Nintendo's Boss On Western Partnerships, Online 236
Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said."
nintendo (Score:2, Interesting)
Re:nintendo (Score:5, Interesting)
What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system. That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.
Nintendo's later ineptitude lost the monopoly that they partly built upon their own merits. First with the lack of backwards compatibility (for the NES) in the SNES, and then with the failure to embrace CD-Roms.
The problem with the game industry is Nintendo is no longer a competent player in it.
Re:nintendo (Score:3, Informative)
Also, the Atari/Tengen lawsuit was over console licensing of Tetris, which Tengen *lost*.
What I think you're referring
The twin Nintendo v Atari Games lawsuits (Score:2)
Also, the Atari/Tengen lawsuit was over console licensing of Tetris, which Tengen *lost*.
There were two lawsuits. One was over the use of Elorg's TETRIS trademark, which Tengen lost to Nintendo, the exclusive North American licensee. The other covered the lockout chip and Nintendo's licensing policy, Tengen alleging that Nintendo was abusing a monopoly and Nintendo counter-alleging that Tengen stole the source code to the lockout chip by defrauding the Copyright Office. Both claims eventually proved tru
Re:nintendo (Score:2)
Re:nintendo (Score:2)
Re:nintendo (Score:2)
Super NES's lack of NES compatibility (Score:3, Informative)
First with the lack of backwards compatibility (for the NES) in the SNES
Eighty-five percent of Super NES buyers in the first year or so already had an NES. Would the extra $50 (remember, 1991 dollars, 1991 recession) have justified an NES-compatibility coprocessor? How many Power Base Converters (adapters to let the Sega Genesis read Sega Master System carts using the Genesis's built-in SMS-compatibility hardware) did Sega actually sell?
And yes, the Super NES was back-compatible with Game Boy titles.
Re:nintendo (Score:4, Informative)
You don't quite have your facts straight on this. Nintendo had exclusivity deals with various third parties just as they (and Sony, and MS) do now. That has not, nor will it ever, change. What Atari sued Nintendo over was their "seal of quality" program, in which Nintendo would not legally allow third parties to develop software for their system without their permission. Atari basically did not want to pay Nintendo's licensing fees and thought this amounted to a monopolistic business practice. The reason for the program from Nintendo's view was obvious, though: it was a direct response to the American game crash of 1984, which was partly caused by a glut of unlicensed, poor quality games on the market. In fact, Atari lost that lawsuit, and Nintendo won the lawsuit they later filed against Tengen. Otherwise the entire video game industry would not exist as it does today - there would be no reason for any company to make game hardware.
Whether or not you agree with the policy, Atari is hardly the good guy you're making them out to be. Remember that it was Atari who first sued Activision for developing games for the 2600 - Atari didn't think third parties even had a right to exist, licensed or not. By the time of the NES, Atari was on the ropes and out of desperation formed Tengen so they could play both sides of the fence - develop for their own systems under the Atari name and for competitors as Tengen.
Remember also that Tengen illegally released their own version of Tetris for the NES, which was subsequently pulled from the market and damages awarded to Nintendo, who owned the copyright for home console systems.
That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.
This is completely, completely wrong. First of all, the PC Engine was never the "dominant system". It was more popular than it was here, but it was always second to the Famicom/Super Famicom. Second, NEC's problems in this country were of their own making, not Nintendo's - there was nothing preventing them from releasing many of their most popular games here, they just chose not to. Same goes for Sega. It's true that many of the third party games released in Japan were never released here, but that's true now of the PS2 and GameCube as well - we're just not that big into dating sims, hentai games and other genres that are all the rage over there. It's got nothing to do with licensing. And it sure doesn't explain why NEC and Sega didn't bring some of their own most popular first party titles over here - it was simply ineptitude on the parts of these manufacturers.
And lastly, Tengen was never as big as you seem to think they were, and they were only in business for a short time before their legal issues shut them down (the licensing issue went back and forth in the courts for a while before Nintendo prevailed). Some of their games were quality games but they were always a second-tier publisher, similar to a company like THQ today (which Sega uses to release a lot of their games on other systems, similar to how Atari used Tengen).
I'm not saying N
Re:nintendo (Score:2)
* Maybe the lack of good games was a reason for the relative failure of the Master System.* ---- that would be exactly because of the nintendo monopoly! developers couldn't just port the games over.
however, now that i think of it, was this the reason why some games were renamed/redone with differ
Re:nintendo (Score:2)
SMS was really only a failure in the US. There were games being made for it probably until the mid-90's. On the rare occasion when there were both SMS and NES versions of a game, the SMS version was usually better (Double Dragon; Ninja Gaiden are good examples).
I was the owner of a Master System, so . . . I've always held a grudge against Nintendo. Though I bought a Gamecube last year, so go figure. Maybe the cube
Why online is not the next holy grail. (Score:4, Interesting)
The gaming industry needs to make money. But nickel and diming players, especially the younger set that consitutes the bread and butter still, may cause a backlash and revolt like what is happening now in music, and movies.
Re:Why online is not the next holy grail. (Score:5, Insightful)
I mostly agree, but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan (like free or very cheap online access, or open source game servers)
-jim
Re:Why online is not the next holy grail. (Score:3, Insightful)
Lets see, Xbox Live is currently $50/yr. Thats $4.16 per month. Less than 1 dime and 1 nickel per day to play as much as you want, as long as you want, with whomever you want.
Re:Why online is not the next holy grail. (Score:3, Interesting)
Running game servers costs the game company money (bandwidth, hosting, hardware, support staff). Letting gamers run their own servers on whatever hardware/os combination they have lying around does not cost the game company money. (It doesn't have to be open source, as long as its publicly available, or at least cheap.)
-jim
Re:Why online is not the next holy grail. (Score:2)
How about selling high quality games for ~$50 each? (Online capability could be seen as a feature to compel users to buy, not a revenue stream.)
-jim
Re:Why online is not the next holy grail. (Score:2)
Re:Why online is not the next holy grail. (Score:3, Insightful)
For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.
As for monthly payments to p
Re:Why online is not the next holy grail. (Score:3, Insightful)
For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.
Yep, and given a million gamers a fee of a dollar per gamer per month would be way more than reasonable. Dominant, particularly monopoly, companies like M$ love to pretend that they do not have massive economies scal
Golf? (Score:3, Interesting)
Re:Golf? (Score:3, Interesting)
Me too. How about an RPG FPS?
I'm hoping that more and more types of games start incorporating RPG elements... I like good, real-time action but I also want character development and a good storyline.
Re:Golf? (Score:2)
Re:Golf? (Score:2)
I don't even need to use the entire quote to make my point....Slashdot is not a large market for them. The vast majority of gamers have different tastes than what some Slashdot poll shows.
I don't mean this as an attack or anything...I just think people on here sometimes forget that what works for them doesn't necessarily work for everybody else, and things wouldn't necessarily be better if companies followed Slashdot trends.
Nintendo (Score:2, Interesting)
target audience = everyone (Score:4, Insightful)
Yay, someone understands! Down with the objectionably cartoony link with the ellipsoid head! (And no, I don't mind cartoon-style rendering if its done right.)
-jim
Re:target audience = everyone (Score:3, Insightful)
So Family Guy is cool around here, but Zelda is objectionable.
Re:target audience = everyone (Score:3, Insightful)
Yeah, I wish my brain operated on such a high level that cartoon-esque graphics made me violently ill.
Re:target audience = everyone (Score:2)
In another ten years, yes games will be breathtaking. I'm waiting for real time rendered faces that don't suck, and I'm sure the software is sitting
Re:target audience = everyone (Score:2)
The graphics were very well done... in most places. But to me it didn't feel quite like Zelda (I'm aware there are two schools of thought on this issue). Just because the graphics were well done doesn't mean they were appropriate for the atmosphere of the game. I also could never quite get over the fact that the hero's head was spherical. Maybe I've spent too much time tinkering with raytracers, where spheres are the simplest primitive imaginable.
-jim
Re:target audience = everyone (Score:2)
New Slashdot with less carbs! (Score:2, Funny)
Re:New Slashdot with less carbs! (Score:5, Funny)
Samir Gupta is actually just one of the mini-bosses. You have to get through several of those, at increasing levels of difficulty, to reach the Boss which the article quotes.
Re:New Slashdot with less carbs! (Score:2)
Decline of the Gamer? (Score:4, Insightful)
Hmmmm.. I can understand that the variety of games will decrease over time unless there is some kind of major structural breakthrough, but I don't really see the number of gamers going down IMHO. At some point there will be a huge business interest in pushing the boundaries which will lead to more investment. Hell, there are still addicts to this day playing Doom and all kinds of classics.
Even though in the future there may be fewer original games to choose from, I will still have no life and will still be playing games.
I think the idea (Score:2)
These people are a rather huge segment and if video games do not do a good job as presenting themselves as something interesting, creative, rewarding, and worth the money, these people may well go spend th
Re:Decline of the Gamer? (Score:3, Insightful)
It's nice to have companies fighting for your business instead of feeling entitled to it...
Online comparison? (Score:5, Insightful)
Now, I can understand looking at this and saying - "online isn't the be-all end-all of technologies for consoles", but honestly, an online golf game - most likely the least online-needing sports subgenre there is - used as proof that online isn't a capability people want? What about all the people playing SOCOM on PS2? Splinter Cell on XBox?
Also, I don't see why Nintendo would want to cripple its next console system with lack of good network/Internet features like it did to the GameCube (come on, I love Nintendo, but that was dumb), especially if it will only be seen as lagging by consumers. Also, the not-a-Game-Boy DS will have wireless connectivity, so it's not as if they're abandoning the Internet altogether...
In summary: proof? yeah right.
Re:Online comparison? (Score:2)
I think his point wasn't that it was 'mass-market' enough. I think Nintendo has a point. Few gamers have demonstrated that the current internet-console-multiplayer
Re:Online comparison? (Score:3, Insightful)
Cheaper system. It's easier for lots of kids to get a Nintendo under the xmas tree when it costs $200 instead of $300. If an on-line capability significantly raises the cost of the system, but doesn't significantly raise its customer base, they're not going to go with it.
Truth be told, I don't think they're being totally unwise. As it stands right now, you need to pay for a service to play these games online. It's not
Re:Online comparison? (Score:2)
Re:Online comparison? (Score:2)
That's the component cost. There's still development of the system, APIs, services to make use of this port, etc etc etc. It doesn't take many of these to add up before you start having to push a console into a higher price.
" Nintendo should just go ahead and add this feature to their next system..."
Do you really really really think Nintendo wouldn't add a port like this if it only added a couple of bucks to each
Re:Online comparison? (Score:2)
But the part exists, and the APIs exist, the ability is there and they're just not using it!
Re:Online comparison? (Score:2)
I still don't think I'd blame them for not putting it on the current system. When GC was released, I don't think PS2 had a net interface available, and I don't think I remember XBox details having been announced.
It seems silly given that I've heard that the WaveBird controller uses 802.11, and the GBA DS will have the same for interconnecting t
Re:Online comparison? (Score:2)
The WaveBird doesn't use 802.11, it doesn't need that kind of bandwidth.
Re:Online comparison? (Score:2)
Online is certainly a feature some people want in a console, but that may not necessarily mean that it's the best thing to put effort into at this exact point in time...
That said, the Nintendo DS does inde
Re:Online comparison? (Score:2)
Re:Online comparison? (Score:2)
Nintendo, as always, thinks of Japan first. Minna no Golf was HUGE in Japan (and still is). I know families (i.e., mothers and fathers) who bought copies it was so big.
Re:Online comparison? (Score:2)
I don't get that. Every time I read something about the DS, they're talking about its wi-fi capability and how people want to be able to link up their DSs to play and communicate with the people around them. Somehow though, that doesn't apply to their console.
Personally, I enjoy my single player games but there are definitely some that I think could benefit from online multi-
Re:Online comparison? (Score:2)
It's short-range communication. Think of it as the wireless version of the Gameboy link cable. And Nintendo already has this in the Gamecube: just attach a few more controllers to the box. You get no monthly fees, don't have to hook up to a LAN and c
Re:Online comparison? (Score:2)
It's not just about inviting some friends over to your house and playing together in the same room. Whether or not someone will build the infrastructure for that remains to be seen but it does seem to be something that Nintendo is at least considering.
Now to debunk your argument about the GC:
Re:Online comparison? (Score:2)
Well about SOCOM, theres no comparison with it on the PS2 (either their far better, far worse, or developed and geared totally differently.) But Splinter Cell would be a more interesting comparison, assuming you could convince Microsoft to release the number of Xbox Live Splinter Cell : Pandora Tomorrow players (the first game flat out had no multiplayer, the second did, perfect for this type of argument.)
The very fact that there are few
Re:Online comparison? (Score:2)
Now I agree with you that golf isn't necessarily the best example of a game that needs to be on-line. Of course it doesn't.
However in bars here in North America the Golden Tee arcade machines always seem to be busy. Those things are on
Innovation (Score:5, Interesting)
Re:Innovation (Score:2)
It seems like a blank canvas to me. Sure the PC has its FPS and MMORPGs but compared to Nintendos catalogue of genres it produces and innovates within regularly they look very specialised.
Re:Innovation (Score:2)
Western developers (Score:3, Insightful)
Of course then my question becomes, WHAT IS SILICON KNIGHTS UP TO?
Re:Western developers (Score:2)
Not when it costs $20,000 a week just to get them to answer the phone.
Re:Western developers (Score:2)
Not much of anything, actually. They're still working on GEIST and Too Human, but otherwise, their partnership with Nintendo came to a close [ign.com] earlier this year.
Re:Western developers (Score:2)
In any case the question I am wondering is this: Once they were done with Twin Snakes, what did they start on next? They're no longer exclusive to Nintendo but that doesn't mean they're dumping the gamecube either.
Re:Western developers (Score:3, Insightful)
Western = US? It could also be Europe, Canada, etc.
Horse and buggy (Score:5, Interesting)
For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience. Starcraft, Counterstrike, Doom III, etc., are examples of this. Other types of online games, such as MMORPGs, allow for a dynamic and social feel that no offline game can authentically replicate.
On the other hand, a well-made online game tends to have a huge replay lifespan. Perhaps that is why Nintendo is hestitant to embrace them?
Re:Horse and buggy (Score:2)
Re:Horse and buggy (Score:4, Insightful)
These are games that you can get together with a few friends and have a good time. Games like smash brothers, mario party, wario ware, tennis/golf games, pokeman puzzle. These are games that you can pick up and begin playing immediately, and there is really no such thing as beating the game, just beating your friends. And it doesn't matter if you are 8 or 35 they are still fun. These are the types of games that is talking about and they are the types of games that nintendo excells at.
The truth of the matter is that any game that requires a large investment of ones time and attention to be fun will never appeal to more than a small audience - the kids and hardcore gamers. With the cost of producing games constantly rising, nintendo doesn't want to cater(sp?) to the hardcore with their constantly increasing demands and low numbers. They want to make games that are just fun. They don't want to be the next Wizards of the Coast - they want to be the next Milton Bradley.
Re:Horse and buggy (Score:2)
If the online players only account for a tiny fraction of gaming, why put so much development effort into it? If you make an on-line only game, you are limited to the number of subscribers.
I sure as heck don't want to pay a monthly subscription, although the games can be less predictable than the standard AI and give a better gameplay provided you don't get the type
Re:Horse and buggy (Score:3, Insightful)
Yes, I konw... these games have been (or will be) ported to consoles, but how many gamers play the XBox version of CS compared to the PC version.
I doubt the XBox online market is near as big as the PC online market.
Re:Horse and buggy (Score:2)
It is hard to when those things charge you $1 for a few minutes of play, versus a rental which you pay a few dollars for two evenings or so.
Then there's the whole "I can't be bothered to properly maintain my systems" bit that the arcade owners get themselves into. I wouldn't pay a dollar for a few minutes on a screen whose colors have shifted so the reds and greens
Offline vs Online Multiplayer (Score:4, Insightful)
I'm not just drawing experience from console games either. Counter Strike in a LAN setting is tons better than counterstrike online. Rainbow Six (and its sequels) cooperative multiplayer is totally unplayable online compared to on a LAN. RTS games like WarCraft II, StarCraft, WarCraft III, Age of Empires, Empire Earth, Command & Conquer, Total Annihilation, etc have consistently been better in a LAN setting than online. Some of my favorite computer multiplayer experiences were hotseat games like Heroes of Might and Magic or Worms (or Scorched Earth and other derivatives).
I was reminded of the sharp difference between these two experiences after playing a lot of card and board games recently. After the semester ended I jumped on Yahoo! games to get a quick fix and was totally turned off by the cold atmosphere and lack of presence. I have also dumped hundreds of hours into Everquest, Asheron's Call, Dark Age of Camelot, Lineage 2 (beta) and City of Heroes to meet up with the promise of meeting up with my friends only to be turned back by countless gameplay and communications barriers so that for that rare occasion I would meet up and be able to play with someone I knew I was usually having more fun with the person hanging out at my house watching me play than with the person I was actually playing with.
It's just not the same without real people, face to face jumping up and yelling across the room at each other. Sorry, online is a subpar experience in my book. Online gameplay for console games totally uninterests me for any reason. Online gameplay for PC games is only necessary for a LAN. I've tried a large number of games over the years and am fairly conclusive in my position.
Unfortunately, this is nothing new from Iwata (Score:3, Insightful)
Really, though, the gaming market is quite strong and will likely continue to be quite strong for quite some time... The PS2 has enjoyed very good times, and thus Iwata--if he stays to form--will probably predict the "demise" of the industry every single year that Sony beats Nintendo's console sales into the ground.
Some of the bullet points in that article are just laughable as little more than sour grape, such as, "Iwata downplayed the PlayStation as a 'home electronic appliance,' and not a 'game machine.'" Really, the PS and PS2 are 99% focused on games, so calling them anything other than a "game machine" is rather silly. While I could see that claim being possibly applied to the Xbox, trying to launch it against the PlayStation--which has a simply massive game library--just seems petty.
As for the online games, Nintendo has been continuously out of touch with the online market for quite some time... If he wants to take a good look at online games and their appeal, he should note that Xbox Live! is one of the main reasons the Xbox is managing to roughly keep up with the Gamecube in console sales, or the fact that Square Enix's Final Fantasy XI has been an absolute cash cow for them.
Anyway, not that it's a travesty (pretty normal, actually,) but Iwata is running a business more than actually having deep insight into the future of the industry. His statements seem to be directed in an attempt to lower confidence in Sony and Microsoft--and little else.
-Jayde
Re:On the other hand (Score:2)
Nintendo's dominance of the handheld market is a totally different ballgame, and shaped by many different historical reasons.
Of course, we'll see what happens when an major player finally steps into the ring... (Sony's PSP is the biggest entry into the handheld market from a non-Nintendo company sine the GameGear--and even the GG was half-hearted. Ninten
Re:On the other hand (Score:2)
Rules of Business, #47A:
Anyone who complains or points out deficient businesses who does not have 70% market share is a whiner and should therefore be ignored.
Rules of Business, #47B:
Anyone who has 70% market share never complains.
meh (Score:4, Interesting)
Re:meh (Score:2)
As long as Nintendo keeps making some of the most gameplay-packed and flat-out fun games, I can't convince myself not to like their products.
They really are the kings of gameplay. And so what if the games have a "slight" cutesy twist to them? Does it somehow make you less manly if you play them? Will your testes shrivel up and leave you with a castrato voice?
No, and why the hell would they? The only people who put down the GC based on the "kiddy" look of the games are 14 year old whiny boy
My Two Cents (Score:2, Insightful)
It's all about point-of-view, like Obi-Wan said (Score:4, Insightful)
It allows Splinter Cell:PT to be infinitely amusing. It allows four gamers to form a sponsored CounterStrike team and WORK playing CS. It gives WarCraft III more playability. Yadda yadda yadda...it's great.
HOWEVER...
I think that in order to get more people playing in Online communities, game makers are leaving behind those without LOADS of cash to tack onto a monthly bill along with Rent, Food and Phone.
I'm glad Nintendo hasn't forgotten those who don't have DSL.
Multiplayer and Internet: learn from the past (Score:2)
We are here again speaking of multiplayers like we were speaking of Internet 8 years ago. "Internet is COMING; big guys pay attention! ADAPT NOW OR DIE!" The fact is 8 years later, Internet is truly becoming mainstream and guess what, big guys are still standing and strong over the dead bodies of counteless early adaptors of Internet, a.k.a the dot.com era stars.
What's the problem with Internet dot.com? Putting everything on Internet without much real innovation that benefit the end customers.
Today, onlin
I like the part where he uses the word, 'Critical' (Score:2)
I know this is a matter of perspective, but still. .
A reactor melt-down is 'critical'. Massive head-wound trauma? Critical. Making ten percent fewer billions of yen a year selling Mario Brothers game cartridges. . ?
They're digital plumbers, for goodness sake! It's not a product; it's flashing lights on a screen! A hallucinogenic daydream! It's a complete freak of nature that a thin dime was ever made in the first place!
Several lucky stars should be counted and thanked that an
This is why Nintendo rules. (Score:2)
The console industry is in a sad state, and the GameCube and GBA are the only "consoles" I currently am enjoying because Nintendo puts fun games onto them. I'll even take a port of the original Zelda over "GTA: Kill hookers in LA rather than Miami" or whatever they're calling the next GTA game.
Re:When Will Nintendo Learn? (Score:2)
Now in the world of PC gaming, it is a must.
Re:When Will Nintendo Learn? (Score:3, Insightful)
Seeing as how Playstation 2 has 40 million owners, but roughly a million are on-line, I'd say that you're full of shit.
Tried it (Score:5, Interesting)
Re:Tried it (Score:2)
Online play isn't as "important" as you believe (Score:5, Interesting)
With the recent series of MMORPG cancellations, like Ultima X: Odyssey [eagames.com], Warhammer Online [warhammeronline.com], Mythica [mythica.com], and several others, it is no secret that companies are re-evaluating what kind of profit an online game can generate. It is not the easy cash cow that developement houses came to believe it to be.
Re:When Will Nintendo Learn? (Score:3, Insightful)
it definetely isn't the only reason, in fact I make a claim that modchips make a bigger reason percentually for xbox sales than online connectivity(for usage as mediaboxes and of course for PLAYING COPIED GAMES).
most modchippers opting out of the live of course(because they don't want to pay for such a service or play games on such a service or have old modchip installations without stealth option).
of course a mighty big reason goes for halo mp being fun and another reason being the big honking
Nintendo Understands (Score:4, Interesting)
Mike
Re:Nintendo Understands (Score:2)
Nobody can build asshole-proof online games. I patented it last year. Sorry.
How do you make an asshole-proof online game? Simple, hang an inverted cross on the website and show it in the game, frequently. All the assholes will stay away.
(Shameless flamebaiting here...)
Re:Nintendo Understands (Score:2)
Three words (Score:2)
Re:When Will Nintendo Learn? (Score:2)
I'd think that the only reason why a console would sell anything would be the games. The games matter more than if they're 'online' compatable. I'm sorry, but dialup online play sucks, and broadband users are still in the minority.
Re:When Will Nintendo Learn? (Score:5, Insightful)
Online play means nothing to me or any of my friends. We're all approaching 30 and the last thing we need in a game is a bunch of 12 year old assholes yelling shit in my ear: YOU SHITCOCK FAGGOT! ROFLFHFHFn. Fuck that noise. Fuck online play. I'll stick with Rogue Squadron, Animal Crossing, Pikmin, and Donkey Konga thanks. Just call me Commander Solo
Re:When Will Nintendo Learn? (Score:3, Funny)
Just call me Commander Solo
Is it just me, or does this sound like the name of a chronic masturbater?
Re:When Will Nintendo Learn? (Score:2)
Rogue Squadron is great fun, playing against the same AI over and over....yeah...great fun.
Try Crimson Skies, against 15 other real, and maybe you will change your opinion.
Re:When Will Nintendo Learn? (Score:2)
It's perfectly possible to set up private games on PS2 or Xbox online games, so there wouldn't be any uninvited folk there.
Just having the option would be nice. We play PS2 online stuff together mostly now.
If Nintendo are such masters of innovation where the hell is their eyetoy, on
Re:When Will Nintendo Learn? (Score:3, Insightful)
Re:When Will Nintendo Learn? (Score:2, Interesting)
Re:Iwata and Miyamoto have lost it. Toys in the at (Score:3, Informative)
Re:Iwata and Miyamoto have lost it. Toys in the at (Score:3, Informative)
Yes, most people buy 1st party stuff on Nintendo consoles. But that's because Nintendo often makes the best games.
Splinter Cell did't sell too well on GC because the release date was lagging behind the other releases (XBox, PC, PS2).
It was Ubi Soft's own fault. If SC's release was not that late and more technically advanced, it would've sold more units.
You also gave Capcom as another example. Interesting, because a few days ago there was an article here on
Re:Iwata and Miyamoto have lost it. Toys in the at (Score:2)
Microsoft are using the Xbox to get a foothold in the market, they fully expected the loss. They now have a very considerable chunk of the market which they didn't have before. Considering the type of market, their gain is considerable: publishers. They now have easily more third party developers than Nintendo, and probably rival Sony. You can bet their new console will not suffer from a shortage of ti
Re:Nintendo's Just Lost its Direction (Score:2)
Re:Uhh.... (Score:2)
Ironically, I was commuting to my job as a game tester. I would have thought I would be sick of playing video games by now, but I'm not.
Re:Netcraft confirms it...... (Score:2)