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Games Entertainment

On The Secret Life Of Videogame Voice Actors 176

Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games?
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On The Secret Life Of Videogame Voice Actors

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  • by Anonymous Coward
    Whoever did the voice of Kyle Katarn in Jedi Outcast & Jedi Academy. Best... voice... ever!
    • He was really good.

      Which really made you notice how terrible the Luke voice was. Mostly because of the half-successful attempt to sound like Mark Hamill.
  • by Deadguy2322 ( 761832 ) on Tuesday July 13, 2004 @06:36PM (#9692029)
    The voice acting in the Resident Evil games is INTENTIONALLY cheesy to reflect the Italian zombie movies of the 70's and 80's that inspired the series.
  • by jebiester ( 589234 ) on Tuesday July 13, 2004 @06:38PM (#9692037)
    The voice acting in this game was brilliant, and it really helped make the game.

    Some of the voices were loops of star wars alien-speak, but the fact that all dialogue was spoken and sounded reallistic and in character really helped make the game.
    • Hear, Hear! I found Bastilla's voice acting to be particularly good.

      The only voice that disappointed me was the Jedi Master who was the same species as Yoda. He spoke in normal sentence order instead of Yoda's trademark "Object Subject Verb" pattern. It just didn't make sense that that speech pattern was some personal affectation of Yoda's, rather than the product of the native language of the race.
    • I would have to agree with the parent poster on this one. The voice acting blew me away. Carth Onasi [imdb.com] was great! I loved how you could make him put his foot in his mouth, and he kept stumbling over himself trying to apologise! Not to mention Jolee Bindo [imdb.com]! I first took notice of this actor in Animatrix, and was surprised to see him in Lilo & Stich. Incredible voice actor, as he has already been in 25 productions since finishing KOTOR.

      But I think what blew me away the most was the use of well known
    • I loved the acting in Star Wars, KotoR. I also loved how Bioware did Neverwinter Nights, particularly the Second Expansion. Aribeth's voice was outstanding, and Honorable mention goes to Mephostopholes, and Valshress, and the Seer. They advoid a lot of the overacting that seems to dominate the fantasy genre, while at the same time they don't sound dull.

      I remember Grimgnaw's voice in the first campaigh, especially his "I know you..." speach, was really creepy - exactly the way you'd expect a Sadistic Dw

    • I concur. Especially the guy's buddy (Carth?) That guy portrayed more range of emotion than "professional" movie actors.
    • Hear Hear!
      KotOR voice acting was sensational, not just the quality and emotion, but also the sheer depth of it. All lines were spoken, all dialogue was there to hear.

      Pity was, even though it was brilliant, I always felt a little bad skipping through when using the subtitles to read ahead.

      More the pity, there is no real replay value in the game for me after going through light and dark. Still, it was worth the 60 odd hours of entertainment.
    • But really, how hard is it to sound like Jar-jar?

      ;P
  • Yes .. But... (Score:3, Informative)

    by polyp2000 ( 444682 ) on Tuesday July 13, 2004 @06:39PM (#9692052) Homepage Journal
    Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles

    I'd call that authentic, what is Resident Evil if not the videogame incarnation of the classic b-movie theme Zombies [arizona.edu]

    You can hardly complain about the acting in a game/movie of that genre!
    • It's the same with Wolfenstein Enemy Territory. Like RE some people say it's the worst voice acting ever. But I think the exaggerated "Clear the Path" and other catch phrases are fitting.

      "Hold your fire"
      "Danke"

      • It seems to me that RTCW and ET voices are based on people's voices in the old 50's and 60's war movies. The german voices are just english with german accents, but the Americans speak with those western and midwestern accents common in movies right after WW2.
        • I figured it was an homage to the bad voice acting in Wolfenstein 3-D. Whether or not that game had intentionally bad voice acting is hard to say.

          Anyway, it's nice to see that I'm not the only person on the planet who got the joke concerning the bad acting in RE. Every review I can think of thought it was unintentional.

          Rob
        • I love the Allied commander voice in WolfET. He does the voice perfectly. The Axis commander voice is every bit as good.

          As for the soldier voices they sound a bit cheesy, but I'm betting its intentional. The axis voice command voices sound like Ah-nold.
  • I became quite attached to the sound of my voice in that game ( not my voice but the voice of my character, which wasnt me, but I created him, not as part of the released game but in game after I bought it )
    • What the HELL are you talking about?
      • Personally I'm not one to ask for posts to get modded up, but both this post and the parent are just to rich to let sink to the bottom! Both the complete inccoherence of antigrimace's first post (I don't know if he was trying or not, but it's still pretty fucking funnny...), and then the flabbergasted response from Night Goat had me laughing out loud. Sorry for the OT, but I just thought it would be polite to give credit where credit is due...

        By the way, antigrimace, with your permission I'd love to arch
    • Yeah, i have an awsome character in that game, i played my friends with him and they were like, wait, thats you?!!?? But yeah, the voice was better than mine... :P
  • Favorite? (Score:5, Funny)

    by Anonymous Coward on Tuesday July 13, 2004 @06:46PM (#9692118)

    What are your favorite voice-acting performances in recent games?

    Monster #72 from Doom. The way he howled when I blew his friggin' brains out was really moving. I nearly cried over that performance.

    A close second place has to be whoever had the vocal stamina to do "wacka-wacka-wacka-wacka..." for hours straight when they were recording the soundtrack for Pac-Man! Someone with talent like that should move to Hollywood and be making Police Academy movies!

  • by Anonymous Coward
    Hands down, it's got to be Bruce Campbell. His tone and the inflection he uses when blurting out even the weirdest of hints in Spiderman 2 for PS2 make the game.
  • For her work as Deionarra(Planescape:Torment), Fall-from-Grace(Planescape:Torment) and Mazzy Fentan(Baldur's Gate II).
  • One of the few games that managed to pull off a sad ending did it so well partially because of its superb voice acting. If you want to play a game with awesome voice acting, or just an awesome game, you can find this one in bargain bins for $10.
    • -Best concept for an end villain ever. -Best plotline of any game, period. -It does the best job of completely rejecting average FRPG stereotypes without becoming one itself, while still keeping an interesting setting you can relate to. -Best puzzle ever.(The tomb.) -Best NPC interaction, as its characters do grow, do banter with each other, and are three-dimensional. -Best areas.(Brothel of Slaking Intellectual Lusts) In short, it's refreshingly original, has the best story and characters of anything we'v
      • A note on the NPCs...it's the only RPG I've played where they haven't annoyed the hell out of me besides Knights of the Old Replublic. Morte is hilarious, and I genuinely like Dak'kon. I actually liked him so much that when I had the opportunity to trade for more powerful party members, I didn't because I wanted to talk to him more.
    • The only thing sadder than the ending is how unpopular that amazing game is.

      Best. RPG. Evar.
    • My vote: Sheena Easton as Annah. Yum. Hearing her call me a "piker" -- well, I knew it was a term of derision, but she sounded so good saying it. I just wanted to hear her say it again and again, and maybe swish that tail of hers around a little bit.

  • by Drathos ( 1092 ) on Tuesday July 13, 2004 @06:59PM (#9692239)
    I gotta hand this one to Bruce Campbell as the "Tour Guide" in the Spiderman game. The only bad part about it was the fact that I was paying more attention to him than the game.. ;)

    I haven't gotten around to trying Evil Dead: A Fistfull of Boomstick yet, but I imagine he's just as good in that one (even though the game got some pretty bad reviews)
    • I gotta hand this one to Bruce Campbell as the "Tour Guide" in the Spiderman game.

      I collected all 170(or so) hint icons in Spiderman 2 just to hear Bruce dish out hints.

      That and my insane desire to collect random shit is heightened by videogames.
  • by Anonymous Coward

    SimCity 2000 - the last best hope for the Sim Franchise.

  • My Fav (Score:5, Informative)

    by pat_trick ( 218868 ) on Tuesday July 13, 2004 @07:24PM (#9692410)
    David Hayter, voice actor for Solid Snake of Metal Gear Solid / Metal Gear Solid: The Twin Snakes and Metal Gear Solid 2: Substance. Also, incidentally, the writer for X-Men and X-Men 2. Filmography at imdb [imdb.com].
    • Re:My Fav (Score:2, Interesting)

      Hayter and James Flinders as the over the top voice of Liquid Snake. I also liked Matt McKenzie as Auron in FFX
    • Yeah, I loved the whole cast of the original MGS. Who could ever forget classic lines like:


      "Snake you've been talking to..."
      "Cambell!! Your too late!" ....
      "LIQUID!!"


      Ahh classic moments. However the voice acting in the remake I found was not to par with the original. Paticularly as they toned down all the characters accents.
      I'm not talking about MGS2 as, quite frankly, to bring it up again would only complicate things further.
  • I'm probably going against the general sentiment of the gaming community, but I found XIII to be an excellent game, do partly to the great voice acting. For those who never bothered to mess with the game, it's more or less a conspiracy story about how a man who allegedly killed the president and shortly thereafter loses his memory. It gets more complex when it is revealed that the alleged assassin is just counter-revolutionary agent 13 of 21. The game itself is a cel-shaded hybrid stealth/fps game that si
  • Gosh, I've always had a soft spot in my heart for the amusing voice talent in many of the LucasArts games, especially Day of the Tentacle. From the meek sounds of Bernard to the Thurston Howell III voice musings of George Washington. You gotta love it!

    Sam n Max would be a close second.
  • Gordon Freeman.

    Ohwait ;)

    • Re:That must be... (Score:4, Interesting)

      by Ford Prefect ( 8777 ) on Wednesday July 14, 2004 @06:17AM (#9695223) Homepage
      You joke, but the complete absence of a human voice for Gordon Freeman seems totally deliberate.

      If you rummage around in Half-Life's pak0.pak datafile, you'll find a couple of pain noises for Freeman which sound like normal human gasps and grunts, just like you get in every other FPS, but I don't think they ever actually get used.

      I'm surprised other game developers haven't jumped on board the 'you are the protagonist' route that Half-Life took, what with its absence of speech from the player's character, the lack of third-person cutscenes, etc, etc...

      In terms of voice acting in games, some of my favourite is from System Shock 2. Shodan, anyone?
  • Manny Calavera (Score:3, Insightful)

    by servognome ( 738846 ) on Tuesday July 13, 2004 @07:43PM (#9692563)
    Actually I liked all the voices in Grim Fandango, but the main character Manny was one of the best performances I've heard from a computer game voice actor.
  • Cam Clarke (Score:4, Informative)

    by geminidomino ( 614729 ) * on Tuesday July 13, 2004 @07:44PM (#9692567) Journal
    This is one BUSY freakin' individual! TMNT, Grandia 2, Metal Gear Solid, Painkiller, Dark Cloud 2, Eternal Darkness, Legaia 2, Alundra 2, Xwing Alliance, even Rise of the Dragon. *huff huff*

    This guy has been in so many kickass games, I hope he pulls in the high-end dough for it. If you've played a lot of the games he's in, a lot of times you can't even tell it's him until a word hits your ear just so, and its like "Hey, is that Leonardo?"
    • Check out Charlie Adler's [imdb.com] resume:
      Fallout, Earthworm Jim, Monkey Island, GI Joe, Transformers, Rugrats, Tiny Toons, smurfs, Planescape, etc.
      I'm sure when he talks people say "I know your voice from somewhere
    • No kidding! He was my idol in Robotech...well, maybe not the Lancer character...Max Sterling was an awesome pilot!

      And yes, I know exactly what you mean. I'll be listening to something and I'll be like, "OMG! That's MAX!" Ya, here is someone who has done a lot of work. What a voice!
  • in a game, in my opinion, was The Guardian from Ultima VII: The Black Gate. The comments that the Guardian would make at key points in the game added an incredible amount of atmosphere and really 'made' the whole feel of the game. The "Thank you for the information in the notebook, it was -most- useful..." scene remains to this date one of the biggest scares I have ever gotten from a game.
  • Duke Nukem! (Score:5, Funny)

    by GypC ( 7592 ) on Tuesday July 13, 2004 @07:51PM (#9692624) Homepage Journal
    Duke Nukem 3D. I still get a chuckle remembering Duke's one-liners, and the deadpan delivery.

    "I'm going to tear your head off and shit down your neck," in the final battle... and then HE ACTUALLY DOES IT!

  • Comment removed based on user account deletion
  • We didn't have none of these fancy voices, if we wanted to hear a noise we saw the text and read it.

    Who can forget such memorable phrases as "Thwack" and "..." in the old SNES RPGs?

    I don't know about anyone else but I really like silent voice actors, then I can focus on whats going on rather then going "meh, I can listen as I read slashdot and let this boring FMV pass... oh shit it's already ended" and I'm laying there half dead already.
  • The outstanding voice work of Simon Templeman [imdb.com] as Kain, who also did some voices for Knights of the Old Republic [lucasarts.com]. Micheal Bell [imdb.com] as Raziel, who will always be remembered as the voice of just about every cartoon icon from the 80's and 90's. Tony Jay [imdb.com] as The Elder God and that creepy evil guy from "Beauty and The Beast". Richard Doyle [imdb.com] as Moebius. Paul Lukather [imdb.com] as Vorador and he also did the voice of President Johnson from Metal Gear Solid 2. There are several others such as Anna Gunn and Rene Auberjonois but the
  • I thought that most of the voice acting in the official Neverwinter Nights campaigns was really good (though I think the PCs could use a bit more than the 2 or 3 catch phrases). I especially liked the voice acting in the cut scenes in the original game. At the same time, a number of the community modules I've seen have some of the WORST voice acting I've ever heard. This brings me to an unintentional point...
    While I respect the amount of effort that often goes into recording voice clips, and when well d
  • Armed & Dangerous (Score:2, Insightful)

    by BladesP9 ( 722608 )
    One of the lesser known games, Armed and Dangerous has some fantasic voice acting. The cut-scenes in the game are some of the most well done in terms of the actual acting and in terms of their humorous content.
    • That game is hilarious. I never finished it, I hated waiting 20+ minutes as I played through the levels to get to the next cutscene, so I just found a code to unlock them all, as I recall.
  • David Hayter - Solid Snake (Metal Gear Solid)
    George Byrd - Grey Fox (Metal Gear Solid)
    Rob Paulsen - Grey Fox (Metal Gear Solid: The Twin Snakes)
    Jennifer Hale - Naomi (Metal Gear Solid), Alex (Eternal Darkness)
    Guy Cihi - James (Silent Hill 2)
    Chris Seavor - Most of the voices in Conker's BFD

    But one person really and truly stands out among them all. Jennifer Hale [imdb.com] . If you haven't played a game with her in it yet, you are SERIOUSLY missing out. RUN, don't walk to the store, and rent/buy/steal the g
  • Joe Pants always makes me laugh when he's acting tough. Maybe it's because I never bought him as Guido the Killer Pimp.
  • Vice City... (Score:3, Insightful)

    by Cyno01 ( 573917 ) <Cyno01@hotmail.com> on Tuesday July 13, 2004 @08:52PM (#9693032) Homepage
    Great voice acting all around, the characters in the movies were all great, and especially all the radio stations. A tip though, if you rip the Vice City radio stations, dont listen to them while driving, you start seeing pink arrows everywhere...
    • Re:Vice City... (Score:2, Insightful)

      by ALeavitt ( 636946 )
      I can't believe it took so long for someone to mention Vice City. Ray Liotta in particular did a good job. Granted, he was just replaying his role from Goodfellas, but it fit the character and setting perfectly. When I heard that he had been cast in the game, I was a little worried that having celebrity voice actors would distract from the game, but in the end he really added something.
  • by dancingmad ( 128588 ) on Tuesday July 13, 2004 @09:38PM (#9693308)
    Disgaea. In Japanese.

    The Japanese do voice acting much better. The voices are more emotive, even the sterotyped (big tough guy, for example) voices sound like they have more heart, and they can pull seiyuu (voice acting) talent to do such work.
    American voice acting blows chunks in comparison. Seiyuu talent works on games and anime, which Americans treat as throw away.

    I was planning on not buying anymore RPGs dubbed in English (Phantom Brave, yay!) but Final Fantasy 12 might make me change that. Hopefully Dragon Quest 8 will come with Japanese.
    • Are you fluent in Japanese? If not, then you probably have no right to say that the Japanese are better voice actors in general because you can't really tell the difference between good and bad acting in a language you don't understand.

      I was planning on not buying anymore RPGs dubbed in English

      Because of course, just because all the recent dubs of RPGS you've played have been sub-par means that they all will be.

  • by shadowcabbit ( 466253 ) <cx.thefurryone@net> on Tuesday July 13, 2004 @09:56PM (#9693406) Journal
    In both these games, some of the biggest thrills I've had have been hearing a random NPC's voice and going "Holy shit, it's Tenchi!" (Matt Miller voiced Clasko in FFX and X-2) or "Aw yeah, Vash is on the bridge!" (Jonny Yong Bosch as an unnamed lieutenant on the Woglinde). The voice acting from all of the cast members was excellent; it's the anime alumni, however, who sometimes provide the most memorable performances (to anime fans, anyway).

    On a related note, nobody's really mentioned Kingdom Hearts yet, either. Disney standards being what they are, the voice acting was top-notch from Disney and original character actors alike. I especially liked James Woods' performance as Hades (reprising his role from Hercules), and since Greece is an actual section of the game world for KH2 I'd be shocked if he didn't return for a third stab at the character.
    • I completely forgot about Xenosaga earlier. But I actually hated most of the voice acting in the game, as I found it dry and fairly conspicuous for the most part.

      The real exception in the game for me was Kosmos. I REALLY liked her acting.
    • The voice acting in FFX was average at best, and was certainly not helped by the horrid script. I think I stopped playing after the 100th time one of the characters said "you know?" after a sentence for no reason whatsoever.
  • Did somebody mention this already? Did I just miss it?

    While all the voice acting in the games is good (that's correct grammar, btw), Ron Perlman's narration is the best.

    "War. War never changes."

    Second favorite is Harold. "Hey there, youngster. *cough, hack*"
  • David Warner, as Irenecus in Baldurs Gate II. All around great voice acting in that game, with the exception of Imoen's bratty whiny prattle which sounded as if it were voiced by a 16 year old waitress...
  • One of the best things about SC3 was its voice acting. From the HAL-esque tones of ICOM to the friendly cluelessness of the Doogs to the classic timidity of the Spathi, I can't think of one voice that I'd consider bad. (Well, the Xchaggers were annoying, but that's not exactly the same thing.)

    Rob
  • Full Throttle (Score:4, Interesting)

    by Godai ( 104143 ) * on Wednesday July 14, 2004 @12:21AM (#9694170)
    If you've ever played this game, they you must know what I'm talking about. Great voices. Ben was so gruff I almost laughed everytime he said something.

    Given that one of the first posts talked about how good the Kyle Katurn voice was in Dark Forces (he's right), and how it made Luke sound lame, it's ironic that several of the voices were done by Hamil in FT!

    • Mark Hamill does a shitload of voice work; many that you'd never guess. Like The Joker in Batman: The Animated Series.

      And unlike people like, say, Cam Clarke, he's capable of doing different voices. Sorry, but ANY TIME I hear Cam Clarke, I can't help but think "Max?" Or, sometimes, "Lancer?"

  • The narrator of Myth and Myth 2 rocked.

    (Never played Myth 3 - after Bungie sold out and gave the franchise to another developer I lost interest.)
  • You know, that game got good review scores and plenty of press, but I was hard-pressed to figure out what people liked about it. It had unimpressive weaponry and gameplay. The pathfinding wasn't phenomenal, nor were the tactics employed by the computer anywhere near par for current games. It was marginally better than Doom's "hunt-the-switch", but I haven't run into such simplistic path-to-goal gameplay in a long time. The environments (well, as far as I played into the game) weren't all that great. Th
  • ... had an excellent soundtrack all around, but the English voice acting is phenomenal (I've never played it through with another language). Aside from my loyalty to the man for his great movies, I wasn't impressed by Bruce Campbell's performance as the narrator in Spiderman 2. His lines seemed very flat to me, as if he was relying purely on the fact that he's Bruce freaking Campbell to carry them and make them important (which it almost does). But, I guess that the quality level that he offers is right

  • Katy Segal (Leela & Peggy Bundy) plays the Monk - Lady Sakti

    I really enjoyed her performance.

    There is enough variety and yet just enough repetition of the on-click phrases.

    "Ready to work" in WC3 got a bit bugging but "Me Kilt Itches!" still makes me laugh when I think about it now.

  • Warcraft! (Score:4, Interesting)

    by fuzzybunny ( 112938 ) on Wednesday July 14, 2004 @03:54AM (#9694849) Homepage Journal
    The original warcraft had the awesomest voice acting of all times (especially when repeatedly clicking on the characters.) That was funnier than the game itself (at least after a few beers.)

    That aside, I really liked Homeworld. The radio voices were really dispassionate and distant, and in combination with the sound effects and music gave the game a very eerie atmosphere.

    My third favorite are the German soldiers in the sub pen mission in MoHAA--they're standing around discussing something like "why are all the Norwegians so mad at us? Just because we're taking their women to Germany to breed the master race." It's flawless unaccented German, and I honestly have to respect any German voice actor who could pull off a line like that without breaking up laughing.
  • Icewind Dale (Score:2, Interesting)

    by stardeep ( 66237 )
    David Ogden Stiers's voice-overs for Icewind Dale are the best voice acting I have ever heard in a game. I can listen to the opening segment time after time and never get bored. Or the second intro: "And so you continue your journey... Alone." A lesser actor would have hammed up that line, but Stiers delivers it with understated grace and musicality.

    The guy can do amazing things with his intonation. It came as no surprise to me that he's an accomplished orchestra conductor as well.

    He's also in lots of Woo
  • My preferences (Score:2, Interesting)

    by Sephiro444 ( 624651 )

    I was first introduced (or so I thought) to the impressive talent of Michael Bell [imdb.com] in the Soul Reaver series as Raziel. The story, but most especially the voice acting, really elevated the game's quality to a higher standard.

    It was only after reading the man's filmography that I understood what a powerhouse of animation and game acting he was. It includes game roles in everything from I-Ninja to Warcraft 3, and my jaw hit the floor when I read some of the animation credits from my childhood that he claim

  • When I think of bad voice acting, Rare's stuff, especially on N64, especially Conker's BFD, comes to mind. It was obvious that the one guy they hired to do like every voice except Conker and his galpal was running out of ideas...and Conker's delivery was like me in my middle school play, especially when they broke the fourth wall a bit and got meta.
  • "Castlevania: Symphony of the Night" for Playstation. You have to hear it to believe how bad it. It even starts horrible: "DIE MONSTER, you don't belong in this world!"

    The game itself is fantastic, it's just a shame that they haven't kept the original voices with subtitles as an option.
  • Grim Fandango was very memorable, as was Fallout... I'm currently replaying Beyond Good & Evil, and i'm struck once again by how good the speech is (as well as the graphics, music, characters, plot, game universe, etc). Then of course there was Sam & Max... And Giants: Citizen Kabuto...
  • Myth I and II, by Bungie, had the most impressive narrations I've ever heard. Even the in-game commentary was damn good, for the most part. I don't know how they did such a good job -- it was honestly head-and-shoulders above any other narration I've ever heard.

    Second place goes to Prince of Persia: Sands of Time. For some reason, the acting melded with the character so well that it really leant the low-polygon Prince an empathizable personality. I don't know what their secret was, but it worked.

    I hated t

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