Valve Gets Tough On Counter-Strike Cheaters 142
Tycow writes "Valve is finally getting tough on Counter-Strike cheat creators, according to a post by Gabe Newell on HL2-Fallout, who confirms: 'We've started taking legal action against cheating (cheat-sites, cheat creators,...) both in the US and abroad.' The makers of OGC, one of the mainstream cheat software sites for online games, are apparently seeking legal advice. CS-Nation also has a story noting: 'This is just another front in Valve's anti-cheating campaign. Back in April, Valve began a significantly more aggressive banning methodology, that came as a byproduct of a rapid series of VAC updates silently distributed to all CS servers.'"
Quit blaming other people for your own problems (Score:4, Insightful)
The vast majority of exploits and cheats are based on bugs. Fix the bug, you fix the problem.
Quit blaming other people for your own problems Valve.
Re:Quit blaming other people for your own problems (Score:4, Informative)
Consider Unreal Tournament 2004 for example. Both a widely popular game, and an often chosen engine for other similar games. UT does MD5 checks to make sure the files on your system match the checksum amount they should match to determine if you are using altered files. However, via a fairly easy to find proxy, you can run a small TSR that will intercept the calls to run the MD5 check on your files and always send back what it wants to see...a valid MD5 checksum.
How can the developers get around that? If they check for the TSR, it'll only change immediately to something they aren't checking for. Whatever the devs do, the cheaters will find a way around. For the most part, it's the better programmers that find a way around the things, but they will often post their applications for any kiddie to use.
I don't know if legal action is the right action, but at least it's AN action. It's better than the company behind that $50 game saying what Epic says....it's up to the Unreal Admins to ban the cheaters.
Re:Quit blaming other people for your own problems (Score:1)
Sure, legal action isn't the ideal answer, but really, anything that stops some piece of shit lowlife cheating gets my undying approval.
Re:Quit blaming other people for your own problems (Score:3, Insightful)
Online game cheaters piss the hell out of everyone that are trying to play fair and have fun
You don't happen to pack snowballs with rocks, do you?
Re: (Score:2)
In my example, a malicious user taking advantage of an exploit cost financial damage to companies. Cheaters cause financial damage to
Your Honor, He Ruined My Fun (Score:4, Insightful)
When I was playing PC multiplayer games on a regular basis, there were always games with cheaters in them. They (usually the cheater, otherwise the game) were easy to figure out. The solution? Switch to a different server. It ain't rocket science. The idea of suing someone for ruining an online game (specifically, a non-persistent online game with beaucoup other servers available) is ludicrous. The idea of a company suing people who make and distribute cheats - assuming they aren't breaking copyright law - is ludicrous.
There's an easy way to remain free of cheaters in online games. Make friends and then play with them. Not only will you be reasonably certain there's no cheating going on, but you'll probably enjoy the experience more regardless.
I mean, hell, if we're going to talk about lawsuits for ruining people's fun then why not go after spawn campers, consta-jumpers, loot whores, etc., too? How about suing people who are frustrated but remain in the game and on a team doing badly on purpose?
If you're taking online games that seriously, though, I would recommend first that you quit playing online games and stick with single-player - clearly, you don't have thick enough skin to deal with other humans. Either that, or start a service - or find a way to encourage companies to start a service - with pay servers. If people are so invested in these games it's worth tying up court time, then it should be worth $10 a month to have a bank of exclusive servers not open to the general public. I would guess you'd weed out 90% of the cheaters with that one stroke since they'd probably keep cheating on free systems.
PS- The next time you find a clause guaranteeing "freedom to be entertained" in a government's constitution, let me know so that I can snicker. Aren't there enough SERIOUS and IMPORTANT issues of freedom to deal with?
PPS- The type of person who would make your suggestions would be the type of person with whom I would want to play and punish with cheating - I'm just that kind of bastard.
Re:Your Honor, He Ruined My Fun (Score:2)
Except to go one step further. Some people really enjoy ruining other people's fun. That, in and of itself, is fun for the griefer. By fixing bus and suing and removing cheating websites, Valve and their supporters are ruining the griefer's fun. Maybe cheaters should sue Valve on those grounds.
Oh wait, YOU'D NEVER FIND A LAWYER WHO WOULD REPRESENT YOU.
*:)*
Re:Your Honor, He Ruined My Fun (Score:1)
It does leave a bad taste in the mouth this legal action, but I find it absolutely hilarious knowing these stupid wankers are being sued. I gave up on online gaming a while ago. I play with a select group now and that's it. The great unwashed ain't worth the hassle.
Maybe next we can sue the stupid wanker racists I've been encountering lately.
Re:Your Honor, He Ruined My Fun (Score:4, Insightful)
The people in this case is Valve which wants to make more money and keep its non-cheating fans happy. Its their job.
If there's reasonable ways to keep cheaters from spoiling the fun of others, I'm all for them. Beats making the non-cheaters pay more money for a non-cheater environment.
Re:Your Honor, He Ruined My Fun (Score:1)
I agree!! People who don't want to deal with cheaters should form their own Internet where everybody agrees not to cheat. That way it won't interfere with my freedom to cheat. I also enjoy yelling curse words at people at Wal-Mart. Those people that complain about me cursing
Re:Your Honor, He Ruined My Fun (Score:1)
Re:Your Honor, He Ruined My Fun (Score:1)
Lets make an analogy here. say you love to play basketball, there is a court near your house.
Every Saturday (the one day you have off to play BB) you go to the court to try and play some basketball. Once you get there you see a game going on, you ask to join, they say "sure!!" as soon as someone passes you the ball you get punched in the nose, they grab the ball and make a basket. Rinse repeat ad infinitum.
Why don't you go to a different court? surely the fac
Re:Your Honor, He Ruined My Fun (Score:2)
Assault is already a crime. If someone is punching you in the nose, you can call the police.
But I'll pretend you said something about flagrant fouls not involving clear assault. Even in that case, you still have no "right" to assert in order to get access to a particular basketball court unless local laws, or the rules of the owner of the property, permit it. In addition, you've also got to the inalienable right to build your own
Re:Your Honor, He Ruined My Fun (Score:2)
While I dislike cheaters, that doesn't mean I'm not capable of dealing with them. The game community I admin for has a very reasonable policy towards cheaters, including warnings, kicks, and bans. Our servers are, as a result, cheat-free, for the most part. Such is the case of any well-admin'd server. If I am stuck on a server with a cheater and nobody can do anything, the s
I should be allowed to do that! (Score:2)
Re:I should be allowed to do that! (Score:2)
Granted I know what you mean, and I DO SYMPATHIZE, but as an avid FPS shooter and a server host there are easy ways around this crap, a trusted web of admins and players is the best, the UT UID per install is a good idea as well. We ban by UID and the
Re: (Score:3, Insightful)
My guess is that you are not a developer...
Re: (Score:1)
Well, here's a solution: Let's just not trust anything the client says. Sanity-check everything. Make the game a dumb frontend that merely sends key signals and receives player/ammo coordinates. I know this is technically very much infeasible, but it is the only way.
One other obvious solution would be a half-baked sanity checking that might be feasible on games - of course, this might mean letting the cheater go out of sync with the game itself.
Of course, this way, cheaters may soon find out the game is
Re: (Score:1)
This is basically how MMO's work. (Or at least, EVE) All character data is stored server side, and all transactions are encryped and verified by server. The client is simply a very pretty way to interact with the server database. Theres
Re: (Score:2)
I would work for a mmorpg - but not a fps.
Secondly - how would that affect my ability towrite an aimbot?
If I really want, I make an aimbot running on another machine - looking at the clients screen with a webcam, parsing that info and sending signals to control the mouse on the client computer.
How would this EVER be detected by anyone?
I know the example is extreme - but it's on purpose to demonstrate that you CANNO
Only one solution (Score:1)
Re: (Score:1)
Re: (Score:2)
Re: (Score:1)
for the most part I think it works, although I have heard about hacked CD clients.
Re:Quit blaming other people for your own problems (Score:1)
Re: Quit blaming other people for your own problem (Score:2, Insightful)
As an admin, I run into all kinds of cheating. Wallhacks, ballhacks, and aimbots are some of the worst and most widely known, although there are a number of other types that exist. H
Re:Quit blaming other people for your own problems (Score:1)
Re:Quit blaming other people for your own problems (Score:2)
M
And this is legal how? (Score:5, Insightful)
While I hate cheating, I don't know how they have the legal right to do this.
Re:And this is legal how? (Score:5, Informative)
Furthermore, CS uses a key permission infrastructure to play online. Some cheaters use software to switch won IDs to evade bans and the like. This can also be used to find valid keys, which might qualifty as some sort of copyright protection circumvention.
While I don't like cheating, I'm not sure a non-techincal solution is going to work. The only surefire way to stop cheating like that is to only send data to clients they should be seeing or hearing. That eliminates see through walls cheats, a significant kind of cheat for CS. I've been accused of cheating when I shot through some permeable materials to kill people, accusations are nearly a big a problem as cheating itself. Hopefully Valve is taking as many steps as possible to alleviate this problem.
Re:And this is legal how? (Score:3, Informative)
It's OGC now OGL.
Some cheats that I've seen in action were merely OpenGL hacks, that were a part of the operating system or video card drivers.
Since when is this considered a derriviative work?
OpenGL hacks are just that, hacks on the OpenGL subsystem.
Re:And this is legal how? (Score:1, Interesting)
This is basically how Las Vegas deals with "cheaters" (even if they are just counting cards or whatever).
Re:And this is legal how? (Score:1, Offtopic)
Re:And this is legal how? (Score:3, Interesting)
If you get caught cheating by the Valve Anti-Cheat system (VAC), your Steam account gets banned for some lengthy amount of time. You get a chance to argue your case* (against full logs of what you got up to), so if you really were cheating you'll have to buy a whole new copy of Half-Life.
Getting money involved often acts as a good deterrent. It's still pretty much anonymous, but
Re:And this is legal how? (Score:2)
Amen! Litigation will only drive the cheat makers underground, big deal. They'll just release to overseas websites that valve can't touch. Actually fixing the game so that the cheats just won't work, now there is an idea.
I thought the saying was "those who can't, teach". I guess it's actually "those who
Re:And this is legal how? (Score:2)
in Software devlopement you have
Security/Performance/Stability/cost
pick 3 of these. You will never have 4 of these. Most things stop at 2 of these.
Re:And this is legal how? (Score:2)
Re:And this is legal how? (Score:2)
Re:And this is legal how? (Score:1)
While there are key-switchers (which worked with Halfife, before Steam made it's entry : Dunno about multiple keys now) that could switch (legimate) keys on a machine, it did not 'evade bans' : the key in case does get banned, and those key changers onl
Re:And this is legal how? (Score:2)
Boy, you really pulled that out of your ass, didn't you? The term "derivative works" has nothing to do with making a program that is compatible with another program. Are you telling me that if I independtly write a program to view Word or Acrobat doc
Re:And this is legal how? (Score:2, Interesting)
Re:And this is legal how? (Score:1)
In other news Microsoft shuts down the internet
Re:And this is legal how? (Score:2)
however.. the half-life engine was never ever meant to cope with any kind of cheating.. and not only that but cheating 'just a little bit' gives a huge advantage in CS(which for large parts is just about guessing where and when the enemy is going and being ready to shoot 'em). Only ways I could see how this could be combated _really_ are that t
Re:And this is legal how? (Score:2)
Actually, that's not too much of a CPU load. HL usually only sends player coordinates if there is a chance a player is going to be spotted.
A mod known as HLGuard fixes a this problem by cutting down significantly on how pla
Re:And this is legal how? (Score:2)
Re:And this is legal how? (Score:2)
While I hate cheating, I don't know how they have the legal right to do this.
because the software infringes on your IP. The software is meant to alter the ability of your end user to use the program as they see fit. Honestly, a few cheaters can be dealt with but if it becomes too prevalent people will abandon the game.
Re:And this is legal how? (Score:2)
What if you don't use Valve's servers? (Score:2, Insightful)
Re:What if you don't use Valve's servers? (Score:3, Insightful)
Rob
Re:What if you don't use Valve's servers? (Score:2)
Re:What if you don't use Valve's servers? (Score:2)
No this is completely untrue. Napster was shut down because the central server kept a hash of song names, the song names were copyrighted. The Napster servers were commiting copyright infringement. If substantial infringing use was all it took to shut down a network, why do Kaaza, Gnutella and W
Re:What if you don't use Valve's servers? (Score:2)
Because they're decentralized. It's a lot harder to shut down a decentralized network than a centralized one. If it were possible to easily shut those networks down, it would've happened a long time ago.
BTW, you can't copyright a song name. That's silly. The lawsuit [findlaw.com] was definitely about Napster's utility in pirating music, and the main thrust of the judge's ruling [findlaw.com] was that the Napster de
Re:What if you don't use Valve's servers? (Score:1)
Re:What if you don't use Valve's servers? (Score:2)
What world do you live in? Cheating may be antisocial, annoying, bad, immoral or whatever but it's not illegal. The argument about Napster is that people were violating US Copyright Code (Title 18) by distributing copyrighted works without authorization. That is illegal.
Valve is blowing smoke
Re:What if you don't use Valve's servers? (Score:2)
Did I say that it was? Maybe you should look up what the word "similar" means.
Never mind the fact that cheating is likely a breach of Counterstrike's EULA, which would indeed make it a legal (civil) issue at any rate. And if you think that EULAs are invalid? Well, a lot of people feel the same way about copyright.
Rob
Re:What if you don't use Valve's servers? (Score:2)
And EULAs may or may not contain enforceable clauses, but they are not inherently enforceable across the board.
Copyright is enforceable because it is a law passed by the legislative branch and signed into law by the executive branch. EULAs are private license agreements between two private parties. If you don't understand the distinction, it might be just one reason why you shouldn't talk about legal principles
Re:What if you don't use Valve's servers? (Score:3, Insightful)
Rob
Re:What if you don't use Valve's servers? (Score:2)
2) As long as there are cheats that go beyond what you can do just with the console, this argument doesn't hold up as a rebuttal to mine.
Cheats are not illegal... (Score:5, Insightful)
Is distributing a cheat a violation of the (US and/or international) law? Nope.
The people who run the cheat website's haven't necessarily violated the EULA either.
The US and International governments are busy dealing with millions of starving people, wars, trade agreements. Your "cheat" isn't even a blip on anyone's radar...
Re:Cheats are not illegal... (Score:1)
Will a cheat case hold up in court? Heck no.
Valve is counting on it not going that far. Hopefully, the cease and decist order they send Joe Gamer and his friends that are either using, creating, or distributing cheats, makes it stop.
Re:Cheats are not illegal... (Score:1)
Last I checked Valve had their butts covered in the EULA, if you cheat online, you're breaking the law.
Re:Cheats are not illegal... (Score:2)
It is 100% NOT a violation of law to break an EULA, under any circumstances.
Re:Cheats are not illegal... (Score:1)
Re:Cheats are not illegal... (Score:2)
Breach of contract is not a crime. People do it every day, with no consequence whatsoever. Note also that I said AT BEST it's a contract, it's very
Re:Cheats are not illegal... (Score:1)
DMCA (Score:3, Interesting)
Too bad DMCA already stands for Digital Millennium Copyright Act. It would be a nice acronym for the Digital Millennium Cheater Act. Maybe it could be TATTLE (Technology Amendment To Target Lying game Enthusiasts)
are you for real? (Score:2)
Re:DMCA (Score:2)
They tried that already, remember Clinton?
Re:DMCA (Score:2)
This of course gives companies the right to sue, shut down and ultimatly execute the webmasters of these sites.
Welcome to 2004!
Valve is about to put this user off to H/L 2 (Score:3, Interesting)
Re:Valve is about to put this user off to H/L 2 (Score:1)
First of all, How is using aimbots and wallhacks enjoyable? All you do is see people through walls and your crosshair snaps to them and you fire and than bam...the fights over. I don't see the entertainment value in this. At best, it would get boring really fast.
Look at it from Valve's point of view. Most people DO NOT cheat. And the few people who do cheat are making the game much less enojoyable for the rest. Which hurt
Re:Valve is about to put this user off to H/L 2 (Score:1)
Great work, Valve. (Score:5, Funny)
(Just kidding, I'm sure there are very few people who cheat in CS.)
A Potentially Disturbing Trend (Score:5, Interesting)
My question is, who draws the lines and where do they fall; is a trainer now considered cheating? I would argue quite heavily against someone who favored the illegality of trainers given that they are meant for a player to change a single-player experience more to their liking. Developers have mixed feelings about trainers, ranging from 'you can play the game how you like' to 'we made this game this way for a reason, by changing that, you wreck the entire game, we dont like that', both of which are understandable. Now, what stops a developer who is highly against trainers from hijacking such legalities to go after trainer developers & distributors. Are they drawing the line at multiplayer cheating only? Or are they going to go with the more artistic: non-permissible alteration of a game is not allowed since it ruins its original purpose of the game which the developer intended.
In short, is this the potential road to DRM-like measures in games, where your ownership is only partial and is dictated by the publisher as to what you can and cannot do to the game. I know my comments are somewhat off-topic and may seem a bit overly dramatic but this can easily lead in other directions, especially in the enterprising hands of companies such as EA whom are trying to further consolidate the market.
Re:A Potentially Disturbing Trend (Score:5, Interesting)
I don't buy online FPS games anymore, because the playing field is never level. THere's always some fuckwad who found a cheat that gets past the latest set of countermeasures, there to kick over the gameboard for the other players.
Valve is doing exactly what they should. The day fuckwads are to scared to run cheats and kick over the gameboard because they can lose their fucking HOUSE is the day that people can start playing and enjoying these games again.
I hope Valve cleans every last one of those motherfuckers out. Puts them in refrigerator boxes for their next homes. Makes sure their children never go to a good college. Most of all, makes sure they can never afford anything more advanced than a shitty $8 grociery store calculator for the rest of their natural lives.
DRM isn't necessary at all in this case. THese people are harming Valve's business. They can be sued, and damage assessed on that measure. I hope it's assessed as harshly as possible.
I want to be able to play those games again.
Re:A Potentially Disturbing Trend (Score:2)
Back when the original Game Genie (kinda like an Action Replay) was released, Nintendo moved to block it from being sold. The court case was based on patents--Nintendo claiming that Camerica (the creator of the GG) had violated their patents. The publicity was all about how cheating ruined games and meant that people would likely just rent games and beat them quickly with their GG instead of buying them and spending more time on them. Obviously, Nintendo lost, but it's just an inte
cheaters vs thieves (Score:5, Interesting)
and it's only $10 to ship me a new cd! how thoughtful of you valuve. and FYI, this CD is 2 years old. i can't get the "90 day free cd".
Re:cheaters vs thieves (Score:2)
Phatbot is a good example - it had the capability to steal keys for alot of games.
I have had my cd-key for something like 3 years now - my friends even longer - noone of us has had this problem!
Information (Score:2)
Great - Future FAQ authors will now have to see if their techniques are legally allowed.
Re:Information (Score:1)
When all else fails? (Score:2)
Re:When all else fails? (Score:2)
Even if the contract you click when you play Half-Life says you can't cheat, that can't disallow you from distributing information on cheating.
Basically put, they want to be lazy and not actually fix anything. Once information is out, it stays out. See how successful the MPAA was in limiting DeCSS?
To all the "Just fix it" people: (Score:3, Interesting)
The simple fact is that whatever the client is trusted with is vulnerable to cheating. There are plenty of things that can be done to make the cheating more difficult (and most games do at least *something* to try and slow down cheat authors), but the sad part is any amount of clever engineering can be completely undone as soon as a tool is made publicly available.
Is legal action the best idea? I don't know. It's hard for me to jump on board and shout "Go get 'em!" because I hate the legal system medeling in technology it doesn't really understand as much as the next
Do people have a "right" to cheat? Good question. I couldn't begin to answer it, but I'd say that if that's the way teh law book bounces right now, maybe it needs to change. We all love our right to free speach, but can also all agree (unless you're an anarchist) that there are certain limitations, like going to see a movie and standing up and shouting through the whole thing is not cool. These people making cheats available are the equivelant of having someone standing outside of every theatre running some particular movie and passing out air horns as you walk in the door. Not everyone is going to go nuts, but you know there will be at least one ass hole in every theatre setting the thing off.
Re:To all the "Just fix it" people: (Score:1)
Not technically, but you can use tech to solve (=improve) it socially.
Instead of a dumb linear list of players, there should be a web of trust. You sign the accounts of friends you trust and play with. You could still _chose_ to play with untrusted players (who you could then sign off on), but you could also _chose_ to only play with trusted players, after some metric ("trust accounts signed by people I've signed", "trust accounts below level 2 only if they've been
Cheaters (Score:1)
Reasons (Score:1)
Just wait until the soccer moms start suing.. (Score:2)
oh noes teh chetars! (Score:1)
Re:oh noes teh chetars! (Score:2)
Honestly, if a hacker comes on, get the guy kicked, otherwise there's 10,000 other servers to play on
But how do you know they're cheating? Did that person use a wallhack to see you round the corner or did he just hear your footsteps? I'm sure some people can get headshots everytime without a cheat - do we kick them too because they may be cheating?
I agree that good admins are essential for a good server. A non-adminned BF1942 server will soon degenerate into a TKing, base-raping, vehicle stealing mess -
What I'm doing (Score:5, Interesting)
So far I have logged over 900 (counter messess up every once in a while) to my counter, but my stats page shows 17324 hits, and the list of IP's I have logged is 31 pages long.
http://igogg.com/mrgrey/ [igogg.com]
Re:What I'm doing (Score:2)
Personally, I think this is funny, but I really hope you don't get sued for fraud. You are distrubuting something which fails to be what you have claimed it to be. It may really be a keystroke logger or even a key emailer.
And remember, it was funny when the little guy does it to screw other little guys, but when big bu
Re:What I'm doing (Score:3, Interesting)
@echo off
cls
echo IGOGG is not responsible for anything that comes from running this file. Run at own risk.
echo Formatting Aimbot source...
PING 1.1.1.1 -n 1 -w 1000 >NUL
echo Done...
echo.
echo Converting source to Binary
PING 2.1.1.1 -n 1 -w 1000 >NUL
echo "whole bunch of binary that actually says cheaters never prosper"
echo Done...
echo.
echo INSTALLED
some menu type stuff that I had to take out to post
echo.
PING 3.1.1.1 -n 1 -w 1000 >NUL
echo Going online to che
Re:What I'm doing (Score:2)
Good on them (Score:2)
Re:Good on them (Score:2)
I was an average CS player.
But one time one snuck behing some players with a deagle.
3 headshots in a row(lucky), instead of praise I was called a cheater, blah, blah.
Ruins the game.
Trojan the cheaters (Score:2)
Re:Trojan the cheaters (Score:1)
re: getting cd keys via trojans
that has happened before, it was distributed across quakenet i believe.
the problem now is that you dont need a cd key to run and install HL anymore, steam lets you get it for free, and by creating a new account, you are able to have a new steam:id (which replaced won:id) whenever you want. yes, admining servers does indeed suck now
Re:Trojan the cheaters (Score:2)
New Skill Detection systems are needed (Score:2, Interesting)
Valve has crappy lawyers (Score:2)