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First Person Shooters (Games) Entertainment Games

Doomsday Gets DOOM, Heretic, Hexen Engines Upgrade 23

Ant writes "I just noticed Doomsday HQ, source of some of the best enhancements of original DOOM, Heretic, and Hexen game engines since the code was open-sourced, has released v1.8.0 of both the Linux and Windows ports. SkyJake, the author, also mentions on the news page that a Mac OS X version might be ported in the future." As the official beginner's guide notes, you'll need "a copy of the original shareware/registered [game .WAD]" to play.
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Doomsday Gets DOOM, Heretic, Hexen Engines Upgrade

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  • Great fun :-D (Score:5, Informative)

    by DrFaustos25 ( 788264 ) <{moc.liamg} {ta} {sllib.s.egroeg}> on Tuesday July 06, 2004 @06:39AM (#9620017)
    This is such an awesome source port of doom, but the documentation for the Linux version leaves a *lot* to be desired. I still have no idea where to place my updated textures, music files and models to get them into my game under Linux. :-(

    By default it looks like regular doom, but if you get the texture pack [switch.to] (big zip file at the bottom of the page,) model pack [thefourwinds.net] (direct link to a 9 meg .exe, user is jfiles and password blank) and the updated music [sycraft.org] it looks and sounds nearly as good as quake 3. :-D (no, seriously :-D ) Make sure to turn on all the rocket trail and mouse look stuff, most of it is disabled by default. :-D

    Hrm... opengl doom at 1280 * 960... hrm... :-D

    You can still get the demo .wads from id's ftp I think...
    • Re:Great fun :-D (Score:5, Informative)

      by KozmoStevnNaut ( 630146 ) <henrikstevn AT gmail DOT com> on Tuesday July 06, 2004 @08:14AM (#9620495)
      You put .pk3 files into Data/jDoom/Auto. Ideally, all the content you download will be .pk3 files, making it a lot easier. I think there is also a use for Data/jDoom/Textures and Data/jDoom/Patches, but I haven't quite figured it out yet.

      And the "jDTP" texture pack is much superior to the Doom 2 Retexturing project.

      Unfortunately, it seems to lack permanent hosting. http://www.jdql.tk/ [www.jdql.tk] links to it, but the FTP site it links to for the jDTP seems to be down. I managed to get one part of it (the Doom1-only textures), and they are a hell of a lot nicer and more faithful to the originals than the Retexturing Project's textures.
      • Re:Great fun :-D (Score:3, Informative)

        by skyjake ( 667196 )
        You put .pk3 files into Data/jDoom/Auto. Ideally, all the content you download will be .pk3 files, making it a lot easier. I think there is also a use for Data/jDoom/Textures and Data/jDoom/Patches, but I haven't quite figured it out yet.

        The placement of resource files such as PK3s and WADs should be covered in the engine readme [doomsdayhq.com] file, which is conveniently not included in the Linux source tarball. :-) Also, you'll have to manually create the Auto directory under Data/jDoom. I guess there would be a need fo

    • Re:Great fun :-D (Score:4, Informative)

      by Stephen Williams ( 23750 ) on Tuesday July 06, 2004 @08:29AM (#9620608) Journal
      I still have no idea where to place my updated textures, music files and models to get them into my game under Linux. :-(

      Heehee, I was wrestling with this yesterday evening.

      I resorted to using strace [liacs.nl], redirecting stdout and stderr to a file, then searching through the trace for the string "No such file" to see where it was expecting the files to be. I installed Doomsday into /usr/local, so the data files were in a directory tree under /usr/local/share/deng; if you're still having problems when you read this comment, post a reply and I'll give you more details. (Can't do it at the moment as I'm at work. And The Boss's desk is right behind mine. Talk about living dangerously ;-)

      To add to the problems, Doomsday seemed to be expecting a case-insensitive filesystem (a legacy of its Windows origins, no doubt), as it seemed quite inconsistent in its use of (for example) "jdoom" vs. "jDoom", "md2" vs. "MD2" etc, so I ended up mounting a FAT32 partition under /vfat and symlinking the data directory into it. What fun. There's probably a "proper" way of solving that one, mind.

      -Stephen
      • Heh, and some people say Linux isn't ready for the desktop. ;-)

        Seriously though, don't you love an OS where you *can* do stuff like this if you have to?

        I spent an hour yesterday spitting at Excel's inability to deal with a file longer than about 64,000 lines; in the end grep, sort and uniq got me there.
    • Re:Great fun :-D (Score:2, Informative)

      by skyjake ( 667196 )
      model pack (direct link to a 9 meg .exe, user is jfiles and password blank)

      jdoom_mpack.exe is pretty much obsolete nowadays. You should definitely try the official jDoom Resource Pack (jDRP) [newdoom.com] instead.

      If you don't feel like downloanding hundreds of megabytes of high-resolution textures, I highly recommend the detail textures [sourceforge.net] available from the SourceForge deng project page [sourceforge.net]. They will make jDoom's textures look much better by overlaying details on them on the fly.

  • jDoom sucks (Score:1, Insightful)

    by Anonymous Coward
    I can't stand jDoom. Seriously, I find it plain ugly. First, the low resolution graphics don't work well interpolated to the point of looking like clouds of blur - I prefer crisp pixels, thanks. Second: LENS FLARES.

    Go get ZDoom [zdoom.org] instead, for a real Doom engine upgrade.
    • Re:jDoom sucks (Score:2, Interesting)

      by DrFaustos25 ( 788264 )
      c'mon... THIS [anu.edu.au] is ugly?!?!?! I can see where the other poster is coming from about jdoom not being close to its roots, the models and textures can seem too "bright" for the dark and gothic feel of doom, but I don't think it looks ugly to say the least. :-S

      I've played most of the other source ports, this is still my favorite though. I love doom legacies bots, wish jdoom had them. :-( Haven't tried zdoom yet though... what features does it have that jdoom doesn't? (It's home page is a bit spartan and I
    • Did you even download the addons like model packs, higher resolution graphic textures, etc.?
    • i agree 100%
  • Doom Legacy? (Score:2, Interesting)

    by Anonymous Coward
    I tried JDoom about 8-12 months ago, and I really prefer Doom Legacy. I think the new model pack that JDoom has is absolutely awful.

    I think that Doom Legacy is a bit more "True" to it's past, and a better overall port.
    • You don't have to install the 3D models. I definitely prefer the 2D sprites.

      You can get an interface pack (as well an an environment pack) from http://slide.newdoom.com/ [newdoom.com]. Everything is kept in the original style, but at a higher resolution. I can't wait until it's finally 100% complete with all items covered, and perhaps even with new hi-re sprite monsters.
    • I used Doom Legacy in the past, but every update back then broke my save games.
      Then I moved to Doomsday and while the featues roughly the same, at least my saves didn't broke from update to update.
      Now I'm an OSX user and use Legacy again, because there's no OSX port yet.
  • by antdude ( 79039 ) on Tuesday July 06, 2004 @09:51AM (#9621519) Homepage Journal
    jDooM Quick Links [www.jdql.tk] for other goodies since I just discovered this site a few days ago after submitting my story!
  • Other ports (Score:2, Informative)

    by Anonymous Coward
    For those interested, here are some other Doom ports.

    Doom Legacy [newdoom.com], has OpenGL, network & other kewl stuff
    ZDoom [zdoom.org], a hybrid of Doom, Hexen and other weird things, also check out ZdoomGL [mancubus.net]
    PrBoom [sourceforge.net], very old school, the only port compatible with Compet-n [doom2.net] demos.

  • Im very surprised that more people havent come to praise Skyjake's Jdoom and the Doomsday engine.
    It is hands-down the best looking port of Doom. Doomsday allows many parameters to be changed with an in game GUI ( If you dont like Lens Flares then disable them. )
    The front end wad/content manager 'Kickstart' is easy to use in setting up custom options.
    There is a very friendly and very talented community supporting it with ever better md2 models (soon md3), hi-res backgrounds, textures and sounds.
    1.8 also adds

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