Source Engine - In The Belly Of The Beast? 41
Thanks to Half-Life 2 Fallout for its fan-written feature discussing the content of Valve's Source videogame engine, as used for Half-Life 2. The piece explains: "The Source engine is not just a 3D engine (in the sense it's not just a renderer) -- it contains many different modules that are all brought together into one package", and tries to clarify discussion on subjects as diverse as lighting ("Something that has caused confusion in the past is 'dynamic lights' [in the Source engine].... All a light has to be in order for it to be qualified as dynamic is to be able to move and have changeable attributes.... It doesn't mean that it will [necessarily] cast real time shadows like in Doom 3 or Unreal Engine 3.0"), and in-game water ("When Valve say the water is physically simulated, they mean objects have buoyancy. They don't mean the Source engine has fluid dynamics.")
AI is "very, very powerful" (Score:5, Interesting)
That was unscripted??? Wow. Just wow.
The NPC's will refuse to take stupid orders
What do you mean you won't walk into that flaming pool of death? I gave you an order!!!
Re:AI is "very, very powerful" (Score:5, Funny)
Oh yeah, I went there.
Re:AI is "very, very powerful" (Score:2, Insightful)
Re:AI is "very, very powerful" (Score:5, Interesting)
Was it really all that impressive, given what else can be said about the AI? Things react to the environment much more in HL2 it seems, so I'm sure the progression of thought from the Strider's perspective went a little something like this:
Not bad. Not shockingly great, but not bad.
Re:AI is "very, very powerful" (Score:5, Funny)
5. Profit!!
Assuming, y'know, that he's not doing all that work pro bono. Killer robots have to pay rent, too!
Re:AI is "very, very powerful" (Score:5, Interesting)
Re:AI is "very, very powerful" (Score:1)
Re:AI is "very, very powerful" (Score:5, Funny)
Re:AI is "very, very powerful" (Score:5, Funny)
I can just imagine...
"But what's my motivation in this battle?"
Re:AI is "very, very powerful" (Score:5, Funny)
"Grr! Argh! Snarl! Rowwwrrr! Erm... Ah... Dammit! LINE?!"
Re:AI is "very, very powerful" (Score:1)
"It's a rock monster. It doesn't have motivation!!!"
Re:AI is "very, very powerful" (Score:4, Funny)
6.
Re:AI is "very, very powerful" (Score:3, Insightful)
Re:AI is "very, very powerful" (Score:1)
Re:AI is "very, very powerful" (Score:2)
Re:AI is "very, very powerful" (Score:3, Insightful)
Re:AI is "very, very powerful" (Score:5, Funny)
I believe Warcraft already had that feature. You know, the one where you'd try to flank the enemy, but because your troops think your orders are stupid, they instead find a really good shortcut that involves going in head-on single file towards a large number of enemies.
Obligatory Penny Arcade (Score:2)
What do you mean you won't walk into that flaming pool of death? I gave you an order!!!
Obligatory Penny Arcade [penny-arcade.com]
Hmmm (Score:1)
Re:Hmmm (Score:5, Informative)
Re:Hmmm (Score:4, Informative)
One interesting thing is that it uses a lot of similar technology and concepts to the original Half-Life engine, only with another five and a half years of development. It sounds like I'll be right at home.
Re:Hmmm (Score:1)
How did they get the information? (Score:1)
Could this be something do with a certain hack?
Or am I just paranoid? - probably
Re:How did they get the information? (Score:2)
Valve have said quite a lot about the capabilities of the engine (see the VERC link above) - I was a bit suspicious about this article when I first saw it a few days ago, but on closer inspection it looks like someone's read a few things about the capabilities and trundled off in their own imagination.
It's not a bad article, but it doesn't look like it's been written by someone particularly familiar with the internals of 3D
No fluid dynamics in "simulated water" (Score:4, Funny)
Unscripted... (Score:5, Interesting)
Re:Unscripted... (Score:5, Insightful)
"Then there are claims of 'scripting' in the leaked demos. Believe it or not, some things have to be scripted. Decent AI might get a simulated soldier to behave realistically and evade or attack the player at appropriate moments, but higher-order behaviours (like, say, breaking a door open) need to be scripted. It would be impressive for a human player to instantaneously figure out all the interactive aspects of a map, let alone a computer-controlled enemy. The scripting for such complex behaviours needs a lot of work to take account of many different possiblities, and it's obvious that Valve didn't include all of them in the demonstration map. But it's not as if the whole lot was faked, like the E3 2000 Halo demonstration...
"I've done a bunch of single-player mapping for Half-Life. One of the hardest things is the scripting - not the obvious, scripted sequence stuff, but the behind-the-scenes mechanics which makes the world come alive. AI works for the moment, while scripting is needed to set the scene, and to make the enemies more than simplistic automata. AI drives the scripting, and scripting drives the AI."
Re:Unscripted... (Score:5, Insightful)
that's like saying "this game doesn't just spawn enemies around the player, it's a full living world" and then when you play the game you go "WTF?" when the world is just one room after another of fancy graphics AND enemies that get spawned right in front of your eyes after you enter the room.
it's just total bullshitting, like saying that the game is ready in a month when in fact it needs so much work they can't get it out in a fucking year.
valve has gotten so much forgiven already for making half-life 1 an excellent game, after that they haven't really delivered anything except hype.
Re:Unscripted... (Score:2)
So basically your just pissed off that you don't have a new computer game to play and you are going to have to spend your summer vacation in some other way?
Oh darn. Sucks to be you.
Re:Unscripted... (Score:3, Interesting)
Not that what they upgraded to is suddenly bad hardware. But for the money he spent last year he could be getting an X800 or 6800 GPU now.
He also might be pissed if he was somehow involved in business with Valve. Unless they told ATI that the game was in fact going to need another year, and ATI went ahead with the HL2 coupon anyway, I'd be pissed if I was ATI.
Re:Unscripted... (Score:3, Interesting)
Why would ATI be pissed? They sold a ton of cards they could care less what they are used for as long as they sell their product.
Re:Unscripted... (Score:3, Interesting)
Explanation needed? (Score:2)
"We can only hope that it's not too long before Valve implements it into Source so the in game bouncy castle is no longer a dream but a reality."
I'm not sure what this "bouncy castle" is, but is it kinda like castle anthrax? ;)
Re:Explanation needed? (Score:2, Funny)
You jump on it and bounce, have to take your shoes off first
Re:Explanation needed? (Score:1)