Doom 3 System Requirements Revealed 867
The Llama King writes "The Houston Chronicle's Computing column has got the Doom 3 minimum system requirements. Biggest eye-opener: 384 MB of memory. Lots of mainstream PCs have been sold with 256 MB of RAM, so upgrades will be in order. RAM chip manufacturers should be salivating about now. You'll also need a 1.5-GHz processor and a GeForce 3 or Radeon 8500 graphics card or better."
thats it? (Score:5, Informative)
even the desktops i order at work come with more than the minimum requirements (1gb ram, 2.4+ processor, geforce 4 (or equiv)).
but i suppose this is minimum requirements...recommended will be much more.
Re:thats it? (Score:2, Insightful)
Re:thats it? (Score:3, Insightful)
Re:thats it? (Score:3, Informative)
It was. Sort of. CyberMage [the-underdogs.org] actually beat it out by several years, but no one ever played CyberMage. I just happened to find Elite Force more immersive than Half-life (which I STILL haven't beat. Doesn't this game ever END?)
Re:thats it? (Score:4, Informative)
Unlikely. If you lumped all the games based on Id's engines together, and then lumped all the games based on Unreal's engines together, Id would easily win on shear numbers. Remember, there are companies based almost entirely on making use of Id's latest and greatest engine, chief among them being Raven Software.
Re:thats it? (Score:4, Insightful)
Umm....wrong...
GF2GTS is a NV1x card, with no programmable shaders. DX7 class gear. Hardware T&L was the extent of the "high end graphics" capability of this chip. Later nVidia confusingly renamed these Geforce4MX, as compared to the real GF4Ti, which was a tweaked GF3.
GF3 was an entirely new generation of chip, the NV2x (using x as a variable, not to be confused with NV2X which is the GF3/nForce hybrid used in the Xbox)
NV2x was the first generation of DX8 hardware with programmable shaders.
Re:thats it? (Score:3, Insightful)
Re:thats it? (Score:3, Insightful)
Now, if they included the old levels as a bonus, that'd be another story.
Re:thats it? (Score:3)
Re:thats it? (Score:3, Informative)
Re:thats it? (Score:3, Interesting)
Not quite. Particularly in an atmospheric (aka dark) game like Doom 3, I bet most of the levels will be designed for a certain level of graphics performance. Although the game may play ok at the minimum settings, it will be really hard to get through these sections because you won't be seeing what the level designer saw.
It's like trying to play a modern flight sim at 320x240. The framerate might be OK, but your instruments would be unuseable, and because the designers assumed the instruments would be
Re:thats it? (Score:4, Funny)
"back in my day we could program everything in 640k of RAM, that's all you need and we were THANKFULL to get it! And we loved it! We didn't need more than 4 colors on our CGA displays. Why doesn't Doom 3 work on that? Guess they don't know how to program! Oh...have to go, Matlock is on..."
Re:thats it? (Score:3, Funny)
What? Matlock's on
Re:thats it? (Score:5, Interesting)
You have geforce 4 cards in your work desktops? What are folk doing in your office that they need 3D accellaration? Most office desktops I see have Intel 810 chipsets or similar, and why the heck not... these are for running Excel, not playing Doom III. A quick trip over to Dell.com shows their Office desktops - the Optiplex range all come with ether Intel Graphics Media Accelerator 900 (GMA900) or Embedded Intel Extreme Graphics 2. I suspect neither of those would be up to running Doom III
Re:thats it? (Score:5, Informative)
It's really not worth our while getting them swapped out, though; our IT dept seems to have a fear of non-standard configurations. At least this way, if a machine dies, we can have an exact replacement here within hours (theoretically, at least).
Re:thats it? (Score:4, Informative)
It might not be a bad idea to shell out a few extra bucks even for "typical desktop PCs" because of the liklihood of accelerated GUIs (ala Mac).
Longhorn? (Score:3, Insightful)
I think in 3 years, all current computers will be obsolete, with the possible exception of some 64 bit machines.
If anyone doubts that 64 bits aren't the wave of the near future, just look at all the digital cameras and DV camcorders being sold today. People will want to do digital things with that digital media, and 64 bits allows for that to happen faster (in s
Re:Longhorn? (Score:4, Informative)
try again - longhorn won't be out until at least 2007, and many are saying 2008 or later
Many on Slashdot are saying this -- many who have absolutely no frame of reference and no idea what they're talking about. Microsoft has always said Longhorn would be out in 2006. As far as I know, they're still saying 2006 and they're right on track for 2006, based on the work they've been showing. Expecting a machine to run two years from now is NOT absurd.
the "suggested" specs for a longhorn machine,
What you're talking about...the absurd specs of 4 GHz, terabyte of hard drive, etc...were disspelled as soon as Slashdot "reported" them. Right now, the recommended specs for a development build of Longhorn -- DEVELOPMENT, mind you, not "just running it" but actively writing, debugging and profiling software -- are 1.6GHz and 1GB of RAM, and suggested DirectX 9 support with 64MB of VRAM. Nearly identical speed to the Doom 3 requirements with a nice ram boost.
It is not THAT simple, though (Score:3, Insightful)
Re:It is not THAT simple, though (Score:3, Informative)
Either way, I definitely need some more memory...
Re:It is not THAT simple, though (Score:3, Informative)
Doom 3 Technology (Score:5, Informative)
Essentially, it's geared towards a technology set that's already fairly well established. It relies heavily on normal mapping to produce seemingly high-polygon models when they're actually quite low-polygon. This is all done in OpenGL and not DirectX. Personally, I think it speaks highly of the ID developers that they can make an engine that looks so good on so many PCs.
Re:Doom 3 Technology (Score:5, Funny)
Re:Doom 3 Technology (Score:3, Interesting)
The author of that article must not have played Thief: Deadly Shadows, or he would not be so excited about some of the things mentioned. Like your character shadow being cast where it ought to be, based on the lighting in the room; along the floor and up the wall, stretching or shrinking as appropriate, etc. Enemies are also aware of your shadow, not just your character, and will respond if you are not paying proper attention to the lighting. And nea
Re:thats it? (Score:3, Informative)
Re:thats it? (Score:3, Interesting)
But then again, the people at id can really produce optimized code. Remember the BSPs in quake2 or the basic system requirements of even doom?
Theres still no PC that can respectably run Giants, citizen Kabuto at full settings on, because they shipped the product before optimizations, but I'd expect ID to allow more fans to play this game. If the minimum CPU was 3.5GHz and
Re:Oh....I also was "surprised". *yawn* (Score:5, Funny)
Re:Oh....I also was "surprised". *yawn* (Score:3, Interesting)
Agreed. WinXP's base boot configuration (once you load all of the device drivers and all of the patches and a few things like instant messaging and an MP3 player) i
Re:thats it? (Score:5, Funny)
People don't care (Score:5, Interesting)
They upgraded after playing the game on someone else's PC.
Re:People don't care (Score:4, Insightful)
Don't you think that upgrading hardware just for a game sort of says "I need a life"? Wait 6 months. After the initial surge, everyone will be overstock, and prices for better hardware will fall.
Re:People don't care (Score:3, Insightful)
Not really. Some people don't upgrade as long as their computer is "Good Enough." When something comes along and proves their machine isn't "Good Enough" anymore, they upgrade. It's because the machine is old -- the game is just a catalyst. I had a buddy in college who upgraded his machine for Wing Commander Prophecy and again for Mechwarrier 4 -- compared to that, upgrading to Doom 3 (which will be undoubtedly a soci
Re:People don't care (Score:5, Insightful)
Secondly, if gaming is important to you, I don't think it really says "I need a life". Getting a new set of golf clubs costs more than a computer upgrade... do golfers also need a life?
Re:People don't care (Score:3, Insightful)
Ain't that the truth! You don't know how many times people have said "I have a problem" and I've asked them what they're running, and all they can tell me is the brand name. How much memory? They give me their hard disk siz
Re:People don't care (Score:3, Insightful)
Then game vendors could just say "Game:C class PC required, Game:D or better recommended".
Right now, they've dug themselves into a hole by making it difficult for regular users to buy games. I know when SimCity 4 came out, there were a lot of confused people saying "I just bought a fancy new Dell and this game won't run!" because they had Intel video.
(And I was thinking of OS/
Possible uses for the extra memory (Score:4, Funny)
* More combinations of black, silver, and brown. Using primary colors would unfortunately require another 512MB.
* More darkness.
* An electrical simulation that emulates poor electrical conditions. This will be used to flicker lights on and off randomly.
* More wasted bullets.
* More random metal plating on the letters of the Doom logo.
* A somersault animation. When the Doomguy jumps, he'll backflip now.
* Crates. Lots of crates. With UAC logos on them for variety.
* Shiny metal pipes. Lots of them. At least one will explode as you walk by it; another will have steam coming out of it for a volumetric effect.
* At least one level will have you walking down a hallway only to hear a.) a human scream, b.) demonic growling, or c.) eerie whistling wind coming from an unseen source.
* A hidden TC of Barney Doom, for old time's sake. Destroy Barney in true 3D now.
* Did I mention black, gray, brown, and darkness?
Ooooh.. (Score:5, Funny)
Re:Ooooh.. (Score:3, Funny)
Very smart (Score:2, Insightful)
They are restricting their consumer base. Very smart, very smart.
Re:Very smart (Score:5, Insightful)
Sometimes patience really is a virtue.
KFG
P3 CPUs? (Score:5, Insightful)
So I'm wondering if DOOM3 would work on a high-end P3 system as I have a dual CPU P3 system with a GeForce FX 5200 card.
Re:P3 CPUs? (Score:3, Informative)
Re:P3 CPUs? (Score:3, Funny)
Geforce 3 (Score:5, Interesting)
Re:Geforce 3 (Score:5, Informative)
Re:Geforce 3 (Score:5, Informative)
Yes. Presumably the Chronicle reporter either didn't understand or didn't want to confuse his readers by explaining that the GF4 MX has less advanced functionality than the "lower-numbered" GF3.
I know that origionally Carmak wanted to require programable shaders, is that still the case, or did he relent and support the fixed function pipline that the Geforce 4 MX line inherited from the Geforce 2?
The Doom 3 engine does not and was never conceived of as requiring general-purpose programable fragment shaders. From the beginning Carmack targeted it at the "register-combiner" fragment pipeline of the GeForce 1 (NV1x) family, which allows for restricted combinations of pixel operations but not the programmability of even the very simple PS 1.0-1.3 style shader languages introduced in DX8. (So it's something of a halfway point between the DX7- style fixed-function pixel pipeline and the DX8+ style programmable pipeline. The NV1x register-combiner pipeline did not have an analogue in the Radeon 7x00 series (R1x0) and was not exposed in DX7, so ironically Doom 3--written in OpenGL of course, so using Nvidia's proprietary extensions is allowed--will be one of the first and only games to use the technology.)
Except for some minor effects in the ARB2 (PS 2.0+ level functionality) path, Doom 3 will not be exercising any fragment level functionality that can't be done with register combiners; the only difference is the number of passes required per fragment (5 or more for NV1x in common situations; 2 or 3 for NV2x; and 1 for NV3x+ and R2x0+).
So, leaving performance--and possibly memory size limitations--out of it, Doom 3 is perfectly compatible with any NV1x card, all the way down to the GeForce 1 SDR. Of course this is like saying that you can run Windows XP on a 386; it doesn't address whether the thing is playable or not. Last I heard, id intended on including at least some GF4 MX cards on the minimum requirements list, which would indicate that a GF2 or GF2-Ultra would be even more playable (which is to say not very).
Re:Geforce 3 (Score:3, Informative)
City of Heroes got there first. There was a lot of complaining in the official CoH boards that the game's graphics were corrupted on Mobility Radeon 7500 laptops. Somebody snooped the OpenGL calls, and saw that Cryptic u
AMD64 option? (Score:4, Interesting)
I still have a 1.2Gig AMD box at home with 512Megs RAM, and I want to know which upgrade path will give me better gaming (and email checking
TIA
CGB
Re:AMD64 option? (Score:5, Interesting)
I'm hoping that id releases a 64-bit Linux build of Doom3 like Epic has done with UT2004. I've been having lots of fun playing UT on my Athlon 64 3200+ desktop with BFG GeForceFX 5900XTOC under 64-bit Fedora Core 2. Frame rate just isn't a problem at 1280x1024 res. nVidia has done an outstanding job with their latest Linux drivers. You can still play 32-bit games under 64-bit Linux (I tested Wolfenstein:ET), but you get that nice performence boost with true 64-bit binaries (due to having twice as many registers available in AMD64 mode as much as anything else).
I'm just glad it's not a gig of ram. (Score:2)
Honestly, those are pretty low-end specs (Score:5, Insightful)
Hell, I have 1 GB RAM and a GF4600, and I'm fully expecting the performance to be bad enough to force an upgrade on my part...
From the article (Score:3, Interesting)
I thought doom 3 used OpenGL, not Direct X
Question time: I know the mac requirements will be different, but I just bought a dual 1.8 Ghz with an FX 5200, how badly does that vid. card suck? I have no clue when it comes to these video card models...
Re:From the article (Score:5, Insightful)
Re:From the article (Score:3, Insightful)
Don't forget that there's more to Direct X than Direct 3D. Doom 3 does use Direct X. (Well, I'm assuming it does as quake3 did require Direct X 7. I don't have a Doom 3 copy yet. :))
The requirement for Direct X 9 should be more for a easy way to figure if your graphics card supports the OpenGL extensions Doom 3 requires, as others have posted.
Re FX 5200, that graphics card *is* Direct X 9 compliant, but its performance sucks...
Re:From the article (Score:3, Informative)
RMAed (Score:2)
I'll trade... (Score:5, Funny)
I'll trade my little brother for a Radeon 9800XT before Doom3 hits the shelves! PLEASE!
Re:I'll trade... (Score:5, Funny)
Now, maybe if you had a sister...
Finally. (Score:5, Interesting)
Frankly, even if people may not realize it, they'll be *much* better off having more than 256 MB RAM. Dell etc. are definitely not benefitting their consumers by including only 256 mb ram in these behemoth computers people buy, especially if people are looking into doing serious photo editing, and DV. And if you are running XP, how can you expect to survive with 256? This is so frustrating...
P.S. Half-life 2 requirements, Gabe Newell:
Ideally, one should have a 2.4 Ghz processor, 512 MB of RAM, and a DirectX 9 enabled graphics card to fully partake in the title. Those with less powerful components shouldn't worry about upgrading unless their system specs fall below a 1.2 Ghz processor, 256 MB of RAM, and a DirectX 7 compatible graphics card.
Of course, when HL2 game was due to be publish 25 years ago, these requirements were insane.
------------------
Freedom or Evil: Freevil.net [freevil.net]
G. W. Bush says, "You decide!"
What OS are Supported? (Score:2)
Sorry for these "lame" questions. I am a bit out of date. Guess there is no hope of this running on my kick ass Voodoo 3 3500 eh? *wink*
Re:What OS are Supported? (Score:5, Informative)
http://www.linuxgames.com/news/feedback.php?identi ferID=6737&action=flatview/ [linuxgames.com]
DirectX 9.0? (Score:5, Insightful)
Re:DirectX 9.0? (Score:5, Informative)
That's just a shorthand way of saying "we require pixel shaders".
more precisely (Score:3, Informative)
Re:DirectX 9.0? (Score:5, Informative)
Does not compute, BIG jump from II to III (Score:5, Funny)
486 processor operating at a minimum of 66MHz or any Pentium® /Athlon® processors
8 MB RAM
20 MB of uncompressed hard disk space
100MB of free hard drive space for the
Windows swap file (in addition to install space)
Seems like quite a jump for just one point.
But unlike a force hardware/Windows upgrade (Score:3, Insightful)
I'm surprised it works with 384MB (Score:3, Interesting)
If you had asked my guess on reqs, it would've been something like 512MB, 2Ghz, GF4/Radeon9500. I'm surprised how low they actually are.
This shouldn't be considered a minimum for play (Score:5, Insightful)
I think I am going to hold off on upgrading (Score:5, Funny)
Re: (Score:3, Funny)
Re:I think I am going to hold off on upgrading (Score:3, Funny)
Cheapest way to play Doom 3 (Score:5, Insightful)
Personally, I'm waiting for the Linux binary, since my Linux box it appears to have sufficient specs. I do regret that binary-only drivers (for my ATI or NVIDIA card) will probably be required.
Re:Cheapest way to play Doom 3 (Score:3, Interesting)
Fuck That (Score:5, Insightful)
There's no way in hell. Playing an FPS with a console-type controller instead of a keyboard is roughly equivalent to gouging out your own eyeballs, in terms of pain and frustration.
I remember the first time I tried Doom64 - UGH. Please. I'll stick to Mario, thanks.
Sure, there's bound to be a keyboard/mouse add-on for the XBox, but certainly not a cheap one. Factor in the karma burn for owning (nay, touching) an XBox and your effective cost has climbed far beyond that of a new CPU and some RAM.
Re:Fuck That (Score:5, Insightful)
Console versions of FPS are barely shadows of the real thing.
640K (Score:5, Funny)
To play Doom, I remember having to boot my 386 without loading the TSRs....
</old man voice>
*hits nearest young'un with cane*
-fragbait
Moo (Score:3, Insightful)
Games are made for people to play, not that people were made to play games. Games should fit current specifications, rather than demand more.
And then they wonder why sales are dismal.
Game consoles usually stay the same in each model, and games *must* work on them and cannot demand more. That's a good thing. It makes the developers do more with less. On PCs, people seem to do less with more. And that is a real problem.
Re:Moo (Score:5, Insightful)
PC Gamer Life And Fun (Score:5, Insightful)
Heck, I'm not even planning to get Doom 3, and I get all jittery just thinking about upgrading my old box, which is way overdue. But I've learned to wait until the game comes out and real people play on real systems, before doing any upgrade. That way you can get the right hardware and avoid any unforeseen incompatibilities.
Awww, the life of a PC Gamer...
Meanwhile, in reality... (Score:5, Insightful)
1) Oldskool die-hard Doom lovers. These people have been around long enough that the concept of hardware upgrades is nothing new to them. Chances are they will currently have good enough hardware for Doom 3, or they will take it for granted that they will need an upgrade before they buy the game.
2) Newskool FPS gamer kids. They take their gaming pretty seriously, and having the latest hardware is pretty much a competitive issue to them. If you find any of these guys with less than 512mb of RAM or a 3D card older than a GeForce 3, chances are they don't have the money to buy Doom 3 anyway.
The hardware requirements stated are really light for a game of that genre, especially considering the target market. I think the poster is rather off-target by insinuating that this is a problem.
Oldskool (Re:Meanwhile, in reality...) (Score:3, Interesting)
1) Oldskool die-hard Doom lovers. These people have been around long enough that the concept of hardware upgrades is nothing new to them. Chances are they will currently have good enough hardware for Doom 3, or they will take it for granted that they will need an upgrade before they buy the game.
Hmm, that's me - I was playing Doom on my ultra-expensive 100MHz 486 laptop, underway on a submarine in 1995.
But I have a life (and wife and kids) now! I certainly am NOT on the upgrade treadmill anymore. I
What bugs me about Doom 3 (Score:3, Interesting)
Sure, they say modders can increase that number, but it seriously reduces the number of potential online opponents.
Carmack's Engine Code Delivers Again (Score:4, Interesting)
One thing I really admire about Carmack's work is just how much graphics he can deliver per unit of hardware.
This is not a fluke. The pattern for all his previous engines is that the most intensive parts are coded in optimized assembly. The rest is coded in C. He admits to using some object oriented practices in his code but he still uses C. Even custom scripting support is reasonably efficient.
Id also designs the games themselves to be reasonably efficient. (When was the last time you saw a true outdoor scene in an Id game? Outdoor scenes have so far been modeled as a special kind of interior.)
In contrast the heavier games some people have mentioned use liberal amounts of C++, (which makes sense from a project management perspective) their custom scripting languages slow things down yet more, and they render scenes which are inherently hardware intensive. They can also deliver high quality graphics, they simply need more hardware.
Now I just have to add my voice to those who wish that more thought was put into the content of the games themselves - so many people spending so much fantasy time focused on raw evil is not healthy.
Re:Carmack's Engine Code Delivers Again (Score:5, Informative)
My Ode to 55 Dollars and a month of abstinence (Score:5, Funny)
I bid thee both farewell, atleast for a while..
Now, to my 55 Dollars this is for ever..
To my lovely wife, this is a short respite..
My hard earned money, gotta let you go..
To fill the Coffers of Carmack and ID-eo
So that he maketh new game engines and new bump mapped creatures
And I, cowering in the dark, salivating at the games new features..
And to my dear wife, I will see you soon
But first I have to kiss my double barrel shotgun and my precious ammo
Before I can warm the sheets next to you
For here cometh the Cyberdemon and I gotta runnoo..
Minimum requirements for now (Score:5, Insightful)
blip (Score:3, Insightful)
PC gamers represent a tiny fraction of machines (compared to businesses and normal consumers), and most hard-core gamers likely already have 384MB.
The only thing this requirement will cause is a lot of disappointed 13-year olds whose computer that Ma and Pa just bought him is not up to snuff.
Video Requirement (Score:3, Informative)
Not to mention the ubiquitous yet entirely inadequate Intel "Extreme Graphics" found in nearly all big-name desktops. Even "high-end" systems ship with the barely adequate FX5200. Video card upgrades will be required of almost all stock brand name desktops.
FUCK iD SOFTWARE! (Score:3, Funny)
What? I can't enjoy this on my $299 Walmart PC? FUCK YOU iD SOFTWARE! WTF? YOU GUYS CAN"T CODE.
WONDERFUL!! (Score:4, Funny)
poor game tester... (Score:3, Interesting)
You know what would be funny? A website that posts minimum spec benchmarks on all the popular games. Would be interesting to see what game makers think "minimum" actually means.
Re:What the hell (Score:3, Insightful)
I never do.
In all honesty it is almost never worth the trouble for the small amount of money one might save, the motherboard, RAM and CPU are typically a few generations behind and updating the graphics card alone would make the CPU too much of a bottleneck. All in all I always end up with the same conclusion, just going off and replacing the whole thing makes economic sense and is a lot l
Re:What the hell (Score:3, Interesting)
Re:Dual CPU support? (Score:3, Informative)
Re:Vaporware has specs? (Score:3, Informative)
Re:1.5 GHz (Score:3, Insightful)
Re:Oh my, it takes a lot of hardware! How dare the (Score:3, Insightful)
Re:Well, then you are stuck with ATI (Score:3, Insightful)
The days of DirectX-only cards are long behind us. ATI supports OpenGL just fine, thank you.
OpenGL just happens to expose the design choices made by ATI and nVidia more readily, because most of the advanced functionality is exposed through vendor specific extensions. Later, the OpenGL Architectural Review Board may adopt them as ARB extensions, which signals to rest of the vendors that they should really think about implementing them, if they haven't already...
Carmack has griped [http] before about n
Re:Let me guess.... (Score:3, Insightful)
64x64 texture?? 1996 called, they want their textures back. Usually High Res texture are at least around 512x512 at 32 bits, so around 8 megs per tetxures, a bit higher than 16k.
Most of the memory used nowadays are for textures. That's why videocards have 256/512mb ram now alone, mostly for the framebuffers and textures.
I won't even respond to the rest of your post =) You've obviously never written a multimedia/game application.