FreeDoom, OpenQuartz Help Recreate Classic WADs 22
Toddd writes "Everybody knows that the Doom and Quake engines are opensourced. But the game data (such as graphics, sound, and maps) are not. Therefore, if you want to check out the quality of today's source ports like Doomsday for Doom or Tenebrae for Quake, you either need to download the shareware versions or buy the retail boxes. However, what is less well-known is the existence of projects like the recently updated Open Quartz, offering 'GPL-compatible content - including models, maps, sounds and textures - which are required for a fully GPL game using the GPL Quake source.' FreeDoom also does similarly for Doom." We recently covered a new release of Doomsday.
Re:Buy the originals? (Score:2, Insightful)
I don't see Doom around much any more, but almost every game store that still sells PC games has a copy of Quake (full version) laying around for $5 or $10. Hardly the kind of money to justify piracy, even for those that can justify pirating games in the first place.
If you're going to buy the game then WTF is the point of using FreeDoom or some other version when you have the real thing?
The primary purpose of most of these releases is to extend the engine in one way o
Re:Buy the originals? (Score:2)
Re:Buy the originals? (Score:1, Insightful)
Plus you're actually paying for the product and giving something back to the developers. It's not as if the Doom games are expensive; I was in HMV at the weekend and they had a pack containing Ultimate Doom, Doom II and Final Doom for 10 pounds.
Re:Buy the originals? (Score:3, Informative)
but yeah they all work with Doomsday so it was a pretty good buy IMO. not sure about Quake1..i see Quake2 in stores still, sometimes in bundles. but havent seen the first one in a while really.
Re:Buy the originals? (Score:2)
PUSSY! Real nerds have old 486SX/25 rigs running an IPX network, with good old BNC cable running all over the den!
"I wouldn't leave if I were you.
DOS is much worse!"
Re:Buy the originals? (Score:1)
I'll admit that I did go to Wal-mart and (Gasp!) Software, Etc. for the three aforementioned titles though. I couldn't pass up a $40 price tag for five kick-ass games and three expansion packs.
Re:Shareware Quake + Tenebrae (Score:4, Informative)
FreeDOOM looks horrible... (Score:4, Interesting)
This is a pretty consistent problem with "free" software, though. Most of the time the graphics just aren't up to snuff enough to compete with professionally developed games. While the coding seems pretty solid, it's obvious that the art needs some work. It'd be interesting to get some input from artists who use computers as a medium: why is quality art in open-source or free games so lacking? What draw isn't there for good artists to pick up a project and help out? Inspiration? Income concerns? Inquiring minds want to know!
Re:FreeDOOM looks horrible... (Score:2)
You actually bring up a good point that I should rectify, and that is that I don't feel that all open source software has horrible graphic production, just a great deal. Maybe I was unclear, or maybe you didn't read my post closely enough, but my intent wasn't to a make negative generalziation about the graphics in open source projects.
With that said, I'll also say that I think open source projects take a lot of work, and I give credit to EVERYONE involved. It's
Try FreeDM (Score:2)
It also omits the notoriously bad looking enemies, which you don't really need for DM anyway. Plus the download is smaller.
There are FreeDM servers running on ZDaemon from time to time. I don't know about now, but I'll try and convince some server admins to run some. ZDaemon Capture the Flag is something that everyone should experience, and projects like FreeDM makes it loa
What about duke nukem (Score:2)
Re:What about duke nukem (Score:1, Funny)
They're taking forever to publish something though.. ugh
please, kill me now
Re:What about duke nukem (Score:1)
Re:win xp? (Score:2, Informative)
Also, there's two native Windows executables on the original Quake CD. "Winquake.exe" is a win32 native software rendered Quake (which I've never tried in XP), and "GLquake.exe", which uses hardware-accelerated OpenGL, and worked just fine for me in XP.
Of course, there's also other modifications of the GPL Quake/Qu
Re:win xp? (Score:1)