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Puzzle Games (Games) Entertainment Games

Junior Wins Computer Chess, Fritz Crashes Out 27

bryan writes "'Junior' has regained the title of best computer chess program for 2004. Deep Junior previously drew Gary Kasparov 3-3 last year. From chessbase.com: 'Two programs went into the final round with equal scores: title defender Shredder and the home team of Junior. Interestingly it was another Israeli program that brought Junior the overall victory: Falcon held Shredder to a draw, while Junior demolished ParSOS.'" But, more interestingly: "The other favourite in the field, Fritz, did not have a good tournament. In round three it lost a very promising position against Falcon on time, when the computer froze and the operator did not notice this soon enough."
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Junior Wins Computer Chess, Fritz Crashes Out

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  • I'm not too keen on their naming conventions. Why not just "AntiKasparovBot 2004" for this year's entry, which can be easily updated to reflect the model for following years?

    It'll happen, just as soon as Microsoft buys IBM, mark my words ;)
  • "when the computer froze and the operator did not notice this soon enough"

    What was he doing?!? Were there too many chess groupies around to distract him from the job?
    -m
    • My guess is, they forgot to put a twirling baton or something on the box, so he assumed it was still processing.
    • "when the computer froze and the operator did not notice this soon enough"

      Wait... they are allowing operators in what is basically an AI competition between machines? AI non-self-recoverable crash => game loss, no exceptions! I'd still prefer to see an all AI battlebots game though.
      • Wait... they are allowing operators in what is basically an AI competition between machines? AI non-self-recoverable crash => game loss, no exceptions!

        As long as the operator isn't making suggestions, I don't see a problem with that. It would be like Kasparov having a guy whose sole job is to elbow him in the ribs if he falls asleep during a game.
      • The operators are most likely just go-betweens. I'd be very suprised if all these AIs could interface with each other cleanly, so what they would do is have each operator manually input the moves made by the other computer.
  • Crafty (Score:3, Informative)

    by chill ( 34294 ) on Wednesday July 14, 2004 @09:41AM (#9696723) Journal
    The open source Crafty tied for 4th out of a field of 14. It placed 2nd in the speed chess competition, losing only one game.

    Not a bad showing at all.

    -charles
  • by Anonymous Coward
    Fritz is on the fritz.
  • by CaptnMArk ( 9003 ) on Wednesday July 14, 2004 @12:52PM (#9698739)
    What is it about chess programs and crashing.

    I remember playing against OS/2 chess program (I play crap), and it worked fine while I was losing, but when I managed to get into a winning situation the program crashed.

    I guess it didn't take defeat well.
    • by Ayaress ( 662020 ) on Wednesday July 14, 2004 @05:21PM (#9701828) Journal
      I made a chess program in my freshman year. Horribly programmed, I have to admit, so probably doesn't relate well to these computers (and these aren't 486's either). When it's in a good position, it would usually find more good moves to make, and took less time to make a move. If it was in a bad position, most of the moves it would test turn out to be pretty bad, so it has to test more moves. All the moves it tested were stored. I only had a meg of RAM to draw on, and once in a while (usually when it was in a position where any move either resulted in stalemate or checkmate), it would run out of memory and freeze. Gave it a definite "sore loser" feel.

Whoever dies with the most toys wins.

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