Ultima X - Odyssey Development Cancelled 43
eToychest writes "According to a post by David Yeeon on the front page of the official EA site, PC MMO title Ultima X: Odyssey has been cancelled. The post reads: 'As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project.' It's too bad, but perhaps it was for the best." GameSpot sketches out the background, explaining: "The [August 2003-announced] game went through an evolution when its design and development staff were recently moved from EA's Austin, TX studio to the company's main Redwood Shores campus... UXO was to have picked up where the Ultima IX storyline left off", and GameSpy adds that the new Ultima Online expansion pack "will be officially revealed later this month at an EA press event."
Typical (Score:2, Funny)
Re:Typical (Score:4, Insightful)
Each time they say the original Ultima Online is where they need to keep their focus. Wait a year, we'll see this new project they mention being cancelled, and then the comment that they need to focus on the original Ultima Online.
Ah, vicious circles. Gotta love em.
In terms of UO:X being cancelled, it may be for the best. I have seen next to no hype for it, with the community following it seemingly small and quiet.
Re:Typical (Score:5, Insightful)
Re:Typical (Score:2)
Not Surprized... (Score:5, Insightful)
If they would just start releasing the source to these games after the trash them, life would be so much better.
Next up... Ultima: Not Gonna Happen.
Re:Not Surprized... (Score:3, Informative)
Gamespot gamespace here [gamespot.com]
I'm very tempted to download it and see what the fans have done.
Re:Not Surprized... (Score:2, Informative)
Allegiance actually won the dubious honor of Best PC Game No One Played in 2000 from GameSpot."
Perhaps people saw the M$ logo and thought better of it. I mean, what else have they been behind that was so great game wise?
Re:Not Surprized... (Score:2)
Re:Not Surprized... (Score:1)
Like biting off their nose to spit their face.
2000? the Xbox was probably being developed and stuff. How long has it been out?
Re:Not Surprized... (Score:1)
Re:Not Surprized... (Score:2)
Re:Not Surprized... (Score:5, Funny)
So, I'd modify your point to "Origin/EA/Whatever it is, has turned into a flakey company lately, that just can't deliver a good MMO to the market."... except that "turned into... lately" probably isn't justified either.
"EA is a flakey company that just can't deliver a good game to market reliably" is something I can get behind.
"Ultima X: Grand Theft Quake Dance Revolution" will be coming soon to a store near you! See the Avatar's focus-group-approved big tits! Hear eighty-two licensed tracks from Britney Spears! Test your virtue as you steal 57 varieties of palette-shifted dragons and wreak havoc on eight cities and assorted villages in the name of virtue!
("Ultima X: Grand Theft Quake Dance Revolution" has been cancelled in favor of the new UO expansion pack "Cow of Something Ultima-ish".)
(All hail the Hoe of Destruction!)
Re:Not Surprized... (Score:5, Insightful)
Man, Grand Theft Dragon would kick ass ;-)
It's really startling how this is an exact repeat of what happened to UO2. Again the lame excuse of focusing on UO. Give it up, guys. UO is dead. You're not going to get any new subscribers.
And... (Score:2)
I'm STILL bitter about that. There are simply no good space-oriented MMORPGs out, period, since the sunset of EnB. SWG assuredly does not count, and EvE is boring as hell.
Wow (Score:5, Funny)
Series was long dead (Score:5, Insightful)
The add on does not count in my book.
Re:Series was long dead (Score:3, Informative)
Rob
Re:Series was long dead (Score:3, Informative)
Ultima 7 is still going strong! [sourceforge.net]
Re:Series was long dead (Score:3, Informative)
Died? Or was fan resurrected?...
Try Exult (Ultima 7 on Linux & Windows), Ultim 6 online, Ultima Legacy, or any of the many Ultima remakes.
There are *heaps* of Ultima related projects at http://reconstruction.voyd.net/ (I havn't linked them because I don't whant them to be
It's all good being an Ultima fan
Where Ultima IX left off... (Score:5, Informative)
Bah. A pox on you, Lord British.
Re:Where Ultima IX left off... (Score:1)
Re:Where Ultima IX left off... (Score:2)
Of course, he hasn't been that actively involved with the series since six, according to many reports from inside the company.
Re:Where Ultima IX left off... (Score:1)
Re:Where Ultima IX left off... (Score:2)
You replied to this comment [slashdot.org] where scrytch [slashdot.org] was complaining about Ultima IX. That's nine, as in not ten. scrytch [slashdot.org] lashed out at Lord British. You replied [slashdot.org], asking where Lord British fit into all this. I noted [slashdot.org] that Lord British was still working at the Origin division of EA when IX came out. IX, as in the Ultima that scrytch [slashdot.org] was talking about in the comment [slashdot.org] that YOU REPLIED [slashdot.org] TO! WE are not talking about Ultima X. scrytch [slashdot.org] is talking about Ultima
To Clear things up (Score:3, Informative)
Re:To Clear things up (Score:2)
Re:To Clear things up (Score:1)
Re:To Clear things up (Score:1)
Re:everquest (Score:2)
Re:Ultima Online (Score:1)
In a way, I'm glad to hear it. (Score:5, Interesting)
To me, one of the high points of my career was working on Ultima 5 and 6. (And some of the more obscure spinoffs, like the Gameboy Ultima I got to design). I started out as a fan, buying Ultima I right when it came out. I met my best friend 'Manda when she was hired to work at Origin, and she started out as a fan too - a huge admirer or Ultima IV. To me, the series was always about what Richard's vision was for the next game to be. Sure, he did worse with some of them, better with others, but all together the whole series, 1 through 9 (as well as Savage Empire, Martian Dreams, Serpent's Isle, and Ultima Online) were the results of his ideas and vision for what he wanted them to be.
Seeing an Ultima X that was made by someone else would be, for me, a little like seeing Peanuts comic strips done by someone other than Charles Schulz. He managed to keep that from happening to Peanuts, though the syndication company tried to make that happen. A lot of other comic strips HAVE been moved over to other creators when the original artist retires and/or dies, and I always found the results a little unsettling. Not that I'm against it, if that's what the creator wants. But in this case, I'm glad that the main numbered Ultima series will stand in gaming history as the results of one man's work and vision and game design over a period of 20 years or so. (And a lot of us who helped him do it, yes, but primarily they're the games he wanted to make, the way he wanted them to be made).
Now if somebody could just tell me why the name "Atari" will never die, I'd be a happy cat. My personal theory is it's been bought and sold so many times it's turned into a vampire-mummy-zombie-liche. Yeah, that must be it. (Did you know Eugene Jarvis, creator of Defender and Robotron and more, used to work at Atari before hooking up with Williams? So did Steve Jobs. Ok, enough pointless digression. Bye bye Ultima X.)
Oh My God (Score:2)
UO/UO2/UO:X History, Long read warning! (Score:5, Informative)
Ultima Online 2 Announced [September 23, 1999, 11:28 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Lord British Moves On [March 30, 2000, 6:15 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima Online: Third Dawn Announced [November 10, 2000, 12:45 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima Worlds Online: Origin Canceled [March 21, 2001, 3:56 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Lord British on Origin [March 23, 2001, 11:47 am EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
UO2 'wake' held in Austin March 29, 2001
http://www.gamespydaily.com/news/fullstory.
http://www.gamespydaily.com/news/screenshot
http://www.gamespydaily.com/news/screensh
Wich included burning af almost all the documents to do with UO2
Lord British Interview [April 09, 2001, 1:31 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Then apparently legal threats from McFarlane lead to this compromise:
UO: Lord Blackthorn's Revenge [October 31, 2001, 1:29 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima X: Odyssey Announced [August 22, 2003, 10:22 am EDT
3/21/2004 Origin: The Final Goodbye
http://www.wumple.com/index.php?p=23
With many things burnt from Origin, including docs, pictures and various artifacts.
Ultima X Odyssey Cancelled [June 30, 2004, 10:19 pm EDT
A bit of reading, I know, but it very interesting read on the history of UO2/OWO, UO, Lord British and EA/Origin from Late 1999 on to now.
Edit: Just found this: http://www.newyorker.com/fact/content/?010528fa_F
and just to sum it up:
http://www.gamespydaily.com/screenshots/inde
Is It Time For An OSS MMORPG? (Score:5, Interesting)
1. The great expense of MMO development and support
2. Consolidation within the games industry
The first is pretty obvious as it takes millions of dollars and almost as many years (it seems) to develop an MMORPG. Then it takes money for servers and bandwidth to support the game.
The second is important because consolidation means less competition. This makes it easier for companies like EA and LucasArts to cancel even hotly anticipated titles.
So I pose the question (probably not original), will fans have to band together to create and support their own MMO's? The development of such games is no small task, but if the development of FPS mods and total conversions is any clue, then there is talent and dedication out there for this task. Next if a distributed support model can be developed wherin gamers and other interested parties donate computing resources in some kind of Seti At Home meets BitTorrent sort of fashion, then the effort could be successful.
Yeah, its pie in the sky, but we seem to be on the road to only a few MMOs to choose from. So as time goes on, DIY may be the way to go.
an OSS MMO already exists (Score:2, Informative)
Pity to see something with a style go (Score:2)