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Beyond Castle Wolfenstein Re-Compiled 64

hypethetica writes "In memory of game developer Silas Warner, a fan-based port of the original PC boot-diskette version of the 1985 classic, Beyond Castle Wolfenstein, has been disassembled, CPU speed fixed, and Soundblaster support has been added. The new game executable, blessed by Silas' widow, runs in DOS, Windows, and DOSBox emulators. Both the executables and source code (x86 assembly) are available for download."
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Beyond Castle Wolfenstein Re-Compiled

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  • Awesome (Score:5, Interesting)

    by th1ckasabr1ck ( 752151 ) on Tuesday June 29, 2004 @11:55AM (#9560851)
    I wish more older game companies would release newly compiled versions of their games, or at least make them open source so that fans can go ahead and do it themselves. And it doesn't have to be a free for-the-fans type move, in a lot of cases I am more than willing to pay for a version of an older game that could run on my current machine.

    John Carmack mentioned something in his GDC talk about how he would consider letting outside companies remake the older id games with the DOOM3 engine and sell them at a discount price. This would send me running to the stores the second they are released.

  • Re:Awesome (Score:3, Interesting)

    by foidulus ( 743482 ) * on Tuesday June 29, 2004 @12:42PM (#9561410)
    I was talking with my friends about this on the weekend... how cool it would be to remake DOOM and DOOM II with the DOOM3 engine. I'd definitely put some money down for that.
    Well, Doom 3 is supposed to be a re-telling of the original doom...though no word on doom 4 being a re-telling of doom 2 :P
  • by Anonymous Coward on Tuesday June 29, 2004 @12:51PM (#9561534)

    Don't confuse this with the iD/Apogee shareware game.

    It's more like Metal Gear Solid, but 2D. Not a shoot-em-up bloodfest, more of a stealth/strategy game.

    I remember the Commodore guys calling the PC Wolf3D a 'stupid action game'


  • Considering that they disassembled a copyrighted piece of software, can they get sued under the DMCA?

    In fact can people get sued for even the simple possesion of a disassembler?
  • by Teddy Beartuzzi ( 727169 ) on Tuesday June 29, 2004 @04:59PM (#9564584) Journal
    Robot War []

    I can't count the hours I spent tweaking, compiling, and testing robots. Great fun.

    Even wrote myself a disassembler, to see how other robots worked.

  • by Creepy ( 93888 ) on Tuesday June 29, 2004 @06:35PM (#9565593) Journal
    I remember getting a mod of Castle Wolfenstein called Castle Smurfenstein, complete with audio encoded smurf song and a bloodcurdling scream.

    Not too long later I got the mod to dino eggs called Dino Smurfs. Oddly enough, I'd purchased both games retail (a rarity back then).

    Interesting... I googled on it and find out today the series came out in reverse order, or at least was meant to come out in a different order - look here [] for Dead Smurf Software info. Apparently Tom Hall of Id thought it was the first mod too [] (actually the first total conversion). It seems an appropriate next step to some of the stuff that was happening at the time (I had friends that created a popular Ultima editor, and we were huge WizEdit fans [and later the better Wizardry Scenario Editor] for Wizardry).
  • I grok (Score:2, Interesting)

    by hung_himself ( 774451 ) on Wednesday June 30, 2004 @12:35AM (#9568035)
    Achtung Schweinhund!

    The scariest words that ever emanated from a 8 bit box as the SS guard rushes into the room guns blazing...

    Because the joystick was broken on the Apple ][ (owned by the most popular man in residence) my friend and I played using two paddles - one to control the gun and the other to move the prisoner which made it that much scarier as we tried to sneak up behind the guard to shoot him in the back - or worse - throw a grenade and not hit a wall and blow everyone smithereens

    Wolfenstein (and The Prisoner) was a unique game than transcended graphics and sound - wait a second - I'm starting to sound like an oldtimer...

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