Real Xbox Next Specs Leaked? 196
maaaaac writes "Looks like Xbox-Scene might have been sent a copy of the alleged specs for Xenon, aka Xbox Next [Spong.com has a slightly longer version of the document, apparently from Microsoft's Xbox Advanced Technology Group.] Interesting tidbits -- CPU: A 3-core (on one die) 3.5+ GHz IBM PowerPC processor w/SMT and 1MB L2 (accessible by the GPU, no less); GPU: 500+ MHz DirectX 9.0+ part from ATI, 96 shader ops per clock cycle, 4+ gigapixels/sec, 500+ million triangles/sec, 10MB EDRAM; RAM: 256+ MB of unified memory with 22.4+ GB/sec bandwidth (EDRAM has 32 GB/sec); Misc: all audio done on the CPU, 10/100 Ethernet (no wireless?), USB 2.0, VGA out (!), 12x DVD, undecided on HD but definitely as an option, at least, and what I think is one of the better improvements, 'The Xenon console will be smaller than the Xbox console.'"
Heat? (Score:5, Funny)
Re:Heat? (Score:2)
where are these specs coming? from the "it would be nice" department of xbox-scene?
three core 3.5Ghz. sounds like a fantasy for anything that would make to market even during the 2005? sure as hell sounds.
like fuck, some serious power but if they can make it cheap enough to really slap into a console I'd be more intrested in what they can produce for a desktop!
Re:Heat? (Score:3, Insightful)
Ugh Not Again! (Score:4, Insightful)
Dame baby... (Score:2, Interesting)
Re:Dame baby... (Score:5, Interesting)
non-trusted (read: non-Microsoft)code will be locked out in the CPU itself.
Unless you are real handy with a laser, I don't see how you're gonna get around that.....
More Marketing? (Score:5, Interesting)
Re:More Marketing? (Score:3, Insightful)
Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where Ga
Re:More Marketing? (Score:2)
All the consoles can be optimized to hell and all of them can be used badly by poor programmers. They are incredibly complex machines and the limits of their capabilities are not well-defined enough to rank them in a simple sequence or even say they are equal. However, in my personal experience, developers have described the PS2 as the hard
Re:More Marketing? (Score:2)
Re:If anyone mods this troll up i will KILL THEM. (Score:3, Informative)
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz. I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN. I am not saying that the Xbox can't run Rebel Strike, I am saying that it would
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Are you sure you're not counting Gameboy sales? If so, then Nintendo is the clear winner, but that's hardly a fair comparison.
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Japan is becoming an increasinly marginilized market with it being very expensive to translate to and from. Microsoft really doesn't care about it anymore so they are concentrating on markets they are far more sucessful on.
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz.
I wasn't aware that i had said, or even implied, that it isnt.
I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN.
I don't. I'm sim
Re:If anyone mods this troll up i will KILL THEM. (Score:3, Insightful)
They are
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Only in America. In the rest of the world it's #3 at best. Often coming in #4 or #5 to the PSone or to other systems. And yes they do need the japanese companies, they make up mor ethen 50
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Tomonobu Itagaki, head of Team Ninja (DOA series, Ninja Gaiden), and Hideo Kojima (MGS series), were both recently quoted as saying that the Japanese industry is heading for a landslide, with all of the games being the same thing, and the market losing interest in them.
And its true, just go look at the sales fi
Re:If anyone mods this troll up i will KILL THEM. (Score:2)
Re:If anyone mods this troll up i will KILL THEM. (Score:2, Interesting)
Besides, not only japanese people buy japanese games. I have a console just because certain games don't appear on the PC and those certain games are mostly japanese. With XNA the number of western console exclusive titles will go down
Re:More Marketing? (Score:3, Insightful)
Given it's tar
Re:More Marketing? (Score:2)
It may not be a great game, but it squirts geek juice all over the place.
Re:More Marketing? (Score:2)
It may not be a great game, but it squirts geek juice all over the place.
Re:More Marketing? (Score:2)
I somehow doubt this... (Score:4, Insightful)
Re:I somehow doubt this... (Score:3, Insightful)
Any time you have custom GPU and CPU development going on for a console release you are going to have your game developers working in parallel to your HW development so you can get the co
Re:I somehow doubt this... (Score:2)
Re:I somehow doubt this... (Score:3, Informative)
Besides, I doubt they'll be putting workstation class amounts of L2 cache on them, which should allow them to up the clock speeds.
Correct me if I'm wrong but... (Score:5, Informative)
ATI doesn't have (true) Pixel Shader 3.0 development done yet... (if they did I'm sure there'd be an X800 XT Turbo or something) let alone implemented into a processor, even more ridiculous is the "shader features well beyond model 3.0".
Another thing is the technical limitations on have 3 CPUs and 1 GPU sharing the same L2 cache, while technically feasible, it's not a good idea, the bandwidth of the L2 cache would be severely taxed. It would make much more sense to have the smaller L2 cache for each processor. (Even this "locking down into segments" doesn't improve bandwidth...)
a 3 core processor each running at 3.5Ghz is pretty unlikely on a PowerPC based technology... 2.0Ghz probably... 3.0Ghz maybe. And a dual core probably not. But a 3 core... come on...
My money is on some lonely XBox fanboy made it up.
Re:Correct me if I'm wrong but... (Score:5, Insightful)
Re:Correct me if I'm wrong but... (Score:2)
Re:Correct me if I'm wrong but... (Score:2)
Re:Correct me if I'm wrong but... (Score:2)
Given that the G5 have onyl started to roll out recently, and that a 3 core CPU hasn't come otu for anything yet. It's pretty unlikly 15 months will make it cheap enough to throw in a console.
Re:Correct me if I'm wrong but... (Score:2)
Not that we're necessarily talking strictly about G5 here. I doubt if the version in this console will have as much L2 cache as in an Apple workstation. It's perfectly feasible. Cost of the current stuff is irrelevant compared to this kind of mass production.
Re:Correct me if I'm wrong but... (Score:2)
2 cores took a lot of research to properly implement... 3 cores? in 15 months? in a 500$ machine? 1 mb of l2 cache is pricey too. I don't doubt the mzh. It's perfectly feasible, but not a 3 core chip and not with 1mb of shared cache. that means the cache is either wired 3 ways with the GPU or the GPU is on die with 3 other chips. if it's bussed then it's not shared any more then the currect P4's have a shared cache with th
Re:Correct me if I'm wrong but... (Score:2)
Regarding the cache, I'd expect a small amount per core and that 1MB to be L3. I hope I'm wrong, but as you say, it's a little unrealistic currently. IBM are definitely ramping up the
Re:Correct me if I'm wrong but... (Score:3, Interesting)
But one thing was apparent in that report, the 3.5GHz figure was bollocks and it was really a 3 core CPU with each "core" running at 1.16GHz. And as we know, 3 cores @ 1.16GHz != 1 core @ 3.5GHz. This is a pretty reasonable assumption because the IBM G4/G5 CPU's don't have anywhere near the optimisations to run at 3.5GHz. I also like the 3x1.16
3.5+ GHz IBM PowerPC processor? (Score:3, Insightful)
Re:3.5+ GHz IBM PowerPC processor? (Score:3, Insightful)
Re:3.5+ GHz IBM PowerPC processor? (Score:2)
the specs really do look somebody just pulled them out of their hat - and if they really seem like that then that's what probably happened. at least xbox-scene got a shitload of pageviews.
.
Re:3.5+ GHz IBM PowerPC processor? (Score:2)
Re:3.5+ GHz IBM PowerPC processor? (Score:3, Interesting)
To quote:
Compared with today's fastest supercomputers, it will be six times faster, consume 1/15th the power per computation and be 10 times more compact than today's fastest supercomputers.
-Team XBox (see link above)
1/15th the power consumption is a heck of a lot of heat that doesn't need to be dissipated. Supposedly can be run without CPU fans, too, but it's still very experimental and that may change when they crank the speed up (the heatsink-and-fanless one fo
Just my opinion... (Score:4, Interesting)
Actually...I would rather have a larger box the remains cooler than a small box that has a potential to run really hot.
Re:Just my opinion... (Score:2, Interesting)
Re:Just my opinion... (Score:2)
The Xbox is really not excessively large or heavy at all; anyone in good shape can pick it up with one hand. it's a joke dating back to before its launch that has long since been beaten into the ground.
Re:Just my opinion... (Score:2)
The only consoles that have ever been larger (in terms of volume) than the Xbox have been the Philips CD-i and the largest of the Neo-Geo systems*. I think there's still ground to pound that joke into. Even the colecovision is smaller than the Xbox.
* Systems with internal monitors such as the vectrex don't count.
Re:Just my opinion... (Score:2)
Re:Just my opinion... (Score:2)
Re:Just my opinion... (Score:2)
Re:Just my opinion... (Score:2)
But I really prefer the XBox having the same form-factor as a stereo or video component. It's about the same size as my 5 disk DVD changer, or surround, slightly bigger than my VCR, etc. But the main point is that it fits in EVERY entertainment center you'll ever see and looks nice. The Gamecube doesn't.
Re:Just my opinion... (Score:2)
Re:Maybe MS wants to try winning the Japanese mark (Score:2)
The Japanese got the Controller S from the getgo.
And yes, space is a premium, but the Xbox isn't all that much bigger in terms of length/width than a Playstation 1. I doubt it was that much of a turn-off.
BS? (Score:2)
If your trying to shorten it to save on typing, the proper useage would be "MSFT". But why anyone would tpye "MS" then type out "Corporation"...
believe it when... (Score:4, Informative)
Granted the companies are already losing money on the consoles but you cannot expect it to all be made up for on games. Especially when you are M$ and you have a hard time selling your console outside the US. If they cannot win over console gamers in another country then they will always be playing 2nd or 3rd fiddle behind those boys at Sony and Nintendo.
---
"Friends don't let Friends play FPS's on consoles"
Also (Score:4, Funny)
Seriously, I'm skeptical of these specs, as MS's supposed objective is to lose LESS money per unit sold.
yes, I'm skeptical too (Score:2)
In 2005, 3.5 GHz G5-equivalents ALONE will be going for more than the $300 presumed price of a new console. Add in the price of a high-end graphics card and MS will lose money hand over fist.
I can see them being willing to lose $100 per unit but $300? No way.
No Wireless? (Score:3, Interesting)
Re:No Wireless? (Score:2)
it'll work with your PC with onboard 10/100(/1000), it'll work with the neXtBox( provided it still has onboard ethernet), it'll work with your 10 year old machine with the ISA 10mbps ethernet card, it'll work with your laptop's 10/100 ethernet port, etc.
I'd strongly expect the official MS branded product to behave the same way. (particularly since their short-lived networking line was pretty solid, all said)
Cheaper than
Re:No Wireless? (Score:2)
Wha-huh? How would including a wireless adapter boost XBox Live participation?
Re:No Wireless? (Score:3, Insightful)
Smaller? (Score:2)
eh? what'd he say? (Score:2, Interesting)
With no HD it should be a big improvement but my Xbox is wayyy too loud when the disk is chattering away and the DVD is spinning.
It's even louder than my (modded with extra fan) Tivo which is right next to it in the entertainment center.
Re:eh? what'd he say? (Score:2)
*switches off A/V receiver*
Sorry, I meant to say that you must not play with your receiver pumping out loud explosions all the time. I don't think I could hear a semi coming through my front window the way I play Halo...
Lowendmac (Score:2)
That's great but... (Score:5, Insightful)
Today in order to survive as a console you need great games, and a large overall library. IE: if MS got something like a GTA4 as an exclusive launch title, that would do far more than just impressive hardware. It's all about the software today, and I will buy a system on the basis of where the great games are.
Excellent Point! Software Makes The System (Score:3, Insightful)
Someone should mod this up; it is an excellent point! In the whole history of game-dom, hardware has never been an indicator of a system's success (except maybe once with the PS1, more on that later). The Sega Master System was more advanced than the NES. SNES was more advanced than the Genesis. Hell, the 3DO was
256 in ram? (Score:4, Insightful)
Memory is cheap now a days thow a gig of ram in the box.
It will look good on paper even if it is not used, or devs can use it as a ram drive.
Re:256 in ram? (Score:2)
Let's say Microsoft aim to have a PS2 level of success, and sell 50 million of these things. And let's suppose that they throw in an extra $20 worth of RAM into each box. Boom, that's one billion dollars right there. Who picks up the tab for that?
Do they pass it on to customers, driving the price of the console up? Do they up the royalties they charge for each game? Do they just eat the cost? All of those are pos
All PowerPC chips are NOT created equal (Score:5, Interesting)
Windows for PPC? (Score:2, Insightful)
I think its a fake (Score:4, Interesting)
I found the guy's personal web site here:
http://www.tantalon.com/pete.htm
On that page he spells a similar word, 'optimize', with a 'z' and not a 's'. There would be consistency in the way he used 's' or 'z'. It looks to me that this was faked by someone in Britain.
Xenon? (Score:2)
Also if you where going multi core wouldn't you do 2 or 4 cores and not three? Why tie the GPU to the L2 cache? wouldn't that make the whole system run slower? How ofter will the GPU and CPUs be fetching the same data or code?
All seems kind of fishy to me. Now running the NT kernel on a PPC is not strange. NT was supposed to run on the PPC, MIPS, and Alpha from the start as well as Intel. Also the PPC should give you
Re:Xenon? (Score:3, Informative)
Why would 2 or 4 cores be more logical than 3? I mean, I know it feels like it should be a power of two, but I honestly can't think of a good technical reason why 3 isn't just as rational a choice. Doesn't it just come down to a tradeoff between how much power you want, what you can put on a die, and how much it will cost? Maybe 3 is the number that pops out when you optimize for whatever they wanted to optimize for?
The L2 cache thing does seem wei
Re:Now I need to (Score:5, Insightful)
Re:Now I need to (Score:3, Interesting)
Now the N64 didn't need much ram because all the textures were stored on the cart and could be accessed VERY fast. Now since MS is using some fancy expensive fast EVDRAM (or something), putting a gig in (which I think would be ideal, and probably not that expensive a year or two from now when this thing comes out), they could make due with only 256. They should just make a ramdrive out of standard DDR ram or something like that! It's dirt cheap, and it could lose it's contents when power is
Re:Now I need to (Score:3)
Re:Now I need to (Score:5, Interesting)
Re:Now I need to (Score:2)
Re:Now I need to (Score:5, Informative)
Re:Now I need to (Score:4, Interesting)
PC:
Slice1: OS
slice2: Load game from hd
slice3: initialize game
slice4: OS
slice5: network monitoring
slice6: switch back to game
Each context switch requires a refresh form main memory and a huge huge penalty in regaurds to the predictive branching algorithm for cpu pipelining. the context switches occur often, and each time the memory bus must be ustilized to refresh the cache and resupply the pipeline.
Console (Xbox et al)
slice1: load game frm DVd
slice2: Rungame
little to no context switching and the biggest thing on the bus is graphics. It doesn't have any context switching and thus the memory bus is almost dedicated to the GPU, since instructiosn are about 1/100 the size of textures.
As for jaming everything, a PC graphics card know it has a small and busy bus to get it's textures, so it grabs as much as it can when the pipe is available and stores it in the video ram. While a console GPU knows the bus won't be very busy and it can grab the textures when ever. Theres a big big difference in memory bandwidth. Peak bandwidth for the highest rated DDR is theoretically 3.2 gb/s Reference [kingston.com]. While a PS2 has a theoetical memory bandwidth of 3.2 gb per second Reference [gamefaqs.com]. The xbox has a bandwidth of 6.4 gb/s Reference [gamefaqs.com]. Now for the PC it divides this bandwidth between every device that is on the memory bus, the GPU/CPU/carious controllers and the device bus. The Xbox/PS2 dedicates it to GPU/cpu. A Pc GPU has maybe 10% of the memory bus to itself, 0.32 gigs/s while a PS2/Xbox GPU has essentially the whole bus. A scene in NTSC of PAL will never require 3.2 gigs of textures every second. But a 1260x1024 res monitor will require more then 0.32gigs/s of textures thus the high ram sizes of graphics cards.
Re:Now I need to (Score:2)
Besides, a 1024x1024 texture eats one megabyte per channel (usually three, sometimes four) uncompressed. Noone is as insane as to use uncompressed 1024x1024 textures. Currently compression is 6:1 (before anyone posts the pidgeonhole proof, keep in mind this isn't lossless compression), I'm guessing by then we'll s
Re:Now I need to (Score:2)
So a 1024x1024 32bit texture is 4MB - no idea how much it is compressed... Anyone?
Re:Now I need to (Score:2)
Re:Now I need to (Score:3, Informative)
Re:Now I need to (Score:3, Insightful)
From there it's a short trip to see that the volume of RAM is a potential performance bottleneck.
Balanced against that is your point about the OS having a smaller footprint; the high memory *bandwidth*; and the fact that the screen resolution generally *won't* be 1024x1024. I don't know the HDTV stand
Re:Now I need to (Score:5, Informative)
HDTV is either 1280x720 progressive (720p) or 1920x1080 interlaced (1080i). 1920x1080 progressive (1080p) will almost certainly exist at some point, but it isn't part of the current HDTV standard.
Re:Now I need to (Score:2)
So, it's a pretty finite ceiling, which is the point we're (almost) all trying to make
Xentax
Re:This is obviously bullshit. (Score:5, Informative)
Re:This is obviously bullshit. (Score:2)
I think you are getting trademarks and patents confused...you can patent a technology, you can't patten a name, but you can trademark a name. Whether or not Intel has patented their hyperthreading technology, I don't know, but I'm pretty sure they haven't patented the name.
Re:This is obviously bullshit. (Score:2)
Re:Smaller is a good move (Score:3, Funny)
Hey, it's not like I'm gonna waste good video game money on a real coffee table.
Re:Smaller is a good move (Score:2)
Re:loud (Score:3, Interesting)
As the CPU doesn't exist yet, and they have full control over the physical specification of the box, that's not really a given. They could just turn the thing into an enormous heatsink, heatpipe, w/e.
Re:loud (Score:2)
In fact, a display connected to your video card via a DVI cable is not necessarily doing digital video. There are analog DVI-connector devices.
Re:loud (Score:2)
Re:I'll be getting one.... (Score:4, Funny)
Re:I'll be getting one.... (Score:2)
Humor, much like beauty, is in the eye of the beer-holder.
You don't happen to think it's funny that MS lost over $1B last year on the X-box, I think it's hysterical. It's all a matter of opinion.
Re:I'll be getting one.... (Score:2)
Re:"3 core 3.5ghz+" (Score:2)
Re:"3 core 3.5ghz+" (Score:2)
Personally, I think these leaked specs are a crock. But trying to judge prices by comparing to Apple prices is like trying to judge prices on an upcoming Chrysler compared to a similar Mercedes.