Spider-Man 2 Game Goes Spider-Man Theft Auto? 35
Thanks to IGN Xbox for its review of Treyarch/Activision's new Spider-Man 2 console game, debuting simultaneously alongside the recently Slashdot-reviewed movie. The fairly positive review suggests: "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city." However, the reviewer tempers this praise with comments on "dull repetition of the Hero missions... and the boss fights range from stupid to incredibly annoying", and GameSpy shows similar barely-reserved enthusiasm, noting a returning Bruce Campbell "is perfect as the narrator", and praising the "fantastic web-slinging and the huge city environment", whereas GameSpot is a little more tepid, arguing the game "bites off a little more than it can chew with its attempt at an open-ended design." [It's also worth noting the "kid friendly, intentionally simplified control scheme"-toting PC version of Spider-Man 2 is almost completely different from the console versions.]
GTA-style open city/open-ended games (Score:5, Insightful)
I will always choose a game with an excellent, but short (20h) story and scripted missions over an "open-ended" one with a dynamic universe until they come up with a mission generator and good enough AI to create decent missions.
Re:GTA-style open city/open-ended games (Score:3, Interesting)
You live in the past if you believe open ended games only have random missions.
Re:GTA-style open city/open-ended games (Score:5, Interesting)
This problem does go all the way back to Elite. Even the "jobs" of Frontier First encounters didn't offer much once the main missions were over. There was simply no real incentive to play anymore.
This is becoming more unforgivable. I think game designers should come up with, at least, more sophisticated random mission generators. The missions should be based on some kind of randomly generated 'super' subplot. Like a gang gaining power, or a war breaking out in FFE for example. Essentially what I think would be best was if the world/universe 'evolved' around you, organically, with you being directly, but not overly easily, able to influence the outcomes.
This might sound like a tall order, but given the sophistication of simulations nowadays, I don't think it is beyond the capabilities of programmers. Maybe companies don't want this as such a game would distract the player from all those new purchaces?
Re:GTA-style open city/open-ended games (Score:3, Insightful)
Re:GTA-style open city/open-ended games (Score:2)
Re:GTA-style open city/open-ended games (Score:2, Insightful)
Open Ended? Replayability. (Score:1)
I cam imagine an open ended game where simple rules built some fairly unrepetative missions.
Also general crime fighting and helping old ladies across the road could add some longevity.
To be honest, stick some downloadable waypoint function and try racing through the city to beat scores.
Looks like a fine game, better than previous spiderman games, although on the whole, spiderman has not been so badly bitten by the licensed game genre.
I remember playing spiderman on my 2600! It
Killing playability: (Score:3, Funny)
Oh man! That sucks! Just the fun of webbing a subway full of commuters to justify all the bad press about me would be fun!
Oh I forgot, I am not Spiderman.
Or a good game of pedestrian skittles always helps while away a quite day crimefighting... geroonimo!
Re:Killing playability: (Score:2)
You might want to try the game Freedom Force [irrationalgames.com].
Cars are throwing weapons, streetlights are clubs, and after a big fight half a city may be in ruins. Especially after that one deranged architecht who wanted to make room for his own buildings... And of course civilians who get caught in the middle are knocked out (after all, this is a comic book, so no one ever really dies).
Yes, if you want a superhero game, then there's nothing better.
Re:Killing playability: (Score:1)
The mission structures are exactly what I was thinking. A little mayhem never hurt anyone (that I know)
Perhaps they will be sued by Rockstar (Score:3, Interesting)
Re:Perhaps they will be sued by Rockstar (Score:3, Insightful)
Re:Perhaps they will be sued by Rockstar (Score:1)
If they did, I imagine that they would have tried to sue Fox for Simpsons Hit & Run.
I'm a little skeptical about the game (Score:4, Insightful)
When watching a preview for a movie, I have discovered that the more other movies are mentioned the worse the movie being advertised will be. For example, there were a lot of crappy sci-fi movies coming out directly after the Matrix saying things like "If you liked the Matrix, you'll definately love [insert movie title here]." It is almost garaunteed that this movie will be bad. I have also discovered that even good movies that mention other movies are not as good as the movies they mention. For example, I remember the Bourne Identity comparing a car chase scene to one in the French Connection. While Bourne Identity was decent, it was no French Connection.
While this is a review of the game rather than something paid for directly by the company producing the game, I am still weary seeing two other games mentioned in such a small space when describing the Spider-Man game. At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA.
Re:I'm a little skeptical about the game (Score:5, Funny)
You mean the game will fall somewhere between horrible and perfect? WHAT A DARING PREDICTION!
On a more serious note, the game is great, I highly recommend it.
Re:I'm a little skeptical about the game (Score:2)
Re:I'm a little skeptical about the game (Score:1)
There may have been others, but the only movie that I remember describing itself as better than The Matrix was Equilibrium.
In t
Re:I'm a little skeptical about the game (Score:1)
Re:I'm a little skeptical about the game (Score:2, Interesting)
Of course it's not as good as Tony Hawk. Of course it's not as good as GTA. It's not even close to being the same game as either of those two - it's a completely different experience and in it's own r
Tony Hawk??? (Score:4, Insightful)
Re:Tony Hawk??? (Score:4, Interesting)
The original PS1 Spidey games (based on the comic, before the movie) were from Neversoft and used the THPS engine.
In fact, in one of the Tony Hawk games they added Spidey as an unlockable skater. His uber-special was "Does whatever a Spider Can", which had him doing some crazy flips then bringing his board back to him via web line.
They're diverged somewhat since then, but having played all of them I can still feel the Tony Hawk engine in there somewhere... just in the way it controls.
Of course, the PS1 never had the muscle for the city levels... so the plot revolved around Doc Ock releasing some poison fog that hovered around street level and killed you if you ventured too far off the beaten path.
Re:Tony Hawk??? (Score:2, Interesting)
Re:Tony Hawk??? (Score:1)
Just after I posted I remembered the thing about Spidey being a secret Tony Hawk character, but I didn't realise there would be gameplay connections still.
Freedom (Score:5, Insightful)
freely explorable 3d environment + great graphics = $$$$$$$$$$$
That seems to be the equation they are using to bill these games. What lured me into the GTA world was not that you could beat up John Q and take his car, though I have to admit it is quite fun and works out frustrations. It was the fact that after the game gets old, you can breathe life back into it because of the scalability. Anyone have a Land Speeder from Star Wars in GTA? I do. I think it poor planning that you cannot attack citizens throughout the game. They could have made, maybe someone will make, a vigilante patch where you could. The idea of acting like Spidey swinging from buildings and such will part many suckers from their money. This game is one that will at least get the rents from me, but I don't think I'll buy it anytime soon. Especially after reading some reviews of it. Perhaps when it hits the discount $9.99 bin @ BlockBuster I'll take the plunge and buy it, untill then I'll stick with my modable PC games.
Re:Freedom (Score:2)
Boss fights (Score:5, Insightful)
Don't all boss fights range from stupid to incredibly annoying?
I can't think of a more stale, worn-out cliché than the "boss fight".
Re:Boss fights (Score:2, Insightful)
Crate puzzles
Re:Boss fights (Score:2)
Dont forget its evil cousins: 'jump puzzle' and 'lava board'
Re:Boss fights (Score:2)
Re:Boss fights (Score:2)
There's nothing better than playing a game where you fight normal enemies/soldiers (Contra) and then end each stage fighting someone who is 3-4x your size. It makes perfect sense. The bad guys will always send a whole slew of worthless soldiers at you but spice things up a bit with the giant they've been hiding in a closet somewhere.
Re:Boss fights (Score:1)
I don't care... (Score:1)
Re:I don't care... (Score:1)
i'm still in the (game from movie == junk) camp myself but thats what rentals are for.