score:3, Funny)
*ducks*
Re:Ghost Developer Dropped (Score:1)
Your Mission, Should you Choose to Accept it.... (Score:4, Insightful)
Maybe they wanted to focus all their RTS grey matter on the Warcraft games, but dang, SC was a great game.
Pretty Please?
Point Proven - Starcraft II (Score:3, Funny)
You have proven your point that you are not all about the dollars. Rather than take one of the best-selling, most awarded games (Starcraft) of all time and simply churn out a crappy sequel a year later to make money, you have waited patiently. It's been 6 years, you've been so patient.
We believe you. It is not about the money!
Now, having said that, when can we expect a highly updated, super-fun, Starcraft II?
Sincerely,
A Believer
Bottom Line Translation, Blizzard PoV? (Score:3, Insightful)
But maybe I'm too cynical. :)
Re:Bottom Line Translation, Blizzard PoV? (Score:4, Insightful)
Re:Bottom Line Translation, Blizzard PoV? (Score:4, Insightful)
That's far from the only conclusion. Here's another one you could draw: the game's more or less done, but the art and level design suck. The engine's excellent, so Blizz is pulling it in-house to redo some content. That means they barely have to touch the engine code at all.
There are quite a few other conclusions you could draw, and not all of them are dire.
Re:Bottom Line Translation, Blizzard PoV? (Score:4, Insightful)
Which would be worse? Having Blizz take the game back, polish it up and release it, or having Nihilistic trying to BS their way through it while concurrently working on another game that they are contractually obligated to start work on?
SC:G evolution @ E3 for the past two years (Score:4, Insightful)
Open solutions are a nightmare for game designers (Score:2)
How so? Glad you asked.
If your game is meant to have some sort of storyline, its nice to know that "If player has reached this point, he has done X, Y, and Z". If you can stealth your way past an enemy rather then kill him, then the revenge subplot no longer works, since you did not kill some guys brother.
Also, providing 8 different solutions to a proble
some body call for an exterminator? (Score:1)