Tomb Raider Franchise Revamp Due Summer 2005? 57
Thanks to GameSpot for its article discussing a possible date for the relaunch of the Tomb Raider videogame franchise. According to the story: "Top Cow Productions announced they are temporarily halting production of the Tomb Raider comic book. According to the post, the comic 'will relaunch in conjunction with the release of the seventh Tomb Raider video game in the summer of 2005.'" We've previously covered news that "Crystal Dynamics is currently developing the new game with, according to some reports, the input of Ion Storm founder Warren Spector" - what changes would you like to see in a new Tomb Raider title?
Realism (Score:5, Funny)
Realism... in the form of a breast reduction for Lara.
Re:Realism (Score:4, Funny)
Re:Realism (Score:2)
good point.. she should also get a huge package.
Dude, some of us are reading slashdot while eating breakfast. I just spat a bit of oatmeal onto my freakin' laptop display when I suddenly laughed at that one. That's not easy to clean up.
New rule: no humor before 8am.
Re:Realism (Score:1)
(You might remember those from your early childhood years)
Either way; increasing her breastsize by some 10% would increase profit by about 10% or to put it in another way not often seen on
1. Make yet another crappy Lara Croft game
2. Increase breastsize
3. Profit!!!
Re:Realism (Score:1)
Re:Realism (Score:2)
Speak for yourself. Now we gots enough polygons to make those pyramids rooooound!
Re:True Realism... (Score:1)
Re:Realism (Score:2)
EVERYTHING! (Score:3, Funny)
Re:EVERYTHING! (Score:2)
2.) She needs to change clothes in between mission, and shower too. And lara never gets wet coming out from the water? Hello. Where are the special FX.
3.) The missions in general lack creativity. How about delivering a truck full of cocks and then the chicken turn out to have explosives inside. Which she can use to destroy the tomb as a finale.
4.) No more boots. We need to see her feet.
Real changes (Score:2)
Consider: How did the original manage to spawn four sequels, even though they all sucked? Because the first one was incredible. Tomb Raider 1 was one of the best gaming experiences of the early polygon days.
What made it so goddamn good? Not the fact that it was a polygonal adventure in the early days of fully-polygonal environment games (1996 - Quake had only been out for a year), and it could stand out as such in a way that it couldn't today. That wasn't the point.
The point wa
Re:Real changes (Score:2)
I would like to add that the first two to four levels or so of Tomb Raider 2 were also just about as good as the levels of the first game. After that, it went so quickly downhill, that by the time i got to the second level of the third game, i just shut it off and never loaded it again.
Break tradition. (Score:1)
Simple: that it fail to suck.
This time... (Score:2)
If movie franchise... (Score:2)
Just let it die. (Score:5, Insightful)
Gamers have grown considerably since the early PSX days, and people simply don't care anymore about the Tomb Raider sex-image that captured a number young gamers 7 years ago. I find it hard to imagine that anything else other than a complete overhall of every aspect of the game (including its main character) will salvage this series.
Re:Just let it die. (Score:2)
The one thing I'm looking for out of the next Tomb Raider game is that it not come out as Tomb Raider, that it have a girl not raiding tombs, and have it be a complete break from everything Tomb Raider became.
Re:Just let it die. (Score:3, Insightful)
It had its time, now let it die gracefully. Its like when 80's bands try to make a comeback, we had great memories of THEN (LOL if you are in my age range), don't tarnish them for trying to cash in NOW. Please...
Re:Just let it die. (Score:3, Interesting)
I don't think this is true. First, I played the original Tomb Raider, and loved it. Though I was a teenage boy at the time, I wasn't all that interested in the supposed 'se
Re:Just let it die. (Score:2)
Re:Just let it die. (Score:1)
I think the next
Hmm, Warren Spector designing a game... (Score:4, Insightful)
Yeah, right. That'll never happen. It's so much easier to implement DRM and copy-protection and other garbage on a console, it's no wonder everyone is not-so-subtly trying to elbow the PC out of the way. We might as well forget that we once had the ability to do things like take screenshots from games without having a copyright notice splattered on them. (If you think I'm being facetious, try taking a screenshot in Final Fantasy XI)
Re:Hmm, Warren Spector designing a game... (Score:2)
How about convincing PC owners to buy games in the same vast quantities as console gamers?
You can't blame publishers for putting their effort towards where most of their revenue comes from.
Re:Hmm, Warren Spector designing a game... (Score:1)
Re:Hmm, Warren Spector designing a game... (Score:2)
I can and do. I realize this is a free market economy and that profit is supposedly the only motivator, but when the idea of a free market economy was developed, it was postulated that the desire for more profit would lead consistently to the development of better products. In the console market, million dollar marketing campaigns, vendor lock-in, and loss leader hardware sales have done much to circumvent t
Re:Hmm, Warren Spector designing a game... (Score:2)
Tomb Raider 'fixes' (Score:5, Insightful)
It seems the later games devolved into just being a vehicle for Lara. They accomplished their goal of making her a star, but then they didn't know what to do with her. So they dressed her up in new outfits and give her different types of 'extreme sports' to do.
(it's funny, but that's the exact same as the second movie)
If I were making a Lara game, I'd take a look at the new Prince of Persia. I'd also look at a SplinterCell2 type multiplayer, but also try to get a 4 person 'coop' thing going on with 'online' missions that are built for teamwork.
Re:Tomb Raider 'fixes' (Score:1)
Think big, like Angel of Darkness, but don't rush (Score:5, Insightful)
So, I say they should stick to the script (or improve it, as needed) and give us the rest of the story, and continue to refine Lara as a character. After the degradation in the second through the fifth games, where Lara becomes more of a mass murderer than an adventurer, let's not lose sight the real benefits of the sixth game just because it was rushed out the door by the publisher, Eidos, in a buggy state.
And, while you're at it, how about having a vision for a series that's larger than a single game? That was part of the Angel of Darkness plan too, and I'd like to see more game developers approaching their franchises a little less like discrete, unrelated points and more like a continuum.
Re:Think big, like Angel of Darkness, but don't ru (Score:2)
The trouble with Eidos is their only decent franchise is Tomb Raider and they only make money when there's a new sequel on the shelves, as evidenced by the big hit their shares took when AoD was first delayed.
It's a shame Core wer
One thing that should be cool... (Score:4, Interesting)
The feature I'm most hoping for from it is Soul Reaver-style controls (relative to the camera) as opposed to Tomb Raider-style (relative to the character, turn-in-place and move forward/back like a tank).
I tried playing the first couple of TR games and I couldn't get past the unintuitive control scheme. I was able to squeeze through Silent Hill 2, which used the same type, but only because its pace was so much slower.
Re:One thing that should be cool... (Score:1)
However, there's no reason not to include both control methods, AoD was made much harder for me by sticking to camera-related navigation.
Re:One thing that should be cool... (Score:2, Informative)
-SablKnight
Re:One thing that should be cool... (Score:2)
Shock! :-) (Score:2)
Re:Shock! :-) (Score:2)
In my talons I shape clay,
crafting lifeforms as I please.
Around me is a burgeoning empire of clay.
From my thrown room,
lines of power careen into the skies of Earth.
My whims will become lightening bolts,
which will devastate the mounds of Humanity.
Out of the chaos, they will run and whimper,
praying to me to end their tedious anarchy.
I am drunk with this
Re:Shock! :-) (Score:2)
iDea (Score:4, Funny)
Easy.... (Score:3, Interesting)
Seriously, Lara Croft is an overdone character thats around simply because of the 'boob' factor. Take the series down a new path and watch the money roll in. Worst case scenario they pull a MGS3 and choose another character (maybe Lara Croft's father?) and make it a pre-Tomb Raider series game.
Re:Easy.... (Score:3, Insightful)
Seriously? Playing as Raiden in MGS2 was kind of anticlimatic, IMO.
Lara Croft is an overdone character thats around simply because of the 'boob' factor.
Tomb Raider is popular because of Lara Croft, not the other way around. When it first came out, the game did not have any mind blowing graphics or gameplay. The game success was based on Lara Croft (or her boobs, i don't know...)
Re:Easy.... (Score:1)
A prequel is a damn fine idea. I want an Indiana Jones style game that plays like Indiana Jones watches.
Replace Lara (Score:1)
askdfjsadkfj (Score:4, Interesting)
(Return to Castle Wolfenstein single player also was like that, once you got into the super-natural beast levels, it was too fuckin crazy to even think about completeing at a normal difficulty level)
I second that... (Score:2)
..just to be able to have a version WITH THE F**KING SOUNDTRACK!!! I've yet to find a CD on the planet with the original wavs so I can hear the dialogue! (Yes I bought the reissue and discovered they'd replaced the wav tracks with silence).
The gameplay has to change (Score:2)
It's going to have to be pretty outstanding... (Score:2)
Replace Lara with Jenna! (Score:1)
whatever.
Changes I'd like? (Score:1)
Go back to the sense of adventure and exploration that was so inspiring in the original. Huge caverns, booby traps, something more than the typical Eidos "block puzzle". Slower gameplay that can speed up in a heart beat and then calm back down. Watch the Indiana Jones movies again to see what "adventure" feels like.
And a nude code.
What changes... (Score:1)
Something done by Warren Spector that wasn't totally fucked up.