DS Ideas To Maximize Dual-Screen Gameplay? 92
Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?
DS (Score:2, Interesting)
There are a number of image projecting technologies out there currently for PDAs and other hand-held devices. I really thing this thing would have stood a better chance if they had embraced one of those for both larger viewing space and multiple images. Developers having to make a special effort to support the unique hardware, and the serious lack of usefulness as far as actual games are concerned, will turn this into a great Nintendo
Why the hell (Score:1, Interesting)
Do people not know nintendo is one of the most stubborn video game company that refuses to change with times. They always innovate great console hardware, rumble controllers, light zappers, DS. But in the end, they always fall short cause every other game is about mario or zelda.
Re:Why the hell (Score:3, Interesting)
Re:DS (Score:1)
How about... (Score:1, Troll)
I fear for Nintendo's future in the console market. They already have the handheld market in their pocket, they should be following the more powerful next-gen handheld business plan à la Sony, but instead they are trying to, well, I am not sure what they are trying to do. How about a handheld I can take on holiday with me and play something like GT4 on, then port the save over to the big console when I get home?
Re:How about... (Score:5, Interesting)
Re:How about... (Score:2)
Re:How about... (Score:1)
Re:How about... (Score:2)
(Congratulations, and its, not it's)
Re:How about... (Score:2)
Maybe they'll go wit that portable GC idea, after all Sony could stuff similar power in a handheld nowadays, in two years Nintendo too might use that level of technology witho
Re:How about... (Score:3, Insightful)
Face it, people will only whine that they'll need to buy the same game twice (for console and handheld, they can't differ much if you want the saves to be compatible). Unless Sony bundles the UMD and DVD versions of, say, GT4 for the same price or maybe five bucks more people will complain that it's too expensive for simple save porting. I mean, people already compl
Re:How about... (Score:1)
I was being ironic in the first statement and at the same time making a valid point. Many of us are too old to care for Pokemon battle red championship or whatever the latest version is. I agree that their first party games usually are top notch, and especially the Mario / Zelda franchises, but many Nintendo owners are complaining at the lack of mature-themed games for the systems.
The second statement is my opinion on Nintendo releasing a new handheld w
I don't know how well a touchpad will go over with (Score:4, Interesting)
Re:I don't know how well a touchpad will go over w (Score:1)
I am a videogame super-mega-ultraskilled-expert yet I have never gotten past world 1-1 of Super Mario Bros. because the stupid jump button never works right...
Re:I don't know how well a touchpad will go over w (Score:1)
Re:I don't know how well a touchpad will go over w (Score:1, Offtopic)
Now the screen in between my fingers is touch sensetive so instead of smudges I get to die all the time.
Re:I don't know how well a touchpad will go over w (Score:1)
Re:Eh... (Score:2)
uh...no (Score:2)
Re:Hmm (Score:4, Funny)
"No! Clearly the fact that you cannot immediately enumerate all of the possibilities of this technology means that it is garbage!"
"But what if--"
"NO!"
Re:Hmm (Score:1)
Q3 (Score:5, Interesting)
- Make a cool multiplayer game. Mario Kart or Quake or something.
- Make it easy for servers to be set up like Quake is today. Don't make me pay $$$ per month just to play on line.
- Use the touch screen as an on-screen keyboard so I can choose servers, chat, and/or touch an icon depicting the weapon I wanna use.
Neat new interfaces is cool and all, but if they can get this going I'll be playing on-line from my recliner. I think that'd be awesome!
Re: (Score:3, Insightful)
Re:Q3 (Score:2)
Close, but not quite the same. Either I keep a KB in my lap or use a really lame controller interface for inputting text such as my character's name. Playing on the TV's alright, but sometimes I just like having the display device in my hands, like while my girlfriend is watching TV. Though I didn't state this before, I'd like to play in places besides my recliner. Laying down on the couch, for example. It's hard to do that with a T
Re:Q3 (Score:1)
>
I would like to take it one step further. Make a game where other people can join just by stepping into your zone. Imagine riding a bus playing a racing game, somebody else gets on and you are alerted that they want to race you. ;)
This could work with FPS, RPG, RTS...any game really if you think about it....how much are those DS Dev Kits?
Re:Q3 (Score:1)
Re:Q3 (Score:1)
I'm not even going to go intot he logistics of online gaming with a por
Re:Q3 (Score:3, Informative)
And, besides, Picto-Chat has a touchscreen keyboard with some decently sized keys on it. Please research before you troll.
DS Bad for 14% of people? (Score:2, Funny)
Re:DS Bad for 14% of people? (Score:1)
Re:DS Bad for 14% of people? (Score:1)
Re:DS Bad for 14% of people? (Score:2)
Re:DS Bad for 14% of people? (Score:2)
Perhaps the D-Pad on the correct side? (Score:2)
It actually took me a while to adapt to the NES gamepads, which to me felt left-handed...
Lemmings-esque (Score:5, Interesting)
Imagine a Lemmings style game like that? You can pick up a Lemming, let it drop, and it does its own thing. Sounds simple enough, but when you have 30 of them on the screen, you have to move quick to pick them up and get them out of danger.
That little idea could be evolved a bit into an interesting game.
Re:Lemmings-esque (Score:2)
I've played that game, it's called Creatures [gamewarede...ment.co.uk]. Not as elaborate as saving them from falling off a cliff, but more like Mad Scientist meets The Sims
The Docking Station is cool as you can trade/breed your Creatures with others online
Before this, I only had staples to contend with (Score:5, Funny)
I have been playing games on my PocketPC (Score:1)
The touch screen can add alot if used right.
Mini Map... (Score:1)
Re:Mini Map... (Score:1)
It just requires more thought (Score:5, Insightful)
Then come along whole new generes of games that simply require the mouse. What I'm saying is that sometimes a new thing like a second touch screen is just push designers need to explore things that are truly revolutionary.
Close up rendering (Score:2)
Re:Close up rendering (Score:1)
In Shock (Score:2)
Re:In Shock (Score:1)
Re:In Shock (Score:2, Informative)
That should help
return of cursor-based games (Score:5, Insightful)
I'm still a little skeptical of how it'll turn out in practice, though. My experience with touch screens in the past has been that they're still kind of clunky themselves because they're not precise enough to use with your thumbs and I wouldn't even think of trying to tap a screen with a stylus while simultaneously holding the controller in both hands and having access to the d-pad and action buttons.
As far as the second screen, as a three-year dual-monitor user I know how much easier it is to multitask with a set of applications open on separate screens and simply switch your gaze (and mouse) between them as opposed to constantly shuffling windows around. At the same time, I don't see streamlined console games having the same multitasking requirements, and I think the second screen will just be used as a place to put those mini-maps and status windows that used to be squeezed into the corner of the screen. It might make the main gameplay windows less cluttered, but I'd rather just have a larger single screen.
I give Nintendo credit for trying something new, but I'm still haunted by Virtual Boy flashbacks. They'll have to do a lot more than produce a gimmicky hardware platform if they truly intend to reintroduce innovation to the dying video game industry. Like, for example, I hope they design new games for the platform as opposed to port existing franchies and retro remakes with cursory touch-screen and dual-screen support. But this is definitely a start.
Re:return of cursor-based games (Score:1)
The whole thing works pretty seamlessly, with several games using both the touchscreen and scroll-wheel simultaneously, to great effect. If the DS is engineered right (and judging by Nintendo's history, it
Seriously simple ideas (Score:5, Interesting)
Another thing I'd like to see is some serious AI improvements, and not just a 'ok the player is doing insanely well, time to make the game impossible' a la Max Payne 2. I wanna be able to team up with an AI as good as Metal Gear Solid's (I like game the game a lot, did you notice?) BUT instead of having both screens to myself, the second screen would be for my buddy. So while I played on my screen I could use the touch pad to point out directions and orders to by buddy like we were real soldiers "go here", "attack this", "cover this area", etc. This would eliminate silly things like ammo symbols appear over people's heads when they shout 'I need ammo!' since I could just double tap the ammo symbol on mine/his screen to communicate with him. Kinda like Brute Force, only not Microsoft par quality.
My last idea would be a RTS on the handheld. It'd be insanely difficult to do, let alone play, but think about it. With two screens you could FINALLY watch your army while watching your base, no more losing a match because you were too busy killing an enemy outpost while the enemies were destroying your BASE. Two screens would TOTALLY innovate RTS games, since you could no longer risk playing 'turtle' style since even a newbie would be able to launch hit-and-run attacks while mining resources as well as you. Recon would take a new level since doing so before usually ment seeing a couple red dots on the minimap and having them disappear before you could click and see what it was. Flanking (long overlooked in games) would because vital in large army combat with fog of war in RTSes. You could send one part of your army to keep the enemy busy in a chokepoint while a second part snuck around and pincer attacked them in the rear from view of the second screen.
Re:Seriously simple ideas (Score:1)
Re:Seriously simple ideas (Score:1)
A RTS game will be great on the DS. There are already a couple of good ones for PocketPC PDA's, showing that the touch screen interface is playable. However, I expect that rather than watch two locations at once, the 'norm' for RTS on the DS will be the touch screen for your standard view (showing troops, bases, etc) and the upper screen will have
You're onto something... (Score:2)
Think about this. On your top screen, you have the "action" window, where you have all your characters running around. You select your orc/peasant/etc with your stylus, and then draw a line where you want him to go, or you draw a circle around where you want him to start
Re:You're onto something... (Score:2)
2D and 3D Zelda (Score:1)
Specifically, I was imagining a Zelda game. You could play in both the 3D view (like on N64) and the classic top-down 2D view (like on NES/SNES). It seems like an interesting way to combine the two play styles of Zelda that have worked so well in past games. I'd buy it.
Insert first person shooter-title (Score:1)
The touch screen would be your information center. It could contain two or four screen with other players eyes, or their veiws on it so you can always keep tabs on what they're up to and how they're doing. It could also be the command center. Tear-down menus (al l
The killer app for Every pointing device... (Score:1, Interesting)
Seriously, I owned a Tiger Game.com years back, it had a touch screen as well. It had solitare built into the unit and I spent alot of time on that game. Not to mention that it would go missing and I would find my mother playing it.
Although I suppose it helped that Solitare was easily in the top 5 best game.com games ever produced...
Re:The killer app for Every pointing device... (Score:1)
Wow, that's pretty fucking sad.
Re:The killer app for Every pointing device... (Score:1)
Re:The killer app for Every pointing device... (Score:2)
Sometimes simplicity is key. Look at the likes of Checkers, Chess, Poker and Blackjack. On electronic platforms, theres Tetris, alot of the flash games out today like Bejeweled, And who wouldn't play Arkanoid?
RPG's (Score:1)
The touch screen seems like a gimmick to me. I suppose it could serve as a more interesting way to aim for shooter games, but beyond that, it just seems like anything it would do could be accomplished with alternate and cheaper control methods. It's
dual vs single (Score:3, Interesting)
Obviously minimaps and inventories will find the addition usefull
Also puzzle games taking advantage of an extra dimension could become more complex.
The additional screen could be used in a linkup platform game to display the other players location. Tetrinet / puzzle bobble / puzzle fighter style games also would use the extra space to display the other player
The stylus allows for a new control method which could prove interesting, it's better in terms of precision/speed than the d-pad and it could be used in conjunction with the dpad simply to give the player lots more buttons
The stylus could be used for lock picking (ala thief 3) and other puzzle types within an action game, essentially making all dialog style interactions available without hiding the playing screen. This would allow designers to keep the game going making the player keep a sharp eye out for someone trying to get them while their guard is down.
I think someone mentioned above, the ability to use the two screens to play two characters would be cool.
perhaps the stylus could be used for gesture style spell systems (ala black and white) for some games.
Ok that'll do for now
Hentai :) (Score:2)
Re:Hentai :) (Score:1)
I think Tecmo's Team Ninja already enlisted for DS development, so the chances are pretty good...
Wario Ware (Score:4, Interesting)
It is a game that is just made up of tons of minigames, most of them very interesting.
Something like this could add a whole new element of control to it.
The first thing that popped into my head was an Operation type mini game where you have to pick bones out of a body.
Tekken DS (Score:3, Interesting)
The end of backwards compatibility? (Score:1)
Re:The end of backwards compatibility? (Score:1)
Cannon Fodder (Score:1)
One obvious possibility... (Score:1)
RPGs! (Score:2)
The touch-screen interface makes an all-time inventory, map & status screen easy, and selecting an item to use is as simple as pointing to it.
Imagine, for a moment, if someone were to port a Roguelike to the system. No need to call up an inventory, press once to selecting an item, press-hold to get a list of possible alternative uses or item management functions, drag to trash to dump it.
Or, in a pen & paper-style video RPG in which yo
Re:RPGs! (Score:2)
Several ideas (Score:1)
Typing Of The Dead (Score:1)