Farcry Patch Gets Nvidia Shader Engine Boost 21
An anonymous reader writes "Anandtech has posted a detailed article on good-looking PC FPS Farcry's forthcoming 1.2 patch which takes advantage of Nvidia's Shader Model 3.0 engine. The patch is supposed to boost Farcry performance for all video cards, but with Nvidia [supposedly] getting the biggest boost from SM3. (Further details on Nvidia's SM3 engine can be found via HardOCP) Benchmarks are included in the Anandtech article." The article also notes: "ATI assures us that they have also been working with CryTek on their efforts. Since we have seen a performance improvement with the latest driver and new 1.2 patch, we don't have any reason to think that anything extraordinarily fishy is going on behind the scenes between NVIDIA and CryTek."
Re:Online? (Score:2)
Rob
Re:Online? (Score:3, Insightful)
That's a broad and categorically false statement. The Thief series, Morrowind, System Shock 2, Deus Ex... All wildly popular FPS games that had no multiplayer at all, but instead focused on making an excellent single-player game.
But to answer the original question, yes Far Cry has competetive multiplayer modes, including Deathmatch, Team Deathmatch, and Assault. Assault is the most fun. One team is on attack and the other is on defense. The a
Re:Online? (Score:3, Insightful)
The only one of those that's an FPS is Thief, and even that's being a bit loose with the definition of "FPS" (your general objective is to sneak, not to shoot). The others are FPRPGs.
Rob
Re:Online? (Score:1)
Um, don't get too excited about that 15% (Score:4, Informative)
Re:Um, don't get too excited about that 15% (Score:1)
Re:Um, don't get too excited about that 15% (Score:2, Informative)
In the article is said there was a 15% run speed increase, and a 30% run duration increase. So, I'm guessing they are just talking about sprinting. That means normal movement is probably unaffected.
Or if you don't have a 6800 (Score:2, Informative)
6800 (Score:4, Funny)
Re:Um, don't get too excited about that 15% (Score:1)
Re:Um, don't get too excited about that 15% (Score:2)
Um, poster was right. Maybe you check facts too? (Score:5, Informative)
For example, on the "Level Analysis: research" page, at 1600x1200 no AA/AF:
Card SM2 SM3 Increase
GF6800 Ultra Extreme 76.4 87.9 17.4%
GF6800 Ultra 67.9 77.6 14.3%
GF6800 GT 60.9 70.0 14.9%
GF6800 39.0 47.9 22.8%
Radeon x800 XT Plat 69.6 69.6 0%
Radeon X800 XT 64.9 64.9 0%
Radeon X800 Pro 49.8 49.8 0%
I'd say that looks like a 15% or more increase for nvidia cards...
Originally it said 15% for ALL video cards. (Score:1)
Re:Um, poster was right. Maybe you check facts too (Score:2)
Umm... (Score:1)
Think about it - for a patch changing VIDEO CARD SETTINGS to only affect the character's movement speed would basically mean that the patch screws up the gameplay by making it easier. It makes absolutely no sense at all - and the links don't support that either.
For the last time. (Score:1)
What get's me about AnandTech.. (Score:1, Interesting)
"If these are the only differences between the SM2.0 and SM3.0 paths, then all we heard about were the performance enhancing features. We do appreciate NVIDIA providing us with the patch and information before it went live on Ubisoft's website, but we would still rather have had some of this information directly from the source. Obviously, we want to present a fair and unbiased account of what's actually happening, and we should be fine as long as we take proper precau
Dynamic branching on ATI cards (Score:3, Interesting)