Beyond Castle Wolfenstein Re-Compiled 64
hypethetica writes "In memory of game developer Silas Warner, a fan-based port of the original PC boot-diskette version of the 1985 classic, Beyond Castle Wolfenstein, has been disassembled, CPU speed fixed, and Soundblaster support has been added. The new game executable,
blessed by Silas' widow, runs in DOS, Windows, and DOSBox emulators. Both the executables and source code (x86 assembly) are available for download."
Awesome (Score:5, Interesting)
John Carmack mentioned something in his GDC talk about how he would consider letting outside companies remake the older id games with the DOOM3 engine and sell them at a discount price. This would send me running to the stores the second they are released.
Re:Awesome (Score:3, Interesting)
Well, Doom 3 is supposed to be a re-telling of the original doom...though no word on doom 4 being a re-telling of doom 2
This is a very different game than Wolf3D (Score:4, Interesting)
Don't confuse this with the iD/Apogee shareware game.
It's more like Metal Gear Solid, but 2D. Not a shoot-em-up bloodfest, more of a stealth/strategy game.
I remember the Commodore guys calling the PC Wolf3D a 'stupid action game'
LOL
cczz
Is this legal (Score:4, Interesting)
In fact can people get sued for even the simple possesion of a disassembler?
Yet another Silas Warner classic (Score:5, Interesting)
I can't count the hours I spent tweaking, compiling, and testing robots. Great fun.
Even wrote myself a disassembler, to see how other robots worked.
Wolfenstein is the first game I remember modded (Score:5, Interesting)
Not too long later I got the mod to dino eggs called Dino Smurfs. Oddly enough, I'd purchased both games retail (a rarity back then).
Interesting... I googled on it and find out today the series came out in reverse order, or at least was meant to come out in a different order - look here [uic.edu] for Dead Smurf Software info. Apparently Tom Hall of Id thought it was the first mod too [uic.edu] (actually the first total conversion). It seems an appropriate next step to some of the stuff that was happening at the time (I had friends that created a popular Ultima editor, and we were huge WizEdit fans [and later the better Wizardry Scenario Editor] for Wizardry).
I grok (Score:2, Interesting)
The scariest words that ever emanated from a 8 bit box as the SS guard rushes into the room guns blazing...
Because the joystick was broken on the Apple ][ (owned by the most popular man in residence) my friend and I played using two paddles - one to control the gun and the other to move the prisoner which made it that much scarier as we tried to sneak up behind the guard to shoot him in the back - or worse - throw a grenade and not hit a wall and blow everyone smithereens
Wolfenstein (and The Prisoner) was a unique game than transcended graphics and sound - wait a second - I'm starting to sound like an oldtimer...