Civilization IV Discussed As GDC Slides Released 69
Thanks to Evil Avatar for pointing to a CivFanatics news post discussing new information about Civilization IV from this year's Game Developer's Conference in San Jose, recently released online as a PowerPoint slideshow. Apparently, the in-development Firaxis PC strategy sequel, not yet officially revealed, features "Continuous, immersive 3D world (what-you-see-is-what-you-get)... Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)... New killer features (religion, civics)... RPG elements (unit upgrades/experience)... Coding from scratch (multiplayer, mod-friendly)", with the important note from lead designer Soren Johnson: "Can still take over the world!" There are also a host of other GDC slides/lecture notes now available on the official site, including "Winning the Race Against Pirates And Crackers: Next Generation Copy Protection" by Erik Simon (PDF), and "Managing the Hydra: Successfully Running Multiple Projects in a Videogame Studio" by Dr. Greg Zeschuk of BioWare (DOC, PPT including some fascinating graphs.)
rocky development cycle (Score:5, Interesting)
Re:rocky development cycle (Score:5, Funny)
Re:rocky development cycle (Score:1, Funny)
Re:rocky development cycle (Score:1)
Re:rocky development cycle (Score:5, Interesting)
Re:rocky development cycle (Score:1, Insightful)
Realism? Posh. They're game elements with realistic names. Reality is a LOT more complex than that. First off, unless you literally just sit back and do NOTHING, your civilization can never fragment, it's all yours to micromanage as you see fit. There is never open revolt in Civ, just cities you can lose through gross negligence. Compare to the real world, where despite your best efforts --
Re:rocky development cycle (Score:2)
They are arbitrary penalties with realistic names. We could leave the game mechanics the same and give them names like "attrition", or "crime", or "loyalty" and they'd still make
Agreed (Score:5, Interesting)
How about making resources be NEEDED, rather than simply nice - what if you HAD to trade with (and thus be at peace with) that other country to trade for oil, or else all of your tanks stop working? What if you HAD to trade for uranium or all your city's nuke plants shut down (and pollution skyrockets).
How about making things like water and electricity issues for a city - not enough power and your fancy electric mines stop producing? Not enough water and your farms dry up?
What if you could build aquaducts between water sources and where it is needed? (but defend those or the enemy will shut them down, and then see previous paragraph). What is you could build power lines so that the cities with excess power could help the other cities out?
What if you could caravan food from places with a surplus to places that needed it? What if you could poach your enemy's caravans for food?
CivCTP is my crack cocaine - I start a game and next thing I know it's three AM. But you really cannot do diplomacy against the AIs - they have no reason to trade. Make it a bit more like the real world - if the Zulus need chromium and I have all the chromium mines, then no matter what their prediliction towards war, if they want to build their railroads they'd better not piss me off!
Re:Agreed (Score:2)
This, I recall, was part of Civ II - trade caravans of food could either help build wonders, or provide food for a city that needs it. Using caravans, it was possible to create cities of much greater population than could be supported by that city's own farmers.
Re:Agreed (Score:1)
But good point on the needing a continous design.
One thing I always felt was lacking was the ability to 'suck up' to the other civs. ie. give em stuff and they will be more freindly and go into a military aliance more easily with u. It seemed like the only was for this was not to piss them off in the first instance.
Civ3 had good diplomatic concepts, now they just need to fleshed out.
As for polut
Re:Agreed (Score:1)
What? (Score:5, Insightful)
Re:What? - WHAT??? (Score:5, Insightful)
Resources were the best idea the Civ series has come up with in a long time. All of a sudden instead of invading neighbors to invade boredom, you have real reasons pusing you - they have resources you need.
And just like in real life, if your empire was blessed with an abundance of resources, you become powerful. If there are any problems with the resource system and its fundamental lack of "fairness", its that it made the game that much more an approximation of the lack of fairness that real nations encounter.
Re:What? - WHAT??? (Score:3, Insightful)
Re:What? - WHAT??? (Score:2)
Some of it is already done (Score:4, Informative)
Re:Some of it is already done (Score:1)
Big huge games was founded by Brian Reynolds who did work on the Civ sequal and Alpha Centauri.
Re:Some of it is already done (Score:5, Informative)
That's a bit disingenuous. Brian Reynolds [bighugegames.com] was lead designer on civ2 and on alpha centauri. No offense to you the poster, but saying that he "did work" on those smash-hit titles, is like saying Enrico Fermi "did work" on the atomic bomb.
Personally, I thought Rise of Nations was a bit boring. It was more Gettyburgh and less Civ. I want to play Civ. Pollution and riots and, well, civ-style micromanagement is part of playing civ. Still, as long as they don't make civ4 a RTS, I'll be bying it.
Re:Some of it is already done (Score:2)
Re:Some of it is already done (Score:2)
You're right, they woudn't want to play it. But they'd buy it. Just like die-hard StarWars fans will see Ep3, inwardly knowing that it will suck, no matter how "un-Civ" civ4 turns out to be, the die-hards *will* buy it.
It's sad, but true. Gaming companies do *not* need to cater to the core fans to make a successful sequel (measured in profits, not fun-ness). In fa
Re:Some of it is already done (Score:2)
The other slide shows (Score:5, Interesting)
In his slideshow, Erik actually talks about the scene and how they function. It's nice to see that he is making an effort to understand how the enemy works, in order to develo pbetter methods to beat them.
Erik also makes an interesting observation. He says that there are only 12 people world-wide actual capable of cracking new protection codes in the "scene". That number seems a bit low, but I wouldn't be surprised if it was accurate.
Bioware's slideshow makes a strong emphasis on treating its employees with the proper amount of respect and courtesy. They use rewards to encourage good behavior, and keep all their employees informed of any major events involving the company. It's good to know that some companies out there still make an effort to treat their employees properly.
Re:The other slide shows (Score:4, Interesting)
- Nearly every PC game uses weak protection
- Weak protection is cracked in no time
- Therefore most PC games are getting all the downside of protection and none of the benefits
- Strong protection will be cracked, but it can delay the cracking for 3-6 weeks, enough to sell a lot of copies (at least 10% more)
- Therefore what the industry should do is use much stronger protection on all titles
He doesn't address the question of what would happen if no protection at all were used. So far as I can tell, as weak protection has costs but zero benefit (as he claims) the industry would be better off simply in terms of not having to purchase the protection. He does not however address the additional benefit of the potential increase in sales that might result.
If compatibility issues due to copy protection result in games being returned to the store, or in people changing to console games rather than PC games, then removing protections altogether should result in PC game sales going up - with development costs being reduced, not increased
In addition, strong protection relies on people wanting the game now, not in two months' time, for its increased sales. If people want it now but have to wait two months anyway to get the patch to correct the compatibility issues, then that advantage is lost and we're back to protection being a cost with no benefits.
In short: he says weak protection is worse than useless so the industry must use strong protection - but he is assuming that protection can be made strong enough, and to an extent you rely on everyone else doing it. If you have no certainty that (a) your protection is strong (you have little control here) and (b) so is everyone else's (and you have no control over this at all), then there must be an advantage in quitting the arms race altogether.
Re:The other slide shows (Score:2, Interesting)
Re:The other slide shows (Score:2)
In my neck of the woods, at least, there is one store in a city of 600,000 that rents PC games, and they rarely have any new titles. With the console side, you can rent them at pretty much every video store around.
Once you have modded your console, you never have to think about copy protections again, nor downloading rips, or cracks, etc... Just rent, copy, and you are done.
Err...
Re:The other slide shows (Score:2)
Both of these are made easy because CD-protections are run-of-the-mill productions, if you used a completly new unknown protections it would be strong for exactly one game, then it would be broken and thus weak.
Re:The other slide shows (Score:3, Insightful)
Erik brings up a surprisingly relevant point - IMHO, much more relevant than some news about CIV4. Copy protection seems to be something that most companies just don't care about. Games get cracked in no time - and fear of litigation seems to do nothing to deter crackers. I have a feeling that Erik's po
Re:The other slide shows (Score:3, Funny)
you didnt even mention that he's dressed up as a crazy wizard on slide 2!!
I can't wait for CIV IV.... (Score:2, Funny)
Major changes (Score:5, Interesting)
However, I'm praying to God that they don't make it real time. Civ series is one of the few last examples of turn based strategy games done exceptionally well. I'd hate to see it become another RTS clone
Re:Major changes (Score:1)
Reminds me of how they killed the fantastic Railroad Tycoon 2 and turned it into a horrible, horrible game (RT3).
Re:Major changes (Score:2)
Re:Major changes (Score:1)
Re:Major changes (Score:2)
Drop the legacy? (Score:5, Interesting)
Re:Drop the legacy? (Score:5, Funny)
On a side note, did anyone else notice that the Persians are the best race in the game? They are scientific/military if i recall, which is a formidable combination. God, once I beat the Megaman collection I'm gonna have to play out another good long campaign of Civ 3.
Re:Drop the legacy? (Score:1)
Re:Drop the legacy? (Score:1)
Re:Drop the legacy? (Score:3, Informative)
Re:Drop the legacy? (Score:1)
Now as for my gf, I still don't know how she's gona fit into the picture (just getting her hooked, got her onto Q3 and now for Civ3), maybe she'll be the one using mutual protection packs to rais hell
Re:Drop the legacy? (Score:2)
For some reason, in plain Civ3 I had a hard time getting anybody but Egypt onto the high score list. I'm not sure why.
Re:Drop the legacy? (Score:1)
Re:Drop the legacy? (Score:2)
I guess it was just too hard for them to fix. (Score:4, Interesting)
Each one of these wasn't that bad. The problem is they didn't give you any really good pollution cleanup or reduction tech. What 2 buildings will magically fix all our pollution needs? Nope. They needed a much wider tech tree that allowed you to discover/invent 5-10 buildings that would cut your pollution to near zero. Rioting was bad. The bad thing about it was that it stopped production of what ever you were building. Of course if it didn't do that, no one would care. I guess it would be nicer if they had 3-4 rioting levels. Instead of just stopping production, they could have protests that would extend the production time alittle. Other than rearrange people you the only option you was to build religious institutions, and some entertaiment centers. I guess having "riot prevenation" units would help. The problem with how they have traditionally done it though is that a military unit can't really be moved out of a city in a democracy with out a percentage being unhappy. There weren't really that may options other than over build troops or buildup temples and such.
Maintenance come on everything built needs maintenance or it degrades and becomes useless!
Corruption/waste this is I agree is a PITA. Other than a court house and the forbiden palace you really didn't have any corruption reducing buildings or units. The same goes for waste.
Each of this could be fixed by having several special units that help reduce the effect. Think maybe a actual Jester unit to reduce unhappiness, or a Judge or Court offical to reduce corruption rather than just the buildings.
You are describing SMAC. (Score:5, Informative)
Multiple pollution/ecodamage reducing structures, check.
Methods of not having drone riots beyond increasing luxuries/psych, another police unit, or building entertainment, check.
Wider tech tree - check.
Corruption reduction - check.
Waste - doesn't exist.
Sounds good to me, what about you?
Sid Meier's Alpha Centauri fits all of those requirements... sure, it is older than Civ 3, but in my opinion it is vastly superior.
Re:You are describing SMAC. (Score:3, Insightful)
Sid Meier's Alpha Centauri fits all of those requirements... sure, it is older than Civ 3, but in my opinion it is vastly superior.
Yeah, I have both, and I like SMAC a lot better than Civ3 too. Its just frustrating that I was expecting Civ3 to be well actually better than SMAC. (How hard would it have been for them to use the SMAC engine for CIV3?) I'd expect Civ4 to be better still. I'm not holding my breath.
I also MOO3. After being burnt on both the MOO and the CIV games, I haven't bought any new ga
Re:You are describing SMAC. (Score:5, Interesting)
SMAC even lets you design your own units based on which techs you have discovered, and the audio quotes you hear upon researching new technology are alternately hilarious or profound.
sprinkled throughout are also quotes from Nietzsche, Kant, Plato, Aristotle, Einstein, Kierkegaard, and others. while this stuff has little to do with the game mechanics itself, it nevertheless helps me feel truly immersed in the progress of my society. each new scientific discovery really feels like a breakthrough, and it gives one a sense of how this new trechnology will effect my nation.
"beware of he who would deny you access to information, for in his heart, he dreams himself your master" -- Commissioner Pravin Lal
"We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?" -- Project PYRRHO, Specimen 46, Vat 7. (termination of speciman advised)
Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem. -- Sister Miriam Godwinson
Technological advance is an inherently iterative process. One does not simply take sand from the beach and produce a Dataprobe. We use crude tools to fashion better tools, and then our better tools to fashion more precise tools, and so on. Each minor refinement is a step in the process, and all of the steps must be taken. -- Chairman Sheng-ji Yang
Of course we'll bundle our MorganNet software with the new network nodes; our customers expect no less of us. We have never sought to become a monopoly. Our products are simply so good that no one feels the need to compete with us. -- CEO Nwabudike Morgan
Some would ask, how could a perfect God create a universe filled with so much that is evil. They have missed a greater conundrum: why would a perfect God create a universe at all? --
Sister Miriam Godwinson
Why do you insist that the human genetic code is "sacred" or "taboo"? It is a chemical process and nothing more. For that matter -we- are chemical processes and nothing more. If you deny yourself a useful tool simply because it reminds you uncomfortably of your mortality, you have uselessly and pointlessly crippled yourself. --Chairman Sheng-ji Yang
"The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!" -- Fedor Petrov (upon discovering the technology of, you guessed it, Retroviral Engineering)
"It is every citizen's final duty to go into the tanks and become one with all the people." -- Chairman Sheng-ji Yang
Re:You are describing SMAC. (Score:1)
The only complaint I had was that the biota and tile colors were not well thought out regarding people who were red green colorblind, they'd walk right up and wipe out my functional units, with a city full of defendors, because I
Re:I guess it was just too hard for them to fix. (Score:2)
And as far as reducing corruption with things other than buildings...you can in Civ3 Conquests. It adds police (decrease
Re:I guess it was just too hard for them to fix. (Score:2)
I'm not buying an expansion pack for things that should have been included in the orginial game. I know that I've made a lot of poor game choices. My policy now is to just by the games when they finally drop to $20 rather than when they are $40-$50. It's not a perfect stragety, but I'm not mad at myself for blowing $50 for a product that I don't use.
Incidentally... (Score:5, Interesting)
I like the genre, and Alpha Centauri is still one of my favorite games of all time. After spending countless hours playing that I was expecting more out of Civ 3.
Sure, we're talking about a sci-fi vs. historical strategy game, but still... I'd be interested to hear any opinions on why Civ 3 might've been a better game than I gave it credit for. I thought the culture system was cool, but in so many other ways it seemed like Firaxis took a colossal step back from what they'd achieved with AC.
Re:Incidentally... (Score:3, Interesting)
Key wonders:
Pyramids (grannery in every city)
Adam Smith's thingy (reduce costs of improvment maintenance)
DaVinci (free unit upgrades)
There are more, but those three are key to rapidly develop your society.
--Mike
Yeah, actually, (Score:2)
Compare that with Civ 2 or AC, in which there seemed to be much more urgency to winning a few key wonders (or in AC, whichever secret projects your particular faction really needed). Maybe not so much in playing a low-difficulty one-player game in which it would be possible to build every wonder, but in
Re:Incidentally... (Score:1)
Re:Incidentally... (Score:3, Informative)
Pyramids (grannery in every city)
Adam Smith's thingy (reduce costs of improvment maintenance)
DaVinci (free unit upgrades)
There are more, but those three are key to rapidly develop your society.
Two of my favourites: The Great Library and Women's Suffrage. Early on the library gives you an enormous science advantage. It effectively keeps you on par with the other nations without doing any research of your own. Women's Suffrage let's you conduct large scale military campaigns as a demo
Re:Incidentally... (Score:1)
Personally, I like the Pyramids (grainary in every city on the same continent), the Sistine Chapel (doubles effect of all Cathedrals), Leo's Workshop (halves unit upgrade costs), the Art of War (barracks in every city on the continent), Adam Smith's Trading Company (Free maintenance for Marketplaces, Banks, Harbors, and Airports), and sometimes Magellan's Voyage (+1
Re:Incidentally... (Score:1)
Re:Incidentally... (Score:3, Insightful)
In Alpha Centauri you would research stuff like "Pre-Sentient Algorithms". Well, WTF does THAT do? Only after playing the game a few times do you understand what it does, what it leads to, and why you should research it. In Civ 3 on the other hand you had stuff like "Horseback Riding". You instantly have an idea of
Re:Incidentally... (Score:1)
Nope, I didn't care for it either. I LOVED Civ2 though, played that one hour after hour, day after day, for many, many months. :)
Admittedly, one of the reason I disliked Civ 3 was the fact that I got that back in my dark days of doing all my gaming on my Mac. Performance for Civ3 on the Mac was TERRIBLE, everything about it was sluggish and unresponsive, so I just gave up after barely playing it.
Re:Incidentally... (Score:2)
Re:Incidentally... (Score:2)
Some of my favourite bits were:
Re:Incidentally... (Score:1)
Before I get started, I was/am a big Alpha Centauri fan, but I've barely played it since Civ3 came out. What's so good about it?
-Culture (which you mentioned, but it is GREAT. Managing culture adds a whole new element to balance against your industrial/military needs).
-Resources, both strategic and luxury. While it can be tough if you get shafted in your starting position, nothing beats the satis
Hope they change nukes (Score:4, Interesting)
Re:Hope they change nukes (Score:2, Interesting)