3D Realms' Miller On Movie To Game Conversions 21
Thanks to The Hollywood Reporter for its interview with 3D Realms' Scott Miller about turning films into good videogames, in which "the man of many game credits -- including 'Duke Nukem 3D' and 'Max Payne' -- and many opinions" argues: "Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience." He goes on to discuss the top movie licenses: "The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore... Then comes 'Lord Of The Rings'... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook." Miller also muses: "I'm on the fence with 'The Matrix.' It does have a unique gameplay hook, but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing."
Wasn't the matrix out before max payne? (Score:1)
Re:Wasn't the matrix out before max payne? (Score:3, Interesting)
Either way, I get sick of hearing these guys talk; both Broussard and Miller. They credit themselves as innovators every chance they get, and overall just sound like a
Re:Wasn't the matrix out before max payne? (Score:2)
It's not a toy, It makes real cupcakes (Score:2, Interesting)
If you ignore the many games that did it before. Like, say, Perfect Dark.
But you are dead write about how damn annoying those tards Broussard and Miller are.
And Max Payne 2 sucked hugely.
Re:It's not a toy, It makes real cupcakes (Score:1)
Re:It's not a toy, It makes real cupcakes (Score:1)
Re:It's not a toy, It makes real cupcakes (Score:2)
It did have some okay graphics, though.
Say again?? (Score:2, Funny)
*ahem*
The Matrix: 1999
Max Payne: 2001
Of course, when you're living a lie from day to day "working" on Duke Nukem Forever, I imagine it gets a little hard to sort fact from fiction.
Re:Say again?? (Score:1)
Duke Nukem Forever
DNF== Did Not Finish!!!!
Re:Say again?? (Score:1, Informative)
Enter the Matrix: 2003
I think he was referring to the slow-mo bullet thing in games.
Re:Say again?? (Score:1)
Re:Say again?? (Score:1)
A clarification (Score:4, Informative)
He's referring to the fact that Max Payne stuck it in a GAMING FORM before Enter The Matrix came out.
Sorry, but you're wrong: (Score:2, Informative)
The absolute best IP is "Star Wars." It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore. I don't see LucasArts ever running out of steam with that IP; they can milk that one forever.
Then comes "Lord Of The Rings"
Re:A clarification (Score:2)
Sick of this... (Score:1)
I'm sure alot of people remember old Amiga RPGs and such. Stories in games isn't new, it's just the major companies have finally caught on that they can make money from more then explosions and sex.
Nice to see a hobby I've enjoyed for 15 years be degraded to "OMG THE MATRIX COULD BE USED AS A STORY!".
Thank you money, remind me to thank you one day..
Give a little, take a little. (Score:4, Insightful)
Yeah, we all saw how well the world reacted when the first few Jedis began appear in SWG. People dropped everything to become the next Darth Vader/Yoda/Luke Skywalker/Darth Maul/Unknown Jedi #1432 who supposedly was the super Jedi on some forgotten planet and was now back from retirement to collect phat loot. Whatever roleplaying was in that game was lost the moment developers caved in and made it (relatively) easy to become/remain a Jedi.
Then again to be fair the Star Wars franchise has had its moments : Tie Fighter, Star Wars Rouge Squadron, (yes those two didn't really have the Force put in but what about) Star Wars KOTOR which is considered to be the best game Star Wars game and Jedi Knight 2.
The WHIP? (Score:2, Interesting)
What's this guy on about? Does every game really need some kind of arcade-y 3d element with simple interactivity? (Whak-A-Rat, anyone?)
In case he didn't notice, several Indy games have already been made. I'll cherish those old adventure games for several years to come, _because_ of the great storytelling, but I dropped Max Payne once I'd beat it.
Does anyone pay attention to 3DR anymore? (Score:1)
I'd wish them luck but I don't think it would help at this point.