Doomsday Gets DOOM, Heretic, Hexen Engines Upgrade 23
Ant writes "I just noticed Doomsday HQ, source of some of the best enhancements of original DOOM, Heretic, and Hexen game engines since the code was open-sourced, has released v1.8.0 of both the Linux and Windows ports. SkyJake, the author, also mentions on the news page that a Mac OS X version might be ported in the future." As the official beginner's guide notes, you'll need "a copy of the original shareware/registered [game .WAD]" to play.
Great fun :-D (Score:5, Informative)
By default it looks like regular doom, but if you get the texture pack [switch.to] (big zip file at the bottom of the page,) model pack [thefourwinds.net] (direct link to a 9 meg
Hrm... opengl doom at 1280 * 960... hrm...
You can still get the demo
Re:Great fun :-D (Score:5, Informative)
And the "jDTP" texture pack is much superior to the Doom 2 Retexturing project.
Unfortunately, it seems to lack permanent hosting. http://www.jdql.tk/ [www.jdql.tk] links to it, but the FTP site it links to for the jDTP seems to be down. I managed to get one part of it (the Doom1-only textures), and they are a hell of a lot nicer and more faithful to the originals than the Retexturing Project's textures.
Re:Great fun :-D (Score:3, Informative)
The placement of resource files such as PK3s and WADs should be covered in the engine readme [doomsdayhq.com] file, which is conveniently not included in the Linux source tarball. :-) Also, you'll have to manually create the Auto directory under Data/jDoom. I guess there would be a need fo
Comment removed (Score:4, Informative)
Re:Great fun :-D (Score:2)
Seriously though, don't you love an OS where you *can* do stuff like this if you have to?
I spent an hour yesterday spitting at Excel's inability to deal with a file longer than about 64,000 lines; in the end grep, sort and uniq got me there.
Re:Great fun :-D (Score:2, Informative)
jdoom_mpack.exe is pretty much obsolete nowadays. You should definitely try the official jDoom Resource Pack (jDRP) [newdoom.com] instead.
If you don't feel like downloanding hundreds of megabytes of high-resolution textures, I highly recommend the detail textures [sourceforge.net] available from the SourceForge deng project page [sourceforge.net]. They will make jDoom's textures look much better by overlaying details on them on the fly.
jDoom sucks (Score:1, Insightful)
Go get ZDoom [zdoom.org] instead, for a real Doom engine upgrade.
Re:jDoom sucks (Score:2, Interesting)
I've played most of the other source ports, this is still my favorite though. I love doom legacies bots, wish jdoom had them.
Re:jDoom sucks (Score:2, Informative)
try here instead [doomsdayhq.com] (my bad
Beauty is in the eye of the beholder I guess... and the old sprites do have a nostalgic retro feel.
Re:jDoom sucks (Score:1)
Re:jDoom sucks (Score:2)
Re:jDoom sucks (Score:1)
Doom Legacy? (Score:2, Interesting)
I think that Doom Legacy is a bit more "True" to it's past, and a better overall port.
Re:Doom Legacy? (Score:2)
You can get an interface pack (as well an an environment pack) from http://slide.newdoom.com/ [newdoom.com]. Everything is kept in the original style, but at a higher resolution. I can't wait until it's finally 100% complete with all items covered, and perhaps even with new hi-re sprite monsters.
Re:Doom Legacy? (Score:2)
Then I moved to Doomsday and while the featues roughly the same, at least my saves didn't broke from update to update.
Now I'm an OSX user and use Legacy again, because there's no OSX port yet.
Also, visit this link... (Score:4, Informative)
Forgot the forum links... (Score:3, Informative)
Other ports (Score:2, Informative)
Doom Legacy [newdoom.com], has OpenGL, network & other kewl stuff
ZDoom [zdoom.org], a hybrid of Doom, Hexen and other weird things, also check out ZdoomGL [mancubus.net]
PrBoom [sourceforge.net], very old school, the only port compatible with Compet-n [doom2.net] demos.
Jdoom/Doomsday Rocks! (Score:2, Interesting)
It is hands-down the best looking port of Doom. Doomsday allows many parameters to be changed with an in game GUI ( If you dont like Lens Flares then disable them. )
The front end wad/content manager 'Kickstart' is easy to use in setting up custom options.
There is a very friendly and very talented community supporting it with ever better md2 models (soon md3), hi-res backgrounds, textures and sounds.
1.8 also adds